http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
Le design fiction, pour une innovation toute en frictionsThiga
Lighthing Talk : Design Friction
Nous définissons le design fiction comme la volonté d’inspirer de nouveaux imaginaires liés au futur d’une manière non-prédictive (« Le futur sera ainsi »), d’une manière non-prescriptive (« Le futur doit être ainsi »), mais qui cherche au contraire à ouvrir des perspectives et à les mettre en débat pour questionner les directions que nous prenons aujourd’hui. Bastien Kerspern reviendra sur la méthode, les outils, un cas pratique.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Le design fiction, pour une innovation toute en frictionsThiga
Lighthing Talk : Design Friction
Nous définissons le design fiction comme la volonté d’inspirer de nouveaux imaginaires liés au futur d’une manière non-prédictive (« Le futur sera ainsi »), d’une manière non-prescriptive (« Le futur doit être ainsi »), mais qui cherche au contraire à ouvrir des perspectives et à les mettre en débat pour questionner les directions que nous prenons aujourd’hui. Bastien Kerspern reviendra sur la méthode, les outils, un cas pratique.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Quick introduction to UX & service design, high-level process & some methodologies and inspiration.
This deck was created for the workshop on UCD for the built environment.
Facilitating Complexity: A Pervert's Guide to ExplorationWilliam Evans
A talk given at the Melbourne Cynefin meetup. A set of riffs on how to facilitate teams exploring the Complex Domain.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, DevOps, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at New York University's Stern Graduate School of Management.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in service design innovation, user experience strategy and research. His roles include directing UX for social network alanysis & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect working in Knowledge Management, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference now in it’s 6th year, founded the LEAD SUMMIT NYC, and was also the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
Talk on the importance of Service Design Thinking, how the evolution of Design and business leads to Service Design Thinking, overview of Service Design Thinking process and key artifacts used.
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
Those who don't learn from history are doomed to NOT repeat it.
We know the old adage, but the other reality is that there's nothing new under the sun. The same goes for the practice of User Experience (UX) and it goes back further than you might think.
History can be fun – especially when we see how it relates to our ever-expanding and shifting industry of today. This presentation is geared to new practitioners who want to understand the foundations of our field and veterans who would like to see a different perspective on our profession. Let's look at the practice of UX through a historical lens at some of man's most creative pursuits and demonstrate the parallels between the past and today's design trends.
Less, But Better - Dieter Rams' Principles of Good Design3Pillar Global
A presentation from 3Pillar Senior UX Designer David Rhyne on Dieter Rams' 10 Principles of Good Design. Among the principles put forward by Rams as most important to design are that it is innovative and makes a product useful and understandable.
The role of service design in organizations Carol Massá
Presentation given at FusionConf UX Edition in Charlotte, NC (April, 2019) about the power of perspectives, role of service design, methodologies and challenges around shifting from operational driven to design drivel models in today's world.
Carol Massa is a service designer at Harmonic Design
www.thisisharmonic.com
Our new perspective on achieving the full potential of human and artificial intelligence.
By Fjord, design and innovation from Accenture Interactive, and Accenture The Dock.
What can we expect to happen to services and design in the next 10 years? In this presentation, our head of Insight, Marzia Arico, explores four drivers of change that will significantly impact services and design in the future. #SDGC17
La place du design numérique dans la stratégie des entreprises françaisesdesigners interactifs
Entre fin 2019 et début 2020, *designers interactifs* a mené une enquête sur l’intégration du design dans la stratégie des entreprises. Les réponses des 56 Head of design participants éclairent comment les équipes de design prennent leur place dans l’organisation des entreprises, comment elles sont perçues et opèrent leurs activités.
December 2017 presentation covering: What is design thinking? What does it look like in practice? What are some case stories of design thinking being used in the real world? How can we use design thinking in our organization? Where can I learn more?
Quick introduction to UX & service design, high-level process & some methodologies and inspiration.
This deck was created for the workshop on UCD for the built environment.
Facilitating Complexity: A Pervert's Guide to ExplorationWilliam Evans
A talk given at the Melbourne Cynefin meetup. A set of riffs on how to facilitate teams exploring the Complex Domain.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, DevOps, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at New York University's Stern Graduate School of Management.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in service design innovation, user experience strategy and research. His roles include directing UX for social network alanysis & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect working in Knowledge Management, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference now in it’s 6th year, founded the LEAD SUMMIT NYC, and was also the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
Talk on the importance of Service Design Thinking, how the evolution of Design and business leads to Service Design Thinking, overview of Service Design Thinking process and key artifacts used.
