FOCUS K3D is a Coordination Action (CA) of the European Union's 7th Framework Programme which aims at promoting the adoption of best-practices for the use of semantics in 3D content modelling and processing. This slide set gives an overview of the whole project.
You can download these slides at
http://www.focusk3d.eu/downloads
Pirámides y monumentos culturales son importantes tesoros para la humanidad.
Su documentación completa y precisa es una base importante para la preservación de los mismos en el largo plazo y a la vez haciéndolos accesibles a la ciencia y el público. El Laser Scanner FARO Focus3D-X330 proporciona asistencia ideal en este sentido:
En él se reproducen objetos, edificios e incluso excavaciones arqueológicas extensas en detalle topográfico, de forma rápida, fiable y rentable, en escala real. Esto significa que proporciona una base importante para la digitalización y la preparación educativa de los bienes culturales.
Presentation by Franco Niccolucci, Andrea D'Andrea and Sheena Bassett about the 3D ICONS project given at VSMM 2012. 3D ICONS is digitising world heritage sites in 3D and preparing content for publication online to be made available via Europeana.
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
Pirámides y monumentos culturales son importantes tesoros para la humanidad.
Su documentación completa y precisa es una base importante para la preservación de los mismos en el largo plazo y a la vez haciéndolos accesibles a la ciencia y el público. El Laser Scanner FARO Focus3D-X330 proporciona asistencia ideal en este sentido:
En él se reproducen objetos, edificios e incluso excavaciones arqueológicas extensas en detalle topográfico, de forma rápida, fiable y rentable, en escala real. Esto significa que proporciona una base importante para la digitalización y la preparación educativa de los bienes culturales.
Presentation by Franco Niccolucci, Andrea D'Andrea and Sheena Bassett about the 3D ICONS project given at VSMM 2012. 3D ICONS is digitising world heritage sites in 3D and preparing content for publication online to be made available via Europeana.
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
A Cultural Heritage Repository as Source for Learning MaterialsManjulaPatel
A presentation given by Manjula Patel (UKOLN) at VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (http://www.informatik.uni-trier.de/~ley/db/conf/vast/vast2004.html)
A Cultural Heritage Repository as Source for Learning MaterialsManjulaPatel
A presentation given by Manjula Patel (UKOLN) at VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (http://www.informatik.uni-trier.de/~ley/db/conf/vast/vast2004.html)
The presentation looks at some of the key capabilities that are required, whether at a campus-wide, regional or national level to make sure that digitisation happens effectively, as rapidly as possible and offers value for money in the medium and long term.
The enhancement of Underwater Cultural Heritage Assets using Augmented Realit...University of Piraeus
Τhe development in the fields of Underwater Cultural Heritage (UCH) management and Maritime Archaeology, yields an interdisciplinary and creative academic framework, such as the Information and Communication Technologies (ICT) sector that has been proved to build intelligent systems and applications. However, the ways to fully make use of these technologies are still being explored, as their potential have not been exploited yet. Underwater archaeological sites, semi (/or fully) submerged settlements, ancient ports and shipwrecks, unlike land sites, are not accessible to public due to their special (sub) marine environment and depth. In this paper, an innovative research idea of using Augmented Reality (AR) for maintaining the memory and the information of underwater archaeological sites, is presented. Although the “artificial” visual documentation cannot replace the authentic values of the underwater tangible heritage, the AR technology can contribute to the protection of the intangible properties and the conquered knowledge of the past of a place. This research work will focus, among other case studies, on the (semi) submerged fortifications and their contiguous contents of the acropolis of Halai in east Lokris, Greece. Hence, along with the climate change that may lead more antiquities covered by water during the following years, the advances in the communication field and the up-coming 5G and cloud technologies will make the idea fully applicable, contributing to the enhancement of the coastal and the underwater archaeological remains.
14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage Gravitate Project
The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to a broader audience.
Genova, Italy, 5-7 October 2016
KeepIt Course 4: digital preservation recap, by Andreas Rauber, Hannes Kulovi...JISC KeepIt project
This presentation, the first part of an extensive practical tutorial on logical and bit-stream preservation using Plato (a preservation planning tool) and EPrints (software for creating digital repositories), provides a rapid recap on the principles and reasons for digital preservation. The presentation was given as part of module 4 of a 5-module course on digital preservation tools for repository managers, presented by the JISC KeepIt project. For more on this and other presentations in this course look for the tag ’KeepIt course’ in the project blog http://blogs.ecs.soton.ac.uk/keepit/
FOCUS K3D - Foster the Comprehension and Use of Knowledge intensive 3D media
Newsletter 4 (February 2010), download at
http://www.focusk3d.eu/downloads
FOCUS K3D is a Coordination Action (CA) of the European Union's 7th Framework Programme which aims at promoting the adoption of best-practices for the use of semantics in 3D content modelling and processing. This flyer gives an overview of the whole project.
You can download this document at
http://www.focusk3d.eu/downloads
FOCUS K3D is a Coordination Action (CA)which aims at promoting the adoption of best-practices for the use of semantics in 3D content modelling and processing. This slide set gives an overview of the Application Working Group (AWG) CAD/CAE and Virtual Product Modelling.
