www.earnperhit.com/essay => Professional academic writing [Help Writing]
www.Lucky-Bet.site => Bet on Sports - 50% Deposit Bonus
www.Lucky-Bet.site/casino => Online Casino - 5000$ Welcome Bonus
www.Lucky-Bet.site/lotto247 => Lotto247 - Win Big, Live Free
www.Lucky-Bet.site/eurobet => Best European Bookmaker
Assistive Technology for MADA - Vision and Hearing
www.earnperhit.com/essay => Professional academic writing [Help Writing]
www.Lucky-Bet.site => Bet on Sports - 50% Deposit Bonus
www.Lucky-Bet.site/casino => Online Casino - 5000$ Welcome Bonus
www.Lucky-Bet.site/lotto247 => Lotto247 - Win Big, Live Free
www.Lucky-Bet.site/eurobet => Best European Bookmaker
Assistive Technology for MADA - Vision and Hearing
Case study 2 Human Computer Interactionkhairulaidid
Ā
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
Case study 2 Human Computer Interactionkhairulaidid
Ā
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
š *Unlock Your Potential in the Tech World! Explore Your Career Path Today!* š
Are you ready to dive into the exciting realm of technology and shape your career in cutting-edge domains? šš±š» Whether you're a budding enthusiast or an experienced professional, there's a world of opportunities waiting for you in the fields of Android & Web Development, AI/ML, Cybersecurity, Data Science, PR & Marketing, Designing, Programming Languages and Data Structures.
š¹ *Android & Web Development*: Build the digital future by creating user-friendly apps and responsive websites.
š¹ *AI/ML Enthusiasts*: Join the revolution of Artificial Intelligence and Machine Learning, making computers smarter and more capable of human-like tasks.
š¹ *Cybersecurity Guardians*: Protect digital landscapes from evolving threats, safeguarding sensitive information and ensuring the integrity of systems.
š¹ *Data Science Pioneers*: Dive into data-driven insights, unravel patterns, and make strategic decisions that shape industries and innovations.
š¹ *PR & Marketing Maestros*: Craft compelling narratives, shape brand identities, and influence trends in the fast-paced world of tech communication.
š¹ *Creative Designers*: Fuse technology with artistry; create visually stunning interfaces, logos, and graphics that leave a lasting impact.
š¹ *Coding Champions*: Master programming languages and data structures to engineer solutions that solve real-world challenges.
š¹ *Cloud Computing* Innovators: Harness the power of the cloud, revolutionize accessibility, and drive seamless digital transformation.
Embark on a journey of continuous learning and growth with resources such as online courses, workshops, webinars, and mentorship programs. Your passion, combined with the right knowledge, can lead to a fulfilling career in these dynamic domains. š
Ready to take the next step?
These slides cover basic terms and definitions for building eLearning courses. It covers the player elements that you can see within eLearning courses.
Building in Digital and Web Accessibility (for content creators)Shalin Hai-Jew
Ā
With so much online teaching and learning, various instructors, teaching assistants, and instructional designers are building digital contents. Federal requirements in the updated Section 508 require that digital contents are accessible in various ways and to high standards. What are these requirements, and how can they be achieved? How are popular authoring technologies built to enable accessibility in the design, development, and deployment of learning resources that are accessible? This presentation offers a walk-through of the basic standards and methods for achieving these to required levels efficiently.
Building Accessible Learning with Technologies
https://kstate.service-now.com/kb_view.do?sysparm_article=KB14699
Similar to Teaching Universal Design in Computer Science (20)
Evaluating Teaching: SECTIONS.
Check out:
Bates, A. W., & Poole, G. (2003). Effective Teaching with Technology in Higher Education: Foundations for Success. Jossey-Bass, An Imprint of Wiley. 10475 Crosspoint Blvd, Indianapolis, IN 46256.
Evaluating Teaching: Anstey and Watson Rubric
Check out:
Lauren M. Anstey & Gavan P.L. Watson. (2018), Rubric for eLearning Tool Evaluation. Centre for Teaching and Learning, Western University,
http://creativecommons.org/licenses/by-n c-sa/4.0/
Designing Teaching: ASSURE
Check out:
Heinich, R., Molenda, M., & Russell, J. D., (1993). Instructional Media and The New
Technologies of Instruction. New York: Macmillan
Designing Teaching: Laurilliard's Learning TypesDamian T. Gordon
Ā
Designing Teaching: Laurilliard's Learning Types
Check out:
Laurillard, D., 2013. Teaching as a design science: Building pedagogical patterns for learning and technology. Routledge.
