This document discusses the past, present, and future of connected play, interaction, and communication in the digital world. It covers how today's youth are growing up with "second selves" through constant digital connection, a brief history of wearable technology pioneers, and envisions a future where connectivity and location-based notifications will reduce uncertainty and seamlessly integrate the digital and physical worlds.
Google Glass and the Future of Wearable ComputingAmber Case
Google will release a wearable heads up display this fall, and it may help to usher in a new era of augmented reality and wearable computing. What does this mean for us as designers and developers? How do we build for the next generation of computers? Who was here before us, and how can we learn from them?
From it’s birthplace at MIT and PARC research, the field of wearable computing has focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. Mann didn’t like the idea of crouching over a desktop computer. He instead felt that the computer should contort to the human naturally, so he began his own wearable computing mission.
This talk will focus on trends in wearable computing starting from the 1970’s-2010’s. I’ll cover various HUDs (heads up displays), new tech from Motorola, Google, various invasive and non-invasive tech and how mobile interfaces should take advantage of location, proximity and haptics to help improve our lives instead of get in the way. These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past.
Speech given at OSBridge 2012 by Amber Case: http://opensourcebridge.org/sessions/857
Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...theholongroup
“From Solid to Liquid to Air: Cyborg Anthropology and the Future of the Interface”
We are now entering into an era of liquid interfaces, where buttons can be downloaded at will, and software flies through the air. Phones have been untethered from their cords and are free to colonize our pockets. They cry, and we must pick them up. They get hungry, and we must plug them in. We increasingly live on interfaces, and it is their quality and design which increases our happiness and our frustration. We are tool using creatures. Prosthetics touch almost every part of our lives. Until recently, humans have used their hands and bodies to interface with objects. Early interfaces were solid and tactile. Now, the interface can be anywhere. The best interfaces compress the time and space it takes to absorb relevant information, and the worst cause us car accidents, lost revenue, and communication failures. This speech will discuss how the field of anthropology can be applied to interface design, and how future interfaces, such as the ones employed by augmented reality, will change the way we act, feel and communicate with one another.
Amber Case is a cyborg anthropologist, examining the way humans and technology interact and evolve together. Like all anthropologists, Case watches people, but her fieldwork involves observing how they participate in digital networks, analyzing the various ways we project our personalities, communicate, work, play, share ideas and even form values. Case founded Geoloqi.com, a private location-sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.
“She’s a digital native. She’s from the future. She’s come back to help us figure out how to think.” – Kris Krug, in Fast Company
Google Glass and the Future of Wearable ComputingAmber Case
Google will release a wearable heads up display this fall, and it may help to usher in a new era of augmented reality and wearable computing. What does this mean for us as designers and developers? How do we build for the next generation of computers? Who was here before us, and how can we learn from them?
From it’s birthplace at MIT and PARC research, the field of wearable computing has focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. Mann didn’t like the idea of crouching over a desktop computer. He instead felt that the computer should contort to the human naturally, so he began his own wearable computing mission.
This talk will focus on trends in wearable computing starting from the 1970’s-2010’s. I’ll cover various HUDs (heads up displays), new tech from Motorola, Google, various invasive and non-invasive tech and how mobile interfaces should take advantage of location, proximity and haptics to help improve our lives instead of get in the way. These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past.
Speech given at OSBridge 2012 by Amber Case: http://opensourcebridge.org/sessions/857
Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...theholongroup
“From Solid to Liquid to Air: Cyborg Anthropology and the Future of the Interface”
We are now entering into an era of liquid interfaces, where buttons can be downloaded at will, and software flies through the air. Phones have been untethered from their cords and are free to colonize our pockets. They cry, and we must pick them up. They get hungry, and we must plug them in. We increasingly live on interfaces, and it is their quality and design which increases our happiness and our frustration. We are tool using creatures. Prosthetics touch almost every part of our lives. Until recently, humans have used their hands and bodies to interface with objects. Early interfaces were solid and tactile. Now, the interface can be anywhere. The best interfaces compress the time and space it takes to absorb relevant information, and the worst cause us car accidents, lost revenue, and communication failures. This speech will discuss how the field of anthropology can be applied to interface design, and how future interfaces, such as the ones employed by augmented reality, will change the way we act, feel and communicate with one another.
Amber Case is a cyborg anthropologist, examining the way humans and technology interact and evolve together. Like all anthropologists, Case watches people, but her fieldwork involves observing how they participate in digital networks, analyzing the various ways we project our personalities, communicate, work, play, share ideas and even form values. Case founded Geoloqi.com, a private location-sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.
“She’s a digital native. She’s from the future. She’s come back to help us figure out how to think.” – Kris Krug, in Fast Company
A cyborg (short for "cybernetic organism") is a being with both organic and biomechatronic parts.The term cyborg is not the same thing as bionic, biorobot or android and applies to an organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback. While cyborgs are commonly thought of as mammals, they might also conceivably be any kind of organism and the term "Cybernetic organism" has been applied to networks, such as road systems, corporations and governments, which have been classed as such. The term can also apply to micro-organisms which are modified to perform at higher levels than their unmodified counterparts. It is hypothesized that cyborg technology will form a part of the future human evolution.
