3. Results
• 18-20 – You technologically totally understand
your students and are on the same page.
• 15-18 – You are a technology pioneer in your
school and people probably come to you for
support
• 10-14 – You use technology, but require
assistance and new technologies scare you.
• Under 10 – You are computer literate, but do
not like using technology in your classroom.
5. Eight Highly Effective Habits of the 21st Century Teacher
From http://www.nz-interface.co.nz/articles.cfm?c_id=10&id=28
1. Adapting - Harnessed as we are to an assessment-focused education 5. Learning - We expect our students to be life-long learners.
model, the 21st century educator must be able to adapt the Teachers, must continue to absorb experiences and knowledge,
curriculum and the requirements to teach to the curriculum in as well. We must endeavour to stay current. I wonder how
imaginative ways. They must also be able to adapt software and many people are still using their lesson and unit plans from five
hardware designed for a business model into tools to be used by a
years ago. To be a teacher, you must learn and adapt as the
variety of age groups and abilities. They must also be able to adapt
horizons and landscapes change.
to a dynamic teaching experience. When it all goes wrong in the
middle of a class, when the technologies fail, the show must go on. 6. Communicating - To have anywhere, anytime learning, the
teacher must be anywhere and anytime. The 21st century
2. Being visionary - Imagination is a crucial component of the educator of teacher is fluent in tools and technologies that enable
today and tomorrow. They must look across the disciplines and communication and collaboration. They go beyond learning just
through the curricula; they must see the potential in the emerging how to do it; they also know how to facilitate it, stimulate and
tools and Web technologies, grasp these and manipulate them to control it, moderate and manage it.
serve their needs. If we look at the technologies we currently see 7. Modelling behaviour - There is an expectation that teachers will
emerging, how many are developed for education? The visionary
teach values, so we must model the behaviors that we expect
teacher can look at others’ ideas and envisage how they would use
these in their class. from our students. We are often the most consistent part of
their life, seeing them more often, for longer and more reliably
3. Collaborating - Blogger, Wikispaces, Bebo, MSN, MySpace, Second life,
Twitter, RSS – as an educator we must be able to leverage these
than even their parents. The 21st century educator also models
collaborative tools to enhance and captivate our learners. We, too, tolerance, global awareness, and reflective practice, whether
must be collaborators; sharing, contributing, adapting and it’s the quiet, personal inspection of their teaching and
inventing. learning, or through blogs, twitter and other media, effective
educators look both inwards and outwards.
4. Taking risks - There’s so much to learn. How can you as an educator 8. Leading - Whether they are a champion of the process of ICT
know all these things? You must take risks and sometimes integration, a quiet technology coach, the 21st century
surrender yourself to the students’ knowledge. Have a vision of educator is a leader. Like clear goals and objectives, leadership
what you want and what the technology can achieve, identify the is crucial to the success or failure of any project.
goals and facilitate the learning. Use the strengths of the digital
natives to understand and navigate new products, have them teach
each other. Trust your students.
7. Videos Every Educator Should
Watch
• 10 Things they Don't Teach you in College about Schools iSchool Initiative
•
• A Vision of K-12 STudents Today • Khan Videos - Biology Chemestry and Linear
• A Vision of Today's Student Algebra
• American Experience Videos for SS • Math Videos
• American Teens and Social Media • Never Stop Learning
• Animal School • Pay Attention
• Animator vs. Animation • Progressive Education in the 1940's
• Common Craft - Explanation Videos • Science Video Search Engine
• Connected Education • Social Media Revolution
• Did You Know - 4.0 - Latest Version • Sylvia Earle's TED Prize wish to protect our oceans
• Did You Know 2.0 - Shift Happens • TED: What's Next in Technology
• Digital Worls: Teachers Today • The Networked Student
• Do you Speak English? • Web 2.0 ... The Machine is Using Us
• Education Today and Tomorrow • What If? by Karl Fisch
• FrontLine: Growing Up Online • What is Moodle?
