This document discusses how engaging consumers through online experiences and entertainment is important for businesses. It notes that member communities reach more internet users than email and that communities are the fastest growing sector for internet use. It emphasizes that consumers who belong to online communities also create content that can help businesses reach their goals and become more credible. However, many companies fail to properly manage their online communities. The document suggests that companies should analyze where people talk online and what they discuss, create multi-channel content, and consider content as king.