Learn best practices on how to leverage the Addressable Asset System to simplify your content management at both edit and runtime. We will explore how Addressables can enable your success through you game's initial and updated releases.
Speaker: Bill Ramsour – Unity
Watch the session on YouTube: https://youtu.be/THs7h-wXHBg
오딘: 발할라 라이징 MMORPG의 성능 최적화 사례 공유 [카카오게임즈 - 레벨 300] - 발표자: 김문권, 팀장, 라이온하트 스튜디오...Amazon Web Services Korea
서비스 런칭을 위해 라이온하트와 카카오게임즈가 어떻게 최적 성능의 인스턴스를 선택하고, Windows 운영 체제를 최적화하며, 왜 Amazon Aurora를 기본 데이터베이스로 채택하였는지를 설명합니다. 또한, 출시부터 운영까지의 과정에서 MMORPG가 어떻게 AWS 상에서 설계되고, 게임 서버 성능을 극대할 수 있었는지에 대해 전달해드립니다.
오딘: 발할라 라이징 MMORPG의 성능 최적화 사례 공유 [카카오게임즈 - 레벨 300] - 발표자: 김문권, 팀장, 라이온하트 스튜디오...Amazon Web Services Korea
서비스 런칭을 위해 라이온하트와 카카오게임즈가 어떻게 최적 성능의 인스턴스를 선택하고, Windows 운영 체제를 최적화하며, 왜 Amazon Aurora를 기본 데이터베이스로 채택하였는지를 설명합니다. 또한, 출시부터 운영까지의 과정에서 MMORPG가 어떻게 AWS 상에서 설계되고, 게임 서버 성능을 극대할 수 있었는지에 대해 전달해드립니다.
Optimization Deep Dive: Unreal Engine 4 on IntelIntel® Software
This talk covers the work Intel and Epic Games have done together to enable improved performance of UE4 on Intel platforms, including DirectX 12 and Android. Many techniques presented are general and apply to all games and engines.
Building a World in the Clouds: MMO Architecture on AWS (MBL304) | AWS re:Inv...Amazon Web Services
Can you really build the infrastructure required to bring a massively multiplayer online game (MMO) to life in the cloud? This session discusses the evolution of Red 5 Studios' FireFall—a free-to-play MMO. FireFall runs entirely on the AWS platform and allows players from around the world to play together in the cloud. The session covers some of the design decisions made over the last two years—the things that worked well and not so well. The session also presents some of the solutions Red 5 implemented to ease the transition from dedicated data center hardware to virtual servers in AWS.
A simple and powerful property system for C++ (talk at GCDC 2008, Leipzig) David Salz
Tool development is an essential part of game development. Teams use graphical editors to create levels, virtual worlds, missions or graphical user interfaces (GUIs) for their games.
An editor manipulates objects that typically correspond with C++ objects (i.e. instances of C++ classes). These objects might be things like labels and buttons in a GUI editor or trees, houses and animals in a 3D game level editor. Objects should expose their properties to the editor in a generic way. Ideally, it should be possible to add new properties to an object or add new objects to the game without adding any code to the editor.
A good property system can be used for a lot of things beyond editors, for instance: • support undo/redo operations in tools or in the game • serialization, i.e. saving and restoring the state of an object in a generic way • animation of properties, i.e. menus flying into the screen, buttons changing colors etc. All that should be possible without adding any code for a new object or a new property.
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)David Salz
Albion Online is a cross-platform sandbox MMO RPG game. This talk takes you behind the (technical) scenes. We will take a look at the structure of the server farm and its inner workings, the databases, the threading and message processing model and many other interesting implementation aspects. On the client side, Albion uses the well-known Unity game engine. The second part of the talk will describe how we use Unity (and which features we do not use, which is just as important!)
New Addressable Asset System for Speed and PerformanceUnity Technologies
The new Addressable Asset system makes it much easier to manage your game assets and project workflow, and it gives you better options to optimize performance. In this session, you’ll learn how the new system works, and explore some common and challenging use cases.
Presenters: Stephen Palmer, Bill Ramsour (Unity Technologies)
AWS를 사용하는 게임 고객사를 대상으로 ‘Amazon GameLift 세션’ 을 준비했습니다.
GameLift는 클라우드에서 세션 기반 멀티플레이 게임 서버를 배포, 운영, 조정하는 데 사용되는 완전 관리형 서비스로, 본 행사에서는 Amazon GameLift를 이용한 세션형 1:1 게임 배포 실습을 진행합니다.