The seminar discuss about the main features, and advantages of cyborg, its uses and all other factors. in the slides the seminar also discuss about the history of cyborg, comparison b/w robots and cyborgs, real life cyborgs and all.
IoT Architecture - are traditional architectures good enough?Guido Schmutz
Independent of the source of data, the integration of event streams into an Enterprise Architecture gets more and more important in the world of sensors, social media streams and Internet of Things. Events have to be accepted quickly and reliably, they have to be distributed and analysed, often with many consumers or systems interested in all or part of the events. Dependent on the size and quantity of such events, this can quickly be in the range of Big Data. How can we efficiently collect and transmit these events? How can we make sure that we can always report over historical events? How can these new events be integrated into traditional infrastructure and application landscape?
Starting with a product and technology neutral reference architecture, we will then present different solutions using Open Source frameworks and the Oracle Stack both for on premises as well as the cloud.
#MobileRevolution: How Mobile Is (Still) Changing The WorldAlexandre Jubien
Mobile has revolutionized our lives, up to the point it has become an extension of our brains!
Why? What are the specific characteristics of mobile that made this revolution happen?
And what's next? Is mobile still changing the world?
What is the next revolution?
Who do you want going through your digital dirty laundry? This presentation aims to discuss the balance of freedom and privacy in the modern, mobile world.
presenting a concept for privacy in a world with the Internet of Things. While we already have serious privacy issues, many of them will become even worse with computers that are always on, everywhere and not even perceivable as computers anymore. This presentation holds a proposal to solve some of these issues
Webvisions NY 2012 - The Future is Now: Ambient Location and the Future of th...Amber Case
Wouldn't it be nice if your colleague's phone could SMS its location to you? If you know position and velocity, you know when they'll arrive. The result: the interface disappears. No redundant actions or queries. The same software could turn your lights on as you approach the house. Or automatically "check in" to certain locations for you. Or leave a note for yourself the next time you're at the store.
In the presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
Edtech summit 2018 - Unlearning to learnShah Widjaja
A short presentation given during EdTech Summit 2018 in Hong Kong to set context for a panel discussion to discuss the future of learning, specifically on how to foster intrinsic motivation for not only individuals, but also organisations.
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
What's digital profiling and its impact on your privacyFabrizio Gramuglio
My speech at ECB / Be@Ware about security at home: digital profiling, emotion recognition, personal information hacking, and everyday life profiling technologies available today around you
A cyborg (short for "cybernetic organism") is a being with both organic and biomechatronic parts.The term cyborg is not the same thing as bionic, biorobot or android and applies to an organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback. While cyborgs are commonly thought of as mammals, they might also conceivably be any kind of organism and the term "Cybernetic organism" has been applied to networks, such as road systems, corporations and governments, which have been classed as such. The term can also apply to micro-organisms which are modified to perform at higher levels than their unmodified counterparts. It is hypothesized that cyborg technology will form a part of the future human evolution.
The seminar discuss about the main features, and advantages of cyborg, its uses and all other factors. in the slides the seminar also discuss about the history of cyborg, comparison b/w robots and cyborgs, real life cyborgs and all.
IoT Architecture - are traditional architectures good enough?Guido Schmutz
Independent of the source of data, the integration of event streams into an Enterprise Architecture gets more and more important in the world of sensors, social media streams and Internet of Things. Events have to be accepted quickly and reliably, they have to be distributed and analysed, often with many consumers or systems interested in all or part of the events. Dependent on the size and quantity of such events, this can quickly be in the range of Big Data. How can we efficiently collect and transmit these events? How can we make sure that we can always report over historical events? How can these new events be integrated into traditional infrastructure and application landscape?
Starting with a product and technology neutral reference architecture, we will then present different solutions using Open Source frameworks and the Oracle Stack both for on premises as well as the cloud.
#MobileRevolution: How Mobile Is (Still) Changing The WorldAlexandre Jubien
Mobile has revolutionized our lives, up to the point it has become an extension of our brains!
Why? What are the specific characteristics of mobile that made this revolution happen?
And what's next? Is mobile still changing the world?
What is the next revolution?
Who do you want going through your digital dirty laundry? This presentation aims to discuss the balance of freedom and privacy in the modern, mobile world.
presenting a concept for privacy in a world with the Internet of Things. While we already have serious privacy issues, many of them will become even worse with computers that are always on, everywhere and not even perceivable as computers anymore. This presentation holds a proposal to solve some of these issues
Webvisions NY 2012 - The Future is Now: Ambient Location and the Future of th...Amber Case
Wouldn't it be nice if your colleague's phone could SMS its location to you? If you know position and velocity, you know when they'll arrive. The result: the interface disappears. No redundant actions or queries. The same software could turn your lights on as you approach the house. Or automatically "check in" to certain locations for you. Or leave a note for yourself the next time you're at the store.
