Wouldn't it be nice if your colleague's phone could SMS its location to you? If you know position and velocity, you know when they'll arrive. The result: the interface disappears. No redundant actions or queries. The same software could turn your lights on as you approach the house. Or automatically "check in" to certain locations for you. Or leave a note for yourself the next time you're at the store.
In the presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
Summary of student projects for a course on wearables and Internet of Things taught in Spring of 2015 at Art Center College of Design, Media Design Practices MFA program
This is a talk I gave on April 23rd at the WWW 2009 Conference in Madrid, Spain. I talked about innovation in the wild, that I have tended to look for and follow enthusiasts involved in technology. Enthusiasm is a quality I seem to recognize in others, perhaps because I see it in myself and in O'Reilly (both the company and Tim.)
Google Glass and the Future of Wearable ComputingAmber Case
Google will release a wearable heads up display this fall, and it may help to usher in a new era of augmented reality and wearable computing. What does this mean for us as designers and developers? How do we build for the next generation of computers? Who was here before us, and how can we learn from them?
From it’s birthplace at MIT and PARC research, the field of wearable computing has focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. Mann didn’t like the idea of crouching over a desktop computer. He instead felt that the computer should contort to the human naturally, so he began his own wearable computing mission.
This talk will focus on trends in wearable computing starting from the 1970’s-2010’s. I’ll cover various HUDs (heads up displays), new tech from Motorola, Google, various invasive and non-invasive tech and how mobile interfaces should take advantage of location, proximity and haptics to help improve our lives instead of get in the way. These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past.
Speech given at OSBridge 2012 by Amber Case: http://opensourcebridge.org/sessions/857
Ignite Boulder: A Short Introduction To Cyborg AnthropologyAmber Case
My Presentation for Ignite Boulder on a Short Introduction to Cyborg Anthropology.
Speaker: Amber Case
Contact: http://www.twitter.com/caseorganic
Website: http://oakhazelnut.com/
Amber received her degree in Sociology/Anthropology from Lewis & Clark College Spring 2008 with a thesis on “The Cell Phone and Its Technosocial sites of Engagement".
Humans have always developed technologies to help them survive and thrive, but in recent decades the rapid escalation and intensification of the human-technology interface have exceeded anything ever known.
How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a lens with which to understand what's happening to us in a world mediated by dynamic objects, processes, and change.
This speech will cover three things:
First, a definition of Cyborg Anthropology (what's a cyborg, and what's not?).
Second, what a Cyborg Anthropologist does (and what it's like to work in the field). And third, how you too can be a Cyborg Anthropologist (insta-cyborg!).
Summary of student projects for a course on wearables and Internet of Things taught in Spring of 2015 at Art Center College of Design, Media Design Practices MFA program
This is a talk I gave on April 23rd at the WWW 2009 Conference in Madrid, Spain. I talked about innovation in the wild, that I have tended to look for and follow enthusiasts involved in technology. Enthusiasm is a quality I seem to recognize in others, perhaps because I see it in myself and in O'Reilly (both the company and Tim.)
Google Glass and the Future of Wearable ComputingAmber Case
Google will release a wearable heads up display this fall, and it may help to usher in a new era of augmented reality and wearable computing. What does this mean for us as designers and developers? How do we build for the next generation of computers? Who was here before us, and how can we learn from them?
From it’s birthplace at MIT and PARC research, the field of wearable computing has focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. Mann didn’t like the idea of crouching over a desktop computer. He instead felt that the computer should contort to the human naturally, so he began his own wearable computing mission.
This talk will focus on trends in wearable computing starting from the 1970’s-2010’s. I’ll cover various HUDs (heads up displays), new tech from Motorola, Google, various invasive and non-invasive tech and how mobile interfaces should take advantage of location, proximity and haptics to help improve our lives instead of get in the way. These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past.
Speech given at OSBridge 2012 by Amber Case: http://opensourcebridge.org/sessions/857
Ignite Boulder: A Short Introduction To Cyborg AnthropologyAmber Case
My Presentation for Ignite Boulder on a Short Introduction to Cyborg Anthropology.
Speaker: Amber Case
Contact: http://www.twitter.com/caseorganic
Website: http://oakhazelnut.com/
Amber received her degree in Sociology/Anthropology from Lewis & Clark College Spring 2008 with a thesis on “The Cell Phone and Its Technosocial sites of Engagement".
