The document discusses the challenges faced by a UX team of one, including proving their worth, fighting for time and resources to follow UX methodologies, dealing with changing plans and scopes, and convincing others that good design is not just about aesthetics. It covers techniques for brainstorming, assembling ad hoc teams, and picking the best ideas. The presenter has shared their experiences of being a solo UX practitioner at conferences since 2008.
Happier teams by cesario ramos and pascal dufourPascal Dufour
If you are looking for ways to change the way you work and improve your products and your team along the way this talk is for you. Pascal Dufour & Cesario Ramos will show you how their teams has used Innovation Games with many situations to align vision and strategy, increase collaboration and resolve team conflicts, while better engaging employees to improve their work. We will describe the process, the games, how they were tailored and what was learned.
Innovation games are a way of working to get better result in less time. In this talk we show you how you can do it to. We give practical examples how you can change the future of your team, your product or your development process.
One practical example is a requirements workshop:
The use of ATDD and tools like FitNesse, Cucumber and Robot framework makes it necessary that we create automated acceptance tests. These acceptance tests are a natural extension of the acceptance criteria we use in our user stories. In order to develop the right functionality right, you create a common understanding of the user stories among all team members. You use workshops (product backlog refinement meetings in Scrum) so that everyone can contribute in discovering the why’s, how’s and what’s of the user stories. You also create and develop new user stories together with your stakeholders in these workshops.
That is all interesting and so, but how can you actually run a successful requirements workshop? What steps are needed, what games can you play and how can you facilitate the meeting?
In this presentation we will tell you about how we do our requirements workshops using serious games.
Great UX talent is hard to identify and even harder to recruit. As the industry embraces the importance of the user experience, masters of the craft can take their pick of jobs at companies ranging from Google and Facebook all the way down to tomorrow’s most world-changing startups. As if hiring wasn’t hard enough, making the wrong hire carries a huge cost in both money and time.
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Ux strategy - the secret sauce that defines the pixie dustEric Reiss
My closing plenary from World Usability Day in Posznan, Poland on Nov. 26, 2016.
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
Happier teams by cesario ramos and pascal dufourPascal Dufour
If you are looking for ways to change the way you work and improve your products and your team along the way this talk is for you. Pascal Dufour & Cesario Ramos will show you how their teams has used Innovation Games with many situations to align vision and strategy, increase collaboration and resolve team conflicts, while better engaging employees to improve their work. We will describe the process, the games, how they were tailored and what was learned.
Innovation games are a way of working to get better result in less time. In this talk we show you how you can do it to. We give practical examples how you can change the future of your team, your product or your development process.
One practical example is a requirements workshop:
The use of ATDD and tools like FitNesse, Cucumber and Robot framework makes it necessary that we create automated acceptance tests. These acceptance tests are a natural extension of the acceptance criteria we use in our user stories. In order to develop the right functionality right, you create a common understanding of the user stories among all team members. You use workshops (product backlog refinement meetings in Scrum) so that everyone can contribute in discovering the why’s, how’s and what’s of the user stories. You also create and develop new user stories together with your stakeholders in these workshops.
That is all interesting and so, but how can you actually run a successful requirements workshop? What steps are needed, what games can you play and how can you facilitate the meeting?
In this presentation we will tell you about how we do our requirements workshops using serious games.
Great UX talent is hard to identify and even harder to recruit. As the industry embraces the importance of the user experience, masters of the craft can take their pick of jobs at companies ranging from Google and Facebook all the way down to tomorrow’s most world-changing startups. As if hiring wasn’t hard enough, making the wrong hire carries a huge cost in both money and time.
As the principal UX architect at Slide UX, Erin manages a team of designers who have worked and hired on both the client & agency sides. Leave this session with practical guidelines for when to hire in-house vs outsource, how to identify the type(s) of designers you need, and where to find them.
Ux strategy - the secret sauce that defines the pixie dustEric Reiss
My closing plenary from World Usability Day in Posznan, Poland on Nov. 26, 2016.
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
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First presented at Growth Hacking Asia - Thailand monthly meetup on Sep 25, 2015 at The Hive, Bangkok. The presentation aims to give an idea of what UX really is and how it (should) differ from UI. Not that hiring someone for both UX/UI is wrong but if the concept of UX & UI is clearly understood, it would make more sense to have different people do UX & UI.
Source:
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http://teachit2011.uwcsea.wikispaces.net/Workshop_02
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The mighty user research toolkit is packed with techniques. It can do everything from blue sky innovation research, to need-finding and requirements gathering, to product validation and testing. But many teams don't exploit the full toolkit, sticking instead to one side or the other of the quant versus qual divide, or returning again and again to that tired old workhorse—usability testing. This presentation is a primer on the range of research methods available, and a guide for determining which is the best technique for what you’re trying to learn now (and for your budget).
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9. Leah Buley |
I’m still just trying to
prove that what I do
adds value.
It’s hard to find the time to do
everything I think I should be doing.
Hard to make the call for when it’s
'enough' on each activity due to time
pressures.
After all these years, it is the same
fight over and over: proving your worth
and fighting for the 'right' and need to
do User Centered Design and testing.
The UX Team of One
Convincing management
to allow time and
resources to follow a UX
methodology is hard.
People try to get me to run
tests that are loaded with
an agenda.
People are challenging me and
defending their opinions based on
unfounded usability. They don't
test a thing. It's their personal
choice.
I am the only
voice of UX in my
company.
Knowing
where to start
is hard.
Plans constantly change. I design
stuff, and then it doesn’t go into
the planned release.My challenge is trying to
get others to understand
that making something
pretty is not my job.
10. Leah Buley |
The UX Team of One
*these areas need some love too*