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...Amazon Web Services
This session focuses on the cloud-connected features of Amazon Lumberyard. We introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate how to rapidly scale a game based on player demand. We also cover Amazon Lumberyard’s Cloud Canvas, which empowers developers to leverage services such as databases, data storage, and methods to execute game logic within AWS without needing to configure or maintain servers. Finally we discuss integrating Twitch to your Lumberyard game with Twitch ChatPlay and JoinIn.
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon GameLift, a managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to build a multiplayer backend from thousands of hours to just minutes. Available for developers using Amazon Lumberyard, Amazon GameLift is built on AWS’s highly available cloud infrastructure and allows you to quickly scale high-performance game servers up and down to meet player demand – without any additional engineering effort or upfront costs.
Optimization Deep Dive: Unreal Engine 4 on IntelIntel® Software
This talk covers the work Intel and Epic Games have done together to enable improved performance of UE4 on Intel platforms, including DirectX 12 and Android. Many techniques presented are general and apply to all games and engines.
Building a World in the Clouds: MMO Architecture on AWS (MBL304) | AWS re:Inv...Amazon Web Services
Can you really build the infrastructure required to bring a massively multiplayer online game (MMO) to life in the cloud? This session discusses the evolution of Red 5 Studios' FireFall—a free-to-play MMO. FireFall runs entirely on the AWS platform and allows players from around the world to play together in the cloud. The session covers some of the design decisions made over the last two years—the things that worked well and not so well. The session also presents some of the solutions Red 5 implemented to ease the transition from dedicated data center hardware to virtual servers in AWS.
A simple and powerful property system for C++ (talk at GCDC 2008, Leipzig) David Salz
Tool development is an essential part of game development. Teams use graphical editors to create levels, virtual worlds, missions or graphical user interfaces (GUIs) for their games.
An editor manipulates objects that typically correspond with C++ objects (i.e. instances of C++ classes). These objects might be things like labels and buttons in a GUI editor or trees, houses and animals in a 3D game level editor. Objects should expose their properties to the editor in a generic way. Ideally, it should be possible to add new properties to an object or add new objects to the game without adding any code to the editor.
A good property system can be used for a lot of things beyond editors, for instance: • support undo/redo operations in tools or in the game • serialization, i.e. saving and restoring the state of an object in a generic way • animation of properties, i.e. menus flying into the screen, buttons changing colors etc. All that should be possible without adding any code for a new object or a new property.
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)David Salz
Albion Online is a cross-platform sandbox MMO RPG game. This talk takes you behind the (technical) scenes. We will take a look at the structure of the server farm and its inner workings, the databases, the threading and message processing model and many other interesting implementation aspects. On the client side, Albion uses the well-known Unity game engine. The second part of the talk will describe how we use Unity (and which features we do not use, which is just as important!)
New Addressable Asset System for Speed and PerformanceUnity Technologies
The new Addressable Asset system makes it much easier to manage your game assets and project workflow, and it gives you better options to optimize performance. In this session, you’ll learn how the new system works, and explore some common and challenging use cases.
Presenters: Stephen Palmer, Bill Ramsour (Unity Technologies)
AWS를 사용하는 게임 고객사를 대상으로 ‘Amazon GameLift 세션’ 을 준비했습니다.
GameLift는 클라우드에서 세션 기반 멀티플레이 게임 서버를 배포, 운영, 조정하는 데 사용되는 완전 관리형 서비스로, 본 행사에서는 Amazon GameLift를 이용한 세션형 1:1 게임 배포 실습을 진행합니다.
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...Amazon Web Services
This session focuses on the cloud-connected features of Amazon Lumberyard. We introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate how to rapidly scale a game based on player demand. We also cover Amazon Lumberyard’s Cloud Canvas, which empowers developers to leverage services such as databases, data storage, and methods to execute game logic within AWS without needing to configure or maintain servers. Finally we discuss integrating Twitch to your Lumberyard game with Twitch ChatPlay and JoinIn.
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon GameLift, a managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to build a multiplayer backend from thousands of hours to just minutes. Available for developers using Amazon Lumberyard, Amazon GameLift is built on AWS’s highly available cloud infrastructure and allows you to quickly scale high-performance game servers up and down to meet player demand – without any additional engineering effort or upfront costs.
