This document describes various creativity tools including brainstorming, reversal tool, SCAMPER tool, reframing matrix, concept fan, mind mapping, provocation, DOIT, and vertical & lateral thinking. It provides details on how each tool is used, such as brainstorming involving short meetings to generate many ideas without criticism, the reversal tool asking the opposite of the intended question, and SCAMPER analyzing ways to substitute, combine, adapt, modify, find other uses for, eliminate, and rearrange aspects of a product or service.
This document discusses creativity and innovation for school leaders. It begins by defining creativity as using imagination rather than routine skills to imagine new solutions. It then discusses why innovation is important, noting that schools that do not innovate will decline. The document outlines some key challenges schools may face in the next 10 years and areas for potential innovation, such as teaching and learning processes. It also discusses common barriers to creativity and provides techniques to overcome blocks and generate new ideas, such as brainstorming, visualization, and mind mapping. Finally, it covers how to effectively pitch and sell new creative ideas to decision-makers by addressing potential objections and doing homework to build support.
Seven Ways to Foster Your Creativity and Spark InnovationCreativity at Work
Creativity at Work presentation for ProductCamp Vancouver. If you would like a copy of this slide deck please contact Linda Naiman at www.creativityatwork.com
Creative thinking is the ability to generate multiple ideas or options to achieve positive outcomes or solve problems. It involves strategically observing one's environment and thinking creatively, which can provide organizational and national competitiveness. The steps for creative thinking are to observe customer problems, develop solutions, implement and test solutions, and evaluate success in solving problems and targeting the market.
The document describes a model of creativity with six phases: inspiration, clarification, ideation, distillation, incubation, and implementation. It explains that creativity involves generating many ideas (inspiration), determining goals and objectives (clarification), focusing ideas (distillation), taking breaks to let the subconscious work (incubation), and determined, persistent work (implementation). Each phase is important for creative work, and people tend to have strengths and weaknesses in different phases.
Techniques for creativity ppt mba HR pptBabasab Patil
The document discusses techniques for creativity. It defines creativity as looking at things from a different point of view. Some common creative techniques are analogical thinking and asking questions like "what if" to help find new ideas and solve problems. It then lists eight specific questioning techniques. The document also discusses advantages to implementing creativity techniques like innovation, improved operations, and increased customer satisfaction and profits. Finally, it covers some specific creative problem-solving techniques like brainstorming, attribute listing, and morphological synthesis.
This document discusses various methods and tools for directed creativity, including heuristics, brainstorming, synectics, and value analysis. It provides definitions and principles for each. Heuristics are experience-based techniques that can help with problem solving and discovery. Brainstorming involves generating many possible solutions to a problem without initial judgment. Synectics uses direct, personal, fantasy, and symbolic analogies to find innovative solutions. Value analysis is a problem-solving technique that analyzes products/services to reduce costs without affecting value or performance.
This document discusses creativity in business. It defines creativity as bringing something new into existence, like a product, process or thought. For businesses, creativity means finding new solutions and innovations to solve problems or create new offerings. Highly creative people are courageous, intuitive, playful, expressive, motivated to find solutions, and willing to challenge assumptions. The document provides examples of how people can demonstrate creativity at work, such as inventing new processes or finding new applications for existing ones. It also discusses brainstorming as a tool to generate many new ideas for solving problems or pursuing opportunities.
This document describes various creativity tools including brainstorming, reversal tool, SCAMPER tool, reframing matrix, concept fan, mind mapping, provocation, DOIT, and vertical & lateral thinking. It provides details on how each tool is used, such as brainstorming involving short meetings to generate many ideas without criticism, the reversal tool asking the opposite of the intended question, and SCAMPER analyzing ways to substitute, combine, adapt, modify, find other uses for, eliminate, and rearrange aspects of a product or service.
This document discusses creativity and innovation for school leaders. It begins by defining creativity as using imagination rather than routine skills to imagine new solutions. It then discusses why innovation is important, noting that schools that do not innovate will decline. The document outlines some key challenges schools may face in the next 10 years and areas for potential innovation, such as teaching and learning processes. It also discusses common barriers to creativity and provides techniques to overcome blocks and generate new ideas, such as brainstorming, visualization, and mind mapping. Finally, it covers how to effectively pitch and sell new creative ideas to decision-makers by addressing potential objections and doing homework to build support.
Seven Ways to Foster Your Creativity and Spark InnovationCreativity at Work
Creativity at Work presentation for ProductCamp Vancouver. If you would like a copy of this slide deck please contact Linda Naiman at www.creativityatwork.com
Creative thinking is the ability to generate multiple ideas or options to achieve positive outcomes or solve problems. It involves strategically observing one's environment and thinking creatively, which can provide organizational and national competitiveness. The steps for creative thinking are to observe customer problems, develop solutions, implement and test solutions, and evaluate success in solving problems and targeting the market.
