SlideShare a Scribd company logo
⁄  A Project
⁄  Communication
   Design M1
⁄  HTWG Constance




    Touch Research
Faces
⁄  1934 – Paul Otlet: Information science
⁄  1945 – Vannevar Bush: Links and web
⁄  1960 – J.C.R. Licklider: Networked computers with easy
   user interfaces
⁄  1965 – Ted Nelson: Hypertext as an idea
⁄  1968 – Doug Engelbart: First hypertext system
⁄  1969 – State of the Internet/ ARPANET: 4 nodes
⁄  “Our ineptitude in getting at the record is largely caused by
   the artificiality systems of indexing.
⁄  Where data of any sort are placed in storage, they are filed
   alphabetically or numerically, and information is
  found (when it is) by tracing it down from
  subclass to subclass.
⁄  It can be in only one place, unless duplicates are used; one
  has to have the rules as to which path will located it, and the
  rules are cumbersome.
     human mind does not work that way. It
⁄  The
  operates by association.”
⁄  1976 – Richard Saul Wurman: Information architecture
⁄  1981 – State of the Internet: 213 nodes
⁄  1981 – Don Norman: User-centered design
⁄  1987 – Bill Atkinson: HyperCard
⁄  1989 – State of the Internet: 376 thousand nodes
⁄  1991 – Tim Berners-Lee: World Wide Web &
  WorldWideWeb, HTML
⁄  1994 – Jakob Nielsen: (Sun)Web usability
⁄  1994 – Marc Andreessen, Eric J. Bina & Jim Clark: Mosaic
     & Netscape Navigator
⁄    1995 – State of the Internet: HTML 2.0
⁄    1997 – State of the Internet: HTML 3.2
⁄    1997 – State of the Internet: HTML 4.0
⁄    2000 – State of the Internet: HTML 4.01 and XHTML 1.0
⁄    2005 – State of the Internet: More than 400 million users
?
⁄  2008 – State of the Internet: We count 1 billion computers
   now and 3.3 billion cell phones
⁄  2008 – State of the Internet: HTML 5 (draft)
⁄  The mobile Web is coming.
P2: HCI
Overview
Psychology
Situation:
  Interface/
               Encoding
Information



                          User
    Action:
  Behavior/     Decoding
 Interaction
Situation:
  Interface/
               Encoding
Information

                                 User

                      Visceral
                                Behavioral Cognitive
                      Affective



    Action:
  Behavior/     Decoding
 Interaction
User


Visceral
          Behavioral Cognitive
Affective
Perception           Cerebration
•  Spoken Language   •  Terms
•  Text              •  Reasoning
•  Images            •  Decision Making
                     •  Problem Solving




Behavior             Learning
•  Motor Activity    •  Acquisition
•  Speech            •  Memory
Situation
   Perception           Cerebration
   •  Spoken Language   •  Terms
   •  Text              •  Reasoning
   •  Images            •  Decision Making
                        •  Problem Solving




   Behavior             Learning
   •  Motor Activity    •  Acquisition
   •  Speech            •  Memory


  Action
Motivation – Emotion


          Perception           Cerebration
          •  Spoken Language   •    Terms
          •  Text              •    Reasoning
          •  Images            •    Decision Making
                               •    Problem Solving




          Behavior             Learning
          •  Motor Activity    •  Acquisition
          •  Speech            •  Memory




Social Context – Physiology
Software
Information Architecture
Goal
⁄  Next Milestone (#2)
  ⁄  Please send me your presentations!
  ⁄  Sort the inspirations and brainstorms according to the ACM SIGCHI
     Curricula HCI areas.
  ⁄  Prepare a main idea for a multi-touch application.
  ⁄  Think of personas.
  ⁄  What elements do we need for a concept?
Credits
/libraryman/718450202/                                              /mac/18590268/




                         www.flickr.com/creativecommons
/mathoov/2429735842/                                             /jimgris/65769319/


                                                            /scobleizer/2256358640/


                                                              /kitcowan/712113879/


                                                           /onkel_wart/2377883376/


/keylosa/184606430/                                              /liewcf/894035077/


/raindog/532177285/                                          /cssa_ucsd/150160784/


/matlocktest/37349112/                                      /jordanfischer/61429449/


/hyoga/1165367241/                                        /sparktography/374064022/
⁄  ACM SIGCHI Curricula for Human-Computer Interaction:
  ⁄  http://sigchi.org/cdg/cdg2.html
  ⁄  Original Print Media: Copyright © 1992 by the Association for
     Computing Machinery, Inc.
  ⁄  Web Version: Copyright © 1996 by the Association for Computing
     Machinery, Inc.