• Instructional Technology: Looking Backward - Thinking Forward I Become A Teacher
• When
• Introducing The Book • When I Become An Administrator
From: http://www.karenbrooksucboces.blogspot.com
9. Devices are getting Smaller, more Mobile and
are giving more people Access
http://www.speedofcreativity.org/2010/11/15/learning-about-the-amazing-ios-square-credit-card-solution/
$4.99 at Target http://www.youtube.com/watch?v=4KeADv5Eqxg&featu
10. Self-Driving Vehicles
http://techcrunch.com/2010/10/09/google-car-video/
• Google announced The week of October
11th, 2010 that
it has developed a car that can drive itself. A
small fleet of the vehicles has logged more
than 1,000 miles of entirely automated
driving and 140,000 miles of driving with
only occasional human intervention.
• It's a development of historic significance:
few events have changed the experience of
life on earth as much as last century's
proliferation of hundreds of millions of
automobiles. The automobile was a
revolution in personal autonomy, but it
came with great costs. Now we've entered
an era when that personal autonomy will
become automated and some of the
automobile's costs could be mitigated as a
result. It helpful to understand the
emergence of the fabled self-driving car as a
convergence of three trends: the Internet of
Things, Big Data and Real-Time Technology.
http://www.readwriteweb.com/archives/googles_self-driving_car_where_it
11. Digital Tattoo Interface
http://www.core77.com/competitions/greenergadgets/projects/4673/
• "A coin sized blood fuel cell in
the implant converts the
blood's glucose and oxygen
from the artery to the
electricity required to power
the device... It is always
present, always on, but out of
sight and non-obtrusive.“ It
lives inside your arm. (Talk
about being always
connected...)
• It can also double as a
monitor for health conditions
serving as a "check-engine
light" for humans.
16. Current NeuroScience
http://neurosciencenews.com/human-thought-can-voluntarily-control-neurons-in-brain/
• Video – Emotiv.com
Mind Flex Mental Game – http://www.youtube.com/watch?v=ZMiQx4Mhh_U
http://venturebeat.com/2008/02/21/thinking-peoples-games-emotiv-and-neurosky-headsets-offer-mind-control/
17. TABLETS Created for Education
• Kineo -
http://www.brainchild.com/Kineo.html
– Video
http://www.youtube.com/watch?v=6lT4cobjH7s
• Moby -
http://extranet.marvell.com/moby/moby.jsp
• Kno - http://www.kno.com/the-kno
24. What is a Virtual World?
• MUVE (plural MUVEs) refers to online, multi-
user virtual environments, sometimes called
virtual worlds.
• an extension of our real world that exists only
online.
• A virtual world is a computer-based simulated
environment intended for its users to inhabit
and interact via avatars.
• What are some big MUVEs?
25. Game Based Learning Theory
http://serc.carleton.edu/introgeo/games/
• Game based learning (GBL) is a branch of serious games that
deals with applications that have defined learning outcomes.
• It uses simulation and MUVEs as the teaching tool.
• GBL uses competitive exercises, either pitting the students
against each other or getting them to challenge themselves in
order to motivate them to learn better.
• Games often have a fantasy element that engages players in a
learning activity through a storyline.
• In order to create a truly educational game, the instructor
needs to make sure that learning the material is essential to
scoring and winning.
26. Why use GBL?
• Motivates students to learn
• Immerses them in the material so they learn
more effectively
• Encourages them to learn from their mistakes
• It uses environments they consider fun and
are currently using.
• Computers that gaming can be used are
becoming more economical.
• More gaming platforms are becoming web-
based.
27.
28. Trends in Virtual Worlds
• Increase in 5-15 year olds who use Virtual
Worlds in 2009
• Increase in girls using Virtual Worlds in 2009
• An explosion of Virtual Worlds on the Internet
in 2008
• Teen-focused virtual worlds are huge.
29. How Are Kids Currently Using
Virtual Worlds in Education?
