Research investigation and exploration of
Guided By: Keyur Sorathia, Asst. Prof

Apurva Gupta
10020509

Mehul Agarwal
10020525
Scientific Discovery
Adventure

Evil
Scientific
Discovery
(Literature Research)
TANGIBLE
The TUI timeline

Tangible Bits by Ishii
TUI = Graspable Object +
Ambient Media

Emerging framework for
TUI by Ullmer, Ishii

TAC Paradigm

MCRpd. Object coupling wiith
digital rep. and digital info.

Improvise mapping

Emphasis on person-product
interaction in Interaction
frogger

Tokens, Containers, Tools by
Holmquist
Mapping physical object to digital
information.

Another improved
definition by Koleva
et al.

Graspable
Interfaces by
Fritzmaurice

1994

96

Shaer et al.

98

2000

02

Themes of TUI by
Eva H. et al.

04

06

Monograph by Eva
Hornecker et al.

08

10

12

2014
Classification Scheme
TUI Domain and context

Spatial, Relational or
Constructive

Prototype (Evaluation
and deployment)

Iconic or Symbolic and
Metaphors

Method of Coupling

Input

Input Sensing Technology

Embodiment Axis

Feedback

Tangible Tools

TUI System

Output
Project Classification
v
Adventure
(Critical Analysis)
Analysis
Chemicable

Dirty Tangible Interfaces

Tangible Rings

Tern

Slingshot

Music Mixing Interface

LumiTouch

Tangible Tiles
Chemicable

Dirty Tangible Interfaces

Urp (Iconic)

Ninja Tracks (Symbolic)
Tangible Rings (Spatial)

Siftables (Relational)

Tangible Triangles (Constructive)
Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Music Cubes (Audio)

UnitedPulse (Tactile)

Haptic Cues (Audio + Tactile)

CurlyBot (Visual + Tactile)

Music Mixing (Visual + Audio)
Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Music Cubes (Audio)

UnitedPulse (Tactile)

Haptic Cues (Audio + Tactile)

CurlyBot (Visual + Tactile)

Music Mixing (Visual + Audio)
Research Areas
Feedback modalities in TUI system
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•

Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Haptic Cues (Audio + Tactile)
Relation between no. of task and TUI handle (tool)
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•
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Tangible Tiles

Ninja Tracks

Urp
Impact and importance of gestures in Tangible Interfaces.

Slurp (Eyedropper Gesture)

Tangible Rings (Lens Gesture)

Music Cubes (Shake Gesture)
GUI specific task (Copy-Paste or Undo) for Tangible Interfaces
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•
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Feedback modalities in TUI system
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•

Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Haptic Cues (Audio + Tactile)
Feedback and Output Modalities
Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Music Cubes (Audio)

UnitedPulse (Tactile)

Haptic Cues (Audio + Tactile)

CurlyBot (Visual + Tactile)

Music Mixing (Visual + Audio)
Statement From Research Papers
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Using Data obtained from analysis of projects
and Points from the theoretical papers
Examples of Material Feedback
v
Checking if the rice is cooked
Toothpaste
Fresh Fruit
Coconut
Piggy Bank
Batman’s Cape
Current Research in Material modality
InForm
Invisible Helmet
PneUI
PneUI
PneUI
Jamming User Interface (Transparent Haptic Lens)
Radical Atoms
Radical Atoms

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•
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Radical Atoms
Evil
(Experimentation)
Hypothesis and Experimentation
Environment

Tasks

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Users

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Experimentation

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Tests
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Parameters
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Material Properties

Rigidity

Sound of object

•

Colour

Texture

Dimensional Change

Organic Change

Smell of Object

Weight

State Change

Temperature

•
Aim of the Experiment:
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Mode of the Experiment:
Ho: Feedback has no influence on overall performance with respect to task
completion. [1]
H1: Feedback represented through visual modality has better performance
rates than feedback through physical manifestation . [2]
H2: Feedback represented through visual feedback will have a higher user
preference than physical manifestation. [2]
Feedback Serial task
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Hierarchal task navigation.
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Timeline
Log on to:

medium.com/interaction-modalities
to watch the whole show
References

Tangible User Interface: Research investigation and exploration