The mighty user research toolkit is packed with techniques. It can do everything from blue sky innovation research, to need-finding and requirements gathering, to product validation and testing. But many teams don't exploit the full toolkit, sticking instead to one side or the other of the quant versus qual divide, or returning again and again to that tired old workhorse—usability testing. This presentation is a primer on the range of research methods available, and a guide for determining which is the best technique for what you’re trying to learn now (and for your budget).
UX STRAT 2014: Fabio Sergio, "Design for Impact"UX STRAT
In many developing economies Community Health Workers deliver essential healthcare services to communities living in poverty. frog worked with UNICEF to improve the quality of the experience provided to these health workers by the organizations that support them, promising to increase their quality of service so that they can save more lives.
In this talk you'll learn how a human-centered innovation process, participatory design and a multi-partner engagement model led to the creation of a comprehensive toolkit, and how strategic experience frameworks and redesigned medical tools can hope to activate and empower health workers in emerging economies, together with the communities they serve.
Business students introduction to Design, course 1. I cover in this course:
1/ What is Design?
2/ Why De$ign matters?
3/ Use cases (Vevo, Soundcloud, Flipboard)
User experience doesn't happen on a screen: It happens in the mind.John Whalen
User experience is a vital component of mission-critical projects. The vast majority of experience is digital. We spend insane amounts of time and money designing UX for websites, apps and products to impress users. But the truth is UX isn’t a singular experience we can define. And it doesn’t happen on a screen – it happens in the mind. More specifically, the six minds.
Discover how UX is truly a collection of experiences occurring across six brain concentrations, each with their own processing styles and ideal states. And how, using psychological principles, you can uncover the conscious and subconscious needs of these six minds to appeal to users on cognitive and emotional levels.
UX STRAT USA 2019: Rina Tambo Jensen, Mozilla UX STRAT
This is a talk about how Mozilla, the open source browser company, through mixed research methods, defined a strategy for building open source communities at Mozilla. It will detail, how the team used data to prove the findings, coupled with ethnography to shine light on the why and how of those findings. The talk will do this by discussing the key insights and how these fueled recommendation and subsequent change in the organization. It will further outline the argument that the subsequent change achieved could only have been accomplished by a mixed method research approach.
Less is More: An Empirical Investigation of the Relationship Between Amount o...UXPA International
Does more information elicit users’ compliance and engagement, or the other way around?
This paper explores the relationship between content strategy and user experience (UX). Specifically, we examine how the amount of information provided on marketing web pages, often called “landing pages,” impact users’ willingness to provide their e-mail address (a behavior called “conversion” in marketing terms). We describe the results of two large-scale online experiments (n= 535 and n= 27,900) conducted in real-world commercial settings. The observed results indicate a negative correlation between the amount of information on a web page and users’ decision-making and engagement.
Presented by Nim Dvir
With the next billion users coming from Asia, Africa, and Latin America, we need to consider a huge diversity in terms of culture, languages, income levels, and lifestyles which was not present in the first billion users. The success of capitalizing on them depends on conducting inclusive design research covering diverse demographics that will not only ensure access to basic facilities, but also help companies be successful. This talk will also look at if the traditional design research methodologies work for the next billion users and tips while designing for them.
UX STRAT 2014: Fabio Sergio, "Design for Impact"UX STRAT
In many developing economies Community Health Workers deliver essential healthcare services to communities living in poverty. frog worked with UNICEF to improve the quality of the experience provided to these health workers by the organizations that support them, promising to increase their quality of service so that they can save more lives.
In this talk you'll learn how a human-centered innovation process, participatory design and a multi-partner engagement model led to the creation of a comprehensive toolkit, and how strategic experience frameworks and redesigned medical tools can hope to activate and empower health workers in emerging economies, together with the communities they serve.
Business students introduction to Design, course 1. I cover in this course:
1/ What is Design?
2/ Why De$ign matters?
3/ Use cases (Vevo, Soundcloud, Flipboard)
User experience doesn't happen on a screen: It happens in the mind.John Whalen
User experience is a vital component of mission-critical projects. The vast majority of experience is digital. We spend insane amounts of time and money designing UX for websites, apps and products to impress users. But the truth is UX isn’t a singular experience we can define. And it doesn’t happen on a screen – it happens in the mind. More specifically, the six minds.
