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THE SECOND WEB
23 September 2011   John Blossom, President, Shore Communications Inc.
About Shore
1


                                               Content Marketing Strategists
                                                      Enhance your strategies for publishing
                                                       and content technology products and
                                                       services in enterprise and media markets
                                               We provide:
                                                      Market research, intelligence and
                                                       analysis
                                                      Marketing strategy review and advice
                                                      Go-to-market content and services
                                               Recognized:
    Web: shore.com                                    2004, 2005 EContent Magazine
                                                       “100 Companies that Matter Most”
                                                      2007 CODiE – Best Media Blog

                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
28 January 2009   Copyright © 1999-2009 Shore Communications Inc. ALL RIGHTS RESERVED   2
3                                                                      23 September 2011
    Copyright © 2009 Shore Communications Inc. - All Rights Reserved
Content
4


       What is The Second Web
       Where it’s taking media, business and society
       Rules to live by in The Second Web




                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
5   What is The Second W b?
    Wh i Th S        d Web?




                                                                                23 September 2011
        Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
The Second Web…
6


       …is the convergence of:
         all media
         on all networks

         in all formats

         in all languages
                    g g
         on all devices

       …an infinite web of inputs, outputs and contexts
                              p , p
        adapted to our personal environment and senses.
         Not   drowning in content, swimming in it naturally

                                                                                                23 September 2011
                        Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
What’s Different
7



       The First Web:                                                          The Second Web:
           Internet                                                                    Any network(s)
           Static Web pages                                                            HTML 5, apps
           Embedded programmable                                                       Programmable, semantic
            content                                                                      content as the container
           Inputs from PCs and servers,
              p          C             ,                                                Inputs from any sensor, feeding
                                                                                           p           y       ,       g
            feeding PCs                                                                  any device
           People accessing machines                                                   People wearing machines
           Request/response                                                            Streaming, real time
                                                                                         Streaming real-time
           Geekish                                                                     Intuitive
               Point and click, keyboards                                                    Gesture, speech interface
           Complex, machine-driven design                                              Simple, human-driven design
                                                                                                             23 September 2011
                               Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
8   A W b that W k lik the W ld
      Web h Works like h World




                                                                                23 September 2011
        Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works Like the World
9


       We don’t care what it’s called, as long as it works
                                      ,       g




                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works Like the World
10


        Responding to our humanity
          “Gesture   computing” – context and function based on:
            GPS,
                ,   accelerometers, touch screens, motion sensors
                                  ,              ,




                                                                                                  23 September 2011
                          Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web Follows our Senses
11




                                                                                      23 September 2011
              Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works like the World
12


        “Leanback” platforms
          Leanback
            Content consumption
            Casual games and messaging
            Gesture controls
            Tablets, Internet-driven TV, casual phone use
        “Lean forward” platforms
          Lean-forward
            Content creation, collaboration
            Intense games and content input
            Precision controls
            PCs, game consoles, sensor-driven phone use
        The “tabbookconsole” – the Web uniting both modes
         Th “ bb k        l ” h Wb              b h d
                                                                                                        23 September 2011
                                Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works Like the World
13




            We love leanback and gesture interfaces..except when we don’t
                                                                                          23 September 2011
                  Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works Like the World
14




          Microsoft Touch Mouse for Windows 7/8, combining touchscreen and PC gestures
                                                                                                23 September 2011
                        Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works Like the World
15




         Motorola Atrix, a 4G smartphone that can drive a laptop and a TV entertainment centre
                                                                                                  23 September 2011
                          Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works like the World
16


       Voice   computing – extending our senses with:
         Voicecommands
         Automated transcript generation
         Automated dynamic translation




                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A Web that Works Like the World
17


        Real-time – a world that communicates with itself constantly
                                                                    y
        Immersive – high-quality, absorbing experiences
        Convergent - all communications networks and technologies
        Universal – language no longer a barrier
        Functional – blending software and content effortlessly
        Aware – Built around human senses and sensibilities
        Sensory – Integrating universal awareness of the world
        Collaborative – building knowledge and insight flexibly
        Personal – follows the contours of human lives and relations

                                                                                                 23 September 2011
                         Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
18   A W ld that Li
       World h Lives i the W b
                     in h Web