Active Worlds
http://www.davidlaks.com/multimedia.html
32. Active Worlds – Cornell University
• Active Worlds –
http://www.activeworlds.com/
• Current Participants -
http://edu.activeworlds.com/participants/index.html
• Self-Guided –
http://edu.activeworlds.com/tour/worlds.html
• Monthly Newsletter –
http://www.activeworlds.com/newsletter/1009/index.html
33. Simulations to Check Out for
Education
• http://www.mcvideogame.com/index-eng.html Run the
McDonalds Company
• http://www.3rdworldfarmer.com/ Third World Farmer
• http://www.electrocity.co.nz/ Build a City – it needs a Mayor
• http://www.digital-humans.org/main.htm Virtual Soldier
• http://www.socialstudiescentral.com/?q=node/88 SS
Simulations
• http://www.globalisland.nu/pages_intro/en/index.php?lang=en
Global Island
• http://www.chemcollective.org/applets/vlab.php
ChemCollective
34. Continued
• Using Virtual Worlds to create lessons -
http://en.wikipedia.org/wiki/Math_Girl
• http://www.eduweb.com/portfolio/designsatellite
Design Your Own Satellite
• Social Studies Games
http://www.playinghistory.org
• Lure of the Labyrinth -
http://labyrinth.thinkport.org/www/
• Surgery and other simulations -
http://edheads.org/
35. Video Conferencing and
Educational Videos
• Learn360 -
http://www.learn360.com/index.aspx
• Where Should I Look?
http://www.slideshare.net/kbrooks/where-should-i-look
• Skype in the Classroom
http://education.skype.com/
37. http://ulstersls.wordpress.com/resources/
EBSCO – http://search.ebscohost.com
Gale – http://infotrac.galegroup.com
Grolier – http://go.grolier.com
Hudson River Valley Heritage –
http://www.hrvh.org/
Medline Plus – http://medlineplus.gov/
ProQuest Platinum –
http://proquest.umi.com/login
Teachingbooks –
http://www.teachingbooks.net
Tumblebooks –
http://www.tumblebooklibrary.com
38. iPod and the Classroom
AKA: iPod Learning Labs
Enrollment Code: 2009
39. FREE Applications (APPS)
• Classroom Response Systems - polling file • History - Maps of the World file
• Using iTouch as a Name Tag file • The 3D Brain file
• WhiteBoard file • Equation Solver file
• Dictionary file • Essay Writing Wizard file
• Comic Touch for pictures file • Legal Aid Videos - Police Interaction file
• Talking Heads file • My Schedule file
• Math Drills file • School Organizer file
• Sum It Up file • Study Pacer file
• Common Sense by Thomas Paine file • Stick Boy Piano file
• Pride and Prejudice by Jane Austin file • Finger Piano Lite file
• Fairy Tales by Hans Christian Anderson file • Learn SMART Medical Terminology file
• Constitution file • Touch Calculator - Scientific file
• Chemical Touch - Lite Edition file • Talk Recorder file
• Periodic Table file • Classic Hangman file
• World Wiki file • Shakespeare file
• Wiki Quiz on Popular Culture file • Classics to go lite file
• U.S. Presidents file • World Traffic Cameras file
• Password and Data Vault file • Compass file
• Evernote file • iSpy Camera's file
• Basic Math file • Flashlight file
• Mathematical Formulas file • Offender Locator file
• ABC Pocket Phonics file • Stanley Level file
• Vocabulary Exam Builder file • Units of Measurement file
• Vocal Zoo file • Google Earth file
• Write Now • DropBox file
• iSeismometer file • Fountain pen file
• Stars file • Write Now
40. Social Networks
• Social network sites (SNSs) such as such as
Facebook, CyWorld, and MySpace allow
individuals to present themselves, articulate
their social networks, and establish or
maintain connections with others. This is
especially true in business and education.
• Professionalism must be maintained in these
networks. We never know when what we
post will come back to haunt us.
41. An Overview of Facebook
• Created in 2004, by 2007 Facebook was reported to have
more than 21 million registered members generating 1.6
billion page views each day (Needham & Company,
2007). The site is tightly integrated into the daily media
practices of its users: The typical user spends about 20
minutes a day on the site, and two-thirds of users log in
at least once a day (Cassidy, 2006; Needham & Company,
2007).
