Designing Innovative Mobility Systems - Using human-centered design & design thinking in mobility innovation

DESIGNING INNOVATIVE
MOBILITY SYSTEMS
Lenae Storey
@lenaestorey
@lenaestorey
@lenaestorey
“Technology alone is not sufficient enough for
innovation…It’s about the social context that adopts it
and gives it meaning.
Transformative innovations are about us, rather than
technology. We evolve by interacting with them,
incorporating them into our social norms and
standards.”
- CIGI Senior Fellow Richard Gold
@lenaestorey
OUTCOME >
OUTPUT
demand-driven model
@lenaestorey
Photo Source: Curbside Classic
@lenaestorey
Example - designing for
innovation based on internal
input only and limited
customer testing of
design(s)
HUMAN-CENTERED
DESIGN
DESIRABILITY
VIABILITY
FEASIBLITY
human
business
technology
Source: IDEO Human-Centered Design Toolkit
@lenaestorey
Are we solving for
the right pain point
or need?
DESIRABILITY
human
Does the solution you’re
looking to deploy solve an
actual need?
Does it help customer
complete task/job?
QUESTIONS: @lenaestorey
What is technically or
organizationally feasible based
on core competencies?
Does your organization have
the capacity and capability to
leverage new solution?
Does it play off our existing
core competencies?
QUESTIONS:
FEASIBLITY
technology
@lenaestorey
What can be financially viable?
Will the solution contribute to
our long-term vision?
QUESTIONS:
VIABILITY
business
@lenaestorey
DESIRABILITY
VIABILITY
FEASIBLITY
human
Innovative
Solutions
overlap
these lenses
start here
business
technology
Source: IDEO Human-Centered Design Toolkit
HUMAN-CENTERED
DESIGN
@lenaestorey
DESIGN
THINKING
FRAMEWORK
HUMAN-CENTERED
DESIGN
@lenaestorey
the process of design squiggle by damien newman, thedesignsquiggle.com
+
EMPATHISE – Explore & Understand needs.
DEFINE – (Re)Framing the right problem(s).
IDEATE – Generating potential solutions.
PROTOTYPE – Potential solution iteration.
TEST – Continuous feedback.
it’s a
non-linear
process
Source: Extended Resource on Design Thinking
DESIGN
THINKING
FRAMEWORK
@lenaestorey
EMPATHISE
CUSTOMER/
PERSONA
DEVELOPMENT
Per·so·na
Way to model (archetype), summarize,
and communicate understanding about
groups of real users pains, behaviors,
goals, and motivations.
Methods for data collection:
• Field Studies
• Shadow/Remote Observations
• One-on-One Interviews
• Surveys
• Focus Groups
• Usability Testing
• Analytics
• 3rd Party Research
More than going from A to B
Designing Innovative Mobility Systems - Using human-centered design & design thinking in mobility innovation
DEFINE
Good problem statements have:
• Human-centered
• Broad enough to allow creativity
(does not prescribe solution!)
• Narrow enough to focus efforts that
will sufficient constraint
• Should be action-oriented
More than going from A to B
PROBLEM STATEMENT
Reference: Forming Problem Statements/POV
[User…(descriptive)] needs
[need…(verb)] because
[insight…(compelling)]
POINTS-OF-VIEW
EXPERIENCE
JOURNEY MAPS
Reference: Method Customer Journey Worksheet
USER STORY MAPS
PROBLEM
HYPOTHESIS/BET
METRIC
LEARNING/RESULT
Market problems faced
by specific people that
we are able to
positively impact.
Context and specifics
help build empathy for
the challenge.
A hypothesis is an
isolated assumption or
prediction that can be
tested in the
environment or market
it is developed for.
.
Prove/disprove hypothesis
and understand impact
and value results delivered
by solution. Used to inform
iteration.
Intended outcome or
indicator that will be
used to evaluate
hypothesis and
solution.