The document describes a model of creativity with six phases: inspiration, clarification, ideation, distillation, incubation, and implementation. It explains that creativity involves generating many ideas (inspiration), determining goals and objectives (clarification), focusing ideas (distillation), taking breaks to let the subconscious work (incubation), and determined, persistent work (implementation). Each phase is important for creative work, and people tend to have strengths and weaknesses in different phases.
Techniques for creativity ppt mba HR pptBabasab Patil
The document discusses techniques for creativity. It defines creativity as looking at things from a different point of view. Some common creative techniques are analogical thinking and asking questions like "what if" to help find new ideas and solve problems. It then lists eight specific questioning techniques. The document also discusses advantages to implementing creativity techniques like innovation, improved operations, and increased customer satisfaction and profits. Finally, it covers some specific creative problem-solving techniques like brainstorming, attribute listing, and morphological synthesis.
This document discusses various methods and tools for directed creativity, including heuristics, brainstorming, synectics, and value analysis. It provides definitions and principles for each. Heuristics are experience-based techniques that can help with problem solving and discovery. Brainstorming involves generating many possible solutions to a problem without initial judgment. Synectics uses direct, personal, fantasy, and symbolic analogies to find innovative solutions. Value analysis is a problem-solving technique that analyzes products/services to reduce costs without affecting value or performance.
This document discusses creativity in business. It defines creativity as bringing something new into existence, like a product, process or thought. For businesses, creativity means finding new solutions and innovations to solve problems or create new offerings. Highly creative people are courageous, intuitive, playful, expressive, motivated to find solutions, and willing to challenge assumptions. The document provides examples of how people can demonstrate creativity at work, such as inventing new processes or finding new applications for existing ones. It also discusses brainstorming as a tool to generate many new ideas for solving problems or pursuing opportunities.
The document provides tips and guidance for generating business ideas and taking initial steps to develop an idea into a business plan. It suggests exploring passions and skills, researching problems and needs, brainstorming alone or in groups, and considering factors like required resources and return when choosing an idea. Next steps include defining the problem, customers, and activities, then refining the idea based on feedback. Business plans should discuss the product or service, people involved, target customers, and financial projections.
This document outlines David Kelley's presentation on creativity. The presentation covers:
- How creativity helped Kelley through college
- Defining creativity as the application of knowledge and experience
- Common blockages to creativity like old habits and lack of confidence
- The importance of being open and building on others' ideas during creative brainstorms
- An exercise where participants connect 9 dots using 4 straight lines to demonstrate divergent thinking
- Stages of the creative process including defining problems, generating ideas, and selecting concepts
- Tips for facilitating creative sessions like using energizers and establishing ground rules to think outside the box
It’s common to hear that design is only aesthetics or usability - “can you make this pretty?”
This presentation is a myth-busting discussion that shatters the false belief that only some people can be creative.
See how the Zappos Mobile UX Designers use a design process to solve problems, and how YOU can use this creative potential in your everyday life.
Blocks to Creativity and Innovation. Tools to Release Creativity and InnovationMike Cardus
The document discusses psychological inertia and barriers to innovation. It describes how preconceived notions, assumptions, experience and expertise can prevent new ideas from being considered. It provides tools to overcome these barriers, such as having outsiders review problems, testing small experiments, and being aware of blocks to change. The goal is to encourage discussions, questioning and developing solutions in order to drive innovation.
Brainstorming is a process for generating new ideas in a group setting. There are traditional and advanced forms of brainstorming. Traditional brainstorming involves a group generating ideas without judgment. Advanced brainstorming uses specialized creative thinking techniques to increase the number and diversity of ideas. These techniques include random words, pictures, websites, role playing, and challenging assumptions to prompt new perspectives. The benefits of brainstorming include developing new opportunities and solutions, while the risks can be overcome with proper facilitation and techniques.
This document provides a cheat sheet for creative thinking techniques. It introduces 9 mini techniques for generating creative solutions: Separate, Opposite, Best Practice, Alien, Diverge, Attribute, Worst Case, Aspects. Each technique is explained with an example and guidance on when to use it. The overall document encourages practicing these techniques to improve creative thinking skills.
Creative Problem Solving - Six Thinking Hats and Other Tools by CTRAndre Hannemann Harris
The thinking process is like a kayak with two paddles: One is CREATIVE Thinking while the other represents CRITICAL Thinking.
Six Thinking Hats, introduced in 1985 by Edward DeBono, is an effective tool for decision making and problem solving that uses both sides of your brain.
