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Requirement Engineering
Presented By:
Sundas Amin
Sehrish Asif
Arfa Skendar
Rabia Bilal
Paper Information
Paper Name
• Towards requirements-driven
information systems engineering: the
Tropos project
Authors
• Jaelson Castroa, Manuel Kolpb,*, John
Mylopoulosc
Publications
• 2002 Elsevier Science Ltd. All rights
reserved
Paper outline
Operational environment Information system
Operational environment is
understood in terms of
 Actors
 Responsibilities
 Objectives
 Tasks
 Resources
Information system itself is conceived as a
collection of
 Software modules
 Entities (e.g., objects, agents)
 Data structures
 Interfaces
Due to development methodology (inspired
and driven by the programming paradigm)
Structured development
techniques
Object-oriented development
techniques
Meant that, throughout software
development, the developer could
conceptualize the system in terms
of
 Functions and processes
 Inputs and outputs
Developer thinks throughout in terms of
 Objects
 Classes
 Methods
 Inheritance and the like
TROPOS
 Development framework
 Requirements-driven in the sense that it is
based on concepts used during early
requirements analysis.
 Modeling framework proposing concepts such
as
 Actor (actors can be agents, positions or roles)
 Social dependencies among actors, including goal,
soft goal, task and resource dependencies.
Proposed methodology spans four phases
 1. Early requirements:
 Understanding of a problem by studying an organizational
setting
 The output of this phase is an organizational model which
includes relevant actors, their respective goals and their
interdependencies.
 2. Late requirements:
 Where the system-to-be is described within its operational
environment, along with relevant functions and qualities.
 3. Architectural design:
 Where the system’s global architecture is defined in terms of sub-
systems, interconnected through data, control and other
dependencies.
 4. Detailed design:
 Where behavior of each architectural component is defined in further
detail.
Align Requirements
• Using the OOP concepts to align requirements
analysis with system design and
implementation makes perfect sense.
• Alignment reduces impedance mismatches
between different development phases.
• An alignment can lead to coherent toolsets
and techniques for developing system.
Requirements Analysis
• Requirements analysis is arguably the most
important stage of information system
development.
• The importance of design and implementation
phases decreases sometime in the future.
• But requirements analysis will remain a critical
phase for the development of any information
system, answering the most fundamental o fall
design questions: ‘‘what is the system intended
for?”
Enterprise Resource Planning
• Groupware, knowledge management and e-
business systems, should be designed to match
their operational environment.
• ERP systems have to implement a process view of
the enterprise to meet business goals, tightly
integrating all relevant functions of their
operational environment.
• To reduce as much as possible this impedance
mismatch between the system and its
environment.
Proposed Methodology
• Generating an implementation from a Tropos detailed
design.
• Using an agent-oriented programming platform for the
implementation.
• The detailed design is defined in terms of (system)
actors, goals and interdependencies among them.
• For this paper adopted JACK as programming platform
to study the generation of an implementation from a
detailed design.
• JACK is a commercial product based on the Beliefs-
Desires-Intentions (BDI) agent architecture.
2. A case study
• Media Shop is a store selling and shipping
different kinds of media items such as books,
newspapers, magazines, audio CDs and
videotapes etc.
• Media Shop customers can use a periodically
updated catalogue describing available media
items to specify their order.
• Media Shop is supplied with the latest releases
from Media Producer and in-catalogue items by
Media Supplier.
Case Study: Medi@
• To increase market share, Media Shop has
decided to open up a B2C retail sales front on the
internet.
• With the new setup, a customer can order Media
Shop items in person, by phone, or through the
internet.
• There are no registration restrictions, or
identification procedures for Medi@ users.
• Potential customers can search the on-line store
by either browsing the catalogue or querying the
item database.
Cont..
• An on-line search engine allows customers with
particular items in mind to search title, author
description fields through keywords or full-text search.
• If the item not available in the catalogue, the customer
has the option of asking Media Shop to order it,
provided the customer has editor.
• Details about media items include title, media category
and genre, author/ artist, short description, editor/
publishr international references and information,
date, cost, and sometimes pictures.
3. Early requirements analysis with i*
• Early requirements analysis focuses on the
intentions of stakeholders.