Discover how UX is truly a collection of experiences occurring across six brain concentrations, each with their own processing styles and ideal states. And how, using psychological principles, you can uncover the conscious and subconscious needs of these six minds to appeal to users on cognitive and emotional levels.
UX STRAT USA 2019: Rina Tambo Jensen, Mozilla UX STRAT
This is a talk about how Mozilla, the open source browser company, through mixed research methods, defined a strategy for building open source communities at Mozilla. It will detail, how the team used data to prove the findings, coupled with ethnography to shine light on the why and how of those findings. The talk will do this by discussing the key insights and how these fueled recommendation and subsequent change in the organization. It will further outline the argument that the subsequent change achieved could only have been accomplished by a mixed method research approach.
Less is More: An Empirical Investigation of the Relationship Between Amount o...UXPA International
Does more information elicit users’ compliance and engagement, or the other way around?
This paper explores the relationship between content strategy and user experience (UX). Specifically, we examine how the amount of information provided on marketing web pages, often called “landing pages,” impact users’ willingness to provide their e-mail address (a behavior called “conversion” in marketing terms). We describe the results of two large-scale online experiments (n= 535 and n= 27,900) conducted in real-world commercial settings. The observed results indicate a negative correlation between the amount of information on a web page and users’ decision-making and engagement.
Presented by Nim Dvir
With the next billion users coming from Asia, Africa, and Latin America, we need to consider a huge diversity in terms of culture, languages, income levels, and lifestyles which was not present in the first billion users. The success of capitalizing on them depends on conducting inclusive design research covering diverse demographics that will not only ensure access to basic facilities, but also help companies be successful. This talk will also look at if the traditional design research methodologies work for the next billion users and tips while designing for them.
UX design as a cross functional, agile collaborationEmi Kwon
Shared at Mercari Women in Tech event on 13 May
(https://www.meetup.com/ja-JP/MercariDev/events/277084577/ )
A ground-breaking product concept, top-tier engineers and product designers, good budget and timeline....Does it guarantee a successful delivery of a user-centric design? Without robust cross-functional collaboration in place however, a UX design project can easily lose its focus and vision for delivering a customer-centric solution. This visual story-telling illustrates how cross-functional teamwork is vital to bringing out user-centric design and how Design Thinking can provide a much-needed platform for robust design collaboration.
A five minute rant on the importance of letting data be your guide when making tactical design decisions. An introduction for managers of design teams who are driven from a heuristic, or "genius" perspective.
The UX Lexicon is Born – clear communication and understanding for all resear...Ray Poynter
Presentation by Michele Ronsen, Founder, Curiosity Tank.
The UX Lex is “an evolving, interactive glossary,” which started with UX research terms, and has since evolved to include market research terms too.
Several confusions and questions inspired the search for a trusted source to define our terms, to spark dialogue with colleagues and clients, and to recommend to students. Surprisingly, nothing comprehensive exists!
Join us to hear how we created the UX Lex, what we hope it will accomplish for our industry, and how you and your colleagues can benefit from this robust resource.
Access the full recording via NewMR.org/Play-Again
As we move into a new AI-enabled world, the role and decisions of User Experience designers become increasingly important. User Experience Design is at a crossroads with emerging technology, IT business models, and societal trends and needs. Human-centered Design and user advocacy are being challenged by algorithm-driven and manipulative interfaces (think social media) as well as business, and technology models that clash with user control and civil rights. New strategies are required for us to reduce bad, unethical, and embarrassing user experiences.
In this webinar, we will explore what causes ethical issues in UX, how to turn this around, and start practicing 'UX with Ethics' in our day-to-day work. This webinar aims to provide practical understanding, tips, and techniques to help you educate your team (a copy of the PPT will be made available) as well as to take a more influential role in your organization or design decision making role.
Recording of webinar given Jan 2021: https://youtu.be/EJcF75fOBYU
UX Field Research Toolkit - A Workshop at Big Design - 2017Kelly Moran
Workshop Description:
Looking for practice with in-depth user-experience research methods? You may have read about techniques in the past, but methods must be practiced to be understood. projekt202 has been employing these methodologies with great success since 2003. This workshop is your opportunity to try these tools in a structured environment without pressing deadlines or looming stakeholders. Our experienced research and design professionals will share industry tips and tricks that will help you put theory to practice.
The workshop will be hands-on and interactive; instructional elements will be reinforced with stories of impact to real projects. We will not only cover methods of gathering user data, but the importance of spending time internalizing and analyzing the data through activities such as affinity diagramming. Participants will gain exposure to these important practices in a low-pressure atmosphere and with the guidance of experienced professionals.