⁄  All the rest:
   ⁄  http://wikipedia.org


⁄  University of Applied Sciences Constance, Faculty for
  Communication Design, Project “Touch Research”:
  ⁄  http://www.htwg-konstanz.de
  ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will
  ⁄  http://www.felgner.ch/2008/04/touch_research.html

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Touch Research 1: Inspiration and History

  • 1. ⁄  A Project ⁄  Communication Design M1 ⁄  HTWG Constance Touch Research
  • 3. ⁄  1934 – Paul Otlet: Information science ⁄  1945 – Vannevar Bush: Links and web ⁄  1960 – J.C.R. Licklider: Networked computers with easy user interfaces ⁄  1965 – Ted Nelson: Hypertext as an idea ⁄  1968 – Doug Engelbart: First hypertext system ⁄  1969 – State of the Internet/ ARPANET: 4 nodes
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. ⁄  “Our ineptitude in getting at the record is largely caused by the artificiality systems of indexing. ⁄  Where data of any sort are placed in storage, they are filed alphabetically or numerically, and information is found (when it is) by tracing it down from subclass to subclass. ⁄  It can be in only one place, unless duplicates are used; one has to have the rules as to which path will located it, and the rules are cumbersome. human mind does not work that way. It ⁄  The operates by association.”
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. ⁄  1976 – Richard Saul Wurman: Information architecture ⁄  1981 – State of the Internet: 213 nodes ⁄  1981 – Don Norman: User-centered design ⁄  1987 – Bill Atkinson: HyperCard ⁄  1989 – State of the Internet: 376 thousand nodes ⁄  1991 – Tim Berners-Lee: World Wide Web & WorldWideWeb, HTML
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. ⁄  1994 – Jakob Nielsen: (Sun)Web usability ⁄  1994 – Marc Andreessen, Eric J. Bina & Jim Clark: Mosaic & Netscape Navigator ⁄  1995 – State of the Internet: HTML 2.0 ⁄  1997 – State of the Internet: HTML 3.2 ⁄  1997 – State of the Internet: HTML 4.0 ⁄  2000 – State of the Internet: HTML 4.01 and XHTML 1.0 ⁄  2005 – State of the Internet: More than 400 million users
  • 25.
  • 26.
  • 27. ?
  • 28.
  • 29. ⁄  2008 – State of the Internet: We count 1 billion computers now and 3.3 billion cell phones ⁄  2008 – State of the Internet: HTML 5 (draft) ⁄  The mobile Web is coming.
  • 30.
  • 33.
  • 35. Situation: Interface/ Encoding Information User Action: Behavior/ Decoding Interaction
  • 36.
  • 37. Situation: Interface/ Encoding Information User Visceral Behavioral Cognitive Affective Action: Behavior/ Decoding Interaction
  • 38. User Visceral Behavioral Cognitive Affective
  • 39. Perception Cerebration •  Spoken Language •  Terms •  Text •  Reasoning •  Images •  Decision Making •  Problem Solving Behavior Learning •  Motor Activity •  Acquisition •  Speech •  Memory
  • 40. Situation Perception Cerebration •  Spoken Language •  Terms •  Text •  Reasoning •  Images •  Decision Making •  Problem Solving Behavior Learning •  Motor Activity •  Acquisition •  Speech •  Memory Action
  • 41. Motivation – Emotion Perception Cerebration •  Spoken Language •  Terms •  Text •  Reasoning •  Images •  Decision Making •  Problem Solving Behavior Learning •  Motor Activity •  Acquisition •  Speech •  Memory Social Context – Physiology
  • 43.
  • 44.
  • 46.
  • 47. Goal
  • 48. ⁄  Next Milestone (#2) ⁄  Please send me your presentations! ⁄  Sort the inspirations and brainstorms according to the ACM SIGCHI Curricula HCI areas. ⁄  Prepare a main idea for a multi-touch application. ⁄  Think of personas. ⁄  What elements do we need for a concept?
  • 50. /libraryman/718450202/ /mac/18590268/ www.flickr.com/creativecommons /mathoov/2429735842/ /jimgris/65769319/ /scobleizer/2256358640/ /kitcowan/712113879/ /onkel_wart/2377883376/ /keylosa/184606430/ /liewcf/894035077/ /raindog/532177285/ /cssa_ucsd/150160784/ /matlocktest/37349112/ /jordanfischer/61429449/ /hyoga/1165367241/ /sparktography/374064022/
  • 51. ⁄  ACM SIGCHI Curricula for Human-Computer Interaction: ⁄  http://sigchi.org/cdg/cdg2.html ⁄  Original Print Media: Copyright © 1992 by the Association for Computing Machinery, Inc. ⁄  Web Version: Copyright © 1996 by the Association for Computing Machinery, Inc. ⁄  All the rest: ⁄  http://wikipedia.org ⁄  University of Applied Sciences Constance, Faculty for Communication Design, Project “Touch Research”: ⁄  http://www.htwg-konstanz.de ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄  http://www.felgner.ch/2008/04/touch_research.html