Culture Transformation Resources, LLC (CTR) provides a fresh look at Creative Problem Solving and Six Thinking Hats in this training presentation.
There are many Benefits of using Six Thinking Hats, including, it helps:
- Provide a common language
- Maximize productive collaboration
- Diversity of thought while using more of our brains
- Consider issues, challenges, decisions and opportunities systematically
- Remove ego (reduce confrontation)
- Save time
- Focus (one thing at a time)
- Think clearly and objectively
- Create, evaluate & implement action plans
- Achieve significant and meaningful results
- Make meetings more productive in less time
#CreativeProblemSolving #ProblemSolving #Leadership #CTR
by Culture Transformation Resources, LLC
www.CTRConsultingServices.com
1-877-287-1234
We put on a design thinking workshop at Pepper Hamilton with pricing people and partners from various firms in Boston. These are the slides we used to conduct the workshop.
Creative And Innovative Thinking Skillskkjjkevin03
This document discusses tools and techniques for developing creative and innovative thinking skills. It covers defining problems, types of innovation, conceptual blocks to creativity, the three components of creativity, characteristics of creative groups, and tools for defining problems and creating new ideas such as attribute listing and brainstorming. The goal is to provide a framework for developing skills that can be applied to daily problem solving.
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пиша...Lviv Startup Club
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пишаються
UA Online PMDay 2022
Website - https://pmday.org/online
Youtube - https://www.youtube.com/startuplviv
FB - https://www.facebook.com/pmdayconference
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
Creative problem solving involves generating innovative solutions rather than standard procedures. It uses tools like problem restatement to broaden perspectives, SWOT analysis to focus on strengths and opportunities, and brainstorming to produce radical ideas without criticism. Idea generation methods include SCAMPER, brainstorming, mind mapping, role playing, and brainwriting to facilitate creative thinking. These techniques aim to reduce inhibitions and connect ideas in new ways to address challenges.
The document discusses various techniques for idea generation and innovation including concept posters, creative matrices, affinity clustering, and importance-difficulty matrices. It provides descriptions and step-by-step instructions for implementing each technique. The overall purpose is to provide teams with structured processes and tools to help generate and organize ideas in order to spur innovation.
The document discusses various methods and strategies for creative problem solving. It begins by outlining the basic problem solving steps of defining the problem, identifying solutions, evaluating options, and implementing a solution. It then describes common problem solving strategies like algorithms, heuristics, trial-and-error, and insight. The document also provides tips for creative problem solving and models like separating ideation from evaluation, avoiding judgment, and reframing problems as questions. Finally, it discusses techniques for identifying the root cause of a problem like cause-and-effect diagrams and the 5 Whys method.
Creativity is the ability to imagine or invent something new and to use imagination to transcend traditional ideas. The document discusses tools for creative thinking like the Six Thinking Hats method, paradigms, and mind mapping. It asserts that creativity is a skill that can be learned and emphasizes that creative thinking allows for easier problem solving and a more interesting world.
This chapter discusses creative thinking. It defines creative thinking as an ability to imagine new ideas, an attitude of openness, and a process of refinement. The chapter outlines theories of the creative process and characteristics of creative thinking like originality and flexibility. It also discusses myths about creativity and provides strategies for enhancing creative thinking in students, such as removing blockages like fear of failure and lack of confidence. The overall aim is to understand what creative thinking is and how to improve one's creative abilities.
This document discusses creativity and innovation. It defines creativity as bringing new ideas into reality, while innovation is implementing ideas. Creativity fuels innovation. Myths that creativity requires special talents and that criticism helps ideas are busted - creativity is a skill learned through practice, and ideas need nurturing not criticism. Three components of creativity are listed as expertise, motivation, and creative thinking skills. Tools for defining problems include the Kipling method of questions and challenging assumptions. Organizations can be creative through encouraging challenges, freedom, diverse groups, clear goals, and rewards for risk-taking ideas. The process of innovation involves generating many ideas, screening them, testing feasibility, and implementing. Creativity and innovation are important for progress, competit
Describing brainstorming briefly with its techniques and types with simple images giving a text to the audience , containing references , summary , and the objectives of studying this document .
The MTL Professional Development Programme is a collection of 202 PowerPoint presentations that will provide you with step-by-step summaries of a key management or personal development skill. This presentation is on "Creative Thinking" and will show you how to become more creative.
The document provides guidance for facilitating creative brainstorming and problem solving sessions. It emphasizes creating an open and trusting environment where all ideas are valued by using techniques like saying "yes" to build on others' ideas without criticism. Iterative prototyping of ideas is encouraged over rigid processes to solve "wicked problems" through curiosity, questioning and action. Frameworks help organize and evaluate ideas to identify those with potential to prototype and improve situations.