This is the updated version of my successful Interaction 14 talk: http://www.slideshare.net/folletto/the-shift-ux-designers-as-business-consultants
UX is a broad field and designers are increasingly playing a strategic role in many companies. Be that designer.
Businesses are increasingly adopting user-centered approaches to create experiences, moving UX design to be one of the core activities driving the company strategy and operations.
This is an incredibly valuable opportunity that we designers can take to step up and contribute to create the great experiences and services they envision, taking our vision, tools and understanding to a different level. But we need to learn the new skills to play at this table, a table that's often speaking a different language with a lot of politics and different stakeholders.
Keep hearing these buzz words: UX and UI? Want to get a better understanding of what User Experience is and how it effects your site? Take a look at this top-level overview from Network Affiliates, the legal marketing experts!
To Fly or Not to Fly? How to Use Remote Techniques for Moderated Research on ...UXPA International
Online screen sharing tools have changed our research toolkit. Now we can conduct research faster and more cost effectively using screen sharing tools and webcams.
And then came mobile devices. To see people interact with their smartphones and tablets, we had to be in person. Back on planes!
Now it's possible to conduct multi-channel research remotely Cash- and time-strapped clients are hungry for this affordable, fast solution. It's not easy (and it's not right for every project), but you should know how to do it for projects where it's a good fit.
In this session, we'll discuss
pros and cons of each approach,
lessons learned,
when remote multi-channel research is a good idea (& when it's not), &
hot tips on how to effectively conduct research remotely on mobile devices.
Designing Innovative Mobility Systems - Using human-centered design & design ...Lenae Storey
In sociology, a “tipping point” describes a point in time when a group rapidly and dramatically changes its behavior by widely adopting a previously new practice. When such a change has begun, it may have a self-sustaining momentum. Our “tipping point” within transportation is now. With the widespread adoption of mobile technologies by consumers and the emergence of new business models, think Netflix, Airbnb, Lyft, the ways in which people interact and move around in our world have been forever altered. If public transportation organizations fail to embrace these changes then their role in the future of mobility will be diminished, if not completely removed, leaving vulnerable populations and equitable access to transportation at risk.
However, we would be remiss to believe that technology alone will deliver us through this transformation. The innovation process lies in an intersecting sweet spot of desirability, viability, and feasibility. Technology enables those criteria, it doesn’t replace them. It acts as a change agent, it cannot, alone, be the whole story.
In this presentation, I will highlight three key components necessary for innovating into a mobility network. These components will help equip us for transformational innovation and prepare us with the ability to scale and sustain the new ecosystem we’re creating.
These components include:
- Human-centered design & the trifecta of desirability, feasibility, viability
- Interoperable & the network effect
- Intelligent, responsive, & outcome-oriented practices
This was given at 2017 ITS International and the Women in Technology speakers series.
Responding to Context: Using data to design experiences that care about custo...Hollie Lubbock
The digital landscape is in flux, we need to design and manage customer experiences to dynamically target audiences and respond in realtime.
Sadly, the avalanche of data available to brands who deliver products and services results most often in spam and hassle, when it genuinely offers a chance to cut through at the right moment, offer help, deliver a frictionless experience, respond in the moment with the right thing, and make the world a better place.
Social Listening and Intelligence is Predictive! Now What?Rob Key
new approaches to filtering and annotating social listening data, together with more advanced modeling, shows clearly that this data has predictive value -- if done correctly. This presentation reviews key data issues and was presented at the Advertising Research Foundation's 2015 Rethink Conference.
Customer Experience Improvement: Finding the Right Data Strategysuitecx
Despite trends in Big Data analytics, marketers are still missing a key component to understanding their customers' experiences: ethnographic data to better understand the "why," not just the "what."
UX design as a cross functional, agile collaborationEmi Kwon
Shared at Mercari Women in Tech event on 13 May
(https://www.meetup.com/ja-JP/MercariDev/events/277084577/ )
A ground-breaking product concept, top-tier engineers and product designers, good budget and timeline....Does it guarantee a successful delivery of a user-centric design? Without robust cross-functional collaboration in place however, a UX design project can easily lose its focus and vision for delivering a customer-centric solution. This visual story-telling illustrates how cross-functional teamwork is vital to bringing out user-centric design and how Design Thinking can provide a much-needed platform for robust design collaboration.
