This is a provocative talk on design ethics that might spark a debate with the audience. The presenter will show well-known design products and processes that promise to deliver unique experiences. His critique of these examples will uncover ethical questions related to oppression. Being a designer, is it ethical to design an experience for another human being? To what extent do we impose the aesthetic taste of our class, gender, race, or nation through our designed experiences? Can we design outside of taste regimes? How can we design against oppression and in favor of liberation? The experiences designed by the Design & Oppression Network will also be presented as a counterpoint.
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
This talk presents the activity of the Design & Oppression, weaved in 2020 by design professors, students, and professionals from all over Brazil from the perspective of one of its cofounders. The network discussed and experimented with several ways of recognizing how design reproduces oppression in our society. As of late 2021, the network is interested in design by the oppressed for the oppressed with eventual allies, against all forms of oppression.
Stem Cell Research Final Outline - Outline for Stem Cell Research Paper .... Stem Cell Research Essay Paper : Stem cell research persuasive speech .... Stem Cell Research Essay Example Topics and Well Written Essays .... Essay On Stem Cells www.informationsecuritysummit.org. School Essay: Stem cell essays. Stem Cell Argumentative Essay Embryonic Stem Cell Stem Cell. Stem Cells Essay BABS3061 - Medical Biotechnology - UNSW Thinkswap. Stem Cell Essay. Stem Cell Essay Grade 10 Sitedoct.org. Stem Cell Research - Speech Outline Resume cover letter examples .... Pro stem cell research essay paper Research paper, Research paper .... stem cell research - University Biological Sciences - Marked by .... Should stem cell research be allowed? - A-Level Science - Marked by .... Stem cell research Paper Example Topics and Well Written Essays - 250 .... Essay Summary of Stem Cell Research - PHDessay.com. Stem Cell Research - Stem cell research Essay Example Topics and Well .... Stem Cell Research Essay Example Topics and Well Written Essays - 750 .... Stem cell research paper outline. Reliable Essay Writing Service .... Lesson 2 - Stem Cells PPT Notes PDF Embryonic Stem Cell Stem Cell. stem cells research essay - A-Level Science - Marked by Teachers.com. Essay On Stem Cells PDF Cell Potency Stem Cell. Stem Cells Essay Regenerative Medicine Stem Cell Free 30-day .... Stem cells - Stem cells Stem cells an undifferentiated cell of a .... Stem Cells - A-Level Science - Marked by Teachers.com. Essay on stem cell research Blog.externetworks.com.. Persuasive Essay Outline, Persuasive Essays, Argumentative Essay .... Stem cell research paper outline sample Research paper outline .... Stem Cell Research - GCSE English - Marked by Teachers.com. Stem Cells Essay Science University/College - Grade 12 OSSD Thinkswap. Argumentative essay for stem cell research. Stem Cell Research Speech Outline / Essays / ID: 101961. Stem cell research Paper Example Topics and Well Written Essays - 750 .... Stem cell research paper examples Stem cell research, Research paper .... Stem cell research sample paper - essay Stem Cell Essay Outline Stem Cell Essay Outline
What do we mean by dialogue? Certainly it is more than conscious speaking and attentive listening in a group. Indeed, when participating in a real dialogue we recognize and understand the depth and value of the experience, but may find it impossible to call it up on demand. We know dialogue is much more than method, and does not lend itself to methodological practices. But perhaps it can play a more meaningful role in design practice, in particular for design situations where stakeholders must have a voice in and play an active role in the deployment of designed solutions.
'Users, participants, co-designers or just pesky humans?
On the challenges of human centred research in Human-Computer Interaction.'
A main aspiration of HCI is to be human- and user- centred in its approach to creating novel digital interactions. But how do we engage, involve and encourage end users to participate in HCI? The field has tackled this challenge in many ways. Notably, Participatory Design has been widely adopted in order for users and stakeholders to become active part of the technology development process itself. This, however, is no easy feat.
