Hi there !
This Is A SLide of 15-16 And A Brief Comparison And Details About the Gaming COnsoles From The 90's to 2013.
It's Got Good Audio,Design and has Animations Too.. :)
a college seminar power point presentation on upcoming gaming technologies
p.s: the fonts i used were different then its shown plz install the font "Shopping Script", "Cheveuxdange", "lato light", and "mv boli"
Presentation of a hypothetical/ possible intercultural PR campaign for Sony's Playstation branch. This includes a brief history, a look at their demographics, and how one can use the mass interest in video games to be a better corporate citizen (Corporate social responsibility). This was prepared for Dr. Byrum's Public Relations practice course at Bloomsburg University.
a college seminar power point presentation on upcoming gaming technologies
p.s: the fonts i used were different then its shown plz install the font "Shopping Script", "Cheveuxdange", "lato light", and "mv boli"
Presentation of a hypothetical/ possible intercultural PR campaign for Sony's Playstation branch. This includes a brief history, a look at their demographics, and how one can use the mass interest in video games to be a better corporate citizen (Corporate social responsibility). This was prepared for Dr. Byrum's Public Relations practice course at Bloomsburg University.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
2. A video game console is an interactive entertainment
computer or customized computer system that
produces a video display signal which can be used
with a display device (a television, monitor, etc.) to
display a videogame.
The term "video game console" is used to distinguish
a machine designed for people to buy and use
primarily for playing video games on a TV in contrast
to arcade machines, handheld game consoles, or
home computers..
2
3. There Are Ten Generations of Video Game
consoles……..
3
4. • Although the first video games appeared in the
1950s, they were played on vector displays
connected to massive computers, not analog
televisions.
• Ralph H. Baer conceived the idea of a home video
game in 1951. In the 1960's he created a working
video game console at Sanders Associates, but
struggled for years to find a television manufacturer
willing to produce the console..
4
5. Fairchild released the Fairchild Video Entertainment System (VES)
in 1976.
While there had been previous game consoles that used
cartridges, either the cartridges had no information and served the
same function as flipping switches (the Odyssey) or the console
itself was empty and the cartridge contained all of the game
components.
The VES, however, contained a programmable microprocessor so
its cartridges only needed a single ROM chip to store
microprocessor instructions.
5
6. Third Generation…
In 1983, Nintendo released the Family Computer (or
Famicom) in Japan.
Like the Coleco Vision, the Famicom supported highresolution sprites and tiled backgrounds, but with more
colors.
This allowed Famicom games to be longer and have
more detailed graphics.
6
7.
In 1989 Sega genesis was
released in North America.
Sega was competing with
Nintendo and had slogan such as
“ Genesis does what Nintendo's”
7
8. • A 32-bit video
game console of
the fifth
generation.
• Released by Sony
Computer
Entertainment in
1994.
• The original
PlayStation.
8
9.
PS2 is a computer
entertainment system is
small, slim, and network
ready and has over 1400
games to choose from.
Online gaming
Enhanced visuals and
audios
DVD and CD player
Dual Shock Analog
Controller
Flip Top cover
9
10. • The Xbox 360 is the second video game console
developed by and produced for Microsoft and the
successor to the Xbox.
• Touch Capacitive Buttons
• Wireless Connectivity
• The Best And Glossy Design
• The Best Graphics And HD Games
10
11. Seventh Generation…
• The Wii is a home video game console released by Nintendo
on November 19, 2006.
• As a seventh-generation console, the Wii competes with
Microsoft's Xbox 360 and Sony PlayStation 3
• The First Motion Gaming Console.
• The Best & Compact Designed.
• Best Motion games.
• It Competes With Xbox 360.
12.
The PlayStation Portable
system is the first truly
integrated portable
entertainment system.
It was designed to handle
multiple applications.
Games (key feature)
Music
Video
Photo
Internet
Wireless Connectivity
12
13. Seventh Generation…
PS3 is a brilliant high
definition entertainment
experience.
Cell Broadband Engine
Blue-Ray Disc
Online Connectivity
Six axis wireless controllers
PlayStation 3 comes with
either a 40GB or 80GB
removable hard disc drive.
13
14. Eight Generation….
The Wii U is the first Nintendo console to support high-definition
graphics, capable of producing video output up to 1080p, and has 2 GB of
RAM with half dedicated to the console's operating system.
The Wii U compete with Sony's PlayStation 4 and Microsoft's Xbox One
The system was released on November 18, 2012 in North
America, November 30, 2012 in Europe and Australia, and on December
8, 2012 in Japan.
15. Kinect is a motion sensing input device by Microsoft for the Xbox 360 video
game console and Windows PCs.
Based around a webcam-style add-on peripheral for the Xbox 360 console.
it enables users to control and interact with the Xbox 360 without the need to
touch a game controller, through a natural user interface using gestures and
spoken commands
Playing Kinect.
15
16. Ninth Generation…
With the PlayStation Move motion controller
in your hand, start becoming the star of the
show, the hero at the center of the battle or
the sportsman with the skills to make the
opposition stop and stare.
MOVE was described by CNN
Eye Camera.
16