This document discusses social game design and data analysis challenges. It describes GREE as a global gaming company and outlines where mobile gaming is headed. It then covers building successful social features through integration, rewards, and campaigns. Key elements of social data are explored, including how it impacts product development, operations, marketing and requires a shift to analyzing collective player data and groups. Unique challenges of A/B testing and social network analysis in live games are also presented.
Beginner's guide to user acquisition for mobile apps and gamesRohit Nair
With over a million apps on iOS and Android, the biggest problem that developers face is User Acquisition. A quick guide to help indi developers on user acquisition and the most cost-effective ways to do it
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Advertising is one of the two most popular monetization methods in mobile apps and games. Yet the field is filled with confusing terms, metrics and acronyms. This talk gives a brief introduction to the industry aimed at independent app/game developers and publishers.
Beginner's guide to user acquisition for mobile apps and gamesRohit Nair
With over a million apps on iOS and Android, the biggest problem that developers face is User Acquisition. A quick guide to help indi developers on user acquisition and the most cost-effective ways to do it
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Advertising is one of the two most popular monetization methods in mobile apps and games. Yet the field is filled with confusing terms, metrics and acronyms. This talk gives a brief introduction to the industry aimed at independent app/game developers and publishers.
Case Study of social and mobile gaming leader Peak Games and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
Session about experience of Creative Mobile in A/B testing game creatives on Google Play with their mobile title ZooCraft: Animal Family. Optimization Tips and Tricks for Early 2020 and ASO loop as they see in their company. Presentation delivered by Denis Larionov and Serg Kharchenko at 8th edition of GameCamp (www.gamecamp.io).
Presenter: James Lamprey, Fun Foods, Content Creator, Host Chef
The market has been flooded with new content creators and brands over the last few years. It is getting harder to stand out with the increase in competition. Social media has made the barriers to entry in these fields almost nonexistent. If you want to stand out and reach more people you need an advantage that others don’t have.
In this workshop we will dive deep into content optimization, reaching new audiences for growth, and working with brands to add value to your audience.
The Pixel Lab 2015 | 'I Need a Dollar' - Where's your ROI? - Jennifer Wilson power to the pixel
We spend our time in digital, but the reality is that we’re all still struggling to make a living out of it. Where does the money come from, how is this structured, who can you talk to and what do you need to know? This session will take apart a successful commercial digital project (Sherlock: The Network) and look at where the money came from. We’ll then look at all
the other funding options, from advertising to sponsorship to merchandise to subscriptions to affiliate revenue to app sales. We’ll look at the differences for factual versus fiction; games versus experiences; mobile versus web. Along the way we’ll touch on YOUR project and look to see what models might work for your cross-platform concepts.
How to Launch an Effective User Retention StrategyRemerge
This presentation offers insights into the decision-making process involved when evaluating and setting up a retention strategy. What are the key considerations when initiating an app retargeting campaign, which audience segmentation strategy is optimal for your app, and how do you get the most out of your in-house user data?
Global data and insights into re-engagement metrics measured & shared by Remerge. The presentation was originally given at Mobile Apps Unlocked 2016 in collaboration with Electronic Arts.
Leveling Up Your App Economy | Ian AtkinsonJessica Tams
Delivered at Casual Connect Asia 2016. They installed your app...now what? Learn how the top mobile app publishers are engaging and retaining users longer while maximizing monetization and minimizing SDK bloat. Join us as we break down best practices, must-have features, and the apps that are doing it right.
Google has removed the right hand side ads on desktops as of March 2016 globally. Google now displays 3-4 paid ads on top of the page, 3 ads at the bottom, and nothing on the right side. This is in response to Google’s study, which confirmed that less than 15% of users click these right side ads. Find out more about Google’s decision to remove these ads from Google Guru Monte Huebsch. Monte is a Google Adwords Specialist, his company Aussieweb Conversion is a Google SME Partner.
Monte Huebsch - www.montehuebsch.com
Aussieweb - www.aussieweb.com.au
Aussieweb Conversion - www.aussiewebconversion.com
• According to BIA/Kelsey data, mobile search comprised 81.8 billion
searches in 2015.