In this lecture, Professor Luigina Ciolfi will examine how focusing on people, their practices and the places where they occur does lead to illuminating insights, but also brings hefty challenges. Understanding and bridging cultures, languages, priorities, and identities is hard work, with difficult negotiations and some failures bound to happen along the way. Drawing from her experience of human-centred and participatory research on topics such as cultural heritage technologies, mobile and nomadic lives, interaction in public spaces, and tangible and embodied interaction design, Luigina will reflect on the opportunities, successes and difficulties that arise when working in partnership with end-users, and on what being “human-centred” means for HCI in an age of apparent ubiquitous sharing and participation.
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
This talk presents the activity of the Design & Oppression, weaved in 2020 by design professors, students, and professionals from all over Brazil from the perspective of one of its cofounders. The network discussed and experimented with several ways of recognizing how design reproduces oppression in our society. As of late 2021, the network is interested in design by the oppressed for the oppressed with eventual allies, against all forms of oppression.
Stem Cell Research Final Outline - Outline for Stem Cell Research Paper .... Stem Cell Research Essay Paper : Stem cell research persuasive speech .... Stem Cell Research Essay Example Topics and Well Written Essays .... Essay On Stem Cells www.informationsecuritysummit.org. School Essay: Stem cell essays. Stem Cell Argumentative Essay Embryonic Stem Cell Stem Cell. Stem Cells Essay BABS3061 - Medical Biotechnology - UNSW Thinkswap. Stem Cell Essay. Stem Cell Essay Grade 10 Sitedoct.org. Stem Cell Research - Speech Outline Resume cover letter examples .... Pro stem cell research essay paper Research paper, Research paper .... stem cell research - University Biological Sciences - Marked by .... Should stem cell research be allowed? - A-Level Science - Marked by .... Stem cell research Paper Example Topics and Well Written Essays - 250 .... Essay Summary of Stem Cell Research - PHDessay.com. Stem Cell Research - Stem cell research Essay Example Topics and Well .... Stem Cell Research Essay Example Topics and Well Written Essays - 750 .... Stem cell research paper outline. Reliable Essay Writing Service .... Lesson 2 - Stem Cells PPT Notes PDF Embryonic Stem Cell Stem Cell. stem cells research essay - A-Level Science - Marked by Teachers.com. Essay On Stem Cells PDF Cell Potency Stem Cell. Stem Cells Essay Regenerative Medicine Stem Cell Free 30-day .... Stem cells - Stem cells Stem cells an undifferentiated cell of a .... Stem Cells - A-Level Science - Marked by Teachers.com. Essay on stem cell research Blog.externetworks.com.. Persuasive Essay Outline, Persuasive Essays, Argumentative Essay .... Stem cell research paper outline sample Research paper outline .... Stem Cell Research - GCSE English - Marked by Teachers.com. Stem Cells Essay Science University/College - Grade 12 OSSD Thinkswap. Argumentative essay for stem cell research. Stem Cell Research Speech Outline / Essays / ID: 101961. Stem cell research Paper Example Topics and Well Written Essays - 750 .... Stem cell research paper examples Stem cell research, Research paper .... Stem cell research sample paper - essay Stem Cell Essay Outline Stem Cell Essay Outline
What do we mean by dialogue? Certainly it is more than conscious speaking and attentive listening in a group. Indeed, when participating in a real dialogue we recognize and understand the depth and value of the experience, but may find it impossible to call it up on demand. We know dialogue is much more than method, and does not lend itself to methodological practices. But perhaps it can play a more meaningful role in design practice, in particular for design situations where stakeholders must have a voice in and play an active role in the deployment of designed solutions.
'Users, participants, co-designers or just pesky humans?
On the challenges of human centred research in Human-Computer Interaction.'
A main aspiration of HCI is to be human- and user- centred in its approach to creating novel digital interactions. But how do we engage, involve and encourage end users to participate in HCI? The field has tackled this challenge in many ways. Notably, Participatory Design has been widely adopted in order for users and stakeholders to become active part of the technology development process itself. This, however, is no easy feat.