In the presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
Edtech summit 2018 - Unlearning to learnShah Widjaja
A short presentation given during EdTech Summit 2018 in Hong Kong to set context for a panel discussion to discuss the future of learning, specifically on how to foster intrinsic motivation for not only individuals, but also organisations.
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
What's digital profiling and its impact on your privacyFabrizio Gramuglio
My speech at ECB / Be@Ware about security at home: digital profiling, emotion recognition, personal information hacking, and everyday life profiling technologies available today around you
Miniature electronics and global supply chains have us on the cusp of a new era of human experience. Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?
Who was here before us, and how can we best learn from them? These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past. This talk will focus on trends in wearable computing and VR as it developed from the 1960s to now, and then into the future. This talk will cover various topics on the history and future of wearables. We’ll learn about Ivan Sutherland, human augmentation, infrastructure, machine vision, processing, distributed computing and wireless data transfer, a church dedicated to VR, computer backpacks, heads up displays, reality editing, job simulators and unexplored realms of experience that haven’t yet come to life. We’ll also learn about the road from virtual reality to augmented reality and what we need to build to get there. This talk is for anyone interested in how we can add a new layer of interactivity to our world and how we can take the next steps to get there.
FORWARD TO REALITY - PHYSICAL COMPUTING – THE NEXT LEVEL OF WEB INTERACTION MediaFront
For the past few decades we have been so focused on the virtual – on products that are not tangible, products that reside online, that we interact with through our computers, mobile devices and so on. But now it’s time to take a step in a different direction – actually an old familiar direction, it’s time to reach out of our digital boxes, into the real world and make real things but still retain that connection with the virtual world.
It’s time to merge the digital and the physical and create an internet of things.
We believe this to be the next step in web interaction – well it's already happening – we are merely the messengers!
Internet of Things [infusion 5th september 2014]AlquimiaWRG
Let you be infusioned about Internet of Things.
According to Federico, IoT is matter of housewares, entertainment, advertising and obviously business.
Discover what he means when he writes that normal things, when connected, become contextual, funny, meaningful, friendly!
Similar to Speech at Warner Brothers - Growing up Cyborg (20)
2022 Calm Technology | Designing Human Out.pptxAmber Case
Our world is made of information that competes for our attention.
What is necessary? What is not?
When we design products, we aim to choose the best position for user interface components, placing the most important ones in the most accessible places on the screen.
Equally important is the design of communication. How many are notifications are necessary? How and when should they be displayed? To answer this, we can be inspired by the principles of calm technology.
Principles of Calm Technology
Technology should require the smallest possible amount of attention
Technology can communicate, but doesn’t need to speak.
Create ambient awareness through different senses.
Communicate information without taking the user out of their environment or task.
Technology should inform and create calm
A person's primary task should not be computing, but being human.
Give people what they need to solve their problem, and nothing more.
Technology should make use of the periphery
A calm technology will move easily from the periphery of our attention, to the center, and back.
The periphery is informing without overburdening.
Technology should amplify the best of technology and the best of humanity
Design for people first.
Machines shouldn't act like humans.
Humans shouldn't act like machines.
Amplify the best part of each.
Technology can communicate, but doesn’t need to speak
Does your product need to rely on voice, or can it use a different communication method?
Consider how your technology communicates status.
Technology should work even when it fails
Think about what happens if your technology fails.
Does it default to a usable state or does it break down completely?
The right amount of technology is the minimum needed to solve the problem
What is the minimum amount of technology needed to solve the problem?
Slim the feature set down so that the product does what it needs to do and no more.
Technology should respect social norms
Technology takes time to introduce to humanity.
What social norms exist that your technology might violate or cause stress on?
Slowly introduce features so that people have time to get accustomed to the product.
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers make apps “ambient” while respecting privacy and security? This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
Talk originally given at NEXT2018 in Hamburg, Germany.
The difference between an annoying technology and one that is helpful is how it engages our attention. Calm Technology is a framework for designing ubiquitous devices that engage our attention in an appropriate manner. The aim of Calm Technology is to provide principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it away.
The terms Calm Computing and Calm Technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
This workshop covers how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
- Use principles of Calm Technology to design the next generation of connected devices.
- Design appropriate notification systems into both physical and software products
- Communicate the principles of Calm Technology to your across your organization and team
- Use methods of Calm Technology to design technology for generations, not seasons.
Who is the workshop for?
This workshop is for anyone that actively builds or makes decisions about technology, especially user experience designers, product designers, managers, creative directors and developers. Attendees are encouraged to have some background in user experience design and look at http://calmtech.com/ or Designing Calm Technology before the workshop.
Workshop on Designing Calm Technology at UX LondonAmber Case
The difference between an annoying technology and one that is helpful is how it engages our attention. Calm Technology is a framework for designing ubiquitous devices that engage our attention in an appropriate manner. The aim of Calm Technology is to provide principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it away.