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...Amazon Web Services
Success in free-to-play gaming requires knowing what your players love most. The faster you can respond to players' behavior, the better your chances of success. Learn how mobile game company GREE, with over 150 million users worldwide, built a real-time analytics pipeline for their games using Amazon Kinesis, Amazon Redshift, and Amazon DynamoDB. They walk through their analytics architecture, the choices they made, the challenges they overcame, and the benefits they gained. Also hear how GREE migrated to the new system while keeping their games running and collecting metrics.
Twitch-ready 3D-Games with Amazon Lumberyard and GameLiftAmazon Web Services
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the Amazon Web Services Cloud, and engage fans on Twitch. By starting game projects with Lumberyard, you can spend more of your time creating great gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building a game engine and managing server infrastructure. This session will demonstrate how Amazon Lumberyard and GameLift can be used to build a fully scalable first-person shooter game, including complex animated characters, vehicles and game AI. Lastly, it touches upon the new trend of Twitch ChatPlay, which allows to create customized game interactions between broadcasters and spectators on Twitch, the world’s leading social video platform and community for gamers.
Markku Lepisto, Principal Technology Evangelist, Amazon Web Services, APAC
Olivier Klein, Solutions Architect, Amazon Web Services, Greater China
Gam301 Real-Time Game Analytics with Amazon Redshift, Amazon Kinesis, and Ama...Amazon Web Services Korea
지난 2월 26일 있었던 AWS 정윤진 솔루션스 아키텍트의 "성공적인 게임 개발을 위한 비밀의 레시피" 네 번째 강연에서 쓰인 발표자료입니다. Amazon Redshift, Kinesis, DynamoDB 등을 활용해 게임 내 사용자 행동패턴 등을 실시간으로 분석하는 방법에 대한 내용입니다.
Behind the Scenes: Deploying a Low-Latency Multiplayer Game GloballyJames Gwertzman
A deep dive into the guts of running a low-latency multiplayer game on a global scale using Amazon Web Services. You’ll get the details on how the Top 10 F2P shooter Loadout was launched on both PC and PS4 and how PlayFab’s complete backend and live game operations platform is architected to handle the scale these kind of games demand. Delivered on July 7 at the AWS Loft in San Francisco.
"The majority of the container security discussion revolves around containers on Linux while the security of containers in Windows is left as a mystical black box. In this talk we'll peel back the curtain and dive in to how Windows containers are secured.
Does Windows have namespaces? How does it compose the layers of a container's filesystem? How does it limit resource usage of containers? I heard there's a Hyper-V isolation thing, what's that about?
We'll answer all these questions and more!"
Aliaksei Bahachuk - JavaScript and Solution ArchitectureAliaksei Bahachuk
Quite often the architecture in JavaScript reduces itself to the choice of a framework according to the frontend world’s recent trends. What if we told you that the choice of technology is just the step №7 on your way to developing project design? Every day many projects feel the draught or even fall to pieces because of the incorrectly chosen architecture.
We’ll share some stories that can help you look at the architecture and its meaning for the modern apps from the right perspective, as well as avoid mistakes that can simply ruin your project.
CloudBread는 클라우드 기반 무료 오픈소스 프로젝트로, 모바일 게임과 모바일 앱에 최적화된 게임 서버 엔진입니다. 이번 CloudBread 캠프는 Unity 개발자를 위한 CloudBread 캠프로 현장에서 제공되는 Unity 예제 게임을 이용해 실제 게임서버와 연동하는 과정을 직접 코딩하는 과정으로 진행됩니다. Unity와 클라우드 기반 게임서버를 연동하는 가장 손쉬운 방법을 CloudBread 캠프에서 확인하세요.
Continuous Localisation On A Massive ScaleGary Lefman
A crisis is brewing. There are hundreds of products to localise, and this number is growing rapidly. How does a small and efficient localisation team cope with increasing demand while keeping costs low and improving quality? In this session, Gary describes how an engineering team achieved this by taking automation to the next level with continuous localisation. You’ll get a technical deep dive into tools and techniques used to achieve near instantaneous translation in the hybrid cloud. This is a journey where you will learn about the challenges endured and overcome in the ballsy determination to localise an unlimited number of products.