Humans have always developed technologies to help them survive and thrive, but in recent decades the rapid escalation and intensification of the human-technology interface have exceeded anything ever known.
How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a lens with which to understand what's happening to us in a world mediated by dynamic objects, processes, and change.
This speech will cover three things:
First, a definition of Cyborg Anthropology (what's a cyborg, and what's not?).
Second, what a Cyborg Anthropologist does (and what it's like to work in the field). And third, how you too can be a Cyborg Anthropologist (insta-cyborg!).
Frontiers of Interaction '11 Speech. Florence, ItalyAmber Case
We are now entering into an era of liquid interfaces, where buttons can be downloaded at will, and software flies through the air. Phones have been untethered from their cords and are free to colonize our pockets. They cry, and we must pick them up. They get hungry, and we must plug them in. We increasingly live on interfaces, and it is their quality and design which increases our happiness and our frustration.
We are tool using creatures. Prosthetics touch almost every part of our lives. Until recently, humans have used their hands and bodies to interface with objects. Early interfaces were solid and tactile. Now, the interface can be anywhere. The best interfaces compress the time and space it takes to absorb relevant information, and the worst cause us car accidents, lost revenue, and communication failures.
This speech will discuss how the field of anthropology can be applied to interface design, and how future interfaces, such as the ones employed by augmented reality, will change the way we act, feel and communicate with one another. Topics will include non-places, time and space compression, privacy, user flow, supermodernity, wearable computing, work and play, gaming, history and prosthetic culture.
Future of Location - Street Fight Summit 2012Amber Case
Amber Case is the founder of Geoloqi, Inc., a company bringing the future of location to the world. She’s spoken at TED and around the world, and has been featured in Forbes, Fast Company, WIRED and more.
http://stories.dlvr.it/story/98564-streetfight
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, ColoradoAmber Case
Amber Case had trouble sleeping as far back as she can remember. When she was 4, she decided to do something about it. It involved thinking of her brain as a computer and manually shutting it down.
This talk covers various aspects of what it is like to be a connected human, the effect of connectivity on the brain and the need for digital downtime as well as the history and future of our increasing relationship with technology.
Location as Invisible Interface - ARE2011 PresentationAmber Case
The best interfaces are invisible. They should get out of the way and help you live your life.
This presentation discusses ambient applications, multiple sensory inputs and a history of heavy-weight contextual reality applications. It starts with Steve Mann, who believed that computers should be wearable, and who was obsessed with the idea of creating a custom reality based on his personal preferences.
The second part of this presentation talk about how we're building subscription-based reality and contextual notification systems on top of Geoloqi, how non-visual augmented reality is replacing interactions with the phone with interactions with the world, and real-time location-based gaming.
The format of the PowerPoint Karaoke creation process was that everyone had 10 minutes to create and submit a slideshow to a centralized database. Then we randomized the speakers and PowerPoints and each gave a random 10 minute presentation on the slides.
This is a great version of Toastmasters which teaches how to give presentations on the fly. It is a fun and enjoyable practice that was first started in 2005 by a group of German artists. Now, the practice and experience of PowerPoint Karaoke is ubiquitous across many geek gatherings, and is increasingly a part of Unconference proceedings such as BarCamp and CyborgCamp (http://cyborgcamp.com).
PowerPoint Karaoke is often best played with a slightly inebriated group of 6-8 interesting people.
This is an example PowerPoint Karoke Presentation. This one does not have text, in order to increase the narrative flexibility of the speaker.
Use this deck of 66 slides with transitions between speakers to hold your own game of Powerpoint Karaoke! Best for a party with beer.
PowerPoint Karaoke (Sample Presentation)Amber Case
This is an example PowerPoint Karoke Presentation. This one does not have text, in order to increase the narrative flexibility of the speaker. The format of the PowerPoint Karaoke creation process was that everyone had 10 minutes to create and submit a slideshow to a centralized database. Then we randomized the speakers and PowerPoints and each gave a random 10 minute presentation on the slides.
This ia a great version of Toastmasters which teaches how to give presentations on the fly. It is a fun and enjoyable practice that was first started in 2005 by a group of German artists. Now, the practice and experience of PowerPoint Karaoke is ubiquitous across many geek gatherings, and is increasingly a part of Unconference proceedings such as BarCamp and CyborgCamp (http://cyborgcamp.com).
PowerPoint Karaoke is often best played with a slightly inebriated group of 6-8 interesting people.
