This document discusses various contractual, legal, and ethical obligations in the games industry, including regulations and compliance, intellectual property rights, copyrights, trademarks, trade secrets, licenses, and industry regulation. It provides examples and explanations of these concepts as they relate to video game development and publishing.
This video and the corresponding presentation looks at the definition of Extended Reality, XR and how 3GPP 5G standards are evolving to cater for XR in the future releases.
XR is an umbrella term for all the immersive technologies. The ones we already have today are Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) plus those that are yet to be created. All immersive technologies extend the reality we experience by either blending the Real and/or Virtual Worlds or by creating a fully immersive experience.
The video for this presentation is available here: https://www.youtube.com/watch?v=nDAmK3jhCuQ
All our #3G4G5G slides and videos are available at:
Videos: https://www.youtube.com/3G4G5G
Slides: https://www.slideshare.net/3G4GLtd
5G Page: https://www.3g4g.co.uk/5G/
Free Training Videos: https://www.3g4g.co.uk/Training/
This video and the corresponding presentation looks at the definition of Extended Reality, XR and how 3GPP 5G standards are evolving to cater for XR in the future releases.
XR is an umbrella term for all the immersive technologies. The ones we already have today are Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) plus those that are yet to be created. All immersive technologies extend the reality we experience by either blending the Real and/or Virtual Worlds or by creating a fully immersive experience.
The video for this presentation is available here: https://www.youtube.com/watch?v=nDAmK3jhCuQ
All our #3G4G5G slides and videos are available at:
Videos: https://www.youtube.com/3G4G5G
Slides: https://www.slideshare.net/3G4GLtd
5G Page: https://www.3g4g.co.uk/5G/
Free Training Videos: https://www.3g4g.co.uk/Training/
This session prepared for the ATL Film Festival gives an overview of some of the legal issues filmmakers need to know about as they write, film, and distribute their films.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
From Game Design Elements to Gamefulness: Defining "Gamification"Sebastian Deterding
A shared presentation by Rilla Khaled, Sebastian Deterding, Lennart Nacke and Dan Dixon given at MindTrek'11. The paper to the presentation can be found here: http://j.mp/I2QF4N
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
This session prepared for the ATL Film Festival gives an overview of some of the legal issues filmmakers need to know about as they write, film, and distribute their films.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
From Game Design Elements to Gamefulness: Defining "Gamification"Sebastian Deterding
A shared presentation by Rilla Khaled, Sebastian Deterding, Lennart Nacke and Dan Dixon given at MindTrek'11. The paper to the presentation can be found here: http://j.mp/I2QF4N
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
This was a paper written for TWC 451: Copyright and Intellectual Law where I researched heavily into video game copyright law, making sure to use proper citation guidelines.
Serious games create many opportunities for innovative and creative functionality, content and business models. It is important to insure that you understand how to maximize IP protection for the fruits of your creativity and ensure that it does not run afoul of legal or regulatory issues. This presentation will map the legal landscape for serious games and provide practical advice for how to protect your IP and avoid legal problems.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2. P3
describe contractual, legal and ethical obligations in the games
industry with some appropriate use of subject terminology
M3
explain contractual, legal and ethical obligations in the games industry
with reference to detailed illustrative examples and generally correct
use of subject terminology
D3
comprehensively explain contractual, legal and ethical obligations in
the games industry with reference to elucidated examples and
consistently using subject terminology correctly
3. To be able to understand contractual, legal and ethical obligations in the games industry.
REGULATIONS &
COMPLIANCE
The restrictions, licenses, and laws applicable to a product or
business, imposed by the government.
Regulatory compliance is an organization's adherence to laws,
regulations, guidelines and specifications relevant to its
business. Violations of regulatory compliance regulations often
result in legal punishment, including fines.
4. To be able to understand contractual, legal and ethical obligations in the games industry.
INTELLECTUAL PROPERTY
RIGHTS
This includes…
• Characters
• Storylines
• Code
• Designs
…and are all considered a commodity.
