The document provides a 20-point list of things that successful game developers do beyond making games. It begins with an introduction to the author and his background. The main list includes recommendations such as prototyping quickly, ensuring the first 15 minutes of a game are engaging, preparing for business aspects early, gathering industry research, embracing analytics, and getting out of the trenches to network. Throughout are examples and the author's own experiences to illustrate each point.
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...Vlad Micu
This presentation will outline a collection of stories, examples and tricks neatly curated into a list of questions that will allow the audience to ask themselves some questions regarding the most recurring challenges game developers are confronted with today in the areas of Business, PR and Marketing.
The questions covered are:
#1 Should we even Jam?
#2 How much time did we spend to make first 0-15 minutes of your game count the MOST?
#3 Where are all our players going?
#4 In what ways can our game already be popular before it’s finished?
#5 How do we describe ‘our LOOK’?
#6 How much do we test our game with strangers?
#7 When was the last time we applied for indie game festivals and competitions?
#8 Are we even prepared for big business?
#9 Where’s our investor deck?
#10 How smart are we about EVERYTHING we do?
#11 How much info and research have we gathered before making a decision?
#12 How well do we know ourselves, our product and our market?
#13 Are we pitching to everyone we can?
#14 How much do we measure?
#15 What are we sharing?
#16 What kind of partnerships would we need to flourish?
#17 Are we becoming better people?
#18 How have we embraced the power of timing?
#19 In what ways can we work with YouTubers & Streamers?
#20 How do we get out of the trenches enough?
Володимир Дибенко “Aog – сервіс, який робить нас сильнішими”Lviv Startup Club
Сайт конференції: http://liof.org/
Відео до цієї презентації: http://bit.ly/1l1iFEv
Спільнота LIOF в мережі Linkedin: http://bit.ly/LIOFLin
Twitter конференції: https://twitter.com/LiofOrg
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...Vlad Micu
This presentation will outline a collection of stories, examples and tricks neatly curated into a list of questions that will allow the audience to ask themselves some questions regarding the most recurring challenges game developers are confronted with today in the areas of Business, PR and Marketing.
The questions covered are:
#1 Should we even Jam?
#2 How much time did we spend to make first 0-15 minutes of your game count the MOST?
#3 Where are all our players going?
#4 In what ways can our game already be popular before it’s finished?
#5 How do we describe ‘our LOOK’?
#6 How much do we test our game with strangers?
#7 When was the last time we applied for indie game festivals and competitions?
#8 Are we even prepared for big business?
#9 Where’s our investor deck?
#10 How smart are we about EVERYTHING we do?
#11 How much info and research have we gathered before making a decision?
#12 How well do we know ourselves, our product and our market?
#13 Are we pitching to everyone we can?
#14 How much do we measure?
#15 What are we sharing?
#16 What kind of partnerships would we need to flourish?
#17 Are we becoming better people?
#18 How have we embraced the power of timing?
#19 In what ways can we work with YouTubers & Streamers?
#20 How do we get out of the trenches enough?
Володимир Дибенко “Aog – сервіс, який робить нас сильнішими”Lviv Startup Club
Сайт конференції: http://liof.org/
Відео до цієї презентації: http://bit.ly/1l1iFEv
Спільнота LIOF в мережі Linkedin: http://bit.ly/LIOFLin
Twitter конференції: https://twitter.com/LiofOrg
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
Counter intuitive marketing for startups...
After closing down Scoreoid now having some free time, I enrolled startup class. Part of the reading was Paul’s Graham’s do things that don’t scale.
I realized what I did for Scoreoid in the being was exactly this, and it really works….
How to monetize your passion - An example in the game industryVlad Micu
As someone who has been able to turn their passion into their source of income, this lecture is aimed at Desucon 2014 attendees who have a passion for either drawing, animating, costume design and (of course) making games. During the lecture, Vlad will provide a quantified view of his career experience, rounding up all the numbers that include his income, expenditures and adventures to create a formula that anybody interested in media or games can adopt to create an income out of their personal passion.
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
Looking for blue ocean look to the cloud rhys dekleMary Chan
"The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design."
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
Counter intuitive marketing for startups...
After closing down Scoreoid now having some free time, I enrolled startup class. Part of the reading was Paul’s Graham’s do things that don’t scale.
I realized what I did for Scoreoid in the being was exactly this, and it really works….
How to monetize your passion - An example in the game industryVlad Micu
As someone who has been able to turn their passion into their source of income, this lecture is aimed at Desucon 2014 attendees who have a passion for either drawing, animating, costume design and (of course) making games. During the lecture, Vlad will provide a quantified view of his career experience, rounding up all the numbers that include his income, expenditures and adventures to create a formula that anybody interested in media or games can adopt to create an income out of their personal passion.
