This document outlines a webquest for 8th grade math students. It includes an introduction explaining that students will play online math games and create their own games. The task section describes the process - students will play games on specific websites, then work in groups to design 3 original math games covering topics like fractions, decimals, percents, multiplication, division or probability. They will draw and explain the rules of each game. The evaluation section provides a rubric to score the games. The conclusion restates that completing this webquest will improve math skills in a fun way.
These slides were the basis of the Leornian Spotlight presentation held online on the 20th of September, 2012. The recording of the presentation is here http://connect.plane.edu.au/p1f1kqrf4fu/
These slides were the basis of the Leornian Spotlight presentation held online on the 20th of September, 2012. The recording of the presentation is here http://connect.plane.edu.au/p1f1kqrf4fu/
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentSeriousGamesAssoc
Presenter: Leanna Prater, District Technology Resource Teacher, Fayette County Public Schools
The Can You Create a Game Challenge is a framework to help educators bridge the gap between a student’s need to play, create and explore new digital tools while addressing state mandated standards for assessment. When carefully written, the Can You Create a Game Challenge uses a combination of game development/ designer constraints, player goals, narrative structures of a game and a student plan sheet for teachers to intentionally plan for and assess specific learning targets within student created digital games. In addition, students demonstrate understanding of skills, content knowledge, computation thinking, problem solving and creativity. Recent results of teacher creation and use of Can You Create a Game Challenge, the framework and classroom applications will be shared, as well as the 5E inquiry based instructional design model which can be use with existing games in the classroom.
An aim of the Curriculum for Excellence is to develop successful learners. This seminar considers how to create a climate for successful learning and how to recognize children’s progress in this area. The seminar is based on a case study about the benefits of educational game design in a primary school classroom. Our case study demonstrates that children find making their own computer games extremely motivating. They clearly enjoyed meeting the challenge of mastering the technology to express their own ideas.
http://www.ltscotland.org.uk/slf/previousconferences/2007/seminars/usingcomputergamedesigntofostersuccessfullearners.asp
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Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
Jeremiah Grabowski, instructional designer at the SUNY University at Buffalo, presents "gamification in the classroom" • To Identify the principle characteristics of games and gamification, and
• Discuss how gamification principles can be integrated into education
This represents a 2-hour training for instructors of Quest2Teach, consisting of a 1-hour overview of the individual games, theory, Nexus, Network, Teacher Toolkit, research findings, and best ecology for implementation of these games. This is followed by a 1-hr facilitated gameplay by the instructors where they follow the curricula guides, login and play the games, create an avatar, navigate the virtual worlds, and post reflections in the network, just as their students will do.
A presentation delivered at iDesignX Australia 2017 containing definitions and reasons for taking a game-based learning approach. Demonstration on how to map existing L&D roles to game development tasks and project management best practice. A seven step practical process for developing a learning game with additional instructional design and game design tips at gerardfriel.com.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
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Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentSeriousGamesAssoc
Presenter: Leanna Prater, District Technology Resource Teacher, Fayette County Public Schools
The Can You Create a Game Challenge is a framework to help educators bridge the gap between a student’s need to play, create and explore new digital tools while addressing state mandated standards for assessment. When carefully written, the Can You Create a Game Challenge uses a combination of game development/ designer constraints, player goals, narrative structures of a game and a student plan sheet for teachers to intentionally plan for and assess specific learning targets within student created digital games. In addition, students demonstrate understanding of skills, content knowledge, computation thinking, problem solving and creativity. Recent results of teacher creation and use of Can You Create a Game Challenge, the framework and classroom applications will be shared, as well as the 5E inquiry based instructional design model which can be use with existing games in the classroom.
An aim of the Curriculum for Excellence is to develop successful learners. This seminar considers how to create a climate for successful learning and how to recognize children’s progress in this area. The seminar is based on a case study about the benefits of educational game design in a primary school classroom. Our case study demonstrates that children find making their own computer games extremely motivating. They clearly enjoyed meeting the challenge of mastering the technology to express their own ideas.
http://www.ltscotland.org.uk/slf/previousconferences/2007/seminars/usingcomputergamedesigntofostersuccessfullearners.asp
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
Jeremiah Grabowski, instructional designer at the SUNY University at Buffalo, presents "gamification in the classroom" • To Identify the principle characteristics of games and gamification, and
• Discuss how gamification principles can be integrated into education
This represents a 2-hour training for instructors of Quest2Teach, consisting of a 1-hour overview of the individual games, theory, Nexus, Network, Teacher Toolkit, research findings, and best ecology for implementation of these games. This is followed by a 1-hr facilitated gameplay by the instructors where they follow the curricula guides, login and play the games, create an avatar, navigate the virtual worlds, and post reflections in the network, just as their students will do.