• Alphabet (parent of Google) announced late in 2015 that mobile
search overtook searches done on the desktop.
• They expect to see a 23% increase in mobile searches and a
decrease in desktop searches.
• Those trends are expected to continue.
Leveling Up Your App Economy | Ian AtkinsonJessica Tams
Delivered at Casual Connect Asia 2016
They installed your app...now what? Learn how the top mobile app publishers are engaging and retaining users longer while maximizing monetization and minimizing SDK bloat. Join us as we break down best practices, must-have features, and the apps that are doing it right.
Case Study of social and mobile gaming leader Peak Games and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
Session about experience of Creative Mobile in A/B testing game creatives on Google Play with their mobile title ZooCraft: Animal Family. Optimization Tips and Tricks for Early 2020 and ASO loop as they see in their company. Presentation delivered by Denis Larionov and Serg Kharchenko at 8th edition of GameCamp (www.gamecamp.io).
Presenter: James Lamprey, Fun Foods, Content Creator, Host Chef
The market has been flooded with new content creators and brands over the last few years. It is getting harder to stand out with the increase in competition. Social media has made the barriers to entry in these fields almost nonexistent. If you want to stand out and reach more people you need an advantage that others don’t have.
In this workshop we will dive deep into content optimization, reaching new audiences for growth, and working with brands to add value to your audience.
The Pixel Lab 2015 | 'I Need a Dollar' - Where's your ROI? - Jennifer Wilson power to the pixel
We spend our time in digital, but the reality is that we’re all still struggling to make a living out of it. Where does the money come from, how is this structured, who can you talk to and what do you need to know? This session will take apart a successful commercial digital project (Sherlock: The Network) and look at where the money came from. We’ll then look at all
the other funding options, from advertising to sponsorship to merchandise to subscriptions to affiliate revenue to app sales. We’ll look at the differences for factual versus fiction; games versus experiences; mobile versus web. Along the way we’ll touch on YOUR project and look to see what models might work for your cross-platform concepts.
How to Launch an Effective User Retention StrategyRemerge
This presentation offers insights into the decision-making process involved when evaluating and setting up a retention strategy. What are the key considerations when initiating an app retargeting campaign, which audience segmentation strategy is optimal for your app, and how do you get the most out of your in-house user data?
Global data and insights into re-engagement metrics measured & shared by Remerge. The presentation was originally given at Mobile Apps Unlocked 2016 in collaboration with Electronic Arts.
Leveling Up Your App Economy | Ian AtkinsonJessica Tams
Delivered at Casual Connect Asia 2016. They installed your app...now what? Learn how the top mobile app publishers are engaging and retaining users longer while maximizing monetization and minimizing SDK bloat. Join us as we break down best practices, must-have features, and the apps that are doing it right.
Google has removed the right hand side ads on desktops as of March 2016 globally. Google now displays 3-4 paid ads on top of the page, 3 ads at the bottom, and nothing on the right side. This is in response to Google’s study, which confirmed that less than 15% of users click these right side ads. Find out more about Google’s decision to remove these ads from Google Guru Monte Huebsch. Monte is a Google Adwords Specialist, his company Aussieweb Conversion is a Google SME Partner.
Monte Huebsch - www.montehuebsch.com
Aussieweb - www.aussieweb.com.au
Aussieweb Conversion - www.aussiewebconversion.com
• According to BIA/Kelsey data, mobile search comprised 81.8 billion
searches in 2015.
• Alphabet (parent of Google) announced late in 2015 that mobile
search overtook searches done on the desktop.
• They expect to see a 23% increase in mobile searches and a
decrease in desktop searches.
• Those trends are expected to continue.
Leveling Up Your App Economy | Ian AtkinsonJessica Tams
Delivered at Casual Connect Asia 2016
They installed your app...now what? Learn how the top mobile app publishers are engaging and retaining users longer while maximizing monetization and minimizing SDK bloat. Join us as we break down best practices, must-have features, and the apps that are doing it right.
