Help us promote the upcoming Firefox 3.5 by tapping into your creative skills. The workshop presentation covers things like:
* Why creative & visual design is important
* How to contribute
* Design guidelines
* Community store / t-shirts
* What affiliates are
* Why affiliates are important
* Existing affiliate buttons & creating new buttons
For more information, visit: http://www.spreadfirefox.com/node/4106
Developing Creative Thinking: a presentation describing what creative thinking is, how does one develop it, what are the barriers we face and how do we overcome them
Help us promote the upcoming Firefox 3.5 by tapping into your creative skills. The workshop presentation covers things like:
* Why creative & visual design is important
* How to contribute
* Design guidelines
* Community store / t-shirts
* What affiliates are
* Why affiliates are important
* Existing affiliate buttons & creating new buttons
For more information, visit: http://www.spreadfirefox.com/node/4106
Developing Creative Thinking: a presentation describing what creative thinking is, how does one develop it, what are the barriers we face and how do we overcome them
Steve Portigal - "Well, we did all this research ... now what?"BayCHI
User research often catalogs findings and implications, but stops short of generating specific design improvements. Designers increasingly involved with contextual research may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design. Steve Portigal introduces a framework for synthesizing raw data into a fresh, contextual understanding of a customer's unmet needs.
Creative Workshop: Author's Talk at SxSWiDavid Sherwin
This is an author's talk about "Creative Workshop: 80 Challenges to Sharpen Your Design Skills," delivered at South by Southwest Interactive festival on Friday, March 11th, 2011.
Better Ideas Faster: How to Brainstorm More EffectivelyDavid Sherwin
Use these practical methods to help you brainstorm better, smarter, and more effectively, no matter the timeline. Using these methods, you can approach a design problem with the right questions so you can focus your creative energy on finding solutions.
This e-book is an accompaniment to the book "Creative Workshop: 80 Challenges to Sharpen Your Design Skills," more details here: http://www.davidsherwin.com/creative
"Creative Workshop" contains 80 creative challenges that will help any designer reach a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour, to designing a paper robot in an afternoon, to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help designers increase their capacity to innovate.
Before the book, however, there was a quarter-long class where design students had to complete 80 projects in just 11 weeks. This Teacher's Guide describes the pedagogical methods behind the book, how to create your own Creative Workshop class or workshop series, as well as how to utilize challenges from the book most effectively in a classroom setting. This text is intended for teachers of design and creative thinking, but it may also be helpful for designers and creative managers.
Structured Ideation and Design Thinkinggaylecurtis
At the heart of a design thinking process is ideation, the capability for generating and relating ideas.
Brainstorming is a frequently practiced form of ideation, and this presentation describes the four rules of classic brainstorming. It also gives guidance for how to structure brainstorm sessions to drive direct and indirect benefits.
Ideas have been the driving force of humanity. From a simple circular wheel carved from rock back in the stone ages to the first airplanes and telephones, innovative ideas have sparked off revolutionary changes in society. Now in this competitive world, ideas have become more important to us than actions. Companies have begun asking designers to generate solutions that meet the needs and desires of the consumer.
As such, there was a need to streamline and increase the efficiency of producing and sharing ideas within teams. This gave birth to several idea generation techniques, which allowed everyone to play a part in the creative process, a role allotted strictly to designers and engineers for the last few years.
Idea generation techniques meant anyone could participate in creating new ideas. It allowed people to share and build up on existing solutions, to foresee future problems, and essentially, to think big in terms of design. It brought different specializations together to create a more diverse think-tank that can tackle problems from several perspectives.
This report is divided into three parts.
First, we shall look into several idea generation techniques, both popular ones and the uncommon ones, question their uses and value by providing examples of products developed using the specific techniques.
Second, we discuss whether idea generation methods and techniques are important in coming up with new ideas? Are they the driving factor in generating ideas?
Lastly, we conclude with our personal view on idea generation techniques, along with stating which methods, if any, would we prefer to use.
Towards the end we aim to achieve a better understand of the creative thinking process as a whole and how to effectively solve all issues, design or otherwise.
FIA officials brutally tortured innocent and snatched 200 Bitcoins of worth 4...jamalseoexpert1978
Farman Ayaz Khattak and Ehtesham Matloob are government officials in CTW Counter terrorism wing Islamabad, in Federal Investigation Agency FIA Headquarters. CTW and FIA kidnapped crypto currency owner from Islamabad and snatched 200 Bitcoins those worth of 4 billion rupees in Pakistan currency. There is not Cryptocurrency Regulations in Pakistan & CTW is official dacoit and stealing digital assets from the innocent crypto holders and making fake cases of terrorism to keep them silent.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
Structural Design Process: Step-by-Step Guide for BuildingsChandresh Chudasama
The structural design process is explained: Follow our step-by-step guide to understand building design intricacies and ensure structural integrity. Learn how to build wonderful buildings with the help of our detailed information. Learn how to create structures with durability and reliability and also gain insights on ways of managing structures.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
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1. Storyboard Idea 2 – Searching for
Heaven (The Drums)
William Bradbury 11R
2. Scene 1 – 0:00 to 0:06
Action: Mise en scene Camera-work: Editing:
‘Singer’ lying in a No swings, just Long shot, with Fade in from
field/park alone. grass and trees. wide camera. black.