A five minute rant on the importance of letting data be your guide when making tactical design decisions. An introduction for managers of design teams who are driven from a heuristic, or "genius" perspective.
The UX Lexicon is Born – clear communication and understanding for all resear...Ray Poynter
Presentation by Michele Ronsen, Founder, Curiosity Tank.
The UX Lex is “an evolving, interactive glossary,” which started with UX research terms, and has since evolved to include market research terms too.
Several confusions and questions inspired the search for a trusted source to define our terms, to spark dialogue with colleagues and clients, and to recommend to students. Surprisingly, nothing comprehensive exists!
Join us to hear how we created the UX Lex, what we hope it will accomplish for our industry, and how you and your colleagues can benefit from this robust resource.
Access the full recording via NewMR.org/Play-Again
As we move into a new AI-enabled world, the role and decisions of User Experience designers become increasingly important. User Experience Design is at a crossroads with emerging technology, IT business models, and societal trends and needs. Human-centered Design and user advocacy are being challenged by algorithm-driven and manipulative interfaces (think social media) as well as business, and technology models that clash with user control and civil rights. New strategies are required for us to reduce bad, unethical, and embarrassing user experiences.
In this webinar, we will explore what causes ethical issues in UX, how to turn this around, and start practicing 'UX with Ethics' in our day-to-day work. This webinar aims to provide practical understanding, tips, and techniques to help you educate your team (a copy of the PPT will be made available) as well as to take a more influential role in your organization or design decision making role.
Recording of webinar given Jan 2021: https://youtu.be/EJcF75fOBYU
UX Field Research Toolkit - A Workshop at Big Design - 2017Kelly Moran
Workshop Description:
Looking for practice with in-depth user-experience research methods? You may have read about techniques in the past, but methods must be practiced to be understood. projekt202 has been employing these methodologies with great success since 2003. This workshop is your opportunity to try these tools in a structured environment without pressing deadlines or looming stakeholders. Our experienced research and design professionals will share industry tips and tricks that will help you put theory to practice.
The workshop will be hands-on and interactive; instructional elements will be reinforced with stories of impact to real projects. We will not only cover methods of gathering user data, but the importance of spending time internalizing and analyzing the data through activities such as affinity diagramming. Participants will gain exposure to these important practices in a low-pressure atmosphere and with the guidance of experienced professionals.
This is the updated version of my successful Interaction 14 talk: http://www.slideshare.net/folletto/the-shift-ux-designers-as-business-consultants
UX is a broad field and designers are increasingly playing a strategic role in many companies. Be that designer.
Businesses are increasingly adopting user-centered approaches to create experiences, moving UX design to be one of the core activities driving the company strategy and operations.
This is an incredibly valuable opportunity that we designers can take to step up and contribute to create the great experiences and services they envision, taking our vision, tools and understanding to a different level. But we need to learn the new skills to play at this table, a table that's often speaking a different language with a lot of politics and different stakeholders.
Keep hearing these buzz words: UX and UI? Want to get a better understanding of what User Experience is and how it effects your site? Take a look at this top-level overview from Network Affiliates, the legal marketing experts!
To Fly or Not to Fly? How to Use Remote Techniques for Moderated Research on ...UXPA International
Online screen sharing tools have changed our research toolkit. Now we can conduct research faster and more cost effectively using screen sharing tools and webcams.
And then came mobile devices. To see people interact with their smartphones and tablets, we had to be in person. Back on planes!
Now it's possible to conduct multi-channel research remotely Cash- and time-strapped clients are hungry for this affordable, fast solution. It's not easy (and it's not right for every project), but you should know how to do it for projects where it's a good fit.
In this session, we'll discuss
pros and cons of each approach,
lessons learned,
when remote multi-channel research is a good idea (& when it's not), &
hot tips on how to effectively conduct research remotely on mobile devices.
Designing Innovative Mobility Systems - Using human-centered design & design ...Lenae Storey
In sociology, a “tipping point” describes a point in time when a group rapidly and dramatically changes its behavior by widely adopting a previously new practice. When such a change has begun, it may have a self-sustaining momentum. Our “tipping point” within transportation is now. With the widespread adoption of mobile technologies by consumers and the emergence of new business models, think Netflix, Airbnb, Lyft, the ways in which people interact and move around in our world have been forever altered. If public transportation organizations fail to embrace these changes then their role in the future of mobility will be diminished, if not completely removed, leaving vulnerable populations and equitable access to transportation at risk.