One of my first professional gigs as a Storyboard artist - freelancing on Ultimate Spider-man. This was a mind altering experience, getting a chance to work on a character I grew up loving.
Мы разработали и реализуем инициативы,
которые улучшают качество жизни человека, улучшая экологию, способствуют устойчивости и развитию, позволяют получать альтернативные возобновляемые источники энергии.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Common Business Terms And Publisher/Developer Expectations -- Daniel Wiggins, Director, Business Development at Kabam (The White Nights: Mobile Games Conference 2014 http://www.wnconf.com).
We live in a world of big, unstructured data that’s come a long way. We’ve learned bigger doesn’t always mean better—or positive, negative or neutral, for that matter. We know now that the value of data is determined by the quality of analysis. But we can get distracted evaluating unnecessary data points. While simplifying the conclusion, a balance is required so as not to distort it.
During this live, one-hour webinar we’ll discuss how to find the sweet spot in your data and leverage it.
• Where to get started with sentiment analysis
• Customizing your sentiment analysis model for your industry
• Selecting the platforms, sources, and information of greatest relevance
User Sentiment to Determine App Quality
Heidi Young, VP Engineering, Applause discusses user sentiment as an approach to determine app quality at I Love APIs 2015
Networld - Our Data Journey (2016-09-29)Patrick Ng
An introduction to the data science related projects currently undertaken at Networld. The talk was given at the Programmatic Connect 2016 event hosted by AquaMedia.
Of all the decisions you need to make as developer or product manager of mobile apps, pricing is one of the most complex.
This slideshare includes:
- a simple method for determining if free is a good fit for your app,
- how to price an app that is part of a SaaS offering,
- 10 tips to make in-app purchases your users will actually love and
- benchmarking data on how some of the world's most commercially successful apps approach pricing.
If you enjoy this slideshare you can find loads more awesome data about building apps users love at blog.appbot.co
Product Executive Roundtable hosted by Sandhya Hegde, Director of Product, Am...Amplitude
Amplitude is excited to announce a new 2018 invite-only event series, The Product Round-table. These Round-tables are a series of events tailored to the modern product executive. Each Round-table will feature a lightning talk from an industry leader followed by a discussion around what it means to be a product leader today and how a company’s digital product is its competitive advantage.
Why Big and Small Data Is Important by Google's Product ManagerProduct School
In this talk, Dan McClary, a Product Manager at Google, walked through the importance of using data to drive product decisions, as well as how to quickly pull together an architecture using free tools to help grow a product effort from market analysis to live data capture and data-driven product decisions. We also played a rousing game of Breakout.
3. GREE
Headquarters
Tokyo,
Japan
GREE
Interna7onal,
Inc.
San
Francisco,
CA
GREE
Canada
Vancouver,
BC
QUICK
FACTS
6
Con7nents
playing
GREE
games
1,882
Employees
Worldwide
13
Games
made
in
North
America
2004
2011
2013
MILESTONES
GAME
STATS
-‐
4
9tles
in
top
100
grossing
as
of
Nov.
2014*
Crime
City
(Studios)
Reached
Top
10
Grossing
in
140
countries
Top
100
Grossing
in
19
countries,
over
3
years
since
launch
*App
Annie
GREE – A Global Gaming Powerhouse
Knights
&
Dragons
(Publishing)
Reached
Top
10
Grossing
in
41
countries
Top
100
Grossing
in
22
countries
4. Where is Mobile Gaming Going?
• Over 2.1b devices in
circulation WW today
• The 2nd largest sector of the
gaming business
• Represents 40% of App Store
downloads and 80%+ of
revenue
• Surpassing
$22
billion
by
‘14,
over $35 billion business in
‘17
• Asia
Pacific
to
become
the
largest
market
with
$12.2B
in
revenue
in
‘14
• North
America
and
Europe
represent
together
$8.1b
in
’14
WHERE WE ARE AND WHERE WE WANT TO BE!