IP rights legally protect inventions, symbols and creative expression
and can be bought sold, traded, given away and licensed.
5. To be able to understand contractual, legal and ethical obligations in the games industry.
Trade Mark
Registered
Service Mark
Copyright
6. To be able to understand contractual, legal and ethical obligations in the games industry.
Copyrights protect an individual’s or group of individual’s
original expression of an idea into a tangible medium.
Copyrights do not protect the idea or concept, only the actual
expression of the idea. For example you cannot copyright your
idea for a game until it is expressed in a tangible form, like
computer code.
Copyright protection exists the moment an author fixes an
expression in a tangible medium. This means the moment you
save your source code to disk, or you sketch out the artwork
for your game character or level art, you automatically have
copyright protection without doing anything further.
A publisher will often organise a deal with a developer to
obtain the copyrights so that they can create derivative
products and reproduce the product free and clear. Better
known developers will be in a better position to negotiate this
and potentially retain the copyrights.
7. To be able to understand contractual, legal and ethical obligations in the games industry.
Copyrights are the second form of intellectual property, and
protect the expression of an idea (but not the idea itself). Take
Pac-Man, for example. Copyright protection protects the
actual artwork and sounds in the game as an audiovisual
work, and the underlying source code as a literary work. No
one can copy the actual images and sounds used during the
game, illustrated in Fig. 1, or the underlying program.
However, copyright does not protect the idea of a player
controlled character eating dots in a maze-like game board
while being chased by differently coloured evil characters such
as the caterpillar game shown in Fig. 2.
8. To be able to understand contractual, legal and ethical obligations in the games industry.
Trademarks are identifying symbols, words or devices
used to distinguish the trademarked good from other
similar goods.
Trademarks identify products and service marks
identify services.
The trademark rights prevent other people from using a similar mark,
but the rights do not prevent others from making similar goods and
selling them under a different trademark.
This logo is a trademark that distinguishes the
games that Rockstar publishes from other games.
9. To be able to understand contractual, legal and ethical obligations in the games industry.
Trademarks must be distinctive so they are easily distinguished. Some are
stronger than others and are therefore more enforceable. The strengths of the
trademark are judged by a range of terms from weakest to strongest.
Generic
Descriptive
Suggestive
Arbitrary
Fanciful
Interactive Computer Games
10. To be able to understand contractual, legal and ethical obligations in the games industry.
These marks are not protected by trademark
law as they are not distinctive.
Generic
Descriptive
Suggestive
Arbitrary
Fanciful
These types of marks are entitled to protection
because they are inherently distinctive.
After registration, you can then switch to ®, or continue
using TM, as this does not lose you any rights. . There are
some countries – the US is one of them – where failure to
use R once a mark is registered will lose the trademark
owner some of his rights, but this does not apply to the UK.
11. To be able to understand contractual, legal and ethical obligations in the games industry.
12. To be able to understand contractual, legal and ethical obligations in the games industry.
Trade Secrets
Trade secrets are information that a company keeps secret and which
give them a competitive edge. Trade secrets cost money to develop and
bring economic value to the company that owns them. Trade secrets are
protected by law as long as the information is kept confidential and
cannot be lawfully or independently obtained by other people. Trade
secrets are methods, techniques and formulas, such as the secret
formulas for Coca-cola.
Trade secrets also apply to commercially viable ideas such as game ideas.
If this idea is not kept confidential, it no longer constitutes a trade secret.
This is where Nondisclosure Agreements (NDA) come in. These will be
explained in more detail in the contracts section.
13. To be able to understand contractual, legal and ethical obligations in the games industry.
LICENSES
Base this decision on a business outlook rather than a personal one.
14. To be able to understand contractual, legal and ethical obligations in the games industry.
15. To be able to understand contractual, legal and ethical obligations in the games industry.
Licensing of video game characters or the use of other IP licenses in
video games is very common and often lucrative for both licensee and
the licensor.