However, we would be remiss to believe that technology alone will deliver us through this transformation. The innovation process lies in an intersecting sweet spot of desirability, viability, and feasibility. Technology enables those criteria, it doesn’t replace them. It acts as a change agent, it cannot, alone, be the whole story.
In this presentation, I will highlight three key components necessary for innovating into a mobility network. These components will help equip us for transformational innovation and prepare us with the ability to scale and sustain the new ecosystem we’re creating.
These components include:
- Human-centered design & the trifecta of desirability, feasibility, viability
- Interoperable & the network effect
- Intelligent, responsive, & outcome-oriented practices
This was given at 2017 ITS International and the Women in Technology speakers series.
Responding to Context: Using data to design experiences that care about custo...Hollie Lubbock
The digital landscape is in flux, we need to design and manage customer experiences to dynamically target audiences and respond in realtime.
Sadly, the avalanche of data available to brands who deliver products and services results most often in spam and hassle, when it genuinely offers a chance to cut through at the right moment, offer help, deliver a frictionless experience, respond in the moment with the right thing, and make the world a better place.
Social Listening and Intelligence is Predictive! Now What?Rob Key
new approaches to filtering and annotating social listening data, together with more advanced modeling, shows clearly that this data has predictive value -- if done correctly. This presentation reviews key data issues and was presented at the Advertising Research Foundation's 2015 Rethink Conference.
Customer Experience Improvement: Finding the Right Data Strategysuitecx
Despite trends in Big Data analytics, marketers are still missing a key component to understanding their customers' experiences: ethnographic data to better understand the "why," not just the "what."
The Difference Engine has relaunched with a new team, and renewed focus on helping companies improve their existing products, services, and customer experiences, and on helping companies identify opportunities for innovation and organizational change.
Sentient Services (Ubiquity Marketing Un Summit 2009) V1Paul Janowitz
Is Market Research Dead in a 2.0 world?
Presentation given at the Ubiquity Marketing unSummit in Austin, TX. September 3, 2009.
Covers the current state of research in a customer driven web2.0 world. Contains tips and resources for entrepreneurs to leverage free and inexpensive market research techniques.
Analytics, Search, Social Media, and Optimization: Why Has Marketing Gotten S...Kate O'Neill
From search and social media to analytics and optimization, marketing has really gotten geeky. It's nearly impossible to keep up, so what should business owners know about online marketing in order to make good decisions about their web presence? This presentation is both a broad overview of key web marketing disciplines as well as a quick dive into some of the concepts and vocabulary behind them.
Presented on Wednesday, August 18th to the Women Business Owners Special Interest Group of the Nashville Area Chamber of Commerce.
Store Front Optimization | David Henry, Monster.com | iStrategy, LondoniStrategy
How to optimize your ecommerce store front.
Presented by David Henry, VP Digital Media and Marketing Europe of Monster.com during iStrategy London 2010.
Lean LaunchPad NYU ITP - Value Proposition, with additional design and enthrography tools for how to talk to customers, observe, and get underneath the obvious pain points.
As business owners and execs, as product managers and sales people, we are surrounded by big data. Yet, we have big questions about our customers that we still don't have the answers to. We know a lot about what people are doing but not really the underlying reasons why. To get at that why you need to leverage the power of SMALL data.
International User research eGuide - Usability247 UX247
Due to globalisation and the digital revolution that has enabled it, in as little as ten years the world has become a much smaller place. Although it is now easier to communicate and conduct business halfway across the world, the cultural differences, divides and expectations that existed before, still remain, with there being no one size fits all approach to how we live from country to country. This means that when developing a product (digital or physical), with an eye to releasing it beyond the home market, we have to consider how user expectations differ throughout the world.
This is where International User Experience (UX) research comes in, which is what this document is all about – Carrying out qualitative and quantitative UX research in countries, regions and territories other than our own.
Hunches, Instincts, and Trusting Your Gut (Warm Gun 2014)Leah Buley
The challenge for all designers is how to critique the work, your own or someone else’s. Can you translate your gut feelings into a clear, credible point of view and communicate it to others?
Practice building for the ux team of one uxlxLeah Buley
These slides were presented in a workshop at UX London 2011. The workshop covered the methods, soft skills, and strategies to help UX teams of one build their own careers and do their best work in a resource constrained environments. Includes an overview of different "types" of teams of one, challenges, and some useful methods.