Refresh what you know about AssetDatabase.Refresh()- Unite Copenhagen 2019Unity Technologies
The AssetDatabase has been rewritten. The more you know about how this API works, the stronger your code will be. This information can guide your decision-making for your own Asset Management strategies. For example, you do not need to reimport assets when you jump between platforms. In this session, you'll gain a deeper understanding of importing modified assets and tracking dependencies to improve your workflow and iteration time significantly.
Speaker: Javier Abud Chavez- Unity
Watch the session on Youtube: https://youtu.be/S2P9n5U9xVw
Move Your XPages Applications to the Fast LaneTeamstudio
Are your XPages applications performing like a Florida senior citizen driving in the left lane at 55 mph? A key to speeding up your XPages applications is knowledge of the:
-JSF lifecycle
-partial refresh
-and partial execution.
In this webinar, TLCC's Howard Greenberg covers these concepts and then applies them to optimizing an XPages application. Learn how to dramatically increase your XPages performance and make your users happy.
Android has been designed as a modern mobile platform that will enable applications to take full advantage of the mobile device capabilities. This session will break down the various components of the Android platform, examine how they work, and give developers a deeper understanding of the underlying technologies that drive the Android platform.
Services Over Servers - Innovate VA 2016SingleStonecx
For half a century, the server has been a mainstay of software development and IT operations. But times they are a changin’. With virtualization, the cloud and now services such as AWS’s Lambda, it is possible to design and build highly available and scalable solutions without knowing what a server is. Imagine that.
These are the slides from a presentation given by Ryan Shriver, lead of DevOps & Cloud at SingleStone, at Innovate VA 2016.
During the presentation, Ryan and his team dove right into playing a fun mobile game designed and built entirely with services by the SingleStone team. After some lively competition with prizes for the winners, Ryan revealed how the team did it from concept to code. Attendees left with ideas on how and when to use services in apps, along with working code for learning the skills presented.
To see part of the code used during the presentation, use the GitHub link included in the slide deck.
Maximizing Audience Engagement in Media Delivery (MED303) | AWS re:Invent 2013Amazon Web Services
Providing a great media consumption experience to customers is crucial to maximizing audience engagement. To do that, it is important that you make content available for consumption anytime, anywhere, on any device, with a personalized and interactive experience. This session explores the power of big data log analytics (real-time and batched), using technologies like Spark, Shark, Kafka, Amazon Elastic MapReduce, Amazon Redshift and other AWS services. Such analytics are useful for content personalization, recommendations, personalized dynamic ad-insertions, interactivity, and streaming quality.
This session also includes a discussion from Netflix, which explores personalized content search and discovery with the power of metadata.
Similar to Addressables for live content management – Unite Copenhagen 2019 (20)
Using synthetic data for computer vision model trainingUnity Technologies
During this webinar Unity’s computer vision team provides an overview of computer vision, walks through current real-world data workflows, and explains why companies are moving toward synthetically generated data as an alternate data source for model training.
Watch the webinar: https://resources.unity.com/ai-ml/cv-webinar-dec-2021
The Tipping Point: How Virtual Experiences Are Transforming Global IndustriesUnity Technologies
When it comes to emerging technology, Forrester found that “94% of those who have implemented real-time 3D are expanding their investment.”
Wonder why? Learn more in this webinar featuring guest speaker Paul Miller, a principal analyst at Forrester. He covers the key findings of a commissioned study conducted by Forrester Consulting on behalf of Unity, published in March 2020.
Learn more: https://on.unity.com/2Yz49kg
Watch the webinar: https://on.unity.com/3aYGlsF
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
Take a peek at the slide from the first installment of our 2020 roadmap: Core Engine & Creator Tools.
Watch the presentation (hosted by Will Goldstone, Product Manager) on YouTube: https://www.youtube.com/watch?v=dDjsS4NPqFU
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/CreateRoadmapQA
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity Technologies
Unity developed a new architecture that improves the support for existing and future augmented reality (AR) and virtual reality (VR) platforms. Learn about the technology under the hood, the consequent benefits, and improvements to the platform, and how it impacts your workflows in creating AR/VR experiences.
Speakers: Mike Durand, Matt Fuad - Unity
Watch the session on Youtube: https://youtu.be/Stqk1GxlSK0
Autodesk and Unity announced a collaboration last year to streamline workflows and enable seamless development across the AEC design, build and operate lifecycles. This fall, Unity Reflect launches, giving designers, architects, and engineers the ability to seamlessly federate their Revit models for real-time 3D.