Frontiers of Interaction '11 Speech. Florence, ItalyAmber Case
We are now entering into an era of liquid interfaces, where buttons can be downloaded at will, and software flies through the air. Phones have been untethered from their cords and are free to colonize our pockets. They cry, and we must pick them up. They get hungry, and we must plug them in. We increasingly live on interfaces, and it is their quality and design which increases our happiness and our frustration.
We are tool using creatures. Prosthetics touch almost every part of our lives. Until recently, humans have used their hands and bodies to interface with objects. Early interfaces were solid and tactile. Now, the interface can be anywhere. The best interfaces compress the time and space it takes to absorb relevant information, and the worst cause us car accidents, lost revenue, and communication failures.
This speech will discuss how the field of anthropology can be applied to interface design, and how future interfaces, such as the ones employed by augmented reality, will change the way we act, feel and communicate with one another. Topics will include non-places, time and space compression, privacy, user flow, supermodernity, wearable computing, work and play, gaming, history and prosthetic culture.
Future of Location - Street Fight Summit 2012Amber Case
Amber Case is the founder of Geoloqi, Inc., a company bringing the future of location to the world. She’s spoken at TED and around the world, and has been featured in Forbes, Fast Company, WIRED and more.
http://stories.dlvr.it/story/98564-streetfight
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, ColoradoAmber Case
Amber Case had trouble sleeping as far back as she can remember. When she was 4, she decided to do something about it. It involved thinking of her brain as a computer and manually shutting it down.
This talk covers various aspects of what it is like to be a connected human, the effect of connectivity on the brain and the need for digital downtime as well as the history and future of our increasing relationship with technology.
Location as Invisible Interface - ARE2011 PresentationAmber Case
The best interfaces are invisible. They should get out of the way and help you live your life.
This presentation discusses ambient applications, multiple sensory inputs and a history of heavy-weight contextual reality applications. It starts with Steve Mann, who believed that computers should be wearable, and who was obsessed with the idea of creating a custom reality based on his personal preferences.
The second part of this presentation talk about how we're building subscription-based reality and contextual notification systems on top of Geoloqi, how non-visual augmented reality is replacing interactions with the phone with interactions with the world, and real-time location-based gaming.
The format of the PowerPoint Karaoke creation process was that everyone had 10 minutes to create and submit a slideshow to a centralized database. Then we randomized the speakers and PowerPoints and each gave a random 10 minute presentation on the slides.
This is a great version of Toastmasters which teaches how to give presentations on the fly. It is a fun and enjoyable practice that was first started in 2005 by a group of German artists. Now, the practice and experience of PowerPoint Karaoke is ubiquitous across many geek gatherings, and is increasingly a part of Unconference proceedings such as BarCamp and CyborgCamp (http://cyborgcamp.com).
PowerPoint Karaoke is often best played with a slightly inebriated group of 6-8 interesting people.
This is an example PowerPoint Karoke Presentation. This one does not have text, in order to increase the narrative flexibility of the speaker.
Use this deck of 66 slides with transitions between speakers to hold your own game of Powerpoint Karaoke! Best for a party with beer.
PowerPoint Karaoke (Sample Presentation)Amber Case
This is an example PowerPoint Karoke Presentation. This one does not have text, in order to increase the narrative flexibility of the speaker. The format of the PowerPoint Karaoke creation process was that everyone had 10 minutes to create and submit a slideshow to a centralized database. Then we randomized the speakers and PowerPoints and each gave a random 10 minute presentation on the slides.
This ia a great version of Toastmasters which teaches how to give presentations on the fly. It is a fun and enjoyable practice that was first started in 2005 by a group of German artists. Now, the practice and experience of PowerPoint Karaoke is ubiquitous across many geek gatherings, and is increasingly a part of Unconference proceedings such as BarCamp and CyborgCamp (http://cyborgcamp.com).
PowerPoint Karaoke is often best played with a slightly inebriated group of 6-8 interesting people.
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...theholongroup
“From Solid to Liquid to Air: Cyborg Anthropology and the Future of the Interface”
We are now entering into an era of liquid interfaces, where buttons can be downloaded at will, and software flies through the air. Phones have been untethered from their cords and are free to colonize our pockets. They cry, and we must pick them up. They get hungry, and we must plug them in. We increasingly live on interfaces, and it is their quality and design which increases our happiness and our frustration. We are tool using creatures. Prosthetics touch almost every part of our lives. Until recently, humans have used their hands and bodies to interface with objects. Early interfaces were solid and tactile. Now, the interface can be anywhere. The best interfaces compress the time and space it takes to absorb relevant information, and the worst cause us car accidents, lost revenue, and communication failures. This speech will discuss how the field of anthropology can be applied to interface design, and how future interfaces, such as the ones employed by augmented reality, will change the way we act, feel and communicate with one another.