In this presentation, I share my own experiences learning about generative design and how to do it. This presentation includes lots of practical tips and tricks.
Agile methods for better and faster UX solutions. This 3-hour workshop was presented at Agile 2008 in Toronto. Co-developed with Dan Harrelson (http://www.slideshare.net/dharrels).
How to Be a UX Team of One was presented by Leah Buley at the 2008 IA Summit in Miami, Florida.
It shows techniques for generative design that can be used by solo user experience practitioners.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
2. When it comes to research, you have questions.
How do I convince
people research is
important?
How do I turn this
research into better
products?
How do I make sure
everybody understands
the research?
How can we do this
faster and cheaper?
How do I pick which
research to do?
How do I get more
participants?
3. When it comes to research, you have questions.
How do I convince
people research is
important?
How do I turn this
research into better
products?
How do I make sure
everybody understands
the research?
How can we do this
faster and cheaper?
How do I pick which
research to do?
How do I get more
participants?
7. Instead, we can think of research as a series of
questions that build on each other.
8. Instead, we can think of research as a series of
questions that build on each other.
1.
What is
happening
around us?
9. Instead, we can think of research as a series of
questions that build on each other.
1.
What is
happening
around us?
2.
What do
people need?
10. Instead, we can think of research as a series of
questions that build on each other.
1.
What is
happening
around us?
2.
What do
people need?
3.
What can we
make that will
help?
11. Instead, we can think of research as a series of
questions that build on each other.
1.
What is
happening
around us?
2.
What do
people need?
3.
What can we
make that will
help?
4.
Does our
solution really
work?
12. Instead, we can think of research as a series of
questions that build on each other.
1.
What is
happening
around us?
5.
What is
the impact?
2.
What do
people need?
3.
What can we
make that will
help?
4.
Does our
solution really
work?
17. The goal here is to understand significant shifts that
will soon impact your organization—or may already.
Futures Research
Macrotrend Analysis
Demographic Research
Mining Customer Data
Comparative Benchmarking
Signals and Trend Spotting
RESEARCH ACTIVITIES TOOLS & PROVIDERS
$$$$
$
APPROACH
Analytical
Empirical
Periodic Continuous
19. Philips shadows patients and healthcare professionals
to understand how they do their jobs today.
Source: alicehyde.com
20. Using observations from field research, the Philips team
identifies key issues, which get captured as ‘issue cards.’
Source: Philips Design
21. Then the team maps out a framework to understand problems,
paint points, emotional needs, and mindset of users as they
move through their journey.
Source: Philips Design
22. From there, the team begins to explore potential concepts and
solutions.
Source: Philips Design
23. Potential solutions are reviewed, refined, and vetted with
stakeholders and team members in an opportunity workshop.
Source: Philips Design
24. The goal here is to understand people’s needs,
behaviors, mindsets, and motivations.
Ethnographic Research
Market Research
Research Communities
Diary Studies
Extreme User Research
Participatory Design
Customer Interviews
Customer Journey Mapping
Bodystorming
RESEARCH ACTIVITIES TOOLS & PROVIDERS
$$$$
$
APPROACH
Analytical
Empirical
Periodic Continuous
26. Source: Medium, ‘Designing Facebook Collage’
For its Collage feature, Facebook first observed user
behaviors that suggested a need for a new feature.
28. Source: Medium, ‘Designing Facebook Collage’
As a small initial beta, Facebook ‘dogfoods’ apps
with its own employees.
29. Source: Medium, ‘Designing Facebook Collage’
Finally, they tested in a regional beta and then
released it to all of their customers.
30. The goal here is to know the range of possible
solutions and which direction is most successful.
Concept Testing
A/B testing
Card Sorting & Tree Testing
Lean Experiments
Landing Page Tests
5 Second Tests
RITE Testing
RESEARCH ACTIVITIES TOOLS & PROVIDERS
$$$$
$
APPROACH
Analytical
Empirical
Periodic Continuous
<html>
32. Source: “Data-Driven Design In the Real World,” SmashingMagazine.com
An internal team at Volusion was tasked with improving
its registration conversion rate.
33. Source: “Data-Driven Design In the Real World,” SmashingMagazine.com
After finding that an alternate design made no difference
in conversion, they dug into their analytics data.
34. Source: “Data-Driven Design In the Real World,” SmashingMagazine.com
Based on this research, they developed a new trial page
and saw a 48% increase in trial registrations and a 57%
increase in trial-to-store conversions.