(Have to find a Camera on the
park first) floor. Panning
slightly left to
right.
3. Scene 2 – 0:07 to 0:12
Action: Mise en scene Camera-work: Editing:
‘Singer’ is Ground, rocky Held facing Slightly slow-
running. path. towards the motion.
ground so only
see legs shoes
and ground.
4. Scene 3 – 0:13 to 0:21
Action: Mise en scene Camera-work: Editing:
Clouds rolling in Clouds. Fisheye shot Fisheye effect
the day time. from the ground plus some
facing the sky. colouring
perhaps. Fast-
forward effect.
5. Scene 4 – 0:21 to 0:27
Action: Mise en scene Camera-work: Editing:
Singer’s eyes None. Extreme close- None.
open and blink as up.
if he doesn’t
know where he
is.
6. Scene 5 – 0:28 to 0:38
Action: Mise en scene Camera-work: Editing:
Singer sitting at a Table, mug. Front on, medium None.
table with a cup shot.
of gazing blankly
out of a window.
7. Scene 6 – 0:39 to 0:45
Action: Mise en scene Camera-work: Editing:
‘I cant meet you In the park. Front-on medium None
tonight’. (singer is shot that starts to
still at the table) zoom in.
camera begins to
zoom in.
8. Scene 7 – 0:45 to 0:47
Action: Mise en scene Camera-work: Editing:
Eyes fluttering, Very little or no Extreme close- Black and white.
nothing else make-up. up.
showing.
9. Scene 8 – 0:48 to 0:55
Action: Mise en scene Camera-work: Editing:
‘I cant meet you None. Extreme close- None
tonight’. (just up.
singer’s lips
showing)
10. Scene 9 – 0:56 to 1:11
Action: Mise en scene Camera-work: Editing:
‘I’ve found the Table. Front-on, None
difference medium shot.
between what I
wanted it to be
and what it will
always’. Singer
gets up at this
point.(singer
sitting at a table
with a cup of
‘tea’)
11. Scene 10 – 1:12 to 1:20
Action: Mise en scene Camera-work: Editing:
Shot of messy Desk, clusters of Pan from left to Switch focus from
desk, closest various things right, from one background to
object to which one may find on a corner of the headphones.
are the desk. desk.
headphones,
camera then
focuses on
headphones.
12. Scene 11 – 1:21 to 1:25
Action: Mise en scene Camera-work: Editing:
Singer is sitting Wall. Diagonal angle, Black and white.
with his back close shot only
against the wall torso at head
and turns his shown.
head to look up in
the distance.
13. Scene 12 – 1:25 to 1:30
Action: Mise en scene Camera-work: Editing:
Shot of dusty Dusty ground. Will have to be Slow-motion
ground and held while effect.
shoes running. jogging and
pointed
downwards the
whole time.
14. Scene 13 – 1:31 to 1:38
Action: Mise en scene Camera-work: Editing:
Singer chuckles Same wall. Same shot. Black and white.
and puts a
cigar/cigarette in
his mouth and
lights it (faked).
As previous
scene with his
back against the
wall.
15. Scene 14 – 1:38 to 1:44
Action: Mise en scene Camera-work: Editing:
Singer walks into Same room as Over-the- None.
the room with the before. shoulder effect at
desk from the start but
previous scene. doesn’t follow the
singer.
16. Scene 15 – 1:39 to 1:51
Action: Mise en scene Camera-work: Editing:
Singer is starting Same room as Camera is now None.
at items on the before. looking up at the
desk and decides singer (medium
to pick up the shot)
headphones and
takes a jacket
with him as he
leaves
17. Scene 16 – 1:51 to 2:02
Action: Mise en scene Camera-work: Editing:
Shot of dusty Dusty ground. Will have to be Slow-motion
ground and held while effect.
shoes running. jogging and
pointed
downwards the
whole time.
18. Scene 16 – 2:03 to 2:16
Action: Mise en scene Camera-work: Editing:
Clouds rolling in Clouds Same as other Crossfades to
the sky, a lot scenes of clouds. from last scene,
more slowly than same as other
the last time. scenes of clouds
but without the
fast-forward.
19. Scene 17 – 2:17 to 2:35
Action: Mise en scene Camera-work: Editing:
Singer is now Same park. Close-up. None.
lying back on the
grass and sings
‘can we dream
again’ before
closing his eyes
and smiling.
20. Scene 18 – 2:35 to 2:49
Action: Mise en scene Camera-work: Editing:
Same shot as the Same as before. Same as before Fade to black,
very beginning of perhaps ripple
the music video. effect?