                                                                                 23 September 2011
         Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
19


        The Second Web is
         mobile by default
        Its newest users may
                            y
         have never owned a PC
        The Web as an on-body  y
         tool is a given
        The Second Web uses
         mobile to sense and to
         connect to anything

                                                                                              23 September 2011
                      Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
20


        Affordable, networked phones are everywhere




            $80 Ideos smart phone w/3G/4G, GPS, Wifi sold 350,000 units in Kenya alone

                                                                                                     23 September 2011
                             Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
21


        February 8, 2011 - Internet Protocol Version 4
         (IPv4) ran out of addresses
        IPv6 has 340 trillion, trillion, trillion unique IP
         addresses
        Each grain of sand
         on the planet can now
                                          340,000,000,000,
                                          340 000 000 000
         have its own IP address          000,000,000,000,
        Everything is addressable 000,000,000,000,
        Everything will be…              000 addresses…
                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
22


        Data isn’t what measures the world…
               isn t
        Data IS the world – an integral part of life
        Real-time,
         Real time semantic representation of simultaneous
         global and local human experience
        Real-time,
         Real time semantic responses to global and local
         human experience
        Cloud-based
         Cloud based content empowering and empowered
         by pervasive mobile computing and sensors

                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
23

                                                                                        the first web      the second web
    From accessing data to living in data
                  g              g
      “Always    on” – ambient content
      Trillions of sensors – data ecosystem
                                       y
      In every place and thing – even in us

      Working with all human senses

      Extending our human senses




                                                                                                        23 September 2011
                        Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
24




     Android Accessory Development Toolkit Makes Any Device or Sensor Web-enabled
                                                                      Web enabled

                                                                                                  17 May 2011
                          Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
25


        Billions of mobile devices can give & get realtime:
          Geospatial     data
            Location,
                     ,   motion, orientation, altitude, relation to sites
                               ,            ,         ,
          Voice

          Text

          Biometric data
          Video/still images

          Social media streams

          Transaction data


                                                                                                   23 September 2011
                           Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
26


        Sensor computing
          Remote health and
           home monitoring
          Automotive services

          Body monitoring garments




                                                                                              23 September 2011
                      Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
A World that Lives in the Web
27


        Human machine
         Human-machine interfaces becoming internal




                     Proton-based transistors




                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web Shares our Senses
28




                                                                                      23 September 2011
              Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web Shares our Senses
29




                                                                                      23 September 2011
              Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: A Web of Transactions
30




     Near Field
     Near-Field Communications (NFC) Enable Secure Personal Data Transfer

                                                                                              21 September 2011
                      Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
The Second Web is “Freemium”
31


        More valuable contexts,
         more willingness to pay
        New cross-platform payment
               cross platform
         services
        Willingness to pay for immersive
         content and experiences when
         they can follow us anywhere or
         provide truly unique venues
        Web lessons still apply – free
         content is a marketing tool
                                                                                              23 September 2011
                      Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
32   A W ld that is the Web
       World h i h W b




                                                                                 23 September 2011
         Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting All Networks
33




         Land  Line                                                   Radio

         Satellite                                                    Cable

         Mobile/In-Vehicle                                            “White-Fi”/WRAN  UHF
         GPS                                                          Broadband on Power

         RFID/Near Field                                               Lines (BPL)
          Communications                                               VoIP/POTS Phones

         WiFi Direct                                                  Infrared

         Bluetooth                                                    Private networks


                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting All Networks
34


         “White-Fi”/WRAN UHF Internet with 60-mile range
           White Fi /WRAN                   60 mile




                                                                                              23 September 2011
                      Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting All Networks
35




                                                                                    23 September 2011
            Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Uniting all Devices
36




                                                                                    23 September 2011
            Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
37   What does Th S
     Wh d      The Second W b mean?
                        d Web     ?