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
Those who don't learn from history are doomed to NOT repeat it.
We know the old adage, but the other reality is that there's nothing new under the sun. The same goes for the practice of User Experience (UX) and it goes back further than you might think.
History can be fun – especially when we see how it relates to our ever-expanding and shifting industry of today. This presentation is geared to new practitioners who want to understand the foundations of our field and veterans who would like to see a different perspective on our profession. Let's look at the practice of UX through a historical lens at some of man's most creative pursuits and demonstrate the parallels between the past and today's design trends.
Less, But Better - Dieter Rams' Principles of Good Design3Pillar Global
A presentation from 3Pillar Senior UX Designer David Rhyne on Dieter Rams' 10 Principles of Good Design. Among the principles put forward by Rams as most important to design are that it is innovative and makes a product useful and understandable.
The role of service design in organizations Carol Massá
Presentation given at FusionConf UX Edition in Charlotte, NC (April, 2019) about the power of perspectives, role of service design, methodologies and challenges around shifting from operational driven to design drivel models in today's world.
Carol Massa is a service designer at Harmonic Design
www.thisisharmonic.com
Our new perspective on achieving the full potential of human and artificial intelligence.
By Fjord, design and innovation from Accenture Interactive, and Accenture The Dock.
What can we expect to happen to services and design in the next 10 years? In this presentation, our head of Insight, Marzia Arico, explores four drivers of change that will significantly impact services and design in the future. #SDGC17
La place du design numérique dans la stratégie des entreprises françaisesdesigners interactifs
Entre fin 2019 et début 2020, *designers interactifs* a mené une enquête sur l’intégration du design dans la stratégie des entreprises. Les réponses des 56 Head of design participants éclairent comment les équipes de design prennent leur place dans l’organisation des entreprises, comment elles sont perçues et opèrent leurs activités.
December 2017 presentation covering: What is design thinking? What does it look like in practice? What are some case stories of design thinking being used in the real world? How can we use design thinking in our organization? Where can I learn more?
This presentation was created for a first year physics project at Imperial.
A presentation describing some of the applications of quantum entanglement, for example: quantum clocks, quantum computing, teleportation and quantum cryptography. Refers to specific experiment of teleportation carried out by NIST using time-bin encoding.
Reading on the Holodeck: Ray Bradbury, Ivan Sutherland, and the Future of Books. An exploration of the consequences of immersive media environments on IP policy, libraries, and creative arts.
How do we change the stories we tell ourselves about the future? In this keynote presentation, futurist and experience designer Trevor Haldenby explores how transmedia storytelling, pervasive gaming, and bottom-up cultures of creativity are transforming how we engage with the world of tomorrow.
The Rise of Citizen-Scientists in the Eversmarter World - Alex Lightman - H+ ...Humanity Plus
Alex Lightman
Executive Director, Humanity+
The Rise of Citizen-Scientists in the Eversmarter World
Knowledge may be expanding exponentially, but the current rate of civilizational learning and institutional upgrading is still far too slow in the century of peak oil, peak uranium, and "peak everything". Humanity needs to gather vastly more data as part of ever larger and more widespread scientific experiments, and make science and technology flourish in streets, fields, and homes as well as in university and corporate laboratories. In this talk, H+ Executive Director Alex Lightman will give an introduction and overview of the big picture of H+ the organization, the magazine, and the conference, and how the participants can make the most of their experience and relationships at the conference. The case for ending embargoes and other beaver dams in the rivers of potentially global knowledge will be made. Lightman will offer a vision of a properly functioning Eversmarter world, ending with a call to action to become a citizen-scientist, and a recruiter of other citizen-scientists.
Alex Lightman is the Executive Director of Humanity+ and the chair of the H+ Summit @ Harvard and of the inaugural H+ Summit held December 2009 in Irvine, California. He is a director of Fortune Nest Corporation (Bahrain, Beijing and Beverly Hills, CA) and of Inova Technology. He is an award-winning educator, an inventor with several US patents issued or pending and the author of over 800,000 words, including 12 articles in h+ magazine, and Brave New Unwired World: The Digital Big Bang and The Infinite Internet, the first book on 4G wireless. He has advised NATO, the US Dept. of Defense, and a number of governments on Internet Protocol version 6, the 128-bit successor to the current Internet, IPv4. Lightman's advocacy led to the only Congressional hearings held on US Internet Leadership, conducted by The Government Reform Committee and at which Lightman testified, leading to implementation of Lightman's recommendations to mandate IPv6 for the US government and require IPv6 as part of government information technology contracts. Lightman studied Civil and Environmental Engineering, and graduated from the Massachusetts Institute of Technology in 1983 (Course I-A), and attended graduate school at Harvard's Kennedy School of Government. He lives in Santa Monica, California, where he runs marathons, and attempts his first Ironman triathlon, in the UK, on August 1, 2010.