• These intentions are modeled as goals which
through some form of a goal-oriented
analysis, eventually lead to the functional and
non-functional requirements of the system-to-
be.
i* Framework
 i* stands for ‘‘distributed intentionality’’
 Stakeholders are represented as (social) actors who depend on each
other for goals to be achieved, tasks to be performed, and
resources to be furnished.
The i* framework
SDM
Actor
Actor
Actor
ActorActor
Actor
Actor
Fig: Strategic dependency model for describing the network of relationships among actors
A dependency describes an ‘‘agreement’’ (called dependum) between two actors: the depender
and the dependee.
The depender is the depending actor
The dependee the actor who is depended upon.
Strategic dependency model
Goal dependencies
Used to represent
delegation of
responsibility for
fulfilling a goal
Soft goal dependencies
Similar to goal
dependencies, but
their fulfillment cannot
be defined precisely
Task dependencies
Used in situations
where the dependee is
required to perform a
given activity
Resource
dependencies
Require the dependee
to provide a resource
to the depender.
The i* framework
Fig: Strategic rationale model for describing and supporting the reasoning that each actor goes through
concerning its relationships with other actors
Strategic
rationale
model
Goal
Task
Resource
Softgoal
Actors
dependums : goals
dependums : softgoals
dependums : tasks
dependums : resources
dependencies have the form depender-
dependum-dependee:
4. Late requirements analysis
• Requirements specification which describes all
functional and NFR for the system.
• In Tropos, the information system is represented as
one or more actors which participate in a strategic
dependency model, along with other actors from the
system’s operational environment.
• In other words, the system comes into the picture as
one or more actors who contribute to the fulfillment of
stakeholder goals.
• For our example, the Medi@ system is viewed as a full-
fledge actor in the strategic dependency model.
Architectural design
Architectural design
Architectural design
A small intellectually manageable
model of system structure
Describes how system components
work together
Architectural design….
Thin Web Client, Thick Web Client, Web Delivery
Software architects have developed
List of style for e-business applications
Now-a-day, In addition to classical architectural styles
Architectural design….
Software architectural
styles focus on
web
concepts
protocols
underlying
technologies
But not on business processes or NFR of the application
Architectural design….
But organizational architecture styles are not
described
Nor the conceptual high-level perspective of the e-
business application
Architectural design….
In Tropos
Defined
organizational
architectural styles for
Cooperative
applications
Dynamic
applications
Distributed
applications
Like multi-agent systems to guide the design of the system
architecture
Architectural design….
architectural
styles are based
on
Concepts
Design
alternatives
Coming from research in
organization management
organization
theory
strategic
alliances
partnerships
theory of
the firm
agency
theory
Typical organizational style/ Structure-
in-5
Joint venture style
Organizational styles
• For exampleOrganizational styles
generic structures defined at a metalevel (abstract
concept)
Can be personalize to design a specific application
architecture
Their existence depends on the existence of the style
Apex, Coordination, Middle Agency, Support and Operational
For Example Structure-in-5 style is aggregation of five metaclasses
Organizational styles….
• In this paper formalization of these styles in
Formal Tropos was intended
Organizational styles ….
Organizational styles have been
evaluated and compared
Using software quality
attributes
predictability
security
adaptability
coordinability
cooperativity
availability
integrity
Modularity
Aggregability
NFR framework
used with notation
+ For partial/positive,
contributions
++ For sufficient/positive
- For partial/negative
-- For sufficient/negative
Organizational styles….
Selecting an architecture
Joint venture architectural
style example(sub division of roles, responsibility assignment)
Next step in the architectural design
Defining how the goals assigned to each actor are fulfilled by
agents with respect to social patterns
agent patterns exist as solution
but they focus on object-oriented
not on the inherent intentional and social
characteristics of agents
multi-agent systems are helpful here
List of multi-agent systems : broker, matchmaker,
mediator, monitor, embassy, wrapper, contract-net
Matchmacker
Embassy
Agents’ capabilities and social pattern
To find capabilities associated with the agents
Detailed analysis of each social pattern was done
Agents’ capabilities for the matchmaker pattern
Detailing item browser with social patterns
Detailed Design
• In our case, this includes actor communication and actor
behavior.
• AUML, the Agent Unified Modeling Language.
