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curriculum – simple to complex
objectives – subject matter
Objectives – teaching learning activities
1. was an American educational psychologist.
2. 1956 -cognitive domain- Benjamin s. Bloom
3. 1964 - affective domain- D.R. Krathohl
4. 1972- psychomotor domain- simpson and harrow
Benjamin Samuel Bloom
3. Taxonony of Educational Objectives
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Cognitive: mental
skills (knowledge)
Psychomotor:
manual or physical
skills (skills
Affective: growth
in feelings or
emotional areas
(attitude or self)
4. Cognitive Domain
• involves knowledge and the development of intellectual skills
• mental skills (knowledge)
• This includes the recall or recognition of specific facts, procedural
patterns, and concepts that serve in the development of intellectual
abilities and skills.
• There are six major categories of cognitive an processes, starting from
the simplest to the most complex
5.
6. Knowledge(1fg
• Recall or retrieve recognition previous learned information.
• Do not understand the meaning
• Key Words: defines, describes, identifies, knows, labels, lists,
matches, names, outlines, recalls, recognizes, reproduces, selects,
states
• Lower level of learning
• When is the first day of Spring?
7. Comprehension
• understand meaning, re-state data in one's own words, interpret,
translate
• Key word: explain, reiterate, reword, critique, classify, summaries,
illustrate, translate, review, report, discuss, re-write, estimate, interpret,
theories, paraphrase, reference, example
8. Application
• use or apply knowledge, put theory into practice, use knowledge in
response to real circumstances
• Key word: use, apply, discover, manage, execute, solve, produce,
implement, construct, change, prepare, conduct, perform, react,
respond, role-play
14. Responding to phenomena:
Active participation on the part of the learners.
Learning outcomes may emphasize compliance in responding,
willingness to respond, or satisfaction in responding (motivation)
15. Valuing
• The worth or value a person attaches to a particular object,
phenomenon, or behavior.
• Valuing is based on the internalization of a set of specified values,
while clues to these values are expressed in the learner’s overt
behavior and are often identifiable.
16. Organization
• Organizes values into priorities by contrasting different values,
resolving conflicts between them, and creating an unique value
system. The emphasis is on comparing, relating
19. Psychomotor Domain:
Final taxonomoy of educational objectives proposed by Benjamin S.Bloom
& his friend.
Divided into 7 levels by E.J Simpson & his friends.
Grouped into easy to difficult levels.
concerned with activities related to physical and mental organs.
Learners learn through physical & mental organ in relation to environmental
action.
1. PERCEPTION:
Focuses on understanding of situation & manipulate the mind to respond to
situation for action.
To know proper stages of dance by playing music.
Identify wrong deeds of maching through its sound.
20. 2. SET
Readiness of learners to do something.
Includes mental, physical and emotional readiness.
To show interest to type.
To be ready to play volleyball
21. 3. GUIDED RESPONSE:
Learners should be ready to follow rules & instructions. For e.g: games
Unless the learners follow instruction their activities can’t be applicable.
Learners learn through trial & error
To use microscope according to teacher’s instruction, shooting penalty ,to
play volleyball according to teacher’s instruction.
4. MECHANISM:
Students can do any activities as done by machine because of habit.
They can apply rule learnt in basic level. E.g:
To type given words without mistake, to service volleyball without instruction,
to ride cycle without other’s help.
22. 5.COMPLEX OVERT RESPONSE:
Without instruction, without mistake, with full confidence learners
perform the complex task.
They can do very hard works in a simple way with less effort without
mistake.
For eg: to repair electronic devices without any mistake, to be able to
swim in the river,etc
23. ADAPTATION:
Able to do the tasks in the similar situation as it was learned
previously & gained the knowledge.
They can apply their knowledge if they find the similar situation or
learner can modify their preknowledge for adaptation & to solve
problem.
For eg: cycling according to bends of road, to swim according to
flow of river, to adjust game according to game of rivals, etc.
24. • 7.ORIGINATION:
Highest & very complex level of psychomotor domain.
Learners should be able to create new techniques themselves.
Learners can create new rules & be able to adapt in new situation it is
called origination.
Some how difficult but learners can try to do so, according to their pre
knowledge.
For eg: to prepare new stages of dance, to prepare dress for new
games, to give music for new song.