This workshop will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
--Intended Audience--
This workshop is for anyone that actively builds or makes decisions about technology, especially user experience designers, product designers, managers, creative directors and developers. Attendees are encouraged to have some background in user experience design and look at http://calmtech.com/ or Designing Calm Technology before the workshop.
--Structure and Activities--
Students will work in groups to solve a series of design challenges, including designing new products, ‘calming down’ a complex ones, communicating the principles of Calm Technology across an organization and team, and entering a product successfully into the marketplace.
--You’ll learn how to--
- Use principles of Calm Technology to design the next generation of connected devices.
- Design appropriate notification systems into both physical and software products
- Communicate the principles of Calm Technology to your across your organization and team
- Use methods of Calm Technology to design technology for generations, not seasons.
- Enter your product successfully into the marketplace.
The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
Miniature electronics and global supply chains have us on the cusp of a new era of human experience. Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?
Who was here before us, and how can we best learn from them? These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past. This talk will focus on trends in wearable computing and VR as it developed from the 1960s to now, and then into the future. This talk will cover various topics on the history and future of wearables.
We'll learn about Ivan Sutherland, human augmentation, infrastructure, machine vision, processing, distributed computing and wireless data transfer, a church dedicated to VR, computer backpacks, heads up displays, reality editing, job simulators and unexplored realms of experience that haven't yet come to life. We'll also learn about the road from virtual reality to augmented reality and what we need to build to get there. This talk is for anyone interested in how we can add a new layer of interactivity to our world and how we can take the next steps to get there.
Speech given at AR in Action 2017 at MIT Media Lab on 17 Jan 2017.
Miniature electronics and and global supply chains have us on the cusp of a new era of human experience. Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?
Designing Calm Technology: Design for the Next Generation of Devices Amber Case
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers can make apps “ambient” while respecting privacy and security? This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
Getting things done is different at scale. After Case's company Geoloqi joined Esri in 2012, she grew her division from 6-20 people, and successfully launched two major products in the course of a year. She also managed the transition of the company to Github from Enterprise and spearheaded an effort for more open source projects. This speech will cover what Case learned from managing a team of 6 to managing a team of 20 in an international company of 3,000. It will detail hiring, morale, culture, and translating what you need to do into a language the larger team can understand, and what changes from 2 people to 6, to 20 and more.
Calm Technology | Inbound 2015 Bold TalkAmber Case
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human.
The idea behind Calm Technology is to have smarter people, not things. How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers can make apps “ambient” while respecting privacy and security? This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
---
These are slides from INBOUND's conference Sept 9, 2015 in Boston, MA.
Given at MCEConference | Warsaw, Poland
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating.
Calm technology describes a state of technological maturity where a user's primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn't require all of our attention, just some of it, and only when necessary.
How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers can make apps “ambient” while respecting privacy and security?
This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We'll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
Designing for Privacy in Mobile and Web Apps - Interaction '14, AmsterdamAmber Case
Practice privacy by design, not privacy by disaster!
See the talk here: http://caseorganic.com/articles/2014/02/12/1/designing-for-privacy-in-mobile-and-web-apps-at-interaction-14-in-amsterdam
Almost every application requires some gathering of personal data today. Where that data is stored, who has access to it, and what is done with that data later on is becoming increasingly important as more and more of our data lives online today. Privacy disasters are costly and can be devastating to a company. UX designers and developers need to have a framework for protecting user data, communicating it to users, and making sure that the entire process is smoothly handled.
This talk covers best practices for designing web and mobile apps with the privacy of individual users in mind. Privacy has been an even bigger issue with location-based apps, and we ran into it head-first when we began work on Geoloqi (now part of Esri). Designing an interface that made one's personal empowering instead of creepy was our goal. The stories from our design decisions with our application will also be included in this talk.
Brand Engagement and the Future of the InterfaceAmber Case
This was an in-depth talk on the future of technology, brand engagement. It focused on the next generation of the interface – discussing calm technology, mobile and sensor technology (location, triggers, buttons) and the future of sharing.
The talk was given at SAY:CREATE 2012 in Carmel, California on Tuesday, Sept 11, 2012.
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, ColoradoAmber Case
Amber Case had trouble sleeping as far back as she can remember. When she was 4, she decided to do something about it. It involved thinking of her brain as a computer and manually shutting it down.
This talk covers various aspects of what it is like to be a connected human, the effect of connectivity on the brain and the need for digital downtime as well as the history and future of our increasing relationship with technology.
Future of Location - Street Fight Summit 2012Amber Case
Amber Case is the founder of Geoloqi, Inc., a company bringing the future of location to the world. She’s spoken at TED and around the world, and has been featured in Forbes, Fast Company, WIRED and more.
http://stories.dlvr.it/story/98564-streetfight
Frontiers of Interaction '11 Speech. Florence, ItalyAmber Case
We are now entering into an era of liquid interfaces, where buttons can be downloaded at will, and software flies through the air. Phones have been untethered from their cords and are free to colonize our pockets. They cry, and we must pick them up. They get hungry, and we must plug them in. We increasingly live on interfaces, and it is their quality and design which increases our happiness and our frustration.