Design thinking is a human-centered approach to problem solving that involves discovery, interpretation, ideation, experimentation, and evaluation. The design thinking process begins with discovery to gain an understanding of user needs through research and inspiration gathering. Insights from discovery are then interpreted to identify opportunities and frame ideas during the ideation phase. Ideas are made tangible through experimentation with prototypes to gather feedback, and the evaluation process involves planning next steps and integrating learnings to evolve the concept over time.
The document provides tips and guidance for generating business ideas and taking initial steps to develop an idea into a business plan. It suggests exploring passions and skills, researching problems and needs, brainstorming alone or in groups, and considering factors like required resources and return when choosing an idea. Next steps include defining the problem, customers, and activities, then refining the idea based on feedback. Business plans should discuss the product or service, people involved, target customers, and financial projections.
This document outlines David Kelley's presentation on creativity. The presentation covers:
- How creativity helped Kelley through college
- Defining creativity as the application of knowledge and experience
- Common blockages to creativity like old habits and lack of confidence
- The importance of being open and building on others' ideas during creative brainstorms
- An exercise where participants connect 9 dots using 4 straight lines to demonstrate divergent thinking
- Stages of the creative process including defining problems, generating ideas, and selecting concepts
- Tips for facilitating creative sessions like using energizers and establishing ground rules to think outside the box
It’s common to hear that design is only aesthetics or usability - “can you make this pretty?”
This presentation is a myth-busting discussion that shatters the false belief that only some people can be creative.
See how the Zappos Mobile UX Designers use a design process to solve problems, and how YOU can use this creative potential in your everyday life.
Blocks to Creativity and Innovation. Tools to Release Creativity and InnovationMike Cardus
The document discusses psychological inertia and barriers to innovation. It describes how preconceived notions, assumptions, experience and expertise can prevent new ideas from being considered. It provides tools to overcome these barriers, such as having outsiders review problems, testing small experiments, and being aware of blocks to change. The goal is to encourage discussions, questioning and developing solutions in order to drive innovation.
Brainstorming is a process for generating new ideas in a group setting. There are traditional and advanced forms of brainstorming. Traditional brainstorming involves a group generating ideas without judgment. Advanced brainstorming uses specialized creative thinking techniques to increase the number and diversity of ideas. These techniques include random words, pictures, websites, role playing, and challenging assumptions to prompt new perspectives. The benefits of brainstorming include developing new opportunities and solutions, while the risks can be overcome with proper facilitation and techniques.
This document provides a cheat sheet for creative thinking techniques. It introduces 9 mini techniques for generating creative solutions: Separate, Opposite, Best Practice, Alien, Diverge, Attribute, Worst Case, Aspects. Each technique is explained with an example and guidance on when to use it. The overall document encourages practicing these techniques to improve creative thinking skills.
Creative Problem Solving - Six Thinking Hats and Other Tools by CTRAndre Hannemann Harris
The thinking process is like a kayak with two paddles: One is CREATIVE Thinking while the other represents CRITICAL Thinking.
Six Thinking Hats, introduced in 1985 by Edward DeBono, is an effective tool for decision making and problem solving that uses both sides of your brain.
Culture Transformation Resources, LLC (CTR) provides a fresh look at Creative Problem Solving and Six Thinking Hats in this training presentation.
There are many Benefits of using Six Thinking Hats, including, it helps:
- Provide a common language
- Maximize productive collaboration
- Diversity of thought while using more of our brains
- Consider issues, challenges, decisions and opportunities systematically
- Remove ego (reduce confrontation)
- Save time
- Focus (one thing at a time)
- Think clearly and objectively
- Create, evaluate & implement action plans
- Achieve significant and meaningful results
- Make meetings more productive in less time
#CreativeProblemSolving #ProblemSolving #Leadership #CTR
by Culture Transformation Resources, LLC
www.CTRConsultingServices.com
1-877-287-1234
We put on a design thinking workshop at Pepper Hamilton with pricing people and partners from various firms in Boston. These are the slides we used to conduct the workshop.
Creative And Innovative Thinking Skillskkjjkevin03
This document discusses tools and techniques for developing creative and innovative thinking skills. It covers defining problems, types of innovation, conceptual blocks to creativity, the three components of creativity, characteristics of creative groups, and tools for defining problems and creating new ideas such as attribute listing and brainstorming. The goal is to provide a framework for developing skills that can be applied to daily problem solving.
