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Cutting past the bullshit
and designing for the user
Hugo Froes - UX Strategist at Hi INTERACTIVE
EDIT INDUSTRY SESSIONS LIVE @HOOD
DESIGN
noun. A plan or drawing to show the
look and function or workings of a
building, garment, or other object before
it is made
verb. Decide upon a look and
functioning of (a building, garment, or
other object), by making a detailed
drawing of it.
Source - Oxford English Dictionary
PRODUCT
noun. An article or substance that is
manufactured or refined for sale.
Source - Oxford English Dictionary
USER
noun. A person who uses or operates
something.
Source - Oxford English Dictionary
BULLSHIT
noun. Stupid or untrue talk or writing;
nonsense.
verb. Talk nonsense to (someone) in an
attempt to deceive them.
Source - Oxford English Dictionary
Design + Product + User = Bullshit
How hard
is it to design
for the user?
Impossible?
Let’s
EXPLORE!
MYTH 1
If you’re an expert
you don’t need
to test your design
Why is it hard (even for experts)
to predict how users will react?
◉ Because people are not rational
◉ Because people are not like you
◉ Because people sometimes will not use your
product the way you imagine
◉ Because even people themselves
cannot tell you what they’ll like
Source - UXMyths.com
MYTH 2
UX is a step
in the project
“
User experience design isn’t a checkbox,
you don’t do it and then move on. It needs
to be integrated into everything you do.
Liz Danzico
Source - Mashable
“
I’ve had clients tell me not to worry
about what their strategy is, because why
would a designer care about that?
UX is more than just skin deep.
Dan Saffer
Source - Mashable
MYTH 3
Product design
is a one time effort
165%improvement
Iterative User Interface Design, Jakob Nielsen, 1993
Source - Iterative User Interface Design
MYTH 4
Thinking about
your user will slow
the development
of your product
33-50% less waste
User involvement helps improve decision making and prioritize dev tasks
Source - Why Software Fails
MYTH 5
You know your users
You are not your user.
No matter how hard
you think you are.
Buzz was tested with 20,000 Google employees and still
launched with a feature that generated loads of complaints
until the feature was dropped. It ran smoothly with tons of
Google employees, but they weren’t the real users.
Source - Usability Testing
MYTH 6
Usability testing
is expensive
“
Elaborate usability tests are a waste of
resources. The best results come from
testing no more than 5 users and running
as many small tests as you can afford.
Jakob Nielsen
Source - Why you only need to test with 5 users
“
3-4 participants are usually sufficient
for finding the biggest usability issues
Steve Krug
Source - Don’t make me think
Every $1 invested in
user experience yields
a return of
Source - Forrester + InVisionApp
$100
The cost of NOT
designing for the user
BETAMAX
◉ 1975 - The Sony launches the
Betamax video recorder.
◉ 1976 - Rival launches VHS.
◉ 1977 - Four other companies are
selling VHS. Sony doesn’t License
Betamax tech.
◉ Consumer chooses most available
system… VHS
◉ 1988 - Sony launches VHS system...
YAHOO
◉ 2005 - Yahoo owns 21% of the
online advertising market. #1 player.
◉ 2002 - Loses opportunity to buy
Google for $1 billion.
◉ 2006 - Loses opportunity to buy
Facebook for $1 billion.
◉ 2016 - Verizon acquires Yahoo’s
operating business for $4.8 Billion.
NOKIA
◉ 2007 - Nokia owns 41% of the
market.
◉ 2007 - Apple launches iPhone
◉ 2010 - Nokia adopts Windows
operating system
◉ 2013 - Nokia bought by Microsoft
Failed to design for the user
The BENEFITS of
designing for the user
APPLE
◉ 1997 - Almost bankrupt
◉ 1998 - iMac introduced
◉ 2001 - iPod released
◉ 2007 - iPhone released
◉ 2010 - iPad launched
◉ 2011 - Most valuable company
in the world
KLM
◉ 2010 - KLM surprise
◉ 2011 - KLM meet and Seat
◉ 2014 - KLM Lost & Found dog
◉ Customer help on social networks
TESLA
Twitter suggestion is implemented
after just 6 day
We can’t afford
to ignore the user
Your product’s SUCCESS
is defined by your users
Let’s cut the BULLSHIT
and start designing
for the users
I am Hugo Froes
I love to design products for users
and I’m the UX Strategist at Hi INTERACTIVE.
You can find me at:
@hugofroesUX
hugofroes@hi-interactive.pt
Thanks!