Amber Case is a cyborg anthropologist, examining the way humans and technology interact and evolve together. Like all anthropologists, Case watches people, but her fieldwork involves observing how they participate in digital networks, analyzing the various ways we project our personalities, communicate, work, play, share ideas and even form values. Case founded Geoloqi.com, a private location-sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.
“She’s a digital native. She’s from the future. She’s come back to help us figure out how to think.” – Kris Krug, in Fast Company
Mind the Gap: Designing the Space Between DevicesJosh Clark
There's untapped magic in the gaps between gadgets. Multi-screen design is a preoccupying problem as we try to fit our content into many different screens. But as devices multiply, the new opportunity is less about designing individual screens but designing interactions BETWEEN them—often without using a screen at all. Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms. Learn how to use it right now.
Have you always wanted to add predictive capabilities or voice recognition to your application, but haven’t been able to find the time or the right technology to get started? Everybody wants to build smart apps, but only a few are Data Scientists. This session will help you understand machine learning terminology & challenges, implement a machine learning model, add predictive capabilities to your app, and provide your customer with voice UX.
An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).
Miniature electronics and global supply chains have us on the cusp of a new era of human experience. Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?
Who was here before us, and how can we best learn from them? These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past. This talk will focus on trends in wearable computing and VR as it developed from the 1960s to now, and then into the future. This talk will cover various topics on the history and future of wearables.
We'll learn about Ivan Sutherland, human augmentation, infrastructure, machine vision, processing, distributed computing and wireless data transfer, a church dedicated to VR, computer backpacks, heads up displays, reality editing, job simulators and unexplored realms of experience that haven't yet come to life. We'll also learn about the road from virtual reality to augmented reality and what we need to build to get there. This talk is for anyone interested in how we can add a new layer of interactivity to our world and how we can take the next steps to get there.
"The evolution of mobile apps". Alan Cannistraro, FacebookYandex
The business of building and selling iOS apps just had its five-year anniversary. This time has been a journey, with a lot of lessons learned. The Gold-Rush days of striking it rich making a simple flashlight app are behind us, but mature apps continue to thrive. This talk will explore the evolution of Mobile apps, from simple utilities to sophisticated tools, and will extrapolate to what may come next.
My talk from Playful 11 in London where I argue we all might be cyborgs already. I talk about how we cognitively project ourselves to our surroundings and possessions, and why everything will be about software, designed behaviour and superpowers.
Das «Internet of Things» ist definitiv ein Hype-Thema - immer wieder hört man von innovativen Anwendungen. Erfunden werden diese oft von Bastlern. So entstehen aus Do-it-Yourself-Projekten Open Source Hardware Startups. Die Anwendungen werden mit Raspberry Pi oder Arduino gebaut und mittels Crowdfunding finanziert.
Referent Thomas Amberg zeigte in seinem Referat spannende Produkte, die aus der Open Source Bewegung entstanden sind.
Slides from a workshop series I ran for an undergraduate class at Bath Spa University in November 2012. It would be much more helpful if Slideshare included the notes at the bottom of the presentation, since all the verbal explanation that accompanies the slides (and which is important for understanding the flow of the workshop) is there. And you can't see it.
Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms.
Mobile or immobile? (responsive design, cookies and kiosks) html5css3William Helman
When recently tasked with simultaneously developing both mobile web and iPad kiosk interfaces we turned to responsive design, jQuery Mobile and some javascript trickery to make one web app both mobile and immobile. This session will talk about some of the user driven design process we used, the flexibility of jQM and how we used the canvas tag to power our book locator.
DN 2017 | Machines are Learning - Bringing Powerful Artificial Intelligence t...Dataconomy Media
Have you always wanted to add predictive capabilities, image or voice recognition to your application, but haven’t been able to find the time or the right technology to get started? Everybody wants to build smart apps, but only a few are Data Scientists. This session will help you understand machine learning terminology & challenges, what deep learning is and its possible use cases, how to build a machine learning model that works, and how to use developer-ready APIs for high-quality, high-accuracy AI capabilities that are scalable and cost-effective.
