This game application will develop for children in year 1 and 2 for schooling. This application contains five levels and each level contains multimedia elements such as audio, text, graphics and animation. Audio and animation effects will enter to realize interactions between users and interactive applications. This interactive application income is expected to help target groups to learn English Grammar in a playful way but interesting. To develop this mobile application,I will be using Adobe Flash,Adobe Illustrator,Adobe Photoshop and so on.
The steady rise and increasing availability of new technologies, especially in the area of MALL, has created new challenges in the Area of Foreign Language Learning. This means that, since students have more and more access to a wide range of devices and learning materials, teachers are challenged to explore the potential and the benefits of these technologies to enhance students’ learning processes. In recent years there have been several attempts to integrate devices such as mobile phones as valid learning tools to support formal as well as informal learning Nonetheless, most of these attempts have been focused on providing learners with meaningful language input rather than on enhancing students’ active use of the target language. The present study therefore aims to explore some of the possibilities in using mobile phones for providing learners with meaningful language input as well as for pushing them towards increased language output. For this purpose we have designed a gamificated Android App which can be played either on a smartphone or tablet. The app itself provides learners, through several mini-games, with opportunities to first acquire new vocabulary input and then to practice the newly acquired vocabulary in a collaborative murder game, called Catch me, if you can. In order to successfully complete the different game tasks that are randomly assigned by the server, students need to collaborate with other game-players and develop real-world communication skills. Additionally, students’ communication is coordinated and stored by a game server that allows us to analyze students’ behaviour and interaction during the different game sessions.
The steady rise and increasing availability of new technologies, especially in the area of MALL, has created new challenges in the Area of Foreign Language Learning. This means that, since students have more and more access to a wide range of devices and learning materials, teachers are challenged to explore the potential and the benefits of these technologies to enhance students’ learning processes. In recent years there have been several attempts to integrate devices such as mobile phones as valid learning tools to support formal as well as informal learning Nonetheless, most of these attempts have been focused on providing learners with meaningful language input rather than on enhancing students’ active use of the target language. The present study therefore aims to explore some of the possibilities in using mobile phones for providing learners with meaningful language input as well as for pushing them towards increased language output. For this purpose we have designed a gamificated Android App which can be played either on a smartphone or tablet. The app itself provides learners, through several mini-games, with opportunities to first acquire new vocabulary input and then to practice the newly acquired vocabulary in a collaborative murder game, called Catch me, if you can. In order to successfully complete the different game tasks that are randomly assigned by the server, students need to collaborate with other game-players and develop real-world communication skills. Additionally, students’ communication is coordinated and stored by a game server that allows us to analyze students’ behaviour and interaction during the different game sessions.
Design and develop of en e learning content based on multimedia gameijseajournal
This paper aims to develop e
-
learn
ing contents for multimedia technology lesson with the purpose to assist
students in learning the subject. The multimedia game was used to make the lesson more interesting and at
the same time to provide students with real example of how multimedia works.
The effectiveness of the
developed contents was studied by comparing results of the same test from students taking conventional
class
-
room lectures and those using the developed e
-
learning contents. We found that the latter performed
better at the statisti
cal significance level of 0.05.
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The Game Application For English Grammar in Mobile Application
1. CSF 35104 FINAL YEAR PROJECT I
“M-Easy Grammar”
The Game Application For English Grammar In
Mobile Application
Name : Fariha Nur Iylia Binti Mohamad Yasin
Matric No : 046737
Course : Degree in Information Technology(Informatic Media) 4
Supervisor : Dr Nur Saadah Binti Mohd Shapri
2. Introduction :
Mobile apps are designed with consideration for the demands and constraints
of the devices and also to take advantage of any specialized capabilities they
have and for example is gaming app.
The game application will develop for children in year 1 and 2 to help them
mastering in English Grammar.
With this app,will give encouragements for them to learn English Grammar in a
playful way but interesting.
3. Problem Statement :
Children are less interested in learning through the book and the
passage of time children more into gadgets such as tablets and
smartphones.
To give encouragement for children in learning, initiatives have
been taken to develop English Grammar game applications.
Children also spend a lot of time playing gadgets instead of
reading books.
Children are easy to bored and less focused in the class.
4. Objectives :
To design interesting English Grammar applications for
children for year 1 & 2.
To develop fun game style to learn more about English
Grammar.
To test application whether it suitable for target user.
5. Scope :
1. Platform
Just use the mobile phone platform
2. Target user
Year 1 and 2
3. Rating
Provide five levels only
Each level provide score and database
6. Limitation of work :
• Can only be used be using the phone app.
• Only Android users can use this game.
• Not dependent on time, children are free to play their own time.
7. Literature Review :
Example Of Project Title Need Improvement
Grammar for Kids
Advantages : The combination of
colours used contrast with the text.
Disadvantages : There is no help
button
iPRACTISE English Grammar
Advantages : The writing used is easy
to read and clear.
Disadvantages : The interface is
simple to attract children.
Improve English Grammar With
Exercises Worksheets
Advantages : The application is
colorful.
Disadvantages : The navigation
button not working.
8. Expected Results :
• To help children to make references so that the application becomes a learning tool.
• To help children easily to understand English Grammar.
• To make sure the objective is achieved.
11. 1. Analysis
To find any
problems that exist
for developing this
mobile app.
2. Design
More focused on
storyboards that
have been made
to tell the idea.
3. Develop
Need to be develop
based on the designs
established in the
design phase.
4. Implementation
Ready applications will be tested by
supervisors to find the weakness
available.
5. Evaluation
Meet the user for interviews and
make sure that are in line with the
user’s scope.
12. Framework Design :
Admin
• Admin can
update this
application
Player
• Player can choose any
button in this application
• They need to click the
button to learn and play.
Database
• In library for
database in
Adobe Flash
Adobe Flash
• To create overall
project.
13. Navigation Map :
Enter
About Grammar Contents Help Credit
Nouns WH-Questions Tenses
Let’s Play
Level 1
Level 2
Level 3
Level 4
Level 5
Let’s Play
Level 1
Level 2
Level 3
Level 4
Level 5
Let’s Play
Level 1
Level 2
Level 3
Level 4
Level 5
Database Score
Highest Score Each Player
21. Platforms
• Just use the mobile phone platform
• Android version 3.2
Software
• Adobe Flash
• Adobe Illustrator
• Adobe Photoshop
Hardware
• Laptop HP
• Pendrive Kingston
• Mouse
• Printer
• Android Mobile
22. References :
English Grammar for Kids. (2019, February 14). Retrieved from
https://itunes.apple.com/us/app/english-grammar-for-kids/id649820441#?platform=iphone
iPRACTISE English Grammar. (2019, February 14). Retrieved from
https://itunes.apple.com/us/app/ipractise-english-grammar-test-pro/id494217791?mt=8
Improve English Grammar With Exercises Worksheets. (2019, February 14). Retrieved from
https://itunes.apple.com/us/app/improve-english-grammar-with-exercises-
worksheets/id1202261090?mt=8
Grammar Made Easy Book Year 1,2&3.
Editor's Notes
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