Andrew Sullivan - Digital Delivery Manager, SHoP Architects will provide an overview of how they are using the product to enable real-time decision making, reduce the time between revisions and meetings, and ultimately improve design review and construction planning processes.
Recording available here: https://youtu.be/qe0yxHA0fHI
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...Unity Technologies
Daimler Protics implemented mixed and augmented reality on mobile devices and used the Microsoft HoloLens for automotive production, training, and marketing. Discover the challenges Daimler Protics faced and the Unity solutions that eased the mixed reality implementation.
Speakers:
Daniel Keßelheim - Daimler Protics
Sebastian Rigling - Daimler Protics
Session available here: https://youtu.be/fTc1c8iTGqU
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...Unity Technologies
Hear from Volvo's lead Unity developer, Timmy Ghiurau, about how he broke new ground by bringing technology forged in gaming into one of the leading brands in the automotive industry. Timmy will share how he used his gaming background to inspire people across his large organization to adopt Unity and embrace real-time 3D as a way of working.
Timmy Ghiurau - Volvo
Session available here: https://youtu.be/CD4Go3Uv5Uc
QA your code: The new Unity Test Framework – Unite Copenhagen 2019Unity Technologies
Are you involved in testing or QA on projects in Unity? In these slides, you'll get an overview of the state of Unity for all things testing-related, and have the opportunity to share your stories of success, failure, pain, and glory. Learn from your fellow developers and give feedback on how Unity could help you hold your projects to a higher standard of quality. You will also get an introduction to the newest features in the Test Framework.
Speakers:
Christian Warnecke - Unity
Richard Fine - Unity
Watch the session on YouTube: https://youtu.be/wTiF2D0_vKA
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...Unity Technologies
From buildings and infrastructure to industrial machinery and factories, digital twins are becoming integral across the industrial sector. In this webinar, first shown on Engineering.com, leaders from Unity and Unit040, provider of digital twin platform Prespective, share how digital twins add value at all stages of the project and product lifecycle, from the early stages of design to predictive maintenance using IoT data.
Watch the webinar here: create.unity3d.com/real-time-3d-and-digital-twins
Supplying scalable VR training applications with Innoactive - Unite Copenhage...Unity Technologies
Major automotive brands like Volkswagen are leveraging the power of virtual reality to create immersive training programs that can be delivered across multiple global locations at the same time. Learn how to scale the production and distribution of real-time VR training in enterprise.
Speakers:
Thomas Wimmer - Innoactive
Andreea Raducan - Innoactive
Watch the session on YouTube: https://youtu.be/5DNFUTfyOEc
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...Unity Technologies
Augmented reality (AR), virtual reality (VR), and mixed reality (MR) – collectively known as XR – are making inroads in the automotive industry. Join this session led by Visionaries 777, which works with major auto brands like INFINITI, to learn about the range of immersive experiences you can build with Unity to create a better customer experience that results in more engagement and sales.
Speakers:
David Castañeda - Visionaries 777
Frantz Lasorne - Visionaries 777
Session available here: https://youtu.be/WJpeWHGXyms
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Unity Technologies
Get a complete walkthrough of the end-to-end animation workflow of the Sherman project. Learn how to use Unity for creating CG animation and take a deep dive into the real-time fur system in Unity.
Speaker:
Mike Wuetherick - Unity
Watch the session on YouTube: https://youtu.be/fFfWxErJMkY
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Unity Technologies
The developers of Varjo VR-1 learned a lot about human eye resolution and the demands it puts on virtual reality (VR) content. In these slides, you'll explore what next-generation VR can mean for your VR experiences. Learn about what matters the most when it comes to visual quality, the possible caveats, and the role performance requirements play in this equation.
Speaker:
Mikko Strandborg - Varjo
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019Unity Technologies
Unity is enabling film and animation studios to revolutionize their pipelines with features developed specifically to empower storytellers who are creating linear and interactive content. Learn more about features such as Python, Shotgun, the Arbitrary Output Variables (AOV) used in Recorder for export, Alembic, and Universal Scene Description (USD).