• We have also proposed and defined a set of stereotypes,
tagged values, and constraints to accommodate Tropos
concepts within UML.
• In UML, using the stereotypes we have defined <<i* actor>>
and <<i* dependency>>
• The use of AUML, we will concentrates on the Shopping cart
actor and the check out dependency.
• Partial UML class diagram focusing on that actor that will be
implemented as an aggregation of several CartForms and
ItemLines.
• Associations ItemDetail to On-line Catalogue,
aggregation of MediaItems, and CustomerDetail to
CustomerPro- filer, aggregation of
CustomerProfileCards are directly derived from
resource dependencies with the same name.
• Our target implementation model is the BDI model, an
agent model whose main concepts are Beliefs, Desires
and Intentions.
• To specify the checkout task, AUML allows us to use
templates and packages to represent checkout as an
object, but also in terms of sequence and
collaborations diagrams.
Representing i* model in UML with stereotypes
Class diagram
Sequence Diagram
A Plan Diagram
The elements of the
plan graph are three
types of node
Start states are
denoted by
small filled
circles
End states may be pass or
fail states, denoted,
respectively, by a small
target or a small no entry
sign
Internal states may
be passive or active
no
substructure,
denoted by a
small open
circle
associated
activity,
denoted by
rectangular
boxes with
rounded
corners
An important feature of plan
diagrams is their notion of
failure, when transition fails or
active state terminate
Specification for the
checkout plan
7. Generating an implementation
• JACK Intelligent Agents is an agent oriented development
environment designed to extend Java with the theoretical Belief
Desire Intention (BDI) agent model used in artificial intelligence as
well as in cognitive science and philosophy.
• JACK agents can be considered autonomous software components
that have explicit goals to achieve, or events to cope with (desires).
• To describe how they should go about achieving these desires,
agents are programmed with a set of plans (intentions).
• Each plan describes how to achieve a goal under different
circumstances.
• Set to work, the agent pursues its given goals (desires), adopting
the appropriate plans (intentions) according to its current set of
data (beliefs) about the state of the world.
Conclusion
• In this paper proposed a development
methodology named Tropos, founded on
intentional and social concepts, and inspired by
early requirements analysis.
• The modeling framework views software from
five complementary perspectives.
– Social (actor)
– Intentional (goal)
– Communicational ( actor dialogue)
– Process-oriented (business/computer process)
– Object-oriented (relevant to object & classes)
Conclusion
• The methodology is particularly appropriate
for generic, componentized systems like e-
business applications that can be down.
• The methodology complements well
proposals for agent-oriented programming
environments.
• The software is defined in terms of(system)
actors, goals and social dependencies among
them.
Conclusion
• There already exist some proposals for agent-
oriented development.
• Such proposals are mostly extensions to
known object-oriented and/ or knowledge
engineering methodologies.
• Moreover, all these proposals focus on
design—as opposed to requirements
analysis—and are therefore considerably
narrower in scope thanTropos.

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Tropos project toward RE

  • 1. Requirement Engineering Presented By: Sundas Amin Sehrish Asif Arfa Skendar Rabia Bilal
  • 2. Paper Information Paper Name • Towards requirements-driven information systems engineering: the Tropos project Authors • Jaelson Castroa, Manuel Kolpb,*, John Mylopoulosc Publications • 2002 Elsevier Science Ltd. All rights reserved
  • 4. Operational environment Information system Operational environment is understood in terms of  Actors  Responsibilities  Objectives  Tasks  Resources Information system itself is conceived as a collection of  Software modules  Entities (e.g., objects, agents)  Data structures  Interfaces Due to development methodology (inspired and driven by the programming paradigm)
  • 5. Structured development techniques Object-oriented development techniques Meant that, throughout software development, the developer could conceptualize the system in terms of  Functions and processes  Inputs and outputs Developer thinks throughout in terms of  Objects  Classes  Methods  Inheritance and the like
  • 6. TROPOS  Development framework  Requirements-driven in the sense that it is based on concepts used during early requirements analysis.  Modeling framework proposing concepts such as  Actor (actors can be agents, positions or roles)  Social dependencies among actors, including goal, soft goal, task and resource dependencies.