                                                                                 23 September 2011
         Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
Implications for Media & Technology
       p                              gy
38


        Unintegrated media is becoming a rarity
        Media will become more layered, immersive and
         interactive, both “lean back and “lean forward”
                            lean back”      lean forward
        Media will mingle the raw and the polished fluidly
        Content categories, platforms mix fluidly
                  categories
        “Tossing” content from platform to platform a given
        No
         N content or platform can escape Web economics
                          l f                Wb           i
        Old media can be transformed into new platforms
          Print   on demand, personalized print, print triggers Web
                                                                                                  23 September 2011
                          Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
Multi-function, Multiplatform
                   ,      p
39


        Tablets, Smart Phones, TVs, PCs blend:
          Ebooks

          Social   media
          Video

          Games

          Magazines

          Apps
            pp
          Printable   matter
        Cross-platform strategies becoming cross-functional
               p              g           g
                                                                                                 23 September 2011
                         Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
40


        HTML 5 & apps blend video, functionality and
         dynamic graphics into engaging experiences




                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
41


        The Wilderness Downtown – HTML 5 merging video,
         augmented reality, Google Street View, interactivity




                                                                                              23 September 2011
                      Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
42


        Branson s
         Branson’s PROJECT – Is it a magazine, is it a video,
         is it a game? In The Second Web, it doesn’t matter.




                                                                                              23 September 2011
                      Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: New Immersive Media
43




                                                                                   23 September 2011
           Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
44


        Google TV
          Cable

          Satellite

          Streaming
            Video
            Audio

          Apps

          Mobile

          Web

          Cross-platform          search
                                                                                             23 September 2011
                       Copyright © 1999-2011 Shore Communications Inc. ALL RIGHTS RESERVED
The Second Web: Everything is One Web
45




                                                                                23 September 2011
          Copyright © 1999-2011 Shore Communications Inc. ALL RIGHTS RESERVED
The Second Web: Everything is One Web
46




                                                                                   23 September 2011
           Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
47




                                                                                   23 September 2011
           Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
48




                                                                                   23 September 2011
           Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
                    y g
49




                                                                                    23 September 2011
            Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
The Second Web: Everything is One Web
                    y g
50




                                                                                    23 September 2011
            Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
51   Rules Live By in The Second Web
     R l to Li B i Th S        dW b




                                                                                 23 September 2011
         Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
Rule #1: Manage fluid contexts
                  g
52


        The “where” and “when” of content matters most
               where        when
        Chances are your audience controls the most
         valuable content and tools for building contexts
        Get your content ready to self-package and self-
         license in whatever contexts matter most to
         audiences – APIs are key




                                                                                             23 September 2011
                     Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
Rule #2: Enable human experience
                             p
53


        Use, extend and interpret human senses and sensors
          Accept    that people use multiple senses concurrently
        Augment and extend human relationships
        Focus on the value of venues based more on
         exclusive human experiences, less on exclusive things
                          experiences
         A   book as undivided personal attention
            Yet   divisible amongst many platforms in different contexts
                                 g      yp
         A   periodical as a curated collection of current insights
            Audience    may actively control agonostic curation

                                                                                                  23 September 2011
                          Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
Rule #3: Facilitate transactions
54


        “I trust, therefore I transact”
          I                    transact
          Brandsare trusted relationships that lead to transactions
          Many levels and contexts for transactions
            Social,   subscription, give-to-get, collective purchasing
        Build trust where audiences feel most comfortable
          Platforms
                   are just points of inflection in building trust
          Where y
                 you are with what y have is the context
                                     you
        Adjust your metrics to the most profitable trust models
          Journal     impact vs. opportunity impact
                         p         pp       y p
                                                                                                   23 September 2011
                           Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
Rule #4: Ignore borders
               g
55


        Link everything to everyone
        Language no longer separates – BOTH ways
        Platforms will no longer separate (unless the user
         really wants it that way)
            HTML 5 and cross-platform native client programming for content and
                                 p                   p g       g
             functionality will dominate
        Business, governmental, social borders blurred by
         equivalence of cloud access
        Privacy is a boundary, not a border – it’s flexible
         but sensitive
                                                                                                    23 September 2011
                            Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
Rule #5: Partner with the cloud
56


        Immense availability of cloud communications and
         content accelerates the value of smaller, more
         contextual markets:
          Hyperlocal, Hyperfocused, SMEs
          Microcapital (and new forms of stored value)

          Personalized goods and services

        Most value surfaces in unexpected opportunities
         (‘The Black Swan” - Nassim Nicholas Taleb)
        Sense everything, focus on the “outliers”
                                                                                                 23 September 2011
                         Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
Responding to the Second Web
57