Holographic Technologies of the Future by Lance WinslowLance Winslow
Holographic tech history and future. Ebook by Lance Winslow. Potential applications, concepts, designs, ideas, etc. This eBook used as part of college courses on the topic.
Explore interpretations of 'the future' through technology within the science-fiction genre, with specific reference to Adult Swim's Rick and Morty, Hanna-Barbera’s The Jetsons, and Netflix's Black Mirror.
Presented an original Research Paper on the impact as well as significance of Science-Fiction in Research. The paper was published by Journal of Scientific Temper (Vol 7(3&4), July-Dec 2019, pp. 166-190, ISSN: 2278-2788)
Virtual Reality Presentation at #HybridLiveCharles Palmer
HLI is an organized group of teachers, administrators and subject-matter experts seeking to create a more student-centered approach to learning. This presentation was a look at how virtual reality tools and applications can be used in k-12 education.
The live poll suvery (via slido.com) have been removed and the video files are now available via YouTube.
From Neuromancer to the Internet: the Role of Science Fiction Culture in Designnicolas nova
Keynote speech at the Junior Research Day - Swiss Design Network Basel, October 28th, 2010.
This talk was intended to give students an overall perspective of the relationships between Sci-Fi and design.
Similar to Design Fiction: A short slideshow on design, science, fact and fiction (20)
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
3. “You never change things by ghting the existing model. To
change something, build a new model that makes the
existing model obsolete”
~ R. Buckminster Fuller
4. “As I’ve said many times, the future is here. It’s just not
evenly distributed”
~ William Gibson
5. “Fiction is evolutionarily valuable because it allows low-
cost experimentation compared to trying things for real”
~ Dennis Dutton OH on @kevinmarks’ Twitter
6. “The Future Is Always Over Sold And Under Imagined”
~ Chris Luebkeman
13. Here are some thoughts about a productive convergence of design,
science, fact and ction to help think about ways to meaningfully
shape the future, bring about change, make new sorts of habitable
14. A Convergence?
Some Examples And Stories About What I Mean
(The Details And Nuances Are In A Larger Project Available Here - http://cli.gs/DesignFictionEssay)
16. http://cli.gs/p4X92W
2002. Minority Report Interface: http://cli.gs/p4X92W
This is a purposely long clip, because I want to emphasize not the technology and gee-whiz aspects of the
“Minority Report Interface”, but that there is a drama that helps move the story forward, setting up an unusual
framework that is crucial to understand the rest of the drama. Itʼs not the technology; itʼs the people story that
matters and makes things legible to an audience. This is what circulates the concept; not the tech itself.
19. Right alongside of “Science”
Jeff Hahn at TED 2008
Whole bunch of links to people who claim
“minority report interface” research
20. Blurry boundaries between reality and?? Science fiction. Entanglements and knots help move and circulate the
concept of new interaction rituals indexed by Minority Report (the movie). Doesnʼt matter where things start —
the legible concept swirls about helping reality become real.
25. Realistic dinosaurs as a special-effect, produced to be
visually compelling as a “prop” to help tell a story more
compelling than a dowdy documentary.
26. More entangled science-fiction and science-fact
SGI plays on the production / construction of dinosaurs in this advertisement during Jurassic Park filming
27. More entangled science-fiction and science-fact
Muddled associations amongst science, film and previous “truths” about dinosaurs.
29. Diegetic Prototype
quot;..cinematic depictions of future technologies are actually “diegetic
prototypes” that demonstrate to large public audiences a technology’s need,
benevolence, and viability. I show how diegetic prototypes have a major
rhetorical advantage over true prototypes: in the diegesis these technologies
exist as “real” objects that function properly and which people actually use.quot;
David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the
Cinematic Creation of the Future” (pre-pub)
What does this all suggest in terms of how knowledge is created and circulated about speculative activities?
30. Diegetic Prototype
quot;..cinematic depictions of future technologies are actually “diegetic
prototypes” that demonstrate to large public audiences a technology’s need,
benevolence, and viability. I show how diegetic prototypes have a major
rhetorical advantage over true prototypes: in the diegesis these technologies
exist as “real” objects that function properly and which people actually use.quot;
David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the
Cinematic Creation of the Future” (pre-pub)
Wow. Stories matter when designing the future. Maybe
even more than the “real thing” in terms of their ability to
flash-bang the imagination of real people. Ideas are more
powerful than a crappy product that aspires to the idea.