  • 7. Proposed methodology spans four phases  1. Early requirements:  Understanding of a problem by studying an organizational setting  The output of this phase is an organizational model which includes relevant actors, their respective goals and their interdependencies.  2. Late requirements:  Where the system-to-be is described within its operational environment, along with relevant functions and qualities.
  • 8.  3. Architectural design:  Where the system’s global architecture is defined in terms of sub- systems, interconnected through data, control and other dependencies.  4. Detailed design:  Where behavior of each architectural component is defined in further detail.
  • 9. Align Requirements • Using the OOP concepts to align requirements analysis with system design and implementation makes perfect sense. • Alignment reduces impedance mismatches between different development phases. • An alignment can lead to coherent toolsets and techniques for developing system.
  • 10. Requirements Analysis • Requirements analysis is arguably the most important stage of information system development. • The importance of design and implementation phases decreases sometime in the future. • But requirements analysis will remain a critical phase for the development of any information system, answering the most fundamental o fall design questions: ‘‘what is the system intended for?”
  • 11. Enterprise Resource Planning • Groupware, knowledge management and e- business systems, should be designed to match their operational environment. • ERP systems have to implement a process view of the enterprise to meet business goals, tightly integrating all relevant functions of their operational environment. • To reduce as much as possible this impedance mismatch between the system and its environment.
  • 12. Proposed Methodology • Generating an implementation from a Tropos detailed design. • Using an agent-oriented programming platform for the implementation. • The detailed design is defined in terms of (system) actors, goals and interdependencies among them. • For this paper adopted JACK as programming platform to study the generation of an implementation from a detailed design. • JACK is a commercial product based on the Beliefs- Desires-Intentions (BDI) agent architecture.
  • 13. 2. A case study • Media Shop is a store selling and shipping different kinds of media items such as books, newspapers, magazines, audio CDs and videotapes etc. • Media Shop customers can use a periodically updated catalogue describing available media items to specify their order. • Media Shop is supplied with the latest releases from Media Producer and in-catalogue items by Media Supplier.
  • 14. Case Study: Medi@ • To increase market share, Media Shop has decided to open up a B2C retail sales front on the internet. • With the new setup, a customer can order Media Shop items in person, by phone, or through the internet. • There are no registration restrictions, or identification procedures for Medi@ users. • Potential customers can search the on-line store by either browsing the catalogue or querying the item database.
  • 15. Cont.. • An on-line search engine allows customers with particular items in mind to search title, author description fields through keywords or full-text search. • If the item not available in the catalogue, the customer has the option of asking Media Shop to order it, provided the customer has editor. • Details about media items include title, media category and genre, author/ artist, short description, editor/ publishr international references and information, date, cost, and sometimes pictures.
  • 16. 3. Early requirements analysis with i* • Early requirements analysis focuses on the intentions of stakeholders. • These intentions are modeled as goals which through some form of a goal-oriented analysis, eventually lead to the functional and non-functional requirements of the system-to- be.
  • 17. i* Framework  i* stands for ‘‘distributed intentionality’’  Stakeholders are represented as (social) actors who depend on each other for goals to be achieved, tasks to be performed, and resources to be furnished.
  • 18. The i* framework SDM Actor Actor Actor ActorActor Actor Actor Fig: Strategic dependency model for describing the network of relationships among actors A dependency describes an ‘‘agreement’’ (called dependum) between two actors: the depender and the dependee. The depender is the depending actor The dependee the actor who is depended upon.
  • 19. Strategic dependency model Goal dependencies Used to represent delegation of responsibility for fulfilling a goal Soft goal dependencies Similar to goal dependencies, but their fulfillment cannot be defined precisely Task dependencies Used in situations where the dependee is required to perform a given activity Resource dependencies Require the dependee to provide a resource to the depender.
  • 20. The i* framework Fig: Strategic rationale model for describing and supporting the reasoning that each actor goes through concerning its relationships with other actors Strategic rationale model Goal Task Resource Softgoal
  • 21. Actors dependums : goals dependums : softgoals dependums : tasks dependums : resources dependencies have the form depender- dependum-dependee:
  • 22.
  • 23.
  • 24. 4. Late requirements analysis • Requirements specification which describes all functional and NFR for the system. • In Tropos, the information system is represented as one or more actors which participate in a strategic dependency model, along with other actors from the system’s operational environment. • In other words, the system comes into the picture as one or more actors who contribute to the fulfillment of stakeholder goals. • For our example, the Medi@ system is viewed as a full- fledge actor in the strategic dependency model.
