Hello fellow gamers, my name is Adam and I run a gaming site called Gamescroller. I create regular livestreams, reviews, previews, unboxings and indie game showcases for YOU my fellow gamers. I try to help out indie developers where I can and so a lot of my content is based around indie gaming, this particular post is about an Indie game called DinoSystem where you must survive a harsh wilderness of Dinosaurs!I would like to take this opportunity to inform you that Gamescroller is a part of the EotP Gaming Network, a young network of like-minded gamers who want to stream and create content for all gamers and create a vast community where we are all united as one glorious gamer base.So sit back and enjoy as we jump into prehistoric world of DinoSystem!
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
This was a pitch I put together during the SXSW Screenburn semi-finals. Its a location-based, class-based, mobile alternate reality game, or LBCBMARG for short.
Hello fellow gamers, my name is Adam and I run a gaming site called Gamescroller. I create regular livestreams, reviews, previews, unboxings and indie game showcases for YOU my fellow gamers. I try to help out indie developers where I can and so a lot of my content is based around indie gaming, this particular post is about an Indie game called DinoSystem where you must survive a harsh wilderness of Dinosaurs!I would like to take this opportunity to inform you that Gamescroller is a part of the EotP Gaming Network, a young network of like-minded gamers who want to stream and create content for all gamers and create a vast community where we are all united as one glorious gamer base.So sit back and enjoy as we jump into prehistoric world of DinoSystem!
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
This was a pitch I put together during the SXSW Screenburn semi-finals. Its a location-based, class-based, mobile alternate reality game, or LBCBMARG for short.
Game Of Thrones - one of the most successful all time HBO series does not take its success lightly and rest on its laurels.
There seem to be some hardcore strategic efforts into its season pre-launch.
Here's a strategic instigation from @wolfzhowl trying to de-code & retro-organize the approach behind their 2015 season pre-launch content marketing strategy efforts. #wolfSIGHTS
The deck primarily focusses on Game of Thrones, followed by an at best sketchy capture of the Indian Premier League of Cricket's (IPL's) efforts at pre-launch content marketing efforts for the 2015 season.
While the analysis of IPL has not been as robust as GoT, we have also studied the individual team efforts in detail (not included in this deck - for reasons of manicuring the length of the deck). Our biggest findings seem to be that IPL actually has pretty decent content - which is not well distributed and socialised enough. While better content assets can be developed indigenously and also from borrowing examples from GoT.
Note: GAME OF THRONES - content marketing strategy instigations is a thought-piece crafted as one of the 5 components of "The Howl". #TheHowl is a strategic instigations newsletter from @wolfzhowl shared with brand custodians every full moon.
If you desire to be on the mailing list, please send us a howl at intelligence@wolfzhowl.com
Endless Frontier - Mobile Idle Inflation RPG game
*Average global ARPDAU is $0.58, which is 10 times higher than that of average RPG and that of Clash of Clan - the Global #1 Game.
*Global Retention Rate - 1d/7d/15d/30d : 55%/32%/25%/22%
Hackathon 2013 - The Art Of Cheating In GamesSouhail Hammou
I speaked in Hackathon 2013 that took place in Casablanca the 06/15/2013 about how to cheat in games , defeat many protections that are took in place in order to stop, confuse or delay the reverse code engineering process.
The Demo is about completely hacking the whole scoring system of PES 2013 game & defeating many protections.
Rush of Rune is a strategy game which innovatively combines city building, TD and classic miniatures wargaming in one. It presents you an immersive medieval fantasy world with its gorgeous Pixar-style animation, and thrilling storyline. Rush of Rune is a thinking man’s game, which involves skill, strategy and calculation: Map out strategies on the collocation of dozens of unique units; destroy the lairs of those monsters inhabiting it; unite with allies to have guild mercenaries supporting you; battle with global players in the strategic gameplay of TD and classic miniature.
Game Balance 3: Player Equality and FairnessMarc Miquel
In this presentation we introduce the game balance type "player equality and fairness". It is essential so the players do not feel the game is unworthy of playing. All the players must feel they are given the chances to win.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
3. This game is a
“Plants Vs Zombies” meets “Best Fiends”
Introduction
+ =
3
4. 4
Introduction
Casual Puzzle Game
Game Theme
Inspired by
Game Of Thrones
3D - Top Down
Camera Angle
• Like PVZ players have to defend ‘Night’s wall’ by destroying
incoming AI characters (white Walkers)
• *The twist : Game characters don’t fire automatically at AI
enemies.
• Instead, players match coloured ‘orbs’ in a circular container
causing defenders to fire at AI enemies. Simple!
5. 015
Match 3 Game Play
Actual Game Play area
where characters & AI fight
Spell (Power Up)
Enemy (AI)
Depicting White Walkers
Player Characters
Objective -
Don’t let Enemy cross this door
Defences
6. Match 3 or more
same coloured orbs
1
Character types have
different coloured Orbs
2
Depending on Orb colour,
corresponding character fires
3
Player rotates the container
to trigger combination of similar coloured orbs.