        Opportunities are
         increasingly in complex
         domains
        Core content and
         aggregated smart content
         needs to be aligned more
         with complex domains
        Interfaces and apps need
         to roll out faster, smarter
         and more targeted                                                                     Source: Cognitive Edge


                                                                                                                  23 September 2011
                       Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
Learn How to Swim!
58


        Make the complex simple
        Be in the real-time stream
        Agnostic aggregation
         can accelerate
         profits & productivity
        Accept where the value
         is created in publishing
          Highly automated insights, highly human insights
          Everything else gets commoditized!
               y g         g
                                                                                               23 September 2011
                       Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
For Follow-Up…
             p
         PHONE
                203.293.8511
         EMAIL
                jblossom@shore.com
         WEB
                shore.com
                contentblogger.com
                secondwebbook.com
         TWITTER
                @jblossom
         POST
                John Blossom
                 President
                 Shore Communications Inc.
                 4 Merritt Lane
                 Westport, CT 06880
                 W t      t


                                                                      24 September 2011
Copyright © 1999-2011 Shore Communications Inc. ALL RIGHTS RESERVED                       59

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The Second Web

  • 1. THE SECOND WEB 23 September 2011 John Blossom, President, Shore Communications Inc.
  • 2. About Shore 1  Content Marketing Strategists  Enhance your strategies for publishing and content technology products and services in enterprise and media markets  We provide:  Market research, intelligence and analysis  Marketing strategy review and advice  Go-to-market content and services  Recognized: Web: shore.com  2004, 2005 EContent Magazine “100 Companies that Matter Most”  2007 CODiE – Best Media Blog 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 3. 28 January 2009 Copyright © 1999-2009 Shore Communications Inc. ALL RIGHTS RESERVED 2
  • 4. 3 23 September 2011 Copyright © 2009 Shore Communications Inc. - All Rights Reserved
  • 5. Content 4  What is The Second Web  Where it’s taking media, business and society  Rules to live by in The Second Web 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 6. 5 What is The Second W b? Wh i Th S d Web? 23 September 2011 Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
  • 7. The Second Web… 6  …is the convergence of:  all media  on all networks  in all formats  in all languages g g  on all devices  …an infinite web of inputs, outputs and contexts p , p adapted to our personal environment and senses.  Not drowning in content, swimming in it naturally 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 8. What’s Different 7  The First Web:  The Second Web:  Internet  Any network(s)  Static Web pages  HTML 5, apps  Embedded programmable  Programmable, semantic content content as the container  Inputs from PCs and servers, p C ,  Inputs from any sensor, feeding p y , g feeding PCs any device  People accessing machines  People wearing machines  Request/response  Streaming, real time Streaming real-time  Geekish  Intuitive  Point and click, keyboards  Gesture, speech interface  Complex, machine-driven design  Simple, human-driven design 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 9. 8 A W b that W k lik the W ld Web h Works like h World 23 September 2011 Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
  • 10. A Web that Works Like the World 9  We don’t care what it’s called, as long as it works , g 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 11. A Web that Works Like the World 10  Responding to our humanity  “Gesture computing” – context and function based on:  GPS, , accelerometers, touch screens, motion sensors , , 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 12. The Second Web Follows our Senses 11 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 13. A Web that Works like the World 12  “Leanback” platforms Leanback  Content consumption  Casual games and messaging  Gesture controls  Tablets, Internet-driven TV, casual phone use  “Lean forward” platforms Lean-forward  Content creation, collaboration  Intense games and content input  Precision controls  PCs, game consoles, sensor-driven phone use  The “tabbookconsole” – the Web uniting both modes Th “ bb k l ” h Wb b h d 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 14. A Web that Works Like the World 13 We love leanback and gesture interfaces..except when we don’t 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 15. A Web that Works Like the World 14 Microsoft Touch Mouse for Windows 7/8, combining touchscreen and PC gestures 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 16. A Web that Works Like the World 15 Motorola Atrix, a 4G smartphone that can drive a laptop and a TV entertainment centre 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 17. A Web that Works like the World 16  Voice computing – extending our senses with:  Voicecommands  Automated transcript generation  Automated dynamic translation 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 18. A Web that Works Like the World 17  Real-time – a world that communicates with itself constantly y  Immersive – high-quality, absorbing experiences  Convergent - all communications networks and technologies  Universal – language no longer a barrier  Functional – blending software and content effortlessly  Aware – Built around human senses and sensibilities  Sensory – Integrating universal awareness of the world  Collaborative – building knowledge and insight flexibly  Personal – follows the contours of human lives and relations 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 19. 