This document summarizes a conference about targeting Flash/Stage3D with C++ and GLSL. It discusses new features added to Minko, including user data, improved Collada loading, and new tutorial videos. It also previews the next major version of Minko called "Normandie", which will target new platforms using C++ and improve performance. Technological choices like C++ 2011, Crossbridge, Premake, and GLSL are explained. The challenges of shader programming, cross-platform shaders, and multi-pass effects are also covered.