Please refer this video -
Link http://bit.ly/1Oezixu
Hero Characters
Players control diff characters
Each character has an individual orb
Hero firing at enemy
6
7. Game Mechanic
• Players rotate circular container and try to match 3 or more orbs depending upon
which defender they want to fire at enemy
• Matching is similar to Link http://bit.ly/1Oezixu
• Matching 3 or more orbs gives power to heroes
• Heroes use this to fire at enemy (white walkers) to destroy them
• Killing white walkers give Player Xp points
• Accumulating Xp helps player levelling up and unlocking new heroes, defences
and spells
• Power Currency help in adding Heroes, defences and spells before every game
play
7
8. WHAT IS TRAINING CENTRE?
• Players can choose his combination of troops (Hero, Defence, Spells) with which he can start
a level
• This process of selection is done at Training Centre
• Different types of heroes, defences & spells are unlocked by attaining higher Player Xp
• Once unlocked, a particular unit can be added by the player
• Choosing/adding units require game currency
• Chosen unit takes few seconds to be added and to be used by the player in the level against
AI
• Please refer the next slide for ‘Training Centre’ prototype image
7
9. TRAINING CENTRE
Power Currency
to equip instantly
1000
equip now?
Types of Heroes to equip
Defence & Spells
Slots for selecting
army
Players can visually
see what
combination he
selects!
Price of currency
11
Hero, Defence and
Spell
10. TYPES OF HEROES, DEFENCE & SPELL
1 2 3
Types of Defences :-
1. Bomb - Destroys AI when steps on
it
2. Freeze - Halts AI for 10 seconds
when steps on it
3. Change Pos - Player can change
heroes position horizontally
Player can equip defences before game
play & plant on game area during game play
Types of Heroes :-
1. JN - Basic hero to start with, fires
with level 1 power
2. D - Fires with level 2
3. T- Fires with level 3
Heroes can be unlocked by levelling up
player XP level. Each hero has its distinct
orb colour
Types of Spells :-
1. Spell - Player can drop spell
directly on enemy to decrease its
health (life)
2. Healer - Player can use it to revive
hero’s life
Player can equip spells before game play &
plant on game area during game play
8
11. 1 Basic game
action
CORE GAME LOOP
Match 3
container
Heroes fire & kill
AI
2
Killing enemy
gives XP
3
XP Unlocks
Game
Upgrades
4
To fight against
strong Enemy
Energy System
Matching 3 or more
orbs, give power!
Adding Troops
before game play
Works like ‘Time Tokens’
And when empty, player can utilise
his power currency to refill and start
game play!
5
Players can equip
1. Heroes (diff types)
2. Defences
3. Spells Player starts the
game with 50k
9
12. Game Retention
Strategies
Daily
Rewards
Reward
Anticipation
Push
Notifications
First Time
UX
Resource
Management
Meta
Game
1. Player can play mini
game to accumulate
‘power currency’
2. Mini Game similar to
rotating the orbs
container;
http://bit.ly/1Oezixu
3. Can also win big bonuses
like unlocking a new hero,
Defence or spell; and
trying out once in the
game play!
1. Game may have
‘Unpredictable surprises’
2. Like in Daily rewards
section
3. Visual Representation of
next Upgradable Hero,
etc. on Result Screen
4. Game Dynamism
All these factors; would
encourage players to keep
returning to the game
‘anticipating *New
reward/game element’
1. Notifying player when
‘energy meter’ (time
tokens) is filled up
2. Or retargeting non playing
users by sending a
message encouraging the
player to visit the game.
1. Player can be directly
made to play the game on
his very 1st launch and
then navigated to main
menu.
2. The message that player
has to fight against white
walkers playing as
defenders then needs to
be communicated in that
interactive tutorial level!
1. Player will be able to add
heroes, defences and
spells in Training centre.
2. And on returning back,
player can user these
troops to destroy
enemies.
3. Push notification when all
troops are ready to be
used can be sent; so that
player is encouraged to
open the game!
Concept very similar to Clash
of clans. Fore more refer this
slide ‘Training Centre’
1. The player can try various
combinations of Hero,
Defence and Spells
before the game play.
2. Figuring out which
combination works best in
different levels would add
to retention.
Players can select ‘assists’ in
a separate dedicated section
called ‘Training Centre’
10
13. Game Retention
Life Time Progression of Player
Day 1 Day 7 Day 14 Day 30 Day 90 Day 180
1. Discovers the game
mechanic
2. Finds out about Heroes
and its dependency on
different coloured orbs
3. Discovers how to train
troops in training centre
4. May figure out that the
game starts with 50k
game currencies
1. Reaches higher Player
Xp level
2. Unlocks new hero,
defence and spells
3. May figure out that the
available basic game
currency ‘power’ is limited
1. Falls short of game
currency
2. Gets introduced to
tougher AI
3. Either does IAP to collect
more troops or waits for
troops to be added in
Training Centre
1. To Be updated later 1. To Be updated later 1. To Be updated later
10
14. GAME DYNAMISM
3
Types of In Game Power Ups :-
1. Power Currency - Basic Game currency to equip
game elements
2. Random Power Ups - Like Bomb etc.
3. Gems- Hard currency
These can be generated randomly (dependant on
user behaviour) & player can take them by firing at
them!
2
1
Reward Anticipation :-
Visually shows the player what rewards or random
gifts player can win by improving score, or gaining
currencies!
1
2
3
12
16. Social Features
Share
Sharing Status updates
Bragging
Social Messages to brag
high scores from result
screen
Friend Points
Integrating Fb friend’s invite
with in game currency like
Power
Social
Leaderboards
Level Based fb or global
leaderboards where players
compare their scores
14
SOCIAL FEATURES
Fb
Invite
Share