Donna Beck Rachel Callison John Fudrow Dan Hood Carnegie Mellon University Libraries
"..don't use force in training the children in the subjects, but rather games.” Plato, The Republic (421 BCE)
Project Overview Why Games Demo & Questions
Why Games?
Public Libraries  Marketing Academic Libraries Teaching 2  Distinct Uses
Everyone’s a Gamer Average Game Player Age is: 33 25%  50+ yrs. 44%   18-49 yrs. 31%  under 18 yrs From Entertainment Software  Assocation , 2007.
Why ( not )  Edu-gaming ?  Cons Integration Traditional assessment is boring Development tools The  "Lame Factor“ Pros Learning = Fun?! No consequence for failure Master skills in demand by today’s employers Games offer attributes important for learning
Other Library Gaming Projects University of Calgary Hardplay  (Future) Arizona State Quarantined  (2005) UNC Greensboro The Information Literacy Game  (2004)
Gaming & Culture History Progress New Audiences
As Easy as Pong
 
World of Information
 
 
Virtually Physical
Image used without permission from IGN.com http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg
Mental Health
http://media.ds.ign.com/media/899/899492/img_4819084.html http://media.ds.ign.com/media/740/740437/img_3448533.html
Arcade or Home
 
What About the Web?
 
March 2006 to Present Project Timeline [Phase 1]   Decide to make games/team forms   (March 2006 ~ August 2006) [Phase 2]   Design and Production of Games   (September 2006 ~ February 2007) [Phase 3]   Testing and Marketing Begins   (March 2007 ~ August 2007)
Our Sites Library Arcade @   www.library.cmu.edu/Libraries/etc    Play the games Learn about the  developers Take the Survey Planning Blog cmlibrarygaming.wordpress.com/ Find references  on gaming See the survey  results Share your  research on  gaming
 
References Game Player Data- Fact Sheet, Entertainment Software Association,  http://www.theesa.com/facts/gamer_data.php  (Accessed November 5, 2007). UNC Greensboro,  The Information Literacy Game  (2004). Arizona State,  Quarantined  (2005). University of Calgary,  Hardplay  (2007). Pong Screenshot,  http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png  , (2007). Pokemon Trading Card image taken from Ebay sale reference,  http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG  , (2007). Big Brain Academy Screenshot, IGN.com,  http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg  , (Accessed 11/05/2007). Flash Focus Screenshot, IGN.com,  http://media.ds.ign.com/media/899/899492/img_4819084.html  , (Accessed November 5, 2007). Brain Age Screenshot, IGN.com,  http://media.ds.ign.com/media/740/740437/img_3448533.html  , (Accessed November 5, 2007). All other images taken from their respective Wikipedia.com entries

Game Presentation

  • 1.
    Donna Beck RachelCallison John Fudrow Dan Hood Carnegie Mellon University Libraries
  • 2.
    "..don't use forcein training the children in the subjects, but rather games.” Plato, The Republic (421 BCE)
  • 3.
    Project Overview WhyGames Demo & Questions
  • 4.
  • 5.
    Public Libraries Marketing Academic Libraries Teaching 2 Distinct Uses
  • 6.
    Everyone’s a GamerAverage Game Player Age is: 33 25% 50+ yrs. 44% 18-49 yrs. 31% under 18 yrs From Entertainment Software Assocation , 2007.
  • 7.
    Why ( not) Edu-gaming ? Cons Integration Traditional assessment is boring Development tools The "Lame Factor“ Pros Learning = Fun?! No consequence for failure Master skills in demand by today’s employers Games offer attributes important for learning
  • 8.
    Other Library GamingProjects University of Calgary Hardplay (Future) Arizona State Quarantined (2005) UNC Greensboro The Information Literacy Game (2004)
  • 9.
    Gaming & CultureHistory Progress New Audiences
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
    Image used withoutpermission from IGN.com http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
    March 2006 toPresent Project Timeline [Phase 1] Decide to make games/team forms (March 2006 ~ August 2006) [Phase 2] Design and Production of Games (September 2006 ~ February 2007) [Phase 3] Testing and Marketing Begins (March 2007 ~ August 2007)
  • 24.
    Our Sites LibraryArcade @ www.library.cmu.edu/Libraries/etc Play the games Learn about the developers Take the Survey Planning Blog cmlibrarygaming.wordpress.com/ Find references on gaming See the survey results Share your research on gaming
  • 25.
  • 26.
    References Game PlayerData- Fact Sheet, Entertainment Software Association, http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007). UNC Greensboro, The Information Literacy Game (2004). Arizona State, Quarantined (2005). University of Calgary, Hardplay (2007). Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png , (2007). Pokemon Trading Card image taken from Ebay sale reference, http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007). Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007). Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007). Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007). All other images taken from their respective Wikipedia.com entries

Editor's Notes

  • #2 Rachel Introduces