Similar to Webvisions NY 2012 - The Future is Now: Ambient Location and the Future of the Interface (20)
2022 Calm Technology | Designing Human Out.pptxAmber Case
Our world is made of information that competes for our attention.
What is necessary? What is not?
When we design products, we aim to choose the best position for user interface components, placing the most important ones in the most accessible places on the screen.
Equally important is the design of communication. How many are notifications are necessary? How and when should they be displayed? To answer this, we can be inspired by the principles of calm technology.
Principles of Calm Technology
Technology should require the smallest possible amount of attention
Technology can communicate, but doesn’t need to speak.
Create ambient awareness through different senses.
Communicate information without taking the user out of their environment or task.
Technology should inform and create calm
A person's primary task should not be computing, but being human.
Give people what they need to solve their problem, and nothing more.
Technology should make use of the periphery
A calm technology will move easily from the periphery of our attention, to the center, and back.
The periphery is informing without overburdening.
Technology should amplify the best of technology and the best of humanity
Design for people first.
Machines shouldn't act like humans.
Humans shouldn't act like machines.
Amplify the best part of each.
Technology can communicate, but doesn’t need to speak
Does your product need to rely on voice, or can it use a different communication method?
Consider how your technology communicates status.
Technology should work even when it fails
Think about what happens if your technology fails.
Does it default to a usable state or does it break down completely?
The right amount of technology is the minimum needed to solve the problem
What is the minimum amount of technology needed to solve the problem?
Slim the feature set down so that the product does what it needs to do and no more.
Technology should respect social norms
Technology takes time to introduce to humanity.
What social norms exist that your technology might violate or cause stress on?
Slowly introduce features so that people have time to get accustomed to the product.
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers make apps “ambient” while respecting privacy and security? This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
Talk originally given at NEXT2018 in Hamburg, Germany.
The difference between an annoying technology and one that is helpful is how it engages our attention. Calm Technology is a framework for designing ubiquitous devices that engage our attention in an appropriate manner. The aim of Calm Technology is to provide principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it away.
The terms Calm Computing and Calm Technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
This workshop covers how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
- Use principles of Calm Technology to design the next generation of connected devices.
- Design appropriate notification systems into both physical and software products
- Communicate the principles of Calm Technology to your across your organization and team
- Use methods of Calm Technology to design technology for generations, not seasons.
Who is the workshop for?
This workshop is for anyone that actively builds or makes decisions about technology, especially user experience designers, product designers, managers, creative directors and developers. Attendees are encouraged to have some background in user experience design and look at http://calmtech.com/ or Designing Calm Technology before the workshop.
Workshop on Designing Calm Technology at UX LondonAmber Case
The difference between an annoying technology and one that is helpful is how it engages our attention. Calm Technology is a framework for designing ubiquitous devices that engage our attention in an appropriate manner. The aim of Calm Technology is to provide principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it away.
This workshop will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
--Intended Audience--
This workshop is for anyone that actively builds or makes decisions about technology, especially user experience designers, product designers, managers, creative directors and developers. Attendees are encouraged to have some background in user experience design and look at http://calmtech.com/ or Designing Calm Technology before the workshop.
--Structure and Activities--
Students will work in groups to solve a series of design challenges, including designing new products, ‘calming down’ a complex ones, communicating the principles of Calm Technology across an organization and team, and entering a product successfully into the marketplace.
--You’ll learn how to--
- Use principles of Calm Technology to design the next generation of connected devices.
- Design appropriate notification systems into both physical and software products
- Communicate the principles of Calm Technology to your across your organization and team
- Use methods of Calm Technology to design technology for generations, not seasons.
- Enter your product successfully into the marketplace.
The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
Speech given at AR in Action 2017 at MIT Media Lab on 17 Jan 2017.
Miniature electronics and and global supply chains have us on the cusp of a new era of human experience. Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?
Designing Calm Technology: Design for the Next Generation of Devices Amber Case
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers can make apps “ambient” while respecting privacy and security? This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
Getting things done is different at scale. After Case's company Geoloqi joined Esri in 2012, she grew her division from 6-20 people, and successfully launched two major products in the course of a year. She also managed the transition of the company to Github from Enterprise and spearheaded an effort for more open source projects. This speech will cover what Case learned from managing a team of 6 to managing a team of 20 in an international company of 3,000. It will detail hiring, morale, culture, and translating what you need to do into a language the larger team can understand, and what changes from 2 people to 6, to 20 and more.