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
Looking for blue ocean look to the cloud rhys dekleMary Chan
"The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design."
My presentation from Digital Dragons 2014 conference on organization of online gaming company with high level coverage of development process, technology, data analytics and human factors.
SuperFeet is a cross-browser Mario Bros clone built using HTML5
This application has many characters: SuperFeet (main character), snakes, bats, spiders (the enemies)
The main goal of the hero is to kill the enemies and collect all the coins and diamonds in its path. Each level has one diamond.
It must collect all the diamonds to finish the game. We created a 3-level game and SuperFeet has 6 lives.
Each time it comes in contact with its enemies, it loses a life. When it loses all its lives, the game ends
Using Data Science for Behavioural Game DesignGameCamp
In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Similar to Vlad Micu “20 things succesful game developers do beyond making games” (20)
Artem Bykovets: Чому люди не стають раптово кросс-функціональними, хоча в нас...Lviv Startup Club
Artem Bykovets: Чому люди не стають раптово кросс-функціональними, хоча в нас Agile? (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Natalia Renska & Roman Astafiev: Нарциси і психопати в організаціях. Як це вп...Lviv Startup Club
Natalia Renska & Roman Astafiev: Нарциси і психопати в організаціях. Як це впливає на розробку продуктів та реалізацію інноваційних рішень (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Igor Protsenko: Difference between outsourcing and product companies for prod...Lviv Startup Club
Igor Protsenko: Difference between outsourcing and product companies for product managers and related challenges (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Anna Kompanets: Проблеми впровадження проєктів, про які б ви ніколи не подума...Lviv Startup Club
Anna Kompanets: Проблеми впровадження проєктів, про які б ви ніколи не подумали (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Anton Hlazkov: Впровадження змін – це процес чи проєкт? Чому важливо розуміти...Lviv Startup Club
Anton Hlazkov: Впровадження змін – це процес чи проєкт? Чому важливо розуміти різницю і як це впливає на результат (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Yana Bort: Ритм організації. Чи можливо синхронізувати великий ентерпрайз за ...Lviv Startup Club
Yana Bort: Ритм організації. Чи можливо синхронізувати великий ентерпрайз за допомогою Agile практик? (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Vlad Micu “20 things succesful game developers do beyond making games”
1.
2. 20 Things Successful
Game Developers Do
Beyond Making
Games
(And Why They Are Worth Every Bit of Effort)
http://www.slideshare.net/VGVisionary
3. Table of contents
• Who is this guy!?
• Where does this talk come from?
• Steps 1 - 20
• Summary
• Questions
4. Who am I?
This is a talk by
Vlad Micu
Now Head of Studio at
Critical Force Entertainment
Used to be the PR Manager of
Grambleworld.com
Did production, game design and creative direction for
arkavis Siam co. ltd. in Thailand
Wrote for many other international outlets including
Gamesauce.org, TechInAsia.com,
PocketGamer.biz, Control Magazine,
Gamer.nl, XBLAFans.com, Casual Connect
Magazine and many more.
@vgvisionary
6. Where does this all come from?
• 600+ developers
interviewed
• Personal start-up
experience
• Advising multiple
international studios
• Reading a BUTTLOAD on
the interwebz
14. The Numbers
• 12.000 euros budget.
– 3 members got paid to
made a new prototype
• 1 team member got a fulltime job.
• Pulse was later
developed for 100k by an
external developer.
• Pulse flopped with only
1000 sales on iOS.
22. #4 Have the Look
“One of the hardest parts of the job when trying to get
people to look at games is having something that is
interesting to look at. Just in the fact that we did a very
dramatic change, which was perceived to be late in
development, everybody was looking.”
– Steve Gibson, VP of Marketing at Gearbox about Borderlands
30. #8 Be prepared for business
• Assets on your mobile
• Elevator pitch
• Investor deck
• Soft-launch numbers
Check Kadri’s awesome talk here http://www.youtube.com/watch?v=FXRverBntZc
32. #10 Be smart about
EVERYTHING
• Interns/friends are
awesome!
• Integrate processes
that work for you.
• Use that lovely
Minimal Effective
Dose (MED)
approach.
34. •
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
#11 Gather info
FREE-TO-PLAY & FREEMIUM DEVELOPMENT
Ethical F2P Game Design - LINK
Successfully Migrating to F2P LINK
The ghosts of development past – Free to Play Tips for 2013 LINK
A comprehensive free-to-play game model: revenue, DAU, virality and
retention LINK
Driving free-to-play revenue: Increase conversion rate or increase ARPPU?