  • 25.
  • 27. Architectural design Architectural design A small intellectually manageable model of system structure Describes how system components work together
  • 28. Architectural design…. Thin Web Client, Thick Web Client, Web Delivery Software architects have developed List of style for e-business applications Now-a-day, In addition to classical architectural styles
  • 29. Architectural design…. Software architectural styles focus on web concepts protocols underlying technologies But not on business processes or NFR of the application
  • 30. Architectural design…. But organizational architecture styles are not described Nor the conceptual high-level perspective of the e- business application
  • 31. Architectural design…. In Tropos Defined organizational architectural styles for Cooperative applications Dynamic applications Distributed applications Like multi-agent systems to guide the design of the system architecture
  • 32. Architectural design…. architectural styles are based on Concepts Design alternatives Coming from research in organization management organization theory strategic alliances partnerships theory of the firm agency theory
  • 33. Typical organizational style/ Structure- in-5
  • 35. Organizational styles • For exampleOrganizational styles generic structures defined at a metalevel (abstract concept) Can be personalize to design a specific application architecture Their existence depends on the existence of the style Apex, Coordination, Middle Agency, Support and Operational For Example Structure-in-5 style is aggregation of five metaclasses
  • 36. Organizational styles…. • In this paper formalization of these styles in Formal Tropos was intended
  • 37. Organizational styles …. Organizational styles have been evaluated and compared Using software quality attributes predictability security adaptability coordinability cooperativity availability integrity Modularity Aggregability NFR framework used with notation + For partial/positive, contributions ++ For sufficient/positive - For partial/negative -- For sufficient/negative
  • 40.
  • 41. Joint venture architectural style example(sub division of roles, responsibility assignment)
  • 42. Next step in the architectural design Defining how the goals assigned to each actor are fulfilled by agents with respect to social patterns agent patterns exist as solution but they focus on object-oriented not on the inherent intentional and social characteristics of agents multi-agent systems are helpful here List of multi-agent systems : broker, matchmaker, mediator, monitor, embassy, wrapper, contract-net
  • 45. Agents’ capabilities and social pattern To find capabilities associated with the agents Detailed analysis of each social pattern was done
  • 46. Agents’ capabilities for the matchmaker pattern
  • 47. Detailing item browser with social patterns
  • 48. Detailed Design • In our case, this includes actor communication and actor behavior. • AUML, the Agent Unified Modeling Language. • We have also proposed and defined a set of stereotypes, tagged values, and constraints to accommodate Tropos concepts within UML. • In UML, using the stereotypes we have defined <<i* actor>> and <<i* dependency>> • The use of AUML, we will concentrates on the Shopping cart actor and the check out dependency. • Partial UML class diagram focusing on that actor that will be implemented as an aggregation of several CartForms and ItemLines.
  • 49. • Associations ItemDetail to On-line Catalogue, aggregation of MediaItems, and CustomerDetail to CustomerPro- filer, aggregation of CustomerProfileCards are directly derived from resource dependencies with the same name. • Our target implementation model is the BDI model, an agent model whose main concepts are Beliefs, Desires and Intentions. • To specify the checkout task, AUML allows us to use templates and packages to represent checkout as an object, but also in terms of sequence and collaborations diagrams.
  • 50. Representing i* model in UML with stereotypes
  • 53. A Plan Diagram The elements of the plan graph are three types of node Start states are denoted by small filled circles End states may be pass or fail states, denoted, respectively, by a small target or a small no entry sign Internal states may be passive or active no substructure, denoted by a small open circle associated activity, denoted by rectangular boxes with rounded corners An important feature of plan diagrams is their notion of failure, when transition fails or active state terminate
  • 55. 7. Generating an implementation • JACK Intelligent Agents is an agent oriented development environment designed to extend Java with the theoretical Belief Desire Intention (BDI) agent model used in artificial intelligence as well as in cognitive science and philosophy. • JACK agents can be considered autonomous software components that have explicit goals to achieve, or events to cope with (desires). • To describe how they should go about achieving these desires, agents are programmed with a set of plans (intentions). • Each plan describes how to achieve a goal under different circumstances. • Set to work, the agent pursues its given goals (desires), adopting the appropriate plans (intentions) according to its current set of data (beliefs) about the state of the world.