Calm Technology | Inbound 2015 Bold TalkAmber Case
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. Technology shouldn’t require all of our attention, just some of it, and only when necessary.
The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. Calm technology describes a state of technological maturity where a user’s primary task is not computing, but being human.
The idea behind Calm Technology is to have smarter people, not things. How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers can make apps “ambient” while respecting privacy and security? This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
---
These are slides from INBOUND's conference Sept 9, 2015 in Boston, MA.
Given at MCEConference | Warsaw, Poland
Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer. The terms calm computing and calm technology were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating.
Calm technology describes a state of technological maturity where a user's primary task is not computing, but being human. The idea behind Calm Technology is to have smarter people, not things. Technology shouldn't require all of our attention, just some of it, and only when necessary.
How can our devices take advantage of location, proximity and haptics to help improve our lives instead of get in the way? How can designers can make apps “ambient” while respecting privacy and security?
This talk will cover how to use principles of Calm Technology to design the next generation of connected devices. We'll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.
Designing for Privacy in Mobile and Web Apps - Interaction '14, AmsterdamAmber Case
Practice privacy by design, not privacy by disaster!
See the talk here: http://caseorganic.com/articles/2014/02/12/1/designing-for-privacy-in-mobile-and-web-apps-at-interaction-14-in-amsterdam
Almost every application requires some gathering of personal data today. Where that data is stored, who has access to it, and what is done with that data later on is becoming increasingly important as more and more of our data lives online today. Privacy disasters are costly and can be devastating to a company. UX designers and developers need to have a framework for protecting user data, communicating it to users, and making sure that the entire process is smoothly handled.
This talk covers best practices for designing web and mobile apps with the privacy of individual users in mind. Privacy has been an even bigger issue with location-based apps, and we ran into it head-first when we began work on Geoloqi (now part of Esri). Designing an interface that made one's personal empowering instead of creepy was our goal. The stories from our design decisions with our application will also be included in this talk.
Brand Engagement and the Future of the InterfaceAmber Case
This was an in-depth talk on the future of technology, brand engagement. It focused on the next generation of the interface – discussing calm technology, mobile and sensor technology (location, triggers, buttons) and the future of sharing.
The talk was given at SAY:CREATE 2012 in Carmel, California on Tuesday, Sept 11, 2012.
The Future is Now - PopTech Marketing Event March 8thAmber Case
Today we’re all carrying around not phones in our pockets, but sensors. These sensors are capable of processing information, and taking pictures, as well as knowing where we are and how fast we’re moving, These sensors used to cost thousands of dollars and weigh tens of pounds. Now they’re available to everyone.
This presentation will cover a history of augmented reality and mobile connectivity, as well as where the market is today and how it can be leveraged to deliver groundbreaking interactive campaigns and engaging media. We'll dive into some of the augmented reality campaigns, pros and cons of AR and QR codes, and a series of platforms on which you can make your own location based augmented reality applications. Also discussed is http://geoloqi.com, a service and platform for building location-aware applications.
Remember the Milk: Location-based Apps and the MarketplaceAmber Case
Slides from a speech to the Software Association of Oregon on November 10, 2010 at the Multnomah Athletic Club.
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There’s a message from your future and it’s telling you to remember to pick up milk.
What will you learn:
1. Why developers of apps should look at what users want to do now, as well as what users want to do in their future.
2. Why social apps should try to mirror real–world relationships
3. Why sharing should be about who you share with as well as how long you want the information to be available.
4. Why developers should think about making apps "ambient” and require less user interaction
Amber Case and her partner Aaron Parecki are the founders of GeoLoqi. GeoLoqi is a private, real-time mobile and web platform for secure location data, with features such as Geonotes, proximal notification, and sharing real-time GPS maps with friends. Geoloqi has been covered in the Willamette Week and Oregon Business. It has been presented at eComm, Open Source Bridge, Show and Tell PDX and Research Club under the alias Non-Visual Augmented Reality with SMS and GPS.
Plastic Time and the Future of the InterfaceAmber Case
This was a speech that @caseorganic and @aaronpk gave at the Intel campus to the Interaction and Experience group on Monday, Sept 20th, 2010.