Speaker:
Mathieu Muller - Unity
Watch the session on YouTube: https://youtu.be/wrc3R-BoDGs
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019Unity Technologies
VR allows for an entirely new level of immersion, leading to more thrilling and engaging content to be delivered and is growing rapidly. Despite this, VR, especially on mobile, currently contains a number of limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. Virtual reality (VR) is a new way to deliver thrilling and engaging content and allows for a deep level of immersion. Despite this, VR, especially on mobile, currently has several limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. To achieve the true potential of VR, these limitations must be either solved or mitigated. Ways of mitigating these limitations include optimal alpha compositing approaches, texture filtering techniques and bump mapping methods for use with VR content. In these slides, technology company Arm will outline how to improve the rendering quality of your VR content, describing the most common pitfalls and bad practices, before providing clear examples and mitigation solutions of how to best overcome them.
Speaker:
Ryan O'Shea - ARM
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
3. Addressables - Why
3
— Building and deploying large games
— Simplified asset building
— Separation of concerns: referencing vs. packing assets
— Managing assets at runtime
— Loading dependency resolution
— Runtime asset memory management
— Iterating during development
— Flexibility in Play Mode
— Local editor hosting
4. 4
“The Addressables system dramatically
reduced the complexity of our asset
pipeline and allowed us to focus more
on adding the functionality that is
unique to our game”
7. Addressables - Unite Berlin 2018: Setting Up
7
Editing
Device
Building
Content
Asset
isAddressable
ProviderCatalog
Build
Process
Request Asset
Receive Asset
Addressables System
Artifacts
8. Addressables - Unite LA 2018: Content Update
8
Editing
Device
Building
Content
Asset
isAddressable
ProviderCatalog
Build
Process
Request Asset
Receive Asset
Addressables System
Artifacts
9. Addressables - Unite 2019: Customization
9
Editing
Device
Building
Content
Asset
isAddressable
ProviderCatalog
Build
Process
Request Asset
Receive Asset
Addressables System
Artifacts
10. 10
“Unity's Addressables were an easy choice for the Where Cards Fall
team as it provided us with the straightforward tools needed to manage
our asset bundles. Since we didn't need to build these tools from
scratch, we were able to spend more time improving our game.”
17. Production
17
Local Content In Player
Local Bundle
Hosted on myinternet.com
Local BundleLocal
Bundles
Local Bundle
Local BundleRemote
Bundles
Player Data
DLLS
Resources
Scenes
18. Production
18
Local Content In Player
Local Bundle
Hosted on myinternet.com
Local BundleLocal
Bundles
Local Bundle
Local BundleRemote
Bundles
Player Data
DLLS
Resources
Scenes
19. Local
Local Content In Player
Local Bundle
- -
Local BundleLocal
Bundles
Player Data
DLLS
Resources
Scenes Local Bundle
Local BundleRemote
Bundles
20. Editor Hosted
20
Local Content In Player
Local Bundle
Hosted on my computer
Local BundleLocal
Bundles
Local Bundle
Local BundleRemote
Bundles
Player Data
DLLS
Resources
Scenes
21. All Hosted
21
Local Content In Player
Local Bundle
Hosted on my computer
Local BundleLocal
Bundles
Local Bundle
Local BundleRemote
Bundles
Player Data
DLLS
Resources
Scenes
22. 22
“Using Addressables on Empire of Sin has proven to be a great
decision. It has given us much better control over asset loading and
unloading, and provided greatly-improved tools for asset bundle
management and dependency tracking.”
24. Building
Build Player Content
Enter Play Mode
Customizing Build
24
Editing
Device
Content
Asset
isAddressable
ProviderCatalog
Build
Process
Request Asset
Receive Asset
Addressables System
Artifacts
25. Building
Build Player Content
Enter Play Mode
Customizing Build
25
Editing
Device
Content
Asset
isAddressable
ProviderCatalog
Build
Process
Request Asset
Receive Asset
Addressables System
Artifacts
35. 35
“Disruptor Beam has been abusing asset bundles since 2016 and
have been working closely with Unity ever since on improving them.
We are eager to adopt the addressable technology and take content
deployment to the next level in our games and our Disruptor Engine
technology.”
36. What’s Next
36
— Stability & bug fixes
– UI Refresh in the fall
– Exploring synchronous interfaces
— Addressables + DOTS in 2020
— Content Delivery Service
37. Thank you
37
— Out of Preview
– Available today in package manager back to 2018LTS
— Samples:
– github.com/Unity-Technologies/Addressables-Sample
— Forum:
– forum.unity.com/forums/addressables.156/
— Ask me questions @ Live Content booth
— Tomorrow from 9:00-11:00
— Basics webinar coming to youtube soon.