32. A hybrid science-fiction / science-fact can do more things.
1. better knowledge circulation and idea sharing
2. expanding the realm of possible futures
3. exploring aspects of technology-as-culture that science-fact by itself is very poorly equipped to do.
33. How William Shatner Changed The World
http://cli.gs/tUJs1d
How William Shatner Changed The World — http://cli.gs/tUJs1d
Looks at the “science behind the science-fiction of Star Trek”
34. Star Fleet Technical Manual, by Franz Joseph
http://cli.gs/rduvjm
Star Fleet Technical Manual, by Franz Joseph
http://cli.gs/rduvjm
38. COMMUNICATOR
STANDARD FIELD EQUIPMENT ITEM
Communicator concept drawn by Franz Joseph, speculating about science fiction ideas in material form. http://
cli.gs/rduvjm
40. “Death Star Over San Francisco” by Michael Horn (2008)
http://cli.gs/mmBtgN
Michael Horn. 2008. Death Star Over San Francisco. http://cli.gs/mmBtgN.
Speculative imagining of a world in which the Star Wars Empire exists in the San Francisco Bay.
41. “Metalosis Maligna” by Floris Kaayk (2005)
http://cli.gs/R3TSSD
Floris Kaayk. 2006. Metalosis Maligna. http://cli.gs/R3TSSD.
Speculating on unintended consequences of advanced medical science
42. Dark Knight
http://cli.gs/GzHJhW
Christopher Nolan. 2008. The Dark Knight. [http://cli.gs/GzHJhW]
Ubiquitous Sensor Prototype, and immediately about the ethical dimensions.
The collaboration between a sci-fact proposition and science-fiction allows one to place attention on things that
science-fact just has no means to do; just doesnʼt know how to do engineering and ethics at the same time.
Not just technically, and with special effects, but with, for example, ethics questions. There is no API for ethics
in engineering, nor is it understood particularly well, and rarely taught. Itʼs fluff that lies on the outside,
someone elses problem.
Sascha Pohfleppʼs considerations of 23 and Me and their rush to market. No time to ask those kinds of
questions. Itʼs not a legal thing, itʼs just not part of the epistemology. But, in film production its comes up
because it adds drama to the production, which is at the root of the ontology of sci-fi film, which makes it more
compelling to think of remarkable ways that sci-fiction and science-fact can collaborate explicitly.
43. Listening Post (Hansen & Rubin)
Does the same thing Cross-talk and entanglements
between the surveillance mode of visualization in Dark
Knight and this design/art/science project “Listening
Post” by Ben Rubin and Mark Hansen.
44. http://cli.gs/ZX9R5t
Kubrick engaged many scientists and engineers,
including two fellows called Harry Lange and Frederick
Ordway. Lange and Ordway happened to arrive in New
York City while Clarke and Kubrick were there
scriptwriting. They were in town to attend a
conference of the American Institute of Aeronautics
and Astronautics and to promote a book their space
consultancy company had written on extra-terrestrial
intelligence.
Piers Bizony. 2000. 2001: Filming the Future. http://
cli.gs/ZX9R5t
45. Clarke and Kubrick collaborate along with Douglas
Trumbull, NASA, proper engineering consultancies
who could speculate with engineering principles on
what’s what in the film. I’ll just show UI examples that
were marveled by NASA and other aerospace
engineers for their precision. This is all happening
during the space race. Clarke had concerns about
what would happen if man got to the moon before the
film was completed.
53. It Is Valuable To Explain.
To Imagine.
To Materialize Ideas.
To Speculate About A Different Kind Of World.
54. It Is Useful To Think Of P.K. Dick
As A System Administrator
55. There Are Insights To Be Had When You Read
Bruce Sterling As Software Documentation
56. It Helps To Think Of Science Fiction Props As Conclusions
To Today’s Engineering Prototypes
So, what? Why does all of this matter? It all matters
because we care about imagining and materializing
future habitable worlds. We care so much that
eective mechanisms for creating these more
habitable worlds is “our” concern. Smart, creative,
imaginative ways of linking ideas to their
materialization really do matter, because the future
matters, and will use whatever means possible to do
this, including the simultaneous deployment of
science, fact, fiction and design.
57. Thank You.
http://cli.gs/DesignFictionEssay
Julian Bleecker
http://www.nearfuturelaboratory.com
julian at nearfuturelaboratory dot com
julian.bleecker at nokia dot com