LINK
Developer Roundtable: Triple-A, Free-to-Play LINK
The freemium monetization curve is continuous LINK
Is piracy a freemium strategy? LINK
New Study Investigates If Free is the Right Price for Mobile LINK
The Ethics and psychology of the ‘freemium’ model LINK
The Hidden Cost of AB Testing LINK
Alternative Financing Schemes for Mobile Gaming Companies LINK
Dear Indie Mobile Game Developer LINK
The Pyramid of free-to-play game design LINK
Mobile Indies and Three Steps Ahead LINK
USER ACQUISITION
How to define reasonable KPIs for mobile games - LINK
Interpreting the new users drop-off chart - LINK
Three examples of misguided trips to the Top 10 Downloaded Chart - LINK
ANALYTICS
Game Analytics 101 - LINK
Intro to User Analytics - LINK
Getting started with analytics 4: Reading (Part 1) - LINK
The 10 Commandments of Mobile App Analytics - LLINK
Guide to Mobile App Analytics - LINK
Trevor McCalmont's Blog - 5 Common Pitfalls for Mobile Game Analytics LINK
Soft launch product development using the Minimum Viable Metrics - LINK
The Game Life Cycle & Game Analytics: What metrics matter when? - LINK
Top 5 Performance Indicators for Mobile Analytics - Trilibis Mobile Blog LINK
Data-driven design vs. Data-prejudiced design LINK
Analytics is not a cost center LINK
Minimum Viable Metrics for Mobile LINK
Big Data in Mobile Gaming: Optimizing the User Experience LINK
Quantitative Literacy an Interview with Wharton Professor Dr Peter Fader
LINK
Guide to Mobile App Analytics LINK
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
DEVELOPMENT
Refining Diablo III LINK
Starcraft 2 as E-SPORT LINK
6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga LINK
Android Fragmentation Visualized LINK
Gunghos Stock Price Rollercoaster and Hit driven valuations LINK
http://www.gamasutra.com/blogs/TanyaShort/20131010/201752/50_Easy_Steps_to_Ind
ie_Success.php
REVENUE
Mobile gaming revenues are shifting to tablets...and to Asia LINK
iOS vs Android - Revenue Wars Infographic LINK
Six Ways to Maximize App Revenue LINK
Maximize Ad Revenue and Maintain User Retention in Mobile Games LINK
RETENTION
Why the retention profile is more useful than the churn metric in freemium LINK
Retention rates and their impact on lifetime customer value LINK
Three Promotions to Get You Through the Holidays LINK
Improving player engagement, retention and monetization - check out what we’ve got in
store LINK
VIRALITY
Better way to monetize your app and drive deeper engagement LINK
http://ufert.se/user-acquisition/mobile-virality/explaining-tinders-curiously-viral-growth/
USER-ACQUISITION
Emerging Strategies to User Acquisition: Video from Casual Connect Panel LINK
Two misconceptions about paid user acquisition LINK
Infographic: Want your new game to land in the US Top 10? You have 72 hours to
spend $56,000 LINK
User Acquisition Divid Android iOS growing - LINK
35. #12 (Do market) research
• SWOT analysis
• Competitors
• Devs with similar
backgrounds (and
what they’ve done)
50. Career in numbers (2007-2013)
• 21 talks given (next one being in Lviv, Ukraine on January 25th).
• 232 articles written from September 2007 – today.
• 3 website staff managed filled with talented young writers for Gamesauce.org,
Windowsphonefans.com and PSNFans.com
• 1 super-talented development team managed (for arkavis Siam Co. ltd.)
• 10 videogames that I’ve been credited on (only three have been released till this day).
• 30 countries visited in the first 27 years of my life. 9 countries that I’ve lived in.
• 60 video items made with 85.253 views (16324 of which were for Control Magazine).
•500+ people interviewed as an industry journalist (most of them game developers).
•4500+ business cards handed out
•8621 contacts in my Gmail (categorized thanks to Smartr).
• 1200+ hours spent playing League of Legends between summer 2011 and today spread over
my 2x EUW, 1x US and 1x Thai account.
• 1917 friends on Facebook (of which 1016 are Game Industry-related). I’ve spoken at least 5
minutes to 99% of them.
• 2000+ LinkedIn connections I have no clue what to do with.
• 97+ press badges collected
• 3 months per year spent traveling or abroad on average (4.5 months in 2013)
51. Bonus #2: Watch my own lectures!
www.youtube.com/vgvisionary