35. The goal here is to understand if people can
successfully use your products as you intend.
Beta Testing
Mining Analytics
Usability testing
Heuristic reviews
Dogfooding
RITE Testing
RESEARCH ACTIVITIES TOOLS & PROVIDERS
$$$$
$
APPROACH
Analytical
Empirical
Periodic Continuous
46. The goal here is to know how your product impacts
your customers (and by extension your organization).
VoC Programs
Behavioral Analytics
Text Analytics
Sentiment & Loyalty Analysis
Social Listening
Channel Surveys
RESEARCH ACTIVITIES TOOLS & PROVIDERS
$$$$
$
APPROACH
Analytical
Empirical
Periodic Continuous
48. LANGUAGE YOU MIGHT HEAR
What should we do with [mobile/social, etc.]?
What should we prioritize first?
We have some ideas about what we need to do. How do we know we’re right?
You think customers will do X. I think they’ll do Y. Who’s right?
What’s the right [language, imagery, interaction method, etc.] to use here?
Did our changes make a difference?
Why didn’t our changes make a difference?
Why isn’t this [feature, product, etc.] getting as much traction as we thought?
What is the impact of [design, UX, research, etc.] on our business?
49. LANGUAGE YOU MIGHT HEARFOCUS HERE
What should we do with [mobile/social, etc.]?
What should we prioritize first?
We have some ideas about what we need to do. How do we know we’re right?
You think customers will do X. I think they’ll do Y. Who’s right?
What’s the right [language, imagery, interaction method, etc.] to use here?
Did our changes make a difference?
Why didn’t our changes make a difference?
Why isn’t this [feature, product, etc.] getting as much traction as we thought?
What is the impact of [design, UX, research, etc.] on our business?
50. LANGUAGE YOU MIGHT HEARFOCUS HERE
What should we do with [mobile/social, etc.]?
What should we prioritize first?
We have some ideas about what we need to do. How do we know we’re right?
You think customers will do X. I think they’ll do Y. Who’s right?
What’s the right [language, imagery, interaction method, etc.] to use here?
Did our changes make a difference?
Why didn’t our changes make a difference?
Why isn’t this [feature, product, etc.] getting as much traction as we thought?
What is the impact of [design, UX, research, etc.] on our business?
51. LANGUAGE YOU MIGHT HEARFOCUS HERE
What should we do with [mobile/social, etc.]?
What should we prioritize first?
We have some ideas about what we need to do. How do we know we’re right?
You think customers will do X. I think they’ll do Y. Who’s right?
What’s the right [language, imagery, interaction method, etc.] to use here?
Did our changes make a difference?
Why didn’t our changes make a difference?
Why isn’t this [feature, product, etc.] getting as much traction as we thought?
What is the impact of [design, UX, research, etc.] on our business?
52. LANGUAGE YOU MIGHT HEARFOCUS HERE
What should we do with [mobile/social, etc.]?
What should we prioritize first?
We have some ideas about what we need to do. How do we know we’re right?
You think customers will do X. I think they’ll do Y. Who’s right?
What’s the right [language, imagery, interaction method, etc.] to use here?
Did our changes make a difference?
Why didn’t our changes make a difference?
Why isn’t this [feature, product, etc.] getting as much traction as we thought?
What is the impact of [design, UX, research, etc.] on our business?
53. LANGUAGE YOU MIGHT HEARFOCUS HERE
What should we do with [mobile/social, etc.]?
What should we prioritize first?
We have some ideas about what we need to do. How do we know we’re right?
You think customers will do X. I think they’ll do Y. Who’s right?
What’s the right [language, imagery, interaction method, etc.] to use here?
Did our changes make a difference?
Why didn’t our changes make a difference?
Why isn’t this [feature, product, etc.] getting as much traction as we thought?
What is the impact of [design, UX, research, etc.] on our business?
54. LANGUAGE YOU MIGHT HEARFOCUS HERE
What should we do with [mobile/social, etc.]?
What should we prioritize first?
We have some ideas about what we need to do. How do we know we’re right?
You think customers will do X. I think they’ll do Y. Who’s right?
What’s the right [language, imagery, interaction method, etc.] to use here?
Did our changes make a difference?
Why didn’t our changes make a difference?
Why isn’t this [feature, product, etc.] getting as much traction as we thought?
What is the impact of [design, UX, research, etc.] on our business?