A license agreement covers the terms under which the two parties
may agree to work together. The license agreement covers points such
as duration of the license, how and for which products it may be used
and how much is paid in consideration for using the rights.
The licensor may be minimally involved in the actual game
production, or might be extremely involved in determining the game
design, assets and features.
Minimal:
The licensor would have approval rights over the general game
concept and key assets. This would allow them to protect the integrity
of the license. These terms will be clearly spelled out in the licensing
agreement.
16. To be able to understand contractual, legal and ethical obligations in the games industry.
Maximum:
There may also be a bible that clearly spells out what can and
cannot be done with characters settings based on a license. It may
detail…
What types of clothing the character can wear
What actions they can perform in the game
What other characters from the universe can appear in the game
It is imperative that the developer and the licensor have a good
relationship and that timing for approvals are built into
agreements.
17. To be able to understand contractual, legal and ethical obligations in the games industry.
18. To be able to understand contractual, legal and ethical obligations in the games industry.
Paramount Pictures owns the rights to the
Star Trek franchise and has an entire
licensing department set up to handle
requests from licensees on clarification on
how the elements of the Start trek license
can be used in video games and other
products.
For example, a game cannot show the USS
Enterprise being destroyed.
19. To be able to understand contractual, legal and ethical obligations in the games industry.
Referencing the appeal of the genre and
demographic in the Harry Potter license is
actually one of the requirements of the
licensee.
The licensor did not want movies or video
games created that did not have direct
appeal to the same demographic as the
books.
Therefore, this was made a requirement
of the license agreement.
20. To be able to understand contractual, legal and ethical obligations in the games industry.
REGULATION
Who regulates the video game industry?
How are games regulated?
21. To be able to understand contractual, legal and ethical obligations in the games industry.
Rockstar’s Manhunt 2 was submitted to the BBFC on both the
PlayStation 2 and Nintendo Wii console formats in 2007. This game
has an interesting and complex classification history, as it was
originally rejected by the BBFC and went through several levels of
appeal hearings before it was finally granted an '18' classification
certificate in March 2008.
“distinguishable from recent high-end video games by its
unremitting bleakness and callousness of tone in an overall
game context which constantly encourages visceral killing
with exceptionally little alleviation or distancing. There is
sustained and cumulative casual sadism in the way in which
these killings are committed, and encouraged, in the game”.
22. To be able to understand contractual, legal and ethical obligations in the games industry.
Hot Coffee mod
Hackers rooting among San Andreas' files unearthed an
abandoned yet mostly intact minigame where main character CJ
would have sex with his girlfriend at the prompting of certain
movement commands. The resulting outcry involved the Federal
Trade Commission investigating Dan Houser (co-founder of
Rockstar) and the rest of Rockstar's staff.
After involvement form US Senator Hilary Clinton, the Entertainment
Software Rating Board (ESRB), the organization which establishes
content ratings for video games in North America, conducted an
investigation that ultimately changed the game's rating from Mature to
Adults Only 18+.
23. To be able to understand contractual, legal and ethical obligations in the games industry.
24. To be able to understand contractual, legal and ethical obligations in the games industry.
CONTRACTS
Why have contracts?
How do they get written?
25. To be able to understand contractual, legal and ethical obligations in the games industry.
There are two types of contract available for you to look
at.
Firstly, identify specific language used in these contracts.
Make a list of any words that are unique to this process
or that you do not understand.
Secondly, summarise what you think the main points of
the contract are – what are they securing for each party?
26. To be able to understand contractual, legal and ethical obligations in the games industry.
A brief review of standard publishing terms:
Obligations: self evident. Forget past conversations because this lays out exactly
what each side must do. Familiarize yourself.
Term: a lot goes into a successful publishing effort. The publisher will want a chance
to earn a profit. However, you may be able to negotiate an early out if sales are
extremely poor.
Net revenue: your piece of the pie is determined by this formula. Taxes, fees and
returns are definitely subtracted before your share is calculated. Marketing costs?
