Presentation of a hypothetical/ possible intercultural PR campaign for Sony's Playstation branch. This includes a brief history, a look at their demographics, and how one can use the mass interest in video games to be a better corporate citizen (Corporate social responsibility). This was prepared for Dr. Byrum's Public Relations practice course at Bloomsburg University.
a college seminar power point presentation on upcoming gaming technologies
p.s: the fonts i used were different then its shown plz install the font "Shopping Script", "Cheveuxdange", "lato light", and "mv boli"
a college seminar power point presentation on upcoming gaming technologies
p.s: the fonts i used were different then its shown plz install the font "Shopping Script", "Cheveuxdange", "lato light", and "mv boli"
Hi there !
This Is A SLide of 15-16 And A Brief Comparison And Details About the Gaming COnsoles From The 90's to 2013.
It's Got Good Audio,Design and has Animations Too.. :)
Xbox series X, Microsoft’s most powerful game console ever is positioned as it’s flagship console headed into the next generation. It features a custom processor that uses AMD’s Zen 2 and RDNA 2 architecture with a total of 12 teraflops and allows the machine to achieve up to 8K resolution and runs games up to 120 frames per second.
Mobile Game Proposal PowerPoint Presentation SlidesSlideTeam
Transforming an idea into a quality gaming experience is a means to touch numberless lives. Mobile gaming especially has emerged as a market of immense potential. Therefore, SlideTeam developers dedicate their latest offering to iOS, windows, and android mobile game developers. Mobile Game Proposal PowerPoint Presentation Slides is a solicited business proposal deck replete with cutting-edge graphics and compelling content. The cover letter is packed with awesomeness to stimulate your client’s interest in your services. Cover letters are the essence of responsive business proposals. Therefore, our research and design team have gathered and compiled PPT slideshow according to the smartphone gaming industry specifics. Employ our PowerPoint template deck to outline the project context and objectives for the mobile game proposal. This highlights your interpretation of your client’s requirements, such as integrating ads for revenue generation. The next important step is to walk your client through your mobile gaming development process. Elaborate on the various development stages like pre-production, release, post-production, and so on. This PPT theme helps you in presenting the timeframe of mobile gaming app development. With the help of our PowerPoint presentation, gaming service providers can also pitch additional services. Most mobile game designers provide other tech services. These may include artificial intelligence, software development, and technical SEO. Further, you can break down your pricing model based on the various development stages. Showcase your client’s investment during pre-production, production, alpha/beta polish, release, and post-production stages. Use this mobile game business proposal PPT format to elucidate your edge over competitors. Build credibility as service providers by showcasing awards and recognition for past achievements. Acquaint your clients with the key gaming application development team members along with their roles. Ending business proposals on a high note demands expertise. This PowerPoint layout ends with client testimonials and case study. Your clients gain insightful info about your organization via such slides. So, hit the download button and get personalizing. https://bit.ly/3oO72Zk
Joyixir is an indie game studio. This is our pitch deck to investors and we present ourselves with this file. Take a look and don't hesitate to ask anything. Maybe it can help you too.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
A high-speed run through some of the most important and interesting patterns and advice that we've discovered about our games on Kongregate. This talk was given by Anthony Pecorella at Casual Connect Kyiv.
Hi there !
This Is A SLide of 15-16 And A Brief Comparison And Details About the Gaming COnsoles From The 90's to 2013.
It's Got Good Audio,Design and has Animations Too.. :)
Xbox series X, Microsoft’s most powerful game console ever is positioned as it’s flagship console headed into the next generation. It features a custom processor that uses AMD’s Zen 2 and RDNA 2 architecture with a total of 12 teraflops and allows the machine to achieve up to 8K resolution and runs games up to 120 frames per second.