We are tool using creatures. Prosthetics touch almost every part of our lives. Until recently, humans have used their hands and bodies to interface with objects. Early interfaces were solid and tactile. Now, the interface can be anywhere. The best interfaces compress the time and space it takes to absorb relevant information, and the worst cause us car accidents, lost revenue, and communication failures.
This speech will discuss how the field of anthropology can be applied to interface design, and how future interfaces, such as the ones employed by augmented reality, will change the way we act, feel and communicate with one another. Topics will include non-places, time and space compression, privacy, user flow, supermodernity, wearable computing, work and play, gaming, history and prosthetic culture.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
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During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3
Speech at Warner Brothers - Growing up Cyborg
1. Growing up Cyborg A brief look into the present, past and future of connected play, interaction and communication in the digital world. Amber Case @caseorganic case@caseorganic.com
We’re all growing up connected. Getting used to your second self.
More about stevemann
But not the cyborgs you think.
an organism “to which exogenous componentshave been added for the purpose of adapting to new environments”
Our first tools were extensions of the physical self We’ve been cyborgs from the first tools But – they’ve extended physical selves – not the mental selves. Flickr: cybertoad but really we've always been borg from the first toolsAttribution-NonCommercial-NoDerivs 2.0 GenericYou are free:to Share — to copy, distribute and transmit the workUnder the following conditions:Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). What does "Attribute this work" mean? The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. Noncommercial — You may not use this work for commercial purposes. No Derivative Works — You may not alter, transform, or build upon this work.
And technology extendsthe mental self. But these new tools bring with them very curious things.They cry, and we have to pick them up. We have to replace them.
cybog anthropology is looking at the technologized worlds and firuging out what kinds of strange tools they use And cyborg anthropology looks at technologically advanced cultures and examines their tool use and strange customs.
But you get an automatic production of space! You can putall sorts of things into computers and devices. Photos, software, writing, ect. It’s like Mary Poppins technology. In reality, if you put a bunch of pictures into a room, that room gets full. When you put information into a hard drive, the hard drive stays the same weight. When you put information onto the Internet, you don’t feel the weight at all. The weight is being stored somewhere else. ‘What does 9 years of data really look like?
If you take all of the material out of the average computer and print it out, what do you get?Cutwater agency did this in a campaign for Maxtor hard drives. They took 8 years of digital photos, printed them out, and stuck them together. And this is what it looked like. How do we get all this info! Well, it’s really easy to create.
It’s easier to put something itno a computer than take it out. Any of you with tons of digital photos know this.
When anyone can make this – apps and things – there become a value crises. Too much stuff. Early on Facebook, a billion requests plauged every user – and they were eventually hidden under this requests rug.
And as we start to use the web for all of our data, we begin to get hyperlinked memories. Instead of real memories, we’re beginning to have hyperlinked memories. Digital Anthropologist Michael Wesch talked about a bunch of kids getting together to hang out. In reality, kids try to one-up each other with the best stories. In this case, they were trying to link each other to the best YouTube videos. Memories had become hyperlinks. When one uploads images online, those images become hyperlinked memories. An address book or online document or E-mail is also a hyperlinked memory. It is an external memory stored outside the self for later access.
To get to these hyperlinked memories, we must become increasingly skilled virtual paleontologists. The E-mail inbox is the best example of this. Every day our memories and data is covered by a new layer of dust, spam, and items to be responded to. If we need something from our past, we must dig through the newly accumulated items in order to get it. But instead of using a hammer and a chisel, brush and field notebook, we use keywords and search results, tags and categories.
We’re all superhumans. You can hear all the way across the world and back but if you break the phone, you can’t hear anymore. Then it breaks and you can’t use it anymore. In Freud's Civilization and Its Discontents, he warns of "a possible future in which the magnificence of humans as prosthetic gods is tempered by the ill-fitting and troublesome nature of our auxiliary organs” (11).
If you keep a device for too long, it turns against you.
An Extended Nervous Systems leads to the need
Simultaneous time also causes social punctuation, as technosocial connectivity seeps into every part of social relations.