EXAMPLE
As a Commuter Rider, I
expect transit services to
be easily accessible and
want a hassle-free transit
experience. I want to
discover new transit options
and choose what service I
use. My mobility needs may
change daily, and I want to
optimize every trip.
We believe that by
creating a full mobile
solution agencies can
improve:
• the probability of
higher conversion and
retention rates of riders
• Provide single source
for transit information
tailor to user
Provide specific for basic,
implementation, and
impact metrics of
measuring problem-
solution hypothesizes that
create business value.
Review of summary of
metric data and make
conclusion around
evaluation of value and
impact.
Should be used to inform
future product iterations
or opportunities.
PROTOTYPE & TEST
Two categories of prototypes:
1. Low-Fidelity Prototypes
• Basic model or example of product
• Ex. Storyboarding, sketching, card
sorting
2. High-Fidelity Prototypes
• Look or operate closer to actual
product
• Ex. Models, interaction mockups,
alpha/betas of program
More than going from A to B
“They slow us down to speed us
up. By taking the time to prototype
our ideas, we avoid costly
mistakes such as becoming too
complex too early and sticking
with a weak idea for too long.”
– Tim Brown
SIMULATE INPUTS & SIMULATE SERVICE
USE SIMULATION INSIGHTS TO BUILD
AGENCY PILOTS TO TEST SERVICE
HCD + DESIGN THINKING
IN TRANSPORTATION
@lenaestorey
HCD + DESIGN THINKING
IN TRANSPORTATION
Photo: KQED News
FORD & Self Driving Tech
Photo: Ford Chariot
FordPass beyond Selling Cars
Reference: How Ford Plans to shape future of transportation
@lenaestorey
HCD + DESIGN THINKING
IN TRANSPORTATION
MicroTransit
Simulation & Modeling
Seamless Mobility
GTFS Management
MicroTransit
Rider understanding &
direct communication
INNOVATIVE MOBILITY
NETWORKS
Customer-
Oriented
Service
Seamless
Integration of
Ecosystems
Outcome-
Driven
Measurement1 2 3
Business
Metrics
Experience
Metrics
Mobility
Metrics
@lenaestorey
MODE-AGNOSTIC
FRICTIONLESS
CHOICE
USER-CENTRIC
@lenaestorey
“A developed country is not a
place where the poor have cars.
It's where the rich use public
transportation.”
- Gustavo Petro
@lenaestorey
Lenae Storey,
Product
Management Lead //
On-Demand
Transportation
@
@lenaestorey
lenae.storey@gmail.com
/in/lenaeboykinstorey/
Let’s reframe how we look at
integrated mobility networks.
Let’s focus on the human
behaviors we want to create by
using technology to enable
those changes.
Transformational innovation
begins with us.
1 of 27

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Designing Innovative Mobility Systems - Using human-centered design & design thinking in mobility innovation

  • 4. “Technology alone is not sufficient enough for innovation…It’s about the social context that adopts it and gives it meaning. Transformative innovations are about us, rather than technology. We evolve by interacting with them, incorporating them into our social norms and standards.” - CIGI Senior Fellow Richard Gold @lenaestorey
  • 6. Photo Source: Curbside Classic @lenaestorey Example - designing for innovation based on internal input only and limited customer testing of design(s)
  • 8. Are we solving for the right pain point or need? DESIRABILITY human Does the solution you’re looking to deploy solve an actual need? Does it help customer complete task/job? QUESTIONS: @lenaestorey
  • 9. What is technically or organizationally feasible based on core competencies? Does your organization have the capacity and capability to leverage new solution? Does it play off our existing core competencies? QUESTIONS: FEASIBLITY technology @lenaestorey
  • 10. What can be financially viable? Will the solution contribute to our long-term vision? QUESTIONS: VIABILITY business @lenaestorey
  • 12. DESIGN THINKING FRAMEWORK HUMAN-CENTERED DESIGN @lenaestorey the process of design squiggle by damien newman, thedesignsquiggle.com +