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пиша...Lviv Startup Club
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пишаються
UA Online PMDay 2022
Website - https://pmday.org/online
Youtube - https://www.youtube.com/startuplviv
FB - https://www.facebook.com/pmdayconference
The document discusses various tools and techniques for managing creative thinking skills and overcoming conceptual blocks to creativity. It describes attribute listing, brainstorming, visioning, the Kipling method, problem statements, and challenge methods as tools for defining problems, creating new ideas, and developing a creative climate. It also discusses types of conceptual blocks like constancy, compression, and complacency that can limit creative thinking.
Creative problem solving involves generating innovative solutions rather than standard procedures. It uses tools like problem restatement to broaden perspectives, SWOT analysis to focus on strengths and opportunities, and brainstorming to produce radical ideas without criticism. Idea generation methods include SCAMPER, brainstorming, mind mapping, role playing, and brainwriting to facilitate creative thinking. These techniques aim to reduce inhibitions and connect ideas in new ways to address challenges.
The document discusses various techniques for idea generation and innovation including concept posters, creative matrices, affinity clustering, and importance-difficulty matrices. It provides descriptions and step-by-step instructions for implementing each technique. The overall purpose is to provide teams with structured processes and tools to help generate and organize ideas in order to spur innovation.
The document discusses various methods and strategies for creative problem solving. It begins by outlining the basic problem solving steps of defining the problem, identifying solutions, evaluating options, and implementing a solution. It then describes common problem solving strategies like algorithms, heuristics, trial-and-error, and insight. The document also provides tips for creative problem solving and models like separating ideation from evaluation, avoiding judgment, and reframing problems as questions. Finally, it discusses techniques for identifying the root cause of a problem like cause-and-effect diagrams and the 5 Whys method.
Creativity is the ability to imagine or invent something new and to use imagination to transcend traditional ideas. The document discusses tools for creative thinking like the Six Thinking Hats method, paradigms, and mind mapping. It asserts that creativity is a skill that can be learned and emphasizes that creative thinking allows for easier problem solving and a more interesting world.
This chapter discusses creative thinking. It defines creative thinking as an ability to imagine new ideas, an attitude of openness, and a process of refinement. The chapter outlines theories of the creative process and characteristics of creative thinking like originality and flexibility. It also discusses myths about creativity and provides strategies for enhancing creative thinking in students, such as removing blockages like fear of failure and lack of confidence. The overall aim is to understand what creative thinking is and how to improve one's creative abilities.
This document discusses creativity and innovation. It defines creativity as bringing new ideas into reality, while innovation is implementing ideas. Creativity fuels innovation. Myths that creativity requires special talents and that criticism helps ideas are busted - creativity is a skill learned through practice, and ideas need nurturing not criticism. Three components of creativity are listed as expertise, motivation, and creative thinking skills. Tools for defining problems include the Kipling method of questions and challenging assumptions. Organizations can be creative through encouraging challenges, freedom, diverse groups, clear goals, and rewards for risk-taking ideas. The process of innovation involves generating many ideas, screening them, testing feasibility, and implementing. Creativity and innovation are important for progress, competit
Describing brainstorming briefly with its techniques and types with simple images giving a text to the audience , containing references , summary , and the objectives of studying this document .
The MTL Professional Development Programme is a collection of 202 PowerPoint presentations that will provide you with step-by-step summaries of a key management or personal development skill. This presentation is on "Creative Thinking" and will show you how to become more creative.
The document provides guidance for facilitating creative brainstorming and problem solving sessions. It emphasizes creating an open and trusting environment where all ideas are valued by using techniques like saying "yes" to build on others' ideas without criticism. Iterative prototyping of ideas is encouraged over rigid processes to solve "wicked problems" through curiosity, questioning and action. Frameworks help organize and evaluate ideas to identify those with potential to prototype and improve situations.
Design thinking is a human-centered approach to problem solving that involves discovery, interpretation, ideation, experimentation, and evaluation. The design thinking process begins with discovery to gain an understanding of user needs through research and inspiration gathering. Insights from discovery are then interpreted to identify opportunities and frame ideas during the ideation phase. Ideas are made tangible through experimentation with prototypes to gather feedback, and the evaluation process involves planning next steps and integrating learnings to evolve the concept over time.
Design thinking helps to capture audience insights, feedback, aspirations, pain points, wants, and needs. Learn how you can incorporate design thinking into all you do.
Coralie Sawruk is a business consultant who helps leaders transform how their teams work together. She mentors ambitious professionals to develop their human skills and lead teams innovatively. The article discusses different types of strategic, critical, innovative, divergent, convergent, intuitive thinking and provides tips to develop each type of thinking such as observing trends, embracing debate, and shifting perspective from issues to opportunities. It also notes the global market for innovation management is expected to grow significantly in coming years.
Most of us feel comfortable going with a tested model and getting everyone to follow it for everyday operations. And we feel reasonably certain that it will yield us dividends. Of course, it will. But it will eventually kill the creative instinct in our employees and make them more and more dependent on the model. It will deprive us of better ideas which our employees can come up within a creative environment.