A presentation delivered at iDesignX Australia 2017 containing definitions and reasons for taking a game-based learning approach. Demonstration on how to map existing L&D roles to game development tasks and project management best practice. A seven step practical process for developing a learning game with additional instructional design and game design tips at gerardfriel.com.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
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Webquest
1. Student Page
[Teacher Page] Are You a Math Magician?
A WebQuest for 8th Grade Math
Title
Introduction Designed by
Task Allison Margevicius
Process anm54@zips.uakron.edu
Evaluation
Conclusion
http://www.pppst.com/math.html
Credits Based on a template from The WebQuest Page
2. Student Page
Introduction
[Teacher Page]
Title
Introduction
Task So you say it is boring to sit in class and learn
Process
math!? Well here is a fun way to practice your
Evaluation
math skills! Today in class, we will be going to
Conclusion
different websites online and playing math
games! Then you will be doing a small activity.
Go wild and have fun with math!
Credits
3. Student Page The Task
[Teacher Page]
Title
Introduction You will be going on different websites to play games to help you get some ideas of
your own. When you are done playing, get into groups of 3-4. Your group will be
Task making up your own math games. You must draw out the game and explain the rules
of the game. Don’t forget to include the materials needed to play the game.
Process
You must make three different games and they must be on three of these areas:
Evaluation
Fractions
Conclusion Decimals
Percents
Multiplication
Division
Probability
http://www.internet4classrooms.com/skills-8th-mathbuilders.htm
http://www.math-play.com/8th-grade-math-games.html
http://www.ixl.com/math/grade-8
http://www.crctlessons.com/math-online-games.html
Credits
4. Student Page The Process
[Teacher Page]
Title
1.First, you will play a few math games
Introduction 2.Then, you will get into groups of 3-4
Task 3.Then , you will pick out what you want to make your game
Process about
4.Next, you will explain your game on paper and turn it in
Evaluation
5.Lastly, you will present your games to the class
Conclusion
Credits
5. Student Page Evaluation
[Teacher Page]
Title CATEGORY 4 3 2 1 Score
Knowledge Gained All students in All students in the Most students in Several students in
Introduction group could easily group could easily the group could the group could
and correctly state and correctly state easily and correctly NOT correctly state
several facts about 1-2 facts about the state 1-2 facts about facts about the
Task the topic used for topic used for the the topic used for topic used for the
the game without game without the game without game without
Process looking at the looking at the looking at the looking at the
game. game. game. game.
Rules Rules were written Rules were written, Rules were written, The rules were not
Evaluation clearly enough that but one part of the but people had written.
all could easily game needed some difficulty
Conclusion participate. slightly more figuring out the
explanation. game.
Creativity The group put a lot The group put some The group tried to Little thought was
of thought into thought into make the game put into making the
making the game making the game interesting and fun, game interesting or
interesting and fun interesting and fun but some of the fun.
to play as shown by to play by using things made it
creative questions, textures, fancy harder to
game pieces and/or writing, and/or understand/enjoy
game board. interesting the game.
characters.
Attractiveness Contrasting colors Contrasting colors Contrasting colors Little or no color or
and at least 3 and at least 1 and "borrowed" fewer than 3
original graphics original graphic graphics were used graphics were
were used to give were used to give to give the cards included.
the cards and the cards and and gameboard
gameboard visual gameboard visual visual appeal.
appeal. appeal.
Credits
6. Student Page Conclusion
[Teacher Page]
Title
After completing this webquest, you will have bettered your
Introduction math skills in a fun way. You will also have made your own
Task little fun math games.
Process
Evaluation
Conclusion
Credits
7. Student Page Credits & References
[Teacher Page]
Title Thank you to the following websites for helping with this webquest:
Introduction http://www.internet4classrooms.com/skills-8th-
Task mathbuilders.htm
Process
http://www.math-play.com/8th-grade-math-games.html
Evaluation
Conclusion http://www.ixl.com/math/grade-8
http://www.crctlessons.com/math-online-games.html
http://www.slideshare.net/
http://webquest.org/
http://www.ode.state.oh.us/GD/Templates/Pages/ODE/ODEDetail.aspx?
page=3&TopicRelationID=1704&ContentID=83475&Content=121748
Credits
8. [Student Page] Curriculum Standards (Teacher)
Teacher Page
Title What will students learn as a result of this lesson? Describe
the outcomes succinctly. Use the language of existing
Introduction standards. For example:
Learners
Mathematics Standards Addressed:
Standards
1. Know that numbers that are not rational are called
Process irrational. Understand informally that every number has a
Resources decimal expansion; for rational numbers show that the decimal
expansion repeats eventually, and convert a decimal
Evaluation
expansion which repeats eventually into a rational number.
Teacher Script 2. Use rational approximations of irrational numbers to
Conclusion compare the size or irrational numbers, locate them
approximately on a number line diagram, and estimate the
value of expressions.
This lesson encouraged problem solving. The students
had to play math games online and then create their own
games. The students had to use the math skills they
learned in class in order to do their task.
Credits