18 A W ld that Li World h Lives i the W b in h Web 23 September 2011 Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
  • 20. A World that Lives in the Web 19  The Second Web is mobile by default  Its newest users may y have never owned a PC  The Web as an on-body y tool is a given  The Second Web uses mobile to sense and to connect to anything 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 21. A World that Lives in the Web 20  Affordable, networked phones are everywhere $80 Ideos smart phone w/3G/4G, GPS, Wifi sold 350,000 units in Kenya alone 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 22. A World that Lives in the Web 21  February 8, 2011 - Internet Protocol Version 4 (IPv4) ran out of addresses  IPv6 has 340 trillion, trillion, trillion unique IP addresses  Each grain of sand on the planet can now 340,000,000,000, 340 000 000 000 have its own IP address 000,000,000,000,  Everything is addressable 000,000,000,000,  Everything will be… 000 addresses… 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 23. A World that Lives in the Web 22  Data isn’t what measures the world… isn t  Data IS the world – an integral part of life  Real-time, Real time semantic representation of simultaneous global and local human experience  Real-time, Real time semantic responses to global and local human experience  Cloud-based Cloud based content empowering and empowered by pervasive mobile computing and sensors 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 24. A World that Lives in the Web 23 the first web the second web  From accessing data to living in data g g  “Always on” – ambient content  Trillions of sensors – data ecosystem y  In every place and thing – even in us  Working with all human senses  Extending our human senses 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 25. A World that Lives in the Web 24 Android Accessory Development Toolkit Makes Any Device or Sensor Web-enabled Web enabled 17 May 2011 Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
  • 26. A World that Lives in the Web 25  Billions of mobile devices can give & get realtime:  Geospatial data  Location, , motion, orientation, altitude, relation to sites , , ,  Voice  Text  Biometric data  Video/still images  Social media streams  Transaction data 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 27. A World that Lives in the Web 26  Sensor computing  Remote health and home monitoring  Automotive services  Body monitoring garments 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 28. A World that Lives in the Web 27  Human machine Human-machine interfaces becoming internal Proton-based transistors 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 29. The Second Web Shares our Senses 28 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 30. The Second Web Shares our Senses 29 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 31. The Second Web: A Web of Transactions 30 Near Field Near-Field Communications (NFC) Enable Secure Personal Data Transfer 21 September 2011 Copyright © 1999-2010 Shore Communications Inc. - All Rights Reserved
  • 32. The Second Web is “Freemium” 31  More valuable contexts, more willingness to pay  New cross-platform payment cross platform services  Willingness to pay for immersive content and experiences when they can follow us anywhere or provide truly unique venues  Web lessons still apply – free content is a marketing tool 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 33. 32 A W ld that is the Web World h i h W b 23 September 2011 Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
  • 34. The Second Web: Uniting All Networks 33  Land Line  Radio  Satellite  Cable  Mobile/In-Vehicle  “White-Fi”/WRAN UHF  GPS  Broadband on Power  RFID/Near Field Lines (BPL) Communications  VoIP/POTS Phones  WiFi Direct  Infrared  Bluetooth  Private networks 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 35. The Second Web: Uniting All Networks 34  “White-Fi”/WRAN UHF Internet with 60-mile range White Fi /WRAN 60 mile 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 36. The Second Web: Uniting All Networks 35 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 37. The Second Web: Uniting all Devices 36 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 38. 37 What does Th S Wh d The Second W b mean? d Web ? 23 September 2011 Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