This document discusses creativity and provides techniques to improve creative thinking. It defines creativity as the generation of new ideas that are useful. Creativity is important for organizations to maintain a competitive edge. The document then shares several proven creativity techniques including brainstorming, mind mapping, analogies/metaphors, and De Bono's 6 Thinking Hats. The objective is to provide skills and knowledge to help people become more creative in their roles.
Creativity can be taught and developed through practical techniques. Special techniques can generate new ideas and thoughts in a deliberate way rather than leaving creativity to chance. The document provides tips for discovering creativity at work, including using tools like mind mapping and Edward de Bono's Six Thinking Hats technique. It emphasizes preparing the right environment for creativity, letting ideas flow freely without criticism, using techniques like reversal to generate radical ideas, and recommending books to help develop creativity skills.
The document describes a project called Wildfire that was initiated by Unilever to generate new deodorant concepts in an innovative way. It discusses using a team of "creative sixers" - the top 6% most creative individuals - to generate unconventional ideas. Over 100 concepts were developed and tested using an online "predictive market" with 500 participants to identify the most promising ideas. Two top concepts from this process were translated into new Axe fragrance products called Axe Day and Axe Night.
This document discusses tools and techniques for managing creativity and innovation. It covers:
1) Conceptual blocks that can stifle creativity like rigid thinking patterns and complacency.
2) Three components of creativity: expertise, motivation, and creative thinking skills.
3) Paradoxical traits of creative groups like beginner's mind and experience.
4) Tools for defining problems creatively like the Kipling Method and challenging assumptions.
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxgalerussel59292
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences – what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things “with a fresh set of eyes,” and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do—even if they are different from what they actually do—are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique ‘interviewing’ but it should really feel more like
a conversation. Prepare some questions you’d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask “Why?” to uncover deeper meaning. Engagement can come
through both short ‘intercept’ encounters and longer scheduled conversations.
- W.
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxdaniahendric
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences – what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things “with a fresh set of eyes,” and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do—even if they are different from what they actually do—are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique ‘interviewing’ but it should really feel more like
a conversation. Prepare some questions you’d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask “Why?” to uncover deeper meaning. Engagement can come
through both short ‘intercept’ encounters and longer scheduled conversations.
- ...
The document discusses creativity and provides strategies to boost creativity. It defines creativity, dispels common myths about creativity, describes personality types and their talents, and outlines 10 steps to boost creativity, including defining problems, brainstorming, taking walks, and exercising the brain. The secret to creativity is turning problems into thought-provoking challenges to generate innovative ideas.
Creative thinking and problem solving require challenging assumptions and looking at problems from new perspectives. Some tools for creative thinking include random input, where ideas are generated from random words, and SCAMPER, which involves substituting, combining, adapting, modifying, finding new purposes, eliminating, or reversing elements of a problem. Brainstorming is a technique where a group generates many ideas without criticism to solve a problem, with the goal of quantity over quality. Effective brainstorming requires clearly defining the challenge and using criteria to evaluate ideas after the session. These creative thinking tools can help generate new solutions to issues like employee lateness or low satisfaction.
The document discusses creativity and creative thinking. It provides definitions of creativity as imagining or inventing something new. It also defines creative thinking as the process of coming up with new ideas, which can be accidental or deliberate. The document then provides tips and myths about creativity, as well as examples of creative advertisements.
Tools, events & projects Flanders DC - Lille 07.03.2011saraflandersdc
The document discusses various tools and techniques for stimulating creativity and entrepreneurship, including brainstorming methods, project examples, and online resources. It provides frameworks for creating a creative environment and processes at both the individual and organizational level. Various events and initiatives are also mentioned that aim to activate, inspire, and create awareness around entrepreneurial creativity.
Design Thinking is a methodology that uses a human-centered approach to solve complex problems. It involves 5 stages: empathizing to understand user needs, defining the problem, ideating potential solutions, prototyping solutions, and testing prototypes. The document then provides details on each stage, including techniques like empathy mapping, brainstorming, prototyping, and usability testing. The goal is to develop solutions to problems by understanding human experiences and testing ideas iteratively.
Nan-in, a Japanese Zen master, received a visit from a university professor who wanted to learn about Zen. To demonstrate his teaching method, Nan-in served tea to the professor. He poured the professor's cup full, and kept pouring until the tea overflowed. The professor watched until he could no longer restrain himself, saying "It is overfull, no more will go in!" Nan-in responded "Like this cup, you are full of your own opinions and cannot learn Zen until you first empty your cup."