Maybe.
Warranties: guarantees that you have the right to enter the agreement and rights to
ip.
Indemnification: promise to take financial responsibility if the publisher faces a
claim for your mistake.
Payment: should state acceptable payment methods and the timing.
Accounting: statement requirements and procedures for audits, including notice,
timing and cost responsibility.
Confidentiality: you can't share info you learned from the other side unless you also
learned that info from a legitimate independent source.
Material Breach: an agreement violation that can terminate the contract. There
could be penalties.
Disputes: you DO NOT want to go to court. EVER. Opt for arbitration in a city with a
fair amount of game / ip business. This could be publisher's home turf. Don't worry
about that
27. To be able to understand contractual, legal and ethical obligations in the games industry.
• Employee-consultant agreements
• Work for Hire
• Nondisclosure Agreement (NDA)
• Development Contracts
• License Agreements
• End User License Agreements (EULAs)
• Terms of Service (TOS)
28. To be able to understand contractual, legal and ethical obligations in the games industry.
This is the most common type of agreement and exists
between the developer and anyone who is employed by them.
They set out the terms of your employment, including…
• Benefits
• Non-compete
• Confidentiality
• Inventions
29. To be able to understand contractual, legal and ethical obligations in the games industry.
These agreements cover the following areas:
• Outsourcing
• Subcontracting
Work for Hire contracts ensure that the rights for any work
undertaken by an external vendor, such as music, art assets
or code, is passed to the one hiring the contractor.
Any work created by employees of the development team within the
scope of their employment is work for hire. They do not own the
right, the employer does. For example, if a programmer writes
code, it belongs to the employer.
30. To be able to understand contractual, legal and ethical obligations in the games industry.
If any work by an external vendor is commissioned it can be
classed as work for hire. It must fall into one of nine
categories for commissioned work as detailed in the
Copyright Act.
For example, a magazine
article could be a work for
• A translation
• An instruction text
• A test
• Answers for a test
• An atlas
• A contribution to a collective work
• A compilation
• Supplementary material
• A contribution to a movie or other audiovisual work
hire because it is
contribution to a collective
work. However, a computer
programmer’s code could not
be a work for hire because it
does not fall into any of the
previously mentioned
categories.
31. To be able to understand contractual, legal and ethical obligations in the games industry.
These contracts protect ideas and concepts as trade secrets. This is
because they are not tangible and are not protected by copyrights and
trademarks.
If you discuss the idea with someone who hasn’t signed an NDA, the
concept loses its trade secret status and becomes public domain.
Unilateral
Mutual
Used with someone outside the industry –
protecting your secrets.
Used within industry – protecting both parties
ideas.
32. To be able to understand contractual, legal and ethical obligations in the games industry.
33. To be able to understand contractual, legal and ethical obligations in the games industry.
These are used between publishers and external developers,
outlining what responsibilities each party has to the other.
These contracts cover all the issues involved in the
developer-publisher relationship, including…
• the financial terms, including royalties
• elements of the project
• asset deliverable and advance payment milestone
schedules
• IP ownership
• marketing plans
• distribution plans
• obligations of each party
• licensing use (if applicable)
34. To be able to understand contractual, legal and ethical obligations in the games industry.
Appendices - A lot of the important details about a contract are
kind of tacked on at the end. The most important of these (for a
development agreement) are:
• The milestones and payment schedule
• The game design document itself is attached as an appendix
• How the royalties are to be calculated
• Confidentiality agreements signed by every member of the
development company
• Ownership of the IP is signed over to the publisher
(depending on the deal terms)
35. To be able to understand contractual, legal and ethical obligations in the games industry.
What's Being Licensed - The contract spells out exactly what the publisher
is getting the rights to use.
What The License Can Be Used For - The contract specifies the platform
the game will be released on and the type of game.
Territory - The contract specifies what parts of the world the publisher's
game will be published in. Publishers always want worldwide rights, of
course - but licensors often charge more for that.