  • 13. EMPATHISE – Explore & Understand needs. DEFINE – (Re)Framing the right problem(s). IDEATE – Generating potential solutions. PROTOTYPE – Potential solution iteration. TEST – Continuous feedback. it’s a non-linear process Source: Extended Resource on Design Thinking DESIGN THINKING FRAMEWORK @lenaestorey
  • 14. EMPATHISE CUSTOMER/ PERSONA DEVELOPMENT Per·so·na Way to model (archetype), summarize, and communicate understanding about groups of real users pains, behaviors, goals, and motivations. Methods for data collection: • Field Studies • Shadow/Remote Observations • One-on-One Interviews • Surveys • Focus Groups • Usability Testing • Analytics • 3rd Party Research More than going from A to B
  • 16. DEFINE Good problem statements have: • Human-centered • Broad enough to allow creativity (does not prescribe solution!) • Narrow enough to focus efforts that will sufficient constraint • Should be action-oriented More than going from A to B PROBLEM STATEMENT Reference: Forming Problem Statements/POV [User…(descriptive)] needs [need…(verb)] because [insight…(compelling)] POINTS-OF-VIEW
  • 17. EXPERIENCE JOURNEY MAPS Reference: Method Customer Journey Worksheet USER STORY MAPS
  • 18. PROBLEM HYPOTHESIS/BET METRIC LEARNING/RESULT Market problems faced by specific people that we are able to positively impact. Context and specifics help build empathy for the challenge. A hypothesis is an isolated assumption or prediction that can be tested in the environment or market it is developed for. . Prove/disprove hypothesis and understand impact and value results delivered by solution. Used to inform iteration. Intended outcome or indicator that will be used to evaluate hypothesis and solution. EXAMPLE As a Commuter Rider, I expect transit services to be easily accessible and want a hassle-free transit experience. I want to discover new transit options and choose what service I use. My mobility needs may change daily, and I want to optimize every trip. We believe that by creating a full mobile solution agencies can improve: • the probability of higher conversion and retention rates of riders • Provide single source for transit information tailor to user Provide specific for basic, implementation, and impact metrics of measuring problem- solution hypothesizes that create business value. Review of summary of metric data and make conclusion around evaluation of value and impact. Should be used to inform future product iterations or opportunities.
  • 19. PROTOTYPE & TEST Two categories of prototypes: 1. Low-Fidelity Prototypes • Basic model or example of product • Ex. Storyboarding, sketching, card sorting 2. High-Fidelity Prototypes • Look or operate closer to actual product • Ex. Models, interaction mockups, alpha/betas of program More than going from A to B “They slow us down to speed us up. By taking the time to prototype our ideas, we avoid costly mistakes such as becoming too complex too early and sticking with a weak idea for too long.” – Tim Brown
  • 20. SIMULATE INPUTS & SIMULATE SERVICE USE SIMULATION INSIGHTS TO BUILD AGENCY PILOTS TO TEST SERVICE
  • 21. HCD + DESIGN THINKING IN TRANSPORTATION @lenaestorey
  • 22. HCD + DESIGN THINKING IN TRANSPORTATION Photo: KQED News FORD & Self Driving Tech Photo: Ford Chariot FordPass beyond Selling Cars Reference: How Ford Plans to shape future of transportation @lenaestorey
  • 23. HCD + DESIGN THINKING IN TRANSPORTATION MicroTransit Simulation & Modeling Seamless Mobility GTFS Management MicroTransit Rider understanding & direct communication
  • 26. “A developed country is not a place where the poor have cars. It's where the rich use public transportation.” - Gustavo Petro @lenaestorey
  • 27. Lenae Storey, Product Management Lead // On-Demand Transportation @ @lenaestorey lenae.storey@gmail.com /in/lenaeboykinstorey/ Let’s reframe how we look at integrated mobility networks. Let’s focus on the human behaviors we want to create by using technology to enable those changes. Transformational innovation begins with us.