Mobile Game Proposal PowerPoint Presentation SlidesSlideTeam
Transforming an idea into a quality gaming experience is a means to touch numberless lives. Mobile gaming especially has emerged as a market of immense potential. Therefore, SlideTeam developers dedicate their latest offering to iOS, windows, and android mobile game developers. Mobile Game Proposal PowerPoint Presentation Slides is a solicited business proposal deck replete with cutting-edge graphics and compelling content. The cover letter is packed with awesomeness to stimulate your client’s interest in your services. Cover letters are the essence of responsive business proposals. Therefore, our research and design team have gathered and compiled PPT slideshow according to the smartphone gaming industry specifics. Employ our PowerPoint template deck to outline the project context and objectives for the mobile game proposal. This highlights your interpretation of your client’s requirements, such as integrating ads for revenue generation. The next important step is to walk your client through your mobile gaming development process. Elaborate on the various development stages like pre-production, release, post-production, and so on. This PPT theme helps you in presenting the timeframe of mobile gaming app development. With the help of our PowerPoint presentation, gaming service providers can also pitch additional services. Most mobile game designers provide other tech services. These may include artificial intelligence, software development, and technical SEO. Further, you can break down your pricing model based on the various development stages. Showcase your client’s investment during pre-production, production, alpha/beta polish, release, and post-production stages. Use this mobile game business proposal PPT format to elucidate your edge over competitors. Build credibility as service providers by showcasing awards and recognition for past achievements. Acquaint your clients with the key gaming application development team members along with their roles. Ending business proposals on a high note demands expertise. This PowerPoint layout ends with client testimonials and case study. Your clients gain insightful info about your organization via such slides. So, hit the download button and get personalizing. https://bit.ly/3oO72Zk
Joyixir is an indie game studio. This is our pitch deck to investors and we present ourselves with this file. Take a look and don't hesitate to ask anything. Maybe it can help you too.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
A high-speed run through some of the most important and interesting patterns and advice that we've discovered about our games on Kongregate. This talk was given by Anthony Pecorella at Casual Connect Kyiv.
Exeo Entertainment, Inc. is a manufacturing company concentrating on developing innovative products that fill a clearly defined need in today’s interactive entertainment industry. Featured products include the Zaaz™ smart TV keyboards, Patented Psyko Krypton™ 5.1 gaming headphones, Krankz Bluetooth music headphones, an Android® based portable gaming system, and the Extreme Gamer® -the world’s first multi–disc game changer.
Some thoughts to consider when you think about publishing your indie game. This was a workshop for Framtiden, a 10 week startup program for game studios that want to apply at the Incubator program in Skövde, Sweden.
7 Years of Independent Publishing | Dieter SchoellerJessica Tams
Delivered at Casual Connect Europe 2016
This talk will briefly summarize the lessons learned over the last seven years when it comes to publishing independent games, collaborating with young studios and successfully bringing their games to market. Having built up all pillars of distribution, from dinosaur retail business to Steam to mobile to digital console, we will share an insight into best practices and the biggest failures encountered along this path through concrete case studies and subjective insights.
A case for change for Nintendo: switch to consumer focus or lose your audience.
This was an individual research project done for the Strategy & Innovation module of Hyper Island's Digital Media Management course.
Presentation on F2P game monetization for browser and mobile games for midcore and hardcore players with stats, best practices and common mistakes to avoid
Presentation and Investor Q&A with Scott Amaral, CEO of Exeo Entertainment (OTCQB: EXEO), a manufacturing company concentrating on developing innovative products that fill a clearly defined need in today's interactive entertainment industry, discusses the company at the RedChip Global Online CEO
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
My talk on independent games given at GDC China in Shanghai, October 2009 - also includes a large section given in Australia's Digital Distribution Summit in that same month. Includes information on trends, tips, tactics for success.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
2. Background
➢ Owned by Sony Interactive Entertainment (SIE)- video game division
of the Sony Corporation.
➢ Started in Japan & launched first console in Dec. 1994.
➢ 1st company to sell 120M units.
➢ Most current- PS4 launched in Nov. 2013.
➢ As of Jan 9th, 73.6M consoles have sold.
“Father of the PlayStation” Ken Kutaragi
3. Recent Changes
➢ Jim Ryan- Former Head of Global Sales & marketing/ President of SIE
Europe became new Deputy President on April 1st.
➢ Change organizational structure by having the marketing divisions of USA,
EU, & JP Asia report to Ryan.
• Effort to coordinate & “support functions that are overseen locally”.
• John Kodera, President & CEO of SIE, and Ryan will split responsibility of overseeing their
multiple regions.
➢ Successful business + new changes to management → opportunity to
become a better corporate citizen!
• Reinforce brand loyalty, positive gaming experiences, expose fanbase to philanthropic
practices
4. Goal
➢ Bring charity gaming competitions to conventions
• By June 12th, 2018 (in preparation for E3)
➢ Continuing efforts past conventions
• 24hr streaming sessions
• Speedrun competitions (in & outside of cons)
• Bundles opportunities
o Video game bundles
o Console w/ video game bundles
➢ Raise $175,000 in donations
• 2018-2019 year, through 3 gaming charities.
5. Demographics, Culture, & Factors
➢Currently caters to 70 countries.
➢Target: 17-35 y/o men & women
➢For competitions:
• Many titles for PS4 are either “T” for teen or “M” for mature
• 18-35 y/o for “M” competitions, 17+ for “T”.
• Global conventions, mainly “big name” gaming.