Term - Most publishers will lose interest in a game product after 3 or 5
years, so most license agreements run no more than 5 years.
Finances - The license agreement spells out how much the publisher will
pay for the license. There is usually an up-front payment (called a
"guarantee") and royalties based on sales.
36. To be able to understand contractual, legal and ethical obligations in the games industry.
This is an agreement between the publisher and the end
user and is there to protect the publisher. The basic purpose
of the EULA is to eliminate the resale and rental of the
game, as well as protecting them from the software causing
damage to computers or data or reverse engineering.
Because of the way
console games were
originally classified for IP
rights, they can be resold
and traded.
37. To be able to understand contractual, legal and ethical obligations in the games industry.
Games with some type of online component such as a web-based or
mobile game may also have a Terms of Service agreement in place.
This agreement outlines expected behaviour of players when they
are in the game world.
38. To be able to understand contractual, legal and ethical obligations in the games industry.
There will be specific elements within contracts that are
affected by the projects organisation and these must be clearly
defined before contracts and agreements are signed.
The organisation of staff - knowing the requirements of the
project will have a knock on effect for employing staff and
setting milestone dates. This process affects time management
and scheduling.
Costs – once a budget is set, contracts can be signed. Not
knowing the full implication of license fees or how many
employees are needed to complete tasks will have severe
implications when it comes to fulfilling contracts.
39. To be able to understand contractual, legal and ethical obligations in the games industry.
‘Game developers must not break copyright law.
They must not use ideas or images that they did
not think up themselves.’
‘When designing a game, a designer must decide
the age rating because young players should not
play extremely violent games.’
40. To be able to understand contractual, legal and ethical obligations in the games industry.
‘Trade and service marks, usually both called
‘trademarks’, are words, symbols and other things
used to identify the source of a product in
commerce. Some little known trademarks are
Kodak Yellow and the sound of a Harley. Both are
protected. But usually trademarks are names and
logos. So game developers must seek (and
probably pay for) permission to include them in a
game.’
41. To be able to understand contractual, legal and ethical obligations in the games industry.
‘The GTA3 Hot Coffee issue plagued the games
industry for months and has caused many changes,
especially in America. New legislation and rating
systems mean that any developer looking to release
a ‘graphic game’ will need to be careful. It has yet to
be seen if this legislation will affect the next-gen
consoles. However, I’m not sure that it will. Because
the legislation mainly focuses on more stringent age
ratings this shouldn’t cause too much of a problem
for most games. At the most a game might typically
jump from a 12 to a 15 rating. However, as games
and graphics become ever more realistic, developers
will be under increasing pressure from politicians
and pressure groups. They will be required to look
at the moral and ethical status of their games
rather than just the fun element. Professional codes
of conduct such as the ACM Code of Ethics are
likely to become more widely discussed and
promoted.’
42. To be able to understand contractual, legal and ethical obligations in the games industry.
WRITING UP CHECKLIST
Outline of regulation and compliance
IP Rights, including copyright and trademarks
Licenses and the use of franchises
Organisations involved in regulation
Types of contract
Language, look and purpose of contracts
Organisation and contracts
43. To be able to understand contractual, legal and ethical obligations in the games industry.
http://www.gamasutra.com/view/feature/132300/video_game_regulation_where_we_.php
http://www.theguardian.com/technology/2012/jul/30/pegi-video-game-ratings-law
http://videogamelawstrategyguide.com/video-game-law-trademarks-in-games/
http://beersgamelaw.com/2010/04/trademark-law-and-games/
http://www.gamasutra.com/view/feature/131951/hey_thats_my_game_intellectual_.php?print=1
http://jakemissing.com/2014/10/14/regulatory-issues-in-the-computer-games-industry/
http://www.law360.com/articles/540341/video-game-giant-hits-oculus-with-trade-secrets-suit
http://www.johnson-moo.com/publishing-contract-drafting/
http://www.sloperama.com/advice/article58.htm