You can download these slides at
http://www.focusk3d.eu/downloads
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Neuro-symbolic is not enough, we need neuro-*semantic*
The FOCUS K3D Project
1. FO ster the C omprehension and US e of K nowledge intensive technologies for coding and sharing 3D media content Coordinator: Bianca Falcidieno CNR IMATI Genova Italy FP7-ICT-2007-1 Contract n° 214993 Coordination Action in the area of semantic coding of 3D media content 8 Partners Starting date: 1° March 2008 Duration: 2 years
33. Mechatronics and functional digital mock ups AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
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40. Contacts from AIM@SHAPE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
41. … more contacts from AIM@SHAPE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
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46. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
47. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES GAME DEV., EDUCATIONAL SW, ETC. … HARDWARE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
48. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES GAME DEV., EDUCATIONAL SW, ETC. … HARDWARE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation Source: http://cultofmac.com/to-repeat-the-iphone-will-be-a-killer-game-platform/1754 Source: www.xbox.com Source: www.nintendo.com/wii Source: playstation.com Nokia N-Gage, Source: http://www.forums.gr/ showthread.php?p=183662
49. Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … GAME DEV., EDUCATIONAL SW, ETC. HARDWARE … AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
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52. Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES SIMULATION HCI SEMANTICS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … GAME DEV., EDUCATIONAL SW, ETC. HARDWARE … AI & AGENT TECHNOLOGY MODELLING & ANIMATION COMPUTER GRAPHICS AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
CNR IMATI-Ge, Italy (Coordinator B. Falcidieno) CERETETH, Greece (C .Houstis - Volos) EPFL, Switzerland (D. Thalmann Lausanne) Fraunhofer, Germany (A. Stork Darmstadt) INRIA, France (P. Alliez Sophia Antipolis Nice) MIRALab, Switzerland ( N. Thalmann Geneva) SINTEF, Norway (T. Dokken E. Quak Oslo) UU, The Netherlands ( Remco Veltkamp - Utrecht)
1- They are both consolidate, in the massive use of 3D digital resources, and emerging. 2- They face a huge amount of available 3D data (think for instance of CAT data for computer aided diagnostics and acquisitions of archaeological artefacts). 3- Their use is not only related to visual aspects and rendering processes, they require complete knowledge representations to exploit and preserve both the expertise used for their creation and the information content carried 4- They are willing to learn new approaches to engage with the 3D data deluge they are experiencing and to speed up the achievements of new results
Related projects: GAMETOOLS (http://www.gametools.org/) IPerG VirtualLife SALERO Special Interest Groups: Digital Games Research Association DiGRA: www.digra.org European Games Developer Federation: egdf.eu algemeen: http://www.gamesindustrie.nl/ Richard Smithies Finance Director [email_address] Blitz Games Regent Square House The Parade Leamington Spa Warwickshire CV32 4NL UK Company Switchboard: UK (0)1926-880000 Work Direct Tel: UK (0)1926-880007 Work Fax: UK (0)1926-887209 Mobile: UK (0)7866-264511 Home Office: UK (0)1600-890445 www.BlitzGames.com Artificial Industry B.V. Goeman Borgesiuslaan 77 3515 ET Utrecht The Netherlands Tel. (030) - 7551557 E-mail info@artificialindustry.com online communicatie dmv virtual agents & avatars Playlogic International or Playlogic Game Factory Playlogic International N.V. Concertgebouwplein 13 1071 LL Amsterdam The Netherlands E: info@playlogicint.com T: +31 (0) 20 676 03 04 F: +31 (0) 20 673 17 13 Triumph Studios Phoenixstraat 66 2611 AM Delft The Netherlands Email: triumph@triumphstudios.com Saab-systems www.saabsystems.com.au [email_address] V-Step Pjotr van Schothorst <pjotr@vstep.nl> www.vstep.nl / www.shipsim.com E-Semble bv Papsouwselaan 119-T 2624 AK Delft Telefoon: 015-2125276 Fax: 015-2148155 www.e-semble.com Martijn Boosman [email_address] Green Dino Virtual Realities Agro Business Park 10 6708 PW Wageningen Tel. 0317-467760 Fax 0317-410152 Jorrit Kuipers [email_address] Streamline Studios Fernandez Thales, Land and Joint Systems Division Bestevaer 46, 1271 ZA HUIZEN NL- Phone : +31 35 524 8318 Fax : +31 35 524 8163 Rob Ten EIKELDER [email_address] TNO [email_address] [email_address] W!Games Damrak 20 1012 LH Amsterdam The Netherlands Phone: +31 (0)20 707 68 42 Fax: +31 (0)20 707 68 41 [email_address] [email_address] Jan Pieter van Seventer Coded Illusions Groot Handelsgebouw Conradstraat 38, D8.131 3013 AP Rotterdam The Netherlands PO Box 649 3000 AP Rotterdam Phone: +31 10 436 68 15 www.coded-illusions.nl info@coded-illusions.com Pieter Slingeland Richard Stitselaar C I Media www.cimedia Playlogic International N.V. Concertgebouwplein 13 1071 LL Amsterdam The Netherlands E: info@playlogicint.com T: +31 (0) 20 676 03 04 F: +31 (0) 20 673 17 13 Adventure Soft Type Private Founded 1980s Headquarters Sutton Coldfield, UK Key people Mike Woodroffe, Simon Woodroffe Industry Computer games Products Simon the Sorcerer series Website www.adventuresoft.com Creative - www.creative.com Epic games - www.epicgames.com Microsoft - www.xbox360.com IGDA - www.IGDA.org BIGN - www.bign.eu Gamasutra - www.gamasutra.com Games Industry - www.gamesindustry.biz MCV - www.mcvuk.com CGTalk - www.cgtalk.com Game Audio Network Guild - www.audiogang.com Guerilla Games deel van Somy, niet makkelijk Ranj niet zo 3D Mo-tec Michiel Westerman motoin capturing
Expansion and Consolidation of the original Interest Group 70 initial declaration of interest in the project from industries, public bodies and other research institutions Not only EUROPE If you are interested please join us!