➢For streams:
• Twitch account holders & gaming personalities
• Gaming channels on YouTube
➢For consoles/ bundles
• Those anticipating new titles
• People who do not own a PS4
• Those on tight budgets → games for less
6. Rationale, Obstacles, & Potential Backlash
➢Console war
• X-Box, PC “Master Race”, Nintendo Switch
o Switch sold 10M units in their 1st year.
o PC- Steam sells games for less, has sales, better frame rate (depending on computer) &
offers customizability.
➢By becoming philanthropic, PS can grow its loyalty & work with what
it already has- a dedicated fan base.
• Customers more inclined to continue business if they’re presented w/ a win-
win situation.
➢Backlash
• -16 y/o → too young to play tournaments (“T” & “M” ratings).
• X-Box & other fans who don’t own PS4 → donate directly.
• “Not being genuine” → gaming-involved foundations.
7. Outreach Strategy- Convention Tournaments
➢Conventions= Growing global phenomena!
• E3- Los Angeles, Tokyo Game Show, PAX Australia, Lucca Comics & Games
(Italy), Paris Game Week, & Eurogamer Expo (UK)…just a few!
➢Reaches the biggest (& most dedicated) audience.
➢Tournaments= purchase badge via PS online or in advanced at con for
$20 (Tournament attendees sign roster to join- same price!)
• 15% of it will be donated to 1 of 3 foundations- your choice.
• Prizes for winners (free admission the next year, free games, or cash prize)
8. Outreach Strategy- Charity Options
➢ Extra Life-
• Raising money for the Children’s Miracle Network. Usually
sponsored by Twitch, where gamers attend 24hr marathons.
Donor can choose their local hospital. Money goes towards
research, new equipment, or fund unpaid care.
➢Games Done Quick-
• (Has its own convention- possible CSR partner). Gamers “speed
run”/ complete the game as fast as they can while doing a
marathon to raise money. Viewers can donate outright or donate
towards in-game incentive.
➢AbleGamers Foundation-
• Raises money to improve quality of life for people with
disabilities & encourages accessibility in video games (by working
w/ studios to make inclusive games for all players). Hosts annual
charity livestream on Twitch.
9. Outreach Strategy- Bundles
➢Possible CSR partner- Humble Bundle
• Digital store that sells video games at a pay-what-you-want
deal for their bundles. 10% of every purchase goes towards a
charity of your choice.
• Simple & easy way for gamers to be philanthropic.
➢PS could do similar bundle system w/ their video games
• At convention vendor booths, online, or in stores. Donate
10% to charity.
• Console/ game bundle. 10% of bundle will donate $30 per
console!
• 87 new games projected to come out- Likely to sell bundles in
future. Makes 2018-2019 goal more feasible when company
is still active in releasing content!
10. Outreach Strategy- Streams
➢YouTube & Twitch livestreams!
• Twitch- Donate “bits”, which are in-Twitch
currency that is bought, or donate directly
via PayPal
• Many love watching streamers in real time.
Allows for unique donations!
o Incentive donations- for “mentions”, where a
gamer says hi to you on stream or answers a
question, or donate for actions, in which you
can choose what the gamer does in the video
game, which will change the outcome.
o Encourages fans to get involved in the gaming
process.
o Streamers not only have potential to bring in
donation money, but also has the potential to
bring their fanbase into the cause!
11. Social Media Outlets
➢Social Media
• Twitch- Many of the charity livestreams will be coming from here! Important
to advertise to both the community & the gamers so they are aware.
• Discord- Voice and text chat app. Less known, but heavily used by gamers
during co-op (multiplayer online) games with friends. Although niche, this
audience is highly involved in the gaming community & are likely to respond
to advertising attempts.
• Twitter- Give information & updates on money raised & convention dates.
Use of a hashtag could help people follow the campaign casually.
• PlayStation website- You can dump ALL the advertisements on your
own site without having to spend a cent. It’s magical, really.
o Through here, you could give even bigger discounts for shopping directly!
12. Traditional Media
➢ Video game sellers (GameStop, Target, Walmart, etc.)
• GameStop is unique in that it uses its window spaces for promotional
posters. PS could take advantage of that.
• Target & Walmart (& also GameStop if they’re feeling extra) can take
advantage of using display cases which surround the PS4 console.
o Advertising around the case or informational brochures for customers to take
home.
➢ Convention vendors/ booths
• PR teams handing out brochures
• Consoles out on display, where you can test bundle options.
• Wheel of fortune extravaganza
o In exchange for hearing information or signing up for programs, many
companies at conventions will let you spin a wheel. Whatever it lands on, the
person will win a prize. Most of the time, they’re lanyards, buttons, or posters.
o Doesn’t seem like much, but when you spend hundreds on going to cons, you
will gravitate towards all the free stuff!