• Recent Article from Chronicle of Higher Ed.
http://chronicle.com/article/A-Cautionary-Tale-for-the/126870/?key=STh6cAVubCJPNnFnNT
42. The Effects of Computer-Mediated Teacher Self-Disclosure on Student Motivation, Affective
Learning, and Classroom Climate
Communication Education, Volume 56, Number 1, January 2007 , pp. 1-17(17)
• Participants who accessed the Facebook
website of a teacher high in self-disclosure
anticipated higher levels of motivation and
affective learning and a more positive
classroom climate.
• Study offers recommendations for teachers
regarding the use of Facebook and other
weblog services.
43. Facebook – Pros and Cons
• Professional Use – • Cons – can be seen by
Some people have a the number of teachers
personal and suspended from work
professional account. and or terminated
• Professional samples: because of postings.
– Jane Hart • http://www.delicious.com/d
– Kathy Schrock • http://www.diigo.com/user/
– Karen Vitek
– Karen Brooks
44.
45. Popular Web 2.0 used in Ulster County
2009-2011
http://dembe01.edu.glogster.com/web20intheclassroom/
46. Some Great Sites to Know About
• http://www.photopeach.com • http://www.zoho.com
• http://www.wolframalpha.com/ • http://moodle.ucboces.org
• http://www.jogtheweb.com
• http://storybird.com/ • http://www.voicethread.com
• http://www.voki.com • http://www.twiducate.com
• http://www.prezi.com • http://edu.glogster.com
• http://www.widgetbox.com • http://animoto.com/education
• http://www.calameo.com • http://www.Vocaroo.com
• http://www.zooburst.com • http://www.voicethread.com
• http://www.blabberize.com
• http://plagiarisma.net/
Digital Storytelling Resources: http://www.karenbrooksucboces.blogspot.com
47. Where to find Web2.0
• Cool Web Tools for the Classroom
• Directory of Learning Tools 2
• Top Learning Tools for 2011 Web 2.0 Directory
•
• CogDogRoo • All My Faves
• CogDogRoo
48. Resources
• Math – http://delicious.com/dembe01/math
• Science - http://delicious.com/dembe01/science
• SS http://delicious.com/dembe01/ss
• ELA - http://delicious.com/dembe01/ELA
• Web2.0 - http://delicious.com/dembe01/web20
49. 24/7 Resource Center Schoolwires/
Schoolworld or Moodle
• 6th Grade – Greek Myth Project -
http://www.newpaltz.k12.ny.us/1563201114112624990/blank/browse.asp?A=383&BMDRN=2000&
• 10th Grade English Study Guides and
Resources -
http://www.newpaltz.k12.ny.us/1563201114112619317/blank/browse.asp?A=383&BMDRN=2000&
50. • 8th Grade SS Teacher – Review Quizzes and
Voki Samples-
http://www.newpaltz.k12.ny.us/1563201114112621910/site/default.asp
• 8th Grade Spanish Mi Famlia Project using PPT
and Calameo
http://www.newpaltz.k12.ny.us/1563201114112618880/blank/browse.asp?A=383&BMDRN=2000&
51. Must Know Resources
• 2 cents worth by David Warlick • http://www.delicious.com
• CogDogBlog by Alan Levine • http://www.diigo.com
• CoolCatTeacher by Viki Davis • http://oedb.org/blogs/ilibrarian/
• EdTechTalk Podcasts • http://www.slideshare.net/kbrooks
• EDU Blog by Ewen McIntosh • http://www.wikispaces.com/site/for/teache
• Educational Technology • www.freetech4teachers.com
• Jane's E-Pick of the Day by Jane Hart
• LeaderTalk by School Admin
• Moving at the Speed of Creativity by Wesley Fryer
• ReadWriteWeb
• TechSavvyEducator by Ben Rimes
• Weblogg-ed by Will Richardson
• Professional Development 2.0 by Karen
Brooks
52. Contact me with question:
kbrooks@ulsterboces.org
Presentations at http://www.slideshare.net/kbrooks