6. Why do We Need Social Features?
• Growth Engine
• Retention/Monetization
• User Acquisition Cost
Savings
No other features can touch on all three at once.
7. How to Build Successful Social Features?
Deep Social Features
Campaigns
Reward
Structure
Integration
9. Social Rewards and Campaigns
Social Rewards Campaigns
Basic Incentives
• Rare Items
• Stats Boots
• Free Energy
• Free Currency
Milestone Rewards
• Rewards are given for hitting certain
milestones for Invites
• Progressive milestones for each
referral
Daily Gifting
Limited-time
rewards
Rewarding multiple
postings/likes/
shares
10. Deep Integration Pays Off
Massive increase in
referred installs helps
to decrease cost of
user acquisition
Low Medium High Low Medium HighLevel of FB
Integration
Referred players are 2x-4x better retained and monetized
12. Sources of Social Gaming Data
SOCIAL
DATA
In-Game Chat
Messaging Apps Guild Activity
Forums
Wiki-How
Ratings & ReviewsSocial Networks
13. Social Data Impacts Every Aspect of the Business
SOCIAL
DATA
Product
Development
Live Ops
Optimization
Targeted Sales /
Promos
Marketing
• What do our customers want?
• What features should we build
next?
• How do we adjust the event
difficulty?
• How do we increase user
engagement?
• How do we boost customer
spending?
• What is optimum volume,
frequency and duration of
sales/promos?
• How do we target customers?
• Which channels provide the
most engaged users?
• How can we decrease cost of
user acquisition?
14. Social Data Requires Shift in Traditional Thinking:
Individual vs Collective Data
KPIs
SOCIAL
DATA
Game Strategy
Behaviors
Social
Activity
Marketing Evolution of
Groups
Solo Player
Guild of Players
Influencers
http://www.clashheads.com/
15. Social Data Requires Shift in Traditional Thinking:
Individual vs Collective Data
SOCIAL
DATA
Panda – Clash of Clans
$7K/month
Panda’s Guild
50 people - $100K/month
http://www.clashheads.com/
“I actually save
money playing these
games instead of
going out and
drinking,”
What would you pay for this influencer to try out your game?
16. 1) Building Social Features
2) Elements of Social Data
3) Unique Challenges of Social Data
Agenda
19. “Pseudo A/B groups” may provide directional
guidance.
1. Choose pseudo “control” and “test” groups where:
– The install date of cohorts are as close as possible to the introduction of the A/
B test.
– Both groups get exposed to same events.
– Assume that the quality of installs are similar for both groups.
2. Compare metrics of “control” and “test” groups based on customer segmentation
GREE Confidential
“If there’s no A/B test conducted in the woods, can an analyst still ‘analyze’ the data?”
Methodology to Analyze Pseudo A/B Test
Day 2 Day 5 Day 6 Day7Day 1
Test
Introduced
Day 3
“Control” Period “Test” Period
Live Event Xn
Live Event Yn
Live Event Xn+1
Live Event Yn+1
20. Segmenting Customers Allow Us to See the Effect of
A/B Tests on User Behavior
Why segment customers?
• A user who’s willing to spend early will be different from a user who buys later.
• A user who buys large packages will be different from one who buys small packages.
• We use the user’s first purchase time and first purchase amount to segment.
GREE Confidential
Hasty Minnow = I’m willing to try out IAPs and I
want instant gratification.
Hesitant Minnow = I will try out IAPs only after
careful thought.
Hasty Dolphin = I want some value for my IAPs
and I will spend quickly to progress.
Hesitant Dolphin = I consider value/cost trade offs
of IAPs and buy after getting a feel for the game.
Hasty Whale = I will invest quickly and heavily in a
game in order to speed up.
Hesitant Whale = I am prone to largesse, but I
have to feel that I’m getting the best.
21. Social Network Analysis Has Unique Challenges
Identify Key
Actors
Player Attribute
and Behavior
Social Sharing
and Filtering
Interaction
Analysis
22. Thank
You!
Dr.
Volkan
Ediz
Director
of
Product,
GREE
Interna7onal
volkan.ediz@gree.net