Design thinking is a human-centered approach to problem solving that involves empathizing with users, defining problems from their perspective, generating creative ideas, building prototypes, and testing solutions iteratively. It is an iterative process that emphasizes understanding user needs through observation and interviews, developing creative solutions, and refining designs based on user feedback to prototypes.
A Primer For Design Thinking For Businesssean carney
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
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This document discusses the EBNF notation for describing the syntax of a Java module configuration. It provides the rail road diagram for a JavaModuleConfiguration, showing the directives like 'requires', 'exports', 'opens', 'uses', and 'provides' that can be used within a module-info.java file to declare dependencies, share packages, consume services, and provide services. It also explains some of the modifiers that can be used with these directives, such as 'transitive' and 'static'.
This document provides an overview of the TestNG testing framework, including its features, benefits, installation process, and comparisons to JUnit. TestNG is a testing framework inspired by JUnit and designed to cover all categories of tests. It allows for multi-threaded, grouped, dependent, and parameterized testing. TestNG has advantages over JUnit like flexible grouping of tests, dependency testing, and integration with tools. The document demonstrates how to use TestNG annotations, XML configuration, parameters, data providers, factories, listeners and more. It also summarizes the key differences between TestNG and JUnit.
This document introduces web components as a new W3C standard that will provide first-class support for features currently implemented by JavaScript frameworks like templating, scoping, and routing. Web components use shadow DOM for scoping, templates for reusable components, custom elements to extend HTML tags, and HTML imports to reuse documents. This standard aims to make redundant work done by frameworks and allow cross-application component reuse directly in browsers.
It is an art of Dealing with Complexity at the heart of Software Development. DDD is a perfect & natural fit for Microservice architecture, it clearly defines the boundaries & Demarcations in a right way for Microservices.
Pi4J is an open source Java library that provides an abstraction layer for hardware I/O interactions with the Raspberry Pi. It allows controlling inputs and outputs through object-oriented APIs and listeners. The document discusses Pi4J's GPIO, trigger, and component APIs and provides examples of using them to control an LED based on input from a button. More advanced components include sensors, displays, and relays.
“Lambdas in JAVA 8 is not for what they can do, It is about how we write Program”
It enables Functional Programming, It Adds a New nucleotides in the DNA of Java.
There is a Change in “The Climate” to change our Ways.
Value Types are not First Class Citizen of Java right now but they are likely to become First Class Citizens in later Version. It is being considered for Java 10 and the work is under Progress in Open JDK project Valhalla. This Slide provide a small Introduction to Project Valhalla & Value Types.
This document discusses strategies for migrating applications to the latest Java Development Kits (JDKs). It notes common concerns with migration like breaking production systems or being unable to test all features. Without migration, opportunities around security, performance, and maintainable code are lost. The document recommends analyzing changes between releases like deprecated, removed, and enhanced features. It also suggests evaluating compatibility impacts and references adoption guides. Tools like Eclipse and Netbeans can help with migration. Quality tools extended for heuristics-based refactoring and migration would be useful for identifying opportunities from upgrading applications to the latest JDKs.
We recently hosted the much-anticipated Community Skill Builders Workshop during our June online meeting. This event was a culmination of six months of listening to your feedback and crafting solutions to better support your PMI journey. Here’s a look back at what happened and the exciting developments that emerged from our collaborative efforts.
A Gathering of Minds
We were thrilled to see a diverse group of attendees, including local certified PMI trainers and both new and experienced members eager to contribute their perspectives. The workshop was structured into three dynamic discussion sessions, each led by our dedicated membership advocates.
Key Takeaways and Future Directions
The insights and feedback gathered from these discussions were invaluable. Here are some of the key takeaways and the steps we are taking to address them:
• Enhanced Resource Accessibility: We are working on a new, user-friendly resource page that will make it easier for members to access training materials and real-world application guides.
• Structured Mentorship Program: Plans are underway to launch a mentorship program that will connect members with experienced professionals for guidance and support.
• Increased Networking Opportunities: Expect to see more frequent and varied networking events, both virtual and in-person, to help you build connections and foster a sense of community.
Moving Forward
We are committed to turning your feedback into actionable solutions that enhance your PMI journey. This workshop was just the beginning. By actively participating and sharing your experiences, you have helped shape the future of our Chapter’s offerings.
Thank you to everyone who attended and contributed to the success of the Community Skill Builders Workshop. Your engagement and enthusiasm are what make our Chapter strong and vibrant. Stay tuned for updates on the new initiatives and opportunities to get involved. Together, we are building a community that supports and empowers each other on our PMI journeys.
Stay connected, stay engaged, and let’s continue to grow together!