  • 56. Conclusion • In this paper proposed a development methodology named Tropos, founded on intentional and social concepts, and inspired by early requirements analysis. • The modeling framework views software from five complementary perspectives. – Social (actor) – Intentional (goal) – Communicational ( actor dialogue) – Process-oriented (business/computer process) – Object-oriented (relevant to object & classes)
  • 57. Conclusion • The methodology is particularly appropriate for generic, componentized systems like e- business applications that can be down. • The methodology complements well proposals for agent-oriented programming environments. • The software is defined in terms of(system) actors, goals and social dependencies among them.
  • 58. Conclusion • There already exist some proposals for agent- oriented development. • Such proposals are mostly extensions to known object-oriented and/ or knowledge engineering methodologies. • Moreover, all these proposals focus on design—as opposed to requirements analysis—and are therefore considerably narrower in scope thanTropos.

Editor's Notes

  1. Impedance mismatch between the system and its environment, structured programming, structured analysis and design techniques were proposed [1,2], while object-oriented programming has given rise more recently to object-oriented design and analysis
  2. The type of the dependency describes the nature of the agreement.
  3. producing a first model of an organizational environment Customer depends on Media Shop to fulfill her goal: Buy Media Items, also depends on Media Shop to consult the catalogue Media Shop depends on Customer to increase market share and make ‘‘customers happy’’. Customers cannot be defined precisely, it is represented as a softgoal. Media Shop depends on Media Supplier to supply media items in a continuous way and get a Media Item (resource dependency). Media Producer is expected to provide Media Supplier with Quality Packages. We have defined a formal language, called Formal Tropos that complements in in several directions. First of all, it provides a textual notation for in models and allows us to describe dynamic constraints among the different elements of a specification in a first order, linear-time temporal logic. Second, it has a precisely defined semantics that is amenable to formal analysis. Finally, Formal Tropos comes with a methodology for the automated analysis and animation of specifications, based on model checking techniques.
  4. specification for the Buy Media Items and Continuous Supply goal dependencies. additional information not present in the in diagram. The condition of Buy Media Items states that the customer expects to get the best price for the type of product she is buying. The condition for Continuous Supply states that the shop expects to have the items in stock as soon as someone is interested in buying them. Once the relevant stakeholders and their goals have been identified, a strategic rationale model determines through a means–ends analysis how these goals (including softgoals) can actually be fulfilled through the contributions of other actors. A strategic rationale model is a graph with four types of nodes—goal, task, resource, and softgoal—and two types of links—means–ends links and task decomposition links. A strategic rationale graph captures the relationship between the goals of each actor and the dependencies through which the actor expects these dependencies to be fulfilled.
  5. Fig. 3 focuses on one of the (soft)goal dependency identified for Media Shop, namely Increase Market Share. To achieve that softgoal, the analysis postulates a goal Run Shop that can be fulfilled by means of a task Run Shop. Tasks are partially ordered sequences of steps intended to accomplish some (soft)goal. Tasks can be decomposed into goals and/or sub-tasks, whose collective fulfillment completes the task. In the figure, Run Shop is decomposed into goals Handle Billing and Handle Customer Orders, tasks Manage Staff and Manage Inventory, and softgoal Improve Service which together accomplish the top-level task. Subgoals and sub-tasks can be specified more precisely through refinement. For instance, the goal Handle Customer Orders is fulfilled either through tasks Order By Phone, Order In Person or Order By Internet while the task Manage Inventory would be collectively accomplished by tasks Sell Stock and Enhance Catalogue. These decompositions eventually allow us to identify actors who can accomplish a goal, carry out a task, or deliver on some needed resource for Media Shop. Such dependencies in Fig. 3 are, among others, the goal and resource dependencies on Media Supplier for supplying, in a continuous way, media items to enhance the catalogue and sell products, the softgoal dependencies on Customer for increasing market share (by runningthe shop) and making customers happy (by improvingservi ce), and the task dependency Accouting on Bank Cpy to keep track of business transactions.
  6. identified for architectures involving coordinated autonomous components