In co-creating your self with a digital device, you develop an identity in relation to others. This identity is either interesting or not interesting. If it is interesting, an ocular convergence, or set of virtual attention can attach itself to a virtual identity. This gives a person a certain amount of gravity with respect to others. One’s status updates must be technosocially attractive to viewers, or else identity loses gravity. Brands, and increasingly individuals, seek to increase gravity. Many of them fail. The ones who succeed become helpful, service-oriented personas, or they become icons of entertainment. Identity Production is the conscious production of identity through action, whether the action is physical, mental, virtual or both. The production of identity in virtual reality can occur on a social network, through text, image or video and can occur in small moments or large ones. Psychologist Sherry Turkle was one of the first to use the phrase “second self” to identify our bodies in virtual space. She considers the computer not as a "tool," but as an extension of the psychological and social self in reality.Cyberspace allows one to sample the self – that is, choose which pieces of the self to present the self with. A person experiences thousands of moments every day. The moments one chooses to report shape one’s identity.second self is beginning to define you more than your dna doesthe borg part - online part defines you as much as your DNA does, and it is increasingly the case. Updating and maintaining the freshness of your online self will become as routine and crucial as maintaining ones hygiene by showering, brushing one"/ hair and wearing clothes that fit well enough as to not be alienated from society i’ve seen people on youtube getting stressed that their profile hasn’t been updated in a fe years, or people writing blog posts explaining why they haven’t posted in a while. there is a guilt for not updating. but new architectrues make it easier to update. (twitter). And the same bullying that was in Analog life carries over into the digital world - what we managed to forget that we went through In middle school is not only present online, but easily accessed. Instead of s transitory nature, one's harsh words hitting and dissipating, there's a whole geology lof the stuff online. One of my habits is to go to support sites for popular websites and see what conflicts have arisen. Foursquare is one of the worst. The support tickets are full of 13 and 14 year old girls desperately trying to get foursquare to ban their classmates, who have left 'tips' all over town that send derogatory messages to any friends who check into a venue (is there enough time to really make a solid point on this? Perhaps there's a faster way to pro be this by just entioninb the mean things people say online, archived by the library of congress. \\i like to look at support tickets of various popular web systems. foursquare has issues now where teenage girls will leave mean tips all over venues, so that as their enemies can go around town they get taunted by virtual notes. this is one of the most frequent and intense support ticket i see filed. it is not the fault of the technology, but simple human nature. at this age, any medium is used for people to pick on another. it manifests through every medium, but it is strange to see such personal fights show up in a public forum. online self can matter and be larger and more important than your offline self (looking at their picture of a person as they walk up to the actual person) -- mit, second self little digital marker thing that people wear with their facebook profile on it. geography and psychological profiling is annihiliated. no longer matters. so someone who is picked on in real life can have a bevy healthy online life because they are connected to people mentally and with interests …that in a small town they wouldn't be able to find.when you look yourself up online, those are the edges of your digital body.. and you have to extend it or protect it. 36/ now one has to protect portions of the self from seeping out when they’re not there to defend it. a privacy leak in digital life is like having someone break into your hour or spray paint your lawn. people abusing your inbox is like having people put garden gnomes on your front lawn In some cases, posting on one"/ wall is like posting a sign in the front lawn of one's house for everyone to see. In the same way that security and locks on doors are so very important in the real world, they are becoming crucial in the digital world as well. It's becoming important to develop a sort of extended nervous system in order to see where all the bits of the second self are being speared. If one doesn't know here they are, there is no way to react to them. Participating in a free online community or sales site means that your every interaction. comes with ganglia - your profile, who you are and what you've purchased the other important thing about maintaining a second self is that one’s digital self has different looking boundaries that one also has to protect. it’s not just about grooming the digital self by uploading fresh photos and responding to messages, but making sure that information is seen by the correct people and not the wrong ones.Online Self Can becomeMore important Than your Actual selfAnd you have to be concerned with security
In co-creating your self with a digital device, you develop an identity in relation to others. This identity is either interesting or not interesting. If it is interesting, an ocular convergence, or set of virtual attention can attach itself to a virtual identity. This gives a person a certain amount of gravity with respect to others. One’s status updates must be technosocially attractive to viewers, or else identity loses gravity. Brands, and increasingly individuals, seek to increase gravity. Many of them fail. The ones who succeed become helpful, service-oriented personas, or they become icons of entertainment. Identity Production is the conscious production of identity through action, whether the action is physical, mental, virtual or both. The production of identity in virtual reality can occur on a social network, through text, image or video and can occur in small moments or large ones. Psychologist Sherry Turkle was one of the first to use the phrase “second self” to identify our bodies in virtual space. She considers the computer not as a "tool," but as an extension of the psychological and social self in reality.Cyberspace allows one to sample the self – that is, choose which pieces of the self to present the self with. A person experiences thousands of moments every day. The moments one chooses to report shape one’s identity.second self is beginning to define you more than your dna doesthe borg part - online part defines you as much as your DNA does, and it is increasingly the case. Updating and maintaining the freshness of your online self will become as routine