Designing Teaching: Elaboration Theory
Check out:
Reigeluth, C. & Stein, F. (1983). The elaboration theory of instruction. In C. Reigeluth (ed.), Instructional Design Theories and Models. Hillsdale, NJ: Erlbaum Associates.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Ā
Letās explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
Ā
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasnāt one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Ā
Francesca Gottschalk from the OECDās Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Ā
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
11. Low Physical Effort
Size & Space for Approach
and Use
Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use
12. Low Physical Effort
Size & Space for Approach
and Use
Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use Overriding Philosophy
13. Low Physical Effort
Size & Space for Approach
and Use
Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use Overriding Philosophy
General Principles for
Realising Philosophy
14. Low Physical Effort
Size & Space for Approach
and Use
Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use Overriding Philosophy
General Principles for
Realising Philosophy
Principles for Realising
Philosophy within the
Built Environment
Domain
15. Low Physical Effort
Size & Space for Approach
and Use
Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use Overriding Philosophy
General Principles for
Realising Philosophy
Principles for Realising
Philosophy within the
Built Environment
Domain
16. Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use Overriding Philosophy
General Principles for
Realising Philosophy
Low Physical Effort
Size & Space for Approach
and Use
Principles for Realising
Philosophy within the
Built Environment
Domain
17. Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use Overriding Philosophy
General Principles for
Realising Philosophy
18. Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use
Use of Patterns
Consideration for Users
Overriding Philosophy
General Principles for
Realising Philosophy
Principles for Realising
Philosophy within the
Computer Science
Domain
19. Perceptible Information
Tolerance for Error
Flexibility in Use
Simple and Intuitive
Equitable Use
Use of Patterns
Consideration for Users
Repeated themes in terms of
navigation and functionality
Understand the usersā needs,
consider personas, speak their
language
The use of colours, use of clear
language, etc.
Catching, preventing error,
clear error messages.
Configurable interface, adapts to user
needs, variety of ways of achieving the
same thing (e.g. hotkeys)
Navigation pathways,
metaphor, number of clicks,
breadcrumbs, etc.
One product designed well for
everyone.
These are
in essence
End-User
Guidelines
25. End-User Guidelines Developer Guidelines
A. Provide the same means of
use for all users: identical
whenever possible;
equivalent when not.
B. Avoid segregating or
stigmatizing any users.
C. Make provisions for privacy,
security, and safety equally
available to all users.
D. Make the design appealing
to all users.
A. Provide a range of IDEs and
development environments.
B. Ensure that all the necessary
assistive technologies
needed are provided.
C. Provide versioning software,
document backup facilities,
and undelete features.
D. Ensure the software is as
readable and clear as
possible.
Equitable Use
26. End-User Guidelines Developer Guidelines
A. Provide choice in methods
of use.
B. Accommodate right- or
left-handed access and
use.
C. Facilitate the user's
accuracy and precision.
D. Provide adaptability to
the user's pace.
A. Provide a range of IDEs
and development
environments.
B. Provide a range of input
devices, e.g. keyboards,
voice synthesis
C. Provide code standards
checking tools
D. Develop in a modular,
component based
approach
Flexibility in Use
27. End-User Guidelines Developer Guidelines
A. Eliminate unnecessary
complexity.
B. Be consistent with user
expectations and intuition
[Navigation pathway,
breadcrumbs]
C. Accommodate a wide range
of literacy and language
skills.
D. Arrange information
consistent with its
importance.[Metaphors]
E. Provide effective prompting
and feedback during and
after task completion.
A. Implement features in
common, expected ways,
donāt obfuscate.
B. Be consistent with developer
expectations.
C. Accommodate a wide range
of literacy and language
skills.
D. Arrange information
consistent with its
importance.
E. Use software libraries when
possible.
Simple and Intuitive
28. End-User Guidelines Developer Guidelines
A. Use different modes
(pictorial, verbal, tactile) for
redundant presentation of
essential information.
B. Maximize ālegibilityā of
essential information.
C. Differentiate elements in
ways that can be described
(i.e., make it easy to give
instructions or directions).
D. Provide compatibility with a
variety of techniques or
devices used by people with
sensory limitations.
A. Comment the code
prolifically.
B. Use clear variable names and
module names.
C. Build in help features into
the code.
D. Provide compatibility with a
variety of techniques or
devices used by people with
sensory limitations.
Perceptible Information
29. End-User Guidelines Developer Guidelines
A. Arrange elements to
minimize hazards and
errors: most used
elements, most accessible;
hazardous elements
eliminated, isolated, or
shielded
B. Provide warnings of
hazards and errors.
C. Provide fail safe features.
D. Discourage unconscious
action in tasks that
require vigilance.
A. Develop software using
the principles of defensive
programming.
B. Catch errors where
possible.
C. Give detailed and clear
error messages.
D. Avoid global variables,
and modules that cause
side-effects.
Tolerance for Error
30. End-User Guidelines Developer Guidelines
A. Provide repeated
themes in terms of
navigation.
B. Provide repeated
themes in terms of
functionality.
C. Provide standard
screen formats.
D. Provide visual cues.
A. Use software design
patterns.
B. Use the same coding
approaches.
C. Use the same naming
standards for
variables and
modules.
D. Use standard library
functions.
Use of Patterns
31. End-User Guidelines Developer Guidelines
A. Understand the
usersā needs.
B. Consider the use of
personas.
C. Speak the End-usersā
language.
D. Provide help
features.
A. Develop modular
code to help the
developers
B. Develop easily
extensible code.
C. Adhere to coding
standards
D. Comment complex
elements of the
code, and refer to
design documents.
Consideration for Users