The document discusses the future of GPU rendering technologies. It summarizes OTOY's mission to make digital holographic content creation accessible to all. It predicts that by 2020, photorealistic visual effects will be built into all devices for free, game engines will be used for linear media, and spatial user interfaces will power most media creation. It then recaps OTOY's recent work, including partnerships and upcoming features in Octane 3 like improved asset importing/exporting and a C API. Finally, it discusses using AI for tasks like super resolution, denoising, and automatic scene generation from images/video.