and crucial as maintaining ones hygiene by showering, brushing one"/ hair and wearing clothes that fit well enough as to not be alienated from society i’ve seen people on youtube getting stressed that their profile hasn’t been updated in a fe years, or people writing blog posts explaining why they haven’t posted in a while. there is a guilt for not updating. but new architectrues make it easier to update. (twitter). And the same bullying that was in Analog life carries over into the digital world - what we managed to forget that we went through In middle school is not only present online, but easily accessed. Instead of s transitory nature, one's harsh words hitting and dissipating, there's a whole geology lof the stuff online. One of my habits is to go to support sites for popular websites and see what conflicts have arisen. Foursquare is one of the worst. The support tickets are full of 13 and 14 year old girls desperately trying to get foursquare to ban their classmates, who have left 'tips' all over town that send derogatory messages to any friends who check into a venue (is there enough time to really make a solid point on this? Perhaps there's a faster way to pro be this by just entioninb the mean things people say online, archived by the library of congress. \\i like to look at support tickets of various popular web systems. foursquare has issues now where teenage girls will leave mean tips all over venues, so that as their enemies can go around town they get taunted by virtual notes. this is one of the most frequent and intense support ticket i see filed. it is not the fault of the technology, but simple human nature. at this age, any medium is used for people to pick on another. it manifests through every medium, but it is strange to see such personal fights show up in a public forum. online self can matter and be larger and more important than your offline self (looking at their picture of a person as they walk up to the actual person) -- mit, second self little digital marker thing that people wear with their facebook profile on it. geography and psychological profiling is annihiliated. no longer matters. so someone who is picked on in real life can have a bevy healthy online life because they are connected to people mentally and with interests …that in a small town they wouldn't be able to find.when you look yourself up online, those are the edges of your digital body.. and you have to extend it or protect it. 36/ now one has to protect portions of the self from seeping out when they’re not there to defend it. a privacy leak in digital life is like having someone break into your hour or spray paint your lawn. people abusing your inbox is like having people put garden gnomes on your front lawn In some cases, posting on one"/ wall is like posting a sign in the front lawn of one's house for everyone to see. In the same way that security and locks on doors are so very important in the real world, they are becoming crucial in the digital world as well. It's becoming important to develop a sort of extended nervous system in order to see where all the bits of the second self are being speared. If one doesn't know here they are, there is no way to react to them. Participating in a free online community or sales site means that your every interaction. comes with ganglia - your profile, who you are and what you've purchased the other important thing about maintaining a second self is that one’s digital self has different looking boundaries that one also has to protect. it’s not just about grooming the digital self by uploading fresh photos and responding to messages, but making sure that information is seen by the correct people and not the wrong ones.Online Self Can becomeMore important Than your Actual selfAnd you have to be concerned with security
Where do we our own selves end and our own selves begin? We’re storing ourselves on these devices. How do you present yourself online?
It’s not that we’re always connected, but that we have always ability to connect. This is ambient intimacy, where connectivity is only a button away. Where sharing and connecting with another is not defined by geography but technosocial capability.David Weinberger called it “continual partial friendship”, and Johnnie Moore pointed out that, “it’s not about being poked and prodded, it’s about exposing more surface area for others to connect with”.Ambient intimacy. that sharing it's "about exposing MIT’s a higher level of connectivity the collective now. Sheldon Renan calls it “Loosely but deeply entangled”.Whatever you call it, it is a higher order of connectivity than we’ve ever experienced before as humans. We are beginning to see a new sense of time - the collective now.This is a result of ambient intimacy - Lisa Reichelt Ambient Intimacy - the potential to be connected to anybody at any time, no matter where you are in the world i was at a conference at mit and we were discussing whether or not social media drew people away from each other. a man, normally very stoic and professional, suddenly became very passionate. "when i was in japan,' he said, "i got a message that my sister had died". i was in a foreign country where nothing was familiar, and completely unable to go home. i had no one to talk to, no one to hug, and no one to commiserate with. except i had a twitter account. with a bit of hesitation, i decided to post the message online. within seconds there was an outpouring of support and care that transcended the distance between where i physically was and where they were. i suddenly felt hugged and cared for in the middle of an environment i didn't understand. this can be a good thing -- a guy i knew lost his sister, and he was in japan - and he had no one to talk to. then he looked in his pocket and found his phone - it has twitter. he tweeted it. and from all over the world, people hugged him on twitter, and he philologically felt better, even though it was hugs from strangers that barely knew him and had never met him before in real life. in the same time instead of delving in with a friend and to a topic, we have shallow topics we swirl around for a while and then move on
Network as villageIt’s like there are all of these people in your pocket all of the time – that at any time you can touch. If you looked at how close they are digitally – they’re this close. You can be in the middle of the desert and they will still be this close. Story about a man in japan who just learned he lost his sister. And everyone giving him a virtual hug Geography has been annihilated. You have wormholes to all of these people right now. Persistence of humans for the first time we have the ability to log our lives but we’re so busy being involved in logging our lives and looking at each other’s life logs that we log what our lives are be instead of what we want them to beIf you get nothing else from this presentation, get the idea of looking at your lives and actively developing and taking care of your second self.