This speech covers elements of home automation, GPS, SMS, location sharing, geotriggers, Geonotes and other mashups that can be done using IRC as a control hub.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
37. Sends users notifications of restaurants nearby their
location that are below a threshold of cleanliness.
aaron.pk/osb11
Made by Reid Beels at a Geoloqi Hackathon
We’re all growing up connected. Getting used to your second self.
More about stevemann
But not the cyborgs you think.
an organism “to which exogenous componentshave been added for the purpose of adapting to new environments”
We’ve always been entangled with technology Source: NASANASA should be acknowledged as the source of the material people now understand the risks of facebook -- but they’re entangled with it - so they can’t just leave, because their identity is there. they’d be killing off their second self. which makes this a mild dystopia. you know it’s bad to use, but you don’t have another options the anthropological study of technology is not new. anthropologists have been studing it for a long time. the macy meetings, for instance. margaret mead and norbert wiener. and then 1993 -- and then it was applied to a few things, not enough. sherry turkle came up with the concept of the second self.Source: http://www.nasa.gov/mission_pages/station/main/iss009e29620_feature.html
Our first tools were extensions of the physical self We’ve been cyborgs from the first tools But – they’ve extended physical selves – not the mental selves. Flickr: cybertoad but really we've always been borg from the first toolsAttribution-NonCommercial-NoDerivs 2.0 GenericYou are free:to Share — to copy, distribute and transmit the workUnder the following conditions:Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). What does "Attribute this work" mean? The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. Noncommercial — You may not use this work for commercial purposes. No Derivative Works — You may not alter, transform, or build upon this work.
And technology extendsthe mental self. But these new tools bring with them very curious things.They cry, and we have to pick them up. We have to replace them.
Our first tools were extensions of the physical self We’ve been cyborgs from the first tools But – they’ve extended physical selves – not the mental selves. Flickr: cybertoad but really we've always been borg from the first toolsAttribution-NonCommercial-NoDerivs 2.0 GenericYou are free:to Share — to copy, distribute and transmit the workUnder the following conditions:Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). What does "Attribute this work" mean? The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. Noncommercial — You may not use this work for commercial purposes. No Derivative Works — You may not alter, transform, or build upon this work.
You’re dealing with machines that are larger on the outside than on the inside. But you get an automatic production of space! You can putall sorts of things into computers and devices. Photos, software, writing, ect. It’s like Mary Poppins technology. In reality, if you put a bunch of pictures into a room, that room gets full. When you put information into a hard drive, the hard drive stays the same weight. When you put information onto the Internet, you don’t feel the weight at all. The weight is being stored somewhere else. ‘What does 9 years of data really look like?
If you take all of the material out of the average computer and print it out, what do you get?Cutwater agency did this in a campaign for Maxtor hard drives. They took 8 years of digital photos, printed them out, and stuck them together. And this is what it looked like. How do we get all this info! Well, it’s really easy to create.
cybog anthropology is looking at the technologized worlds and firuging out what kinds of strange tools they use And cyborg anthropology looks at technologically advanced cultures and examines their tool use and strange customs.
I gave this talk, and then started building what I was talking about.
But they can be used to bring forth the next chapter of interfaces. The invisible interface.
I gave this talk, and then started building what I was talking about.
I gave this talk, and then started building what I was talking about.
INTERACTIVE GAMES – INTERACT WITH YOUR AUDIENCE – GET THEM TO SIGN UP AND GIVE THEM POINTS BASED ON THEIR BRAND Interaction. SCAVENGER HUNT GAME WeFigured is a RealTime geo location based team game with a twist on Social Rewards. Sponsors create patterns with spots that need to be filled. Once users fill the spots, they get rewarded!
Explain map attack game at Stanford. While we were there, Mark from Spot Metrix quickly set up a viewer for the game board in his augmented reality view framework!
INTERACTIVE GAMES – INTERACT WITH YOUR AUDIENCE – GET THEM TO SIGN UP AND GIVE THEM POINTS BASED ON THEIR BRAND CARD. SCAVENGER HUNT GAME
Good for Biking
I’ve lived in Portland for 6 years and I haven’t known about buildings.
Example: take restaurant inspection scores, and send an SMS if you’re near a restaurant with a low score.
It will turn you into a superhuman. You can press a button and talk with someone without having to physiclaly leave where you are. Theworld is small – you can stand on one side of the world, whisper something and be heard on ther other.
Children will enter into a hyperconnected world where they will begin to program it. They will use systems as playgrounds Allow them opportunities for playAnd they will create very intelligent things.