About PMI Silver Spring Chapter
We are a branch of the Project Management Institute. We offer a platform for project management professionals in Silver Spring, MD, and the DC/Baltimore metro area. Monthly meetings facilitate networking, knowledge sharing, and professional development. For more, visit pmissc.org.
Leadership Ambassador club Adventist modulekakomaeric00
Aims to equip people who aspire to become leaders with good qualities,and with Christian values and morals as per Biblical teachings.The you who aspire to be leaders should first read and understand what the ambassador module for leadership says about leadership and marry that to what the bible says.Christians sh
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Success is often not achievable without facing and overcoming obstacles along the way. To reach our goals and achieve success, it is important to understand and resolve the obstacles that come in our way.
In this article, we will discuss the various obstacles that hinder success, strategies to overcome them, and examples of individuals who have successfully surmounted their obstacles.
2. Happy Mind is the Most Innovative & Productive
Mind.
Happiness is logical but often forgotten goal of
every human endeavour.
Strive for Happiness Quotient and Innovate Happily.
I like to give credits to Dr. Rekha Shetty PH.D for her
wonderful book “Innovate Happily” as some of the
extract of this slide is direct outcome of the book.
3. INTRODUCTION
These Thinking tools are for generation of Ideas &
solutions on the Identified Problems
Same can also be used to create new problem
Statements from the existing problem.
Problems are wonderful opportunities to Innovate
4. BRAIN STORMING
Discuss with teams to bring out new ideas.
Focus on Quality
Withhold Criticism – Analytical solution & Feasibility
should not be judged
Welcome Unusual & Wild Ideas
Combine & Improve Ideas
5. BRAIN WRITING
Similar to Brain Storming but Focus on Quantity
instead of Quality.
Make people to write ideas as much as they could.
Will bring in many ideas from passive individuals.
6. BUG LISTING
Ask the team to identify things that irritate & bug
them at least 5 to 10 items
Brainstorm ways to resolve bugs.
7. CRAWFORD BLUE SLIP
Similar to Brain writing but large ideas to be
collected with in short time without the name of the
originator.
Ideas generated should be focused on specified
problem.
8. ATTRIBUTE MATCHING
Try to Match the Attributes of entirely different
actions/process/things to derive solutions for
generated Ideas or problems in hand.
The action/process/things which you compare need
not form a analogy or could not be related
metaphorically.
9. METAPHORS
Things convinced as representing another. With
“Like” & ”As” metaphors can be captured.
Egs.,
All the Worls’s a Stage.
How people in the organization resemble animals in
the Jungle
Find many such metaphors to identify new ideas &
analogies.
10. SANCTUARY FORMATION
Create a sanctuary of ideas.
Ideas generated always does not remain feasible.
Protect the impossible ideas from immediate
destruction
Make attribute matching to shed fresh thoughts.
Collaborate & Build it on others ideas - “None of
them are smart as all of us”
Find Alternatives.
Log all ideas and revisit often with a checklist.
11. DIVERSITY TOOLS
Use Naïve resources – speak to people outside
team irrespective of technology & position they
hold.
Ask people to take up new session / drama / skits.
Bring in alternative ways to spread innovativeness
infectively.
Make the new team members to speak up for their
expectations and what they find they could
innovate. Encourage them to work on burning
issues.
12. TENT THINKING
Meant to demand making use of limited resources
even in the presence of huge available resources.
Tent thinking will refine & reduce the resource
usage & help us to think about using the available
resources effectively.
Simplify – Reduce, Reuse, Replace & Repair.
13. REINVENT WHEELS
Reinvent wheels to make the wheels better.
Solve the problems already solved to bring new
scalable, extendable & high performing solutions.
14. TURN COAT
Play Devil’s advocate
Hold opposite views & interrogate the existing ideas
& solutions
16. EXCURSION
Make an Excursion to visit ideas of other teams &
visit other ideas in internet and outside company.
17. SPRING BOARD
Developing the existing ideas generated by another
person by appreciating the existing values.
18. WISHFUL THINKING
Get the wishes each individual require out of the
existing environment on a frequent basis.
19. FREE FALL THINKING
No one can make an egg stand but one can break
to make its base flat & then make it stand.
Challenge the Constraints, boundaries &
Limitations.
20. VALUE INNOVATION
Any innovation that adds value both to the
customer as well as the service provider or at least
one of them without affecting the other.
Goal: Reduce time & effort, Maximize product,
service & Profit.
21. PATH TO MAKE SUSTAINED INNOVATIONS
Identify
Problems
Restate the Problems to
Identify alternative Problems
Generate Ideas
& Solutions
Put the Ideas in Incubation Period to
nurture, weed out & develop
Analyze
Defined Ideas
Implement & Innovate
Challenge the “Status
quo”