This document summarizes a presentation about hair rendering in the video game Tomb Raider. It discusses the motivation for improving Lara Croft's hair, the TressFX technology used, and the multi-studio collaboration between AMD, Crystal Dynamics, Nixxes, Confetti, and Square Enix. Key aspects covered include hair authoring, simulation of hair movement through physics, rendering techniques like geometry expansion, anti-aliasing, lighting and shadows, and use of per-pixel linked lists. Performance numbers are provided for different passes on an AMD Radeon HD 7970 graphics card.