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Cutting past the bullshit and designing for the user

  • 1. Cutting past the bullshit and designing for the user Hugo Froes - UX Strategist at Hi INTERACTIVE EDIT INDUSTRY SESSIONS LIVE @HOOD
  • 2. DESIGN noun. A plan or drawing to show the look and function or workings of a building, garment, or other object before it is made verb. Decide upon a look and functioning of (a building, garment, or other object), by making a detailed drawing of it. Source - Oxford English Dictionary
  • 3. PRODUCT noun. An article or substance that is manufactured or refined for sale. Source - Oxford English Dictionary
  • 4. USER noun. A person who uses or operates something. Source - Oxford English Dictionary
  • 5. BULLSHIT noun. Stupid or untrue talk or writing; nonsense. verb. Talk nonsense to (someone) in an attempt to deceive them. Source - Oxford English Dictionary
  • 6. Design + Product + User = Bullshit
  • 7. How hard is it to design for the user?
  • 10. MYTH 1 If you’re an expert you don’t need to test your design
  • 11. Why is it hard (even for experts) to predict how users will react? ◉ Because people are not rational ◉ Because people are not like you ◉ Because people sometimes will not use your product the way you imagine ◉ Because even people themselves cannot tell you what they’ll like Source - UXMyths.com
  • 12. MYTH 2 UX is a step in the project
  • 13. “ User experience design isn’t a checkbox, you don’t do it and then move on. It needs to be integrated into everything you do. Liz Danzico Source - Mashable
  • 14. “ I’ve had clients tell me not to worry about what their strategy is, because why would a designer care about that? UX is more than just skin deep. Dan Saffer Source - Mashable
  • 15. MYTH 3 Product design is a one time effort
  • 16. 165%improvement Iterative User Interface Design, Jakob Nielsen, 1993 Source - Iterative User Interface Design
  • 17. MYTH 4 Thinking about your user will slow the development of your product
  • 18. 33-50% less waste User involvement helps improve decision making and prioritize dev tasks Source - Why Software Fails
  • 19. MYTH 5 You know your users
  • 20. You are not your user. No matter how hard you think you are. Buzz was tested with 20,000 Google employees and still launched with a feature that generated loads of complaints until the feature was dropped. It ran smoothly with tons of Google employees, but they weren’t the real users. Source - Usability Testing
  • 22. “ Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford. Jakob Nielsen Source - Why you only need to test with 5 users
  • 23. “ 3-4 participants are usually sufficient for finding the biggest usability issues Steve Krug Source - Don’t make me think
  • 24. Every $1 invested in user experience yields a return of Source - Forrester + InVisionApp $100
  • 25. The cost of NOT designing for the user
  • 26. BETAMAX ◉ 1975 - The Sony launches the Betamax video recorder. ◉ 1976 - Rival launches VHS. ◉ 1977 - Four other companies are selling VHS. Sony doesn’t License Betamax tech. ◉ Consumer chooses most available system… VHS ◉ 1988 - Sony launches VHS system...
  • 27. YAHOO ◉ 2005 - Yahoo owns 21% of the online advertising market. #1 player. ◉ 2002 - Loses opportunity to buy Google for $1 billion. ◉ 2006 - Loses opportunity to buy Facebook for $1 billion. ◉ 2016 - Verizon acquires Yahoo’s operating business for $4.8 Billion.
  • 28. NOKIA ◉ 2007 - Nokia owns 41% of the market. ◉ 2007 - Apple launches iPhone ◉ 2010 - Nokia adopts Windows operating system ◉ 2013 - Nokia bought by Microsoft
  • 29. Failed to design for the user
  • 31. APPLE ◉ 1997 - Almost bankrupt ◉ 1998 - iMac introduced ◉ 2001 - iPod released ◉ 2007 - iPhone released ◉ 2010 - iPad launched ◉ 2011 - Most valuable company in the world
  • 32. KLM ◉ 2010 - KLM surprise ◉ 2011 - KLM meet and Seat ◉ 2014 - KLM Lost & Found dog ◉ Customer help on social networks
  • 33. TESLA Twitter suggestion is implemented after just 6 day
  • 34. We can’t afford to ignore the user
  • 35. Your product’s SUCCESS is defined by your users
  • 36. Let’s cut the BULLSHIT and start designing for the users
  • 37. I am Hugo Froes I love to design products for users and I’m the UX Strategist at Hi INTERACTIVE. You can find me at: @hugofroesUX hugofroes@hi-interactive.pt Thanks!