  • 39. Implications for Media & Technology p gy 38  Unintegrated media is becoming a rarity  Media will become more layered, immersive and interactive, both “lean back and “lean forward” lean back” lean forward  Media will mingle the raw and the polished fluidly  Content categories, platforms mix fluidly categories  “Tossing” content from platform to platform a given  No N content or platform can escape Web economics l f Wb i  Old media can be transformed into new platforms  Print on demand, personalized print, print triggers Web 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 40. Multi-function, Multiplatform , p 39  Tablets, Smart Phones, TVs, PCs blend:  Ebooks  Social media  Video  Games  Magazines  Apps pp  Printable matter  Cross-platform strategies becoming cross-functional p g g 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 41. The Second Web: New Immersive Media 40  HTML 5 & apps blend video, functionality and dynamic graphics into engaging experiences 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 42. The Second Web: New Immersive Media 41  The Wilderness Downtown – HTML 5 merging video, augmented reality, Google Street View, interactivity 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 43. The Second Web: New Immersive Media 42  Branson s Branson’s PROJECT – Is it a magazine, is it a video, is it a game? In The Second Web, it doesn’t matter. 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 44. The Second Web: New Immersive Media 43 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 45. The Second Web: Everything is One Web 44  Google TV  Cable  Satellite  Streaming  Video  Audio  Apps  Mobile  Web  Cross-platform search 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. ALL RIGHTS RESERVED
  • 46. The Second Web: Everything is One Web 45 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. ALL RIGHTS RESERVED
  • 47. The Second Web: Everything is One Web 46 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 48. The Second Web: Everything is One Web 47 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 49. The Second Web: Everything is One Web 48 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 50. The Second Web: Everything is One Web y g 49 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 51. The Second Web: Everything is One Web y g 50 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 52. 51 Rules Live By in The Second Web R l to Li B i Th S dW b 23 September 2011 Copyright © 2009-2011 Shore Communications Inc. - All Rights Reserved
  • 53. Rule #1: Manage fluid contexts g 52  The “where” and “when” of content matters most where when  Chances are your audience controls the most valuable content and tools for building contexts  Get your content ready to self-package and self- license in whatever contexts matter most to audiences – APIs are key 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 54. Rule #2: Enable human experience p 53  Use, extend and interpret human senses and sensors  Accept that people use multiple senses concurrently  Augment and extend human relationships  Focus on the value of venues based more on exclusive human experiences, less on exclusive things experiences A book as undivided personal attention  Yet divisible amongst many platforms in different contexts g yp A periodical as a curated collection of current insights  Audience may actively control agonostic curation 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 55. Rule #3: Facilitate transactions 54  “I trust, therefore I transact” I transact  Brandsare trusted relationships that lead to transactions  Many levels and contexts for transactions  Social, subscription, give-to-get, collective purchasing  Build trust where audiences feel most comfortable  Platforms are just points of inflection in building trust  Where y you are with what y have is the context you  Adjust your metrics to the most profitable trust models  Journal impact vs. opportunity impact p pp y p 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 56. Rule #4: Ignore borders g 55  Link everything to everyone  Language no longer separates – BOTH ways  Platforms will no longer separate (unless the user really wants it that way)  HTML 5 and cross-platform native client programming for content and p p g g functionality will dominate  Business, governmental, social borders blurred by equivalence of cloud access  Privacy is a boundary, not a border – it’s flexible but sensitive 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 57. Rule #5: Partner with the cloud 56  Immense availability of cloud communications and content accelerates the value of smaller, more contextual markets:  Hyperlocal, Hyperfocused, SMEs  Microcapital (and new forms of stored value)  Personalized goods and services  Most value surfaces in unexpected opportunities (‘The Black Swan” - Nassim Nicholas Taleb)  Sense everything, focus on the “outliers” 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 58. Responding to the Second Web 57  Opportunities are increasingly in complex domains  Core content and aggregated smart content needs to be aligned more with complex domains  Interfaces and apps need to roll out faster, smarter and more targeted Source: Cognitive Edge 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 59. Learn How to Swim! 58  Make the complex simple  Be in the real-time stream  Agnostic aggregation can accelerate profits & productivity  Accept where the value is created in publishing  Highly automated insights, highly human insights  Everything else gets commoditized! y g g 23 September 2011 Copyright © 1999-2011 Shore Communications Inc. - All Rights Reserved
  • 60. For Follow-Up… p  PHONE  203.293.8511  EMAIL  jblossom@shore.com  WEB  shore.com  contentblogger.com  secondwebbook.com  TWITTER  @jblossom  POST  John Blossom President Shore Communications Inc. 4 Merritt Lane Westport, CT 06880 W t t 24 September 2011 Copyright © 1999-2011 Shore Communications Inc. ALL RIGHTS RESERVED 59