The document discusses opportunities in virtual reality (VR) and augmented reality (AR) in Asia, including content creation, life enhancement applications, and hardware accessories. It provides overviews of VR and AR, noting how VR simulates real environments while AR augments existing environments. Examples of VR and AR applications are given across entertainment, education, and business. Statistics show the VR/AR market is projected to reach $120 billion globally by 2020, with over 200 million VR users expected in China by that year. Notable companies and examples of financing deals and applications in the space are mentioned. Reasons for the growth include improved content creation platforms and integration with technologies like mobile and IoT.