There are benefits and deficits to this. If a link or a plus one on Facebook makes you feel important – As tech pioneer Josh Harris said, “Andy Warhol was wrong. "People won’t want 15 minutes of fame in their lifetimes. People will want 15 minutes of fame every day". It’s what’s needed to feel loved and important. Time and self worth are beginning to be measured in thumbs up and interactions with your virtual self. And the other drawback is that many don’t get the time alone with their minds anymore. There’s a specific process that happens when you get to think alone by yourself. You brain can make connections internally – process things that have gone on. It’s very important time for building a concept of the self. If you don’t allow this time, how can you get to really know yourself. And kids growing up with this technology – this digital closeness may have their selves created for them, instead of creating themselves. Technology is not good or bad. It’s how it’s used. But what it’s doing now is amplifying ourselves and allowing us to meet in new ways. Those who are prone to distraction will have that tendency amplified. And those who are prone to reflection will find ways to leave their computer and find quiet.
Babies born today have a second self, a virtual identity even before they are born (show an image of a baby in the womb on EKG as a Facebook status update).
Now let’s talk about work and play.
In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville, step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville gives you one without the backaching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative. For those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting.
In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville, step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville gives you one without the backaching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative. For those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting.
Give a story about club penguinIn real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville, step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville gives you one without the backaching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative. For those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting.
Now our second selves are tied to one's reality. People are now using their real names instead of fake ones. Less room to experiment with identity. Less room to change identity. More likely to act as themselves
The second self is becoming our primary self. We groom is as if wer were waking up in the morning. We try not to let embarrassing pictures hit the airwaves. Posting on someone’s wall, paying attention.
Parents and kids on facebook and why things messed up. Online and offline behavior did not match. “When we think about our behavior in public, it has always been bounded by where we are. Only people within a certain distance can see what we do. Now, this isn't strictly true”, says Paul Adams, senior user experience researcher at Google. The problem is that the social networks we're creating online don't match the social networks we already have offline.
Foursquare – leaving tips – so that in virtual reality people got a message that the person was bad.
In a reputation economy, one levels up or down after gaining or losing friends or followers. How much one levels up depends on the quality and actual connectedness of a friend or follower.On Twitter, people with similar stats can talk to each other. Again, the Internet is not giving people stats, it is making visible stats that people already have between each other, and offering the opportunity for people in different geographies and times to connect with one another based on these stats.
The Tamagotchi was one of the first major virtual pets to hit the market. Since it’s introduction in 1996, over 70 million Tamagotchis have been sold. The toy is simple. Children and teens feed, train and clean up after a virtual pet through a few buttons on the screen. In return, the pet grows older. Teens took to the toys in school and became obsessive about maintaining them. Why? The virtual pet on the device exhibited signs of life – it had needs, grew, and died. Each of these aspects caused toy owners to become mentally attached to them, responding to the stimulus with the correct series of button presses.
A world that doesn’t exist yet. A world they will build and extend and play in before they work in it.
We covered a lot of topics here.
We covered a lot of topics here. If you want to learn more, I encourage you to read Feed, by M.T.Anderson.
Network as villageIt’s like there are all of these people in your pocket all of the time – that at any time you can touch. If you looked at how close they are digitally – they’re this close. You can be in the middle of the desert and they will still be this close. Story about a man in japan who just learned he lost his sister. And everyone giving him a virtual hug Geography has been annihilated. You have wormholes to all of these people right now. Persistence of humans for the first time we have the ability to log our lives but we’re so busy being involved in logging our lives and looking at each other’s life logs that we log what our lives are be instead of what we want them to beIf you get nothing else from this presentation, get the idea of looking at your lives and actively developing and taking care of your second self.
Reducing the time and space between need and fulfillment. Information when you need it. The best ads help you live your life.
“netness” What is Netness? characterizes an emerging state-of-being in which connectivity isincreasingly ubiquitous… lives are increasingly entangled.The more things you connect, the better things work. Reduce clicks to get to goals Evaporate the interface. Bring content to people instead of having Them search for it. The more things you connect, the better things work. Reduce clicks to get to goals Evaporate the interface. Bring content to people instead of having Them search for it. when connectivitybecomes ubiquitouswhen systems (networks) become fieldswhen things begin tobecome entangledthe more things you connect… the better things work. the smarter they are. the safer they are. the more opportunity is created for sharing resources and collaborating.pierreteilhard de chardinin the phenomenon of man:connectivity = life isolation = death that is why all things absolutely want to be connected
Actions are ReducedQueries are Eliminated
I gave this talk, and then started building what I was talking about.
You don’t have to query. Information is pushed to you. The Interface is Reduced Actions are ReducedQueries are Eliminated
Simultaneous time also causes social punctuation, as technosocial connectivity seeps into every part of social relations.
Reducing check-in exhaustion.
If I’m not work by 9Am send my boss a text that I’ll be 15 min late. If I’m walking downtown, send a message that if I go into Gap in 15 minutes, will get 15% off. If the app knows I’m hungry it will have pre-queried information for me.
Children will enter into a hyperconnected world where they will begin to program it. They will use systems as playgrounds Allow them opportunities for playAnd they will create very intelligent things.