In this lecture, Professor Luigina Ciolfi will examine how focusing on people, their practices and the places where they occur does lead to illuminating insights, but also brings hefty challenges. Understanding and bridging cultures, languages, priorities, and identities is hard work, with difficult negotiations and some failures bound to happen along the way. Drawing from her experience of human-centred and participatory research on topics such as cultural heritage technologies, mobile and nomadic lives, interaction in public spaces, and tangible and embodied interaction design, Luigina will reflect on the opportunities, successes and difficulties that arise when working in partnership with end-users, and on what being “human-centred” means for HCI in an age of apparent ubiquitous sharing and participation.
This is a slidecast of Femme Den: Where Do We Go From Here?, a presentation at the Contemporary Arts Center. The CAC asked Femme Den Co-founder, Erica Eden, and Senior Design Strategist Nathaniel Giraitis what's next for the superstar design group. They talked about the core of Femme Den’s approach, how it’s evolving and how this revolutionary design group influences the sex game.
The Femme Den has been pushing the design industry to think about sex and gender. As a result, the Femme Den and the studio that houses them (Smart Design) work with major brands such as Nike to reconsider how they design products for both male and female consumers.
'Where Do We Go From Here?' is a speaker series inviting global
game-changers to the Contemporary Arts Center to answer one question: Where do we go from here? There are no other rules. Each one is different and each one gets you thinking. This is what contemporary art can do. This is where the curious come out to play.
Open to the Public. FREE with CAC admission
Dhani Jones: November 19, 2010
Andrew Maynard: December 11, 2010
Femme Den: January 24, 2010
Michael Edson: March 7, 2010
Paul Polak: TBD
Designing for Diversity in Design Orgs (Presentation)Eli Silva
We all want more diversity in tech. We rarely acknowledge that the experience of inclusion is the product of Org Design. Presented at O'Reilly Design Conference with Molly Beyer, #OReillyDesign, these slides share some practical tips and advice on increasing diversity through applied design thinking. Learn how to empathize and ideate in response to real needs instead of getting people to 'hack a hairdryer'.
While utilizing various robots as research tools, we will clarify aspects of human communication and interaction and apply them to the design of social robots. While complementing each other's weaknesses, bring out their strengths!
Today it's very common for companies to design global websites and applications. This means people with many different cultural backgrounds will use your product. How can we as designers & consultants take care of people's needs & goals and business goals when creating something for a global, cultural diverse audience like e.g. China and the US ? What do we need to consider if we do not have the resources to do a detailed user research for all the cultural diverse user groups? We will take a look at Hofstede's theory about cultural dimensions which could be applied to elements in User Interface Design and which can serve as a starting point and a rough guideline when we design for people with very different cultural backgrounds.
With great power comes great responsibility: A quest to consciously do good.Ash Donaldson
As designers, we all want to change the world and we have lots of power to do so. We design the digital, physical and organisational environments and even inform policy that shapes peoples’ behaviours. So how can we make sure what we’re doing is right?
Sure we can knock back work in gambling or other areas that clearly have a negative impact on both individuals and society as a whole, but there are areas where this is not such a cut and dry argument. There are times where our design input could be used for positive or negative purposes, or simply have unintended consequences.
In this presentation, I shared our bumpy journey of first realising the need for, then creating our own ethical frameworks and decision making tools. These will help us answer sticky questions when they arise, stay true to our humanistic values and feel confident in the knowledge that we’re consciously working to make the world a better place.
On the last slide you'll find a call to action to join us in creating a design ethics community of practice.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
20170126 #bett2017 @margaridaromero From computing to computational thinking:...Margarida Romero
From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum
26 JANUARY, 2017 15:50 - 16:10
Bett Futures
Computational thinking is a problem-solving process that involves looking at possible solutions abstractly and algorithmically, in a series of ordered steps. People who are able to think in this way tend to be good at generalizing and transferring this problem-solving process to a wide variety of problems. Computational thinking has been hailed as having the potential to foster a new culture of learning in which creativity is rewarded and people are encouraged to experiment, so how can you introduce it in your lessons?
This is not a presentation about the best Service Design projects in Latin America. It is an attempt to rethink Service Design from a Latin American perspective, bringing to the fore the contradictions that are behind design problems and that are usually overlooked. In this short talk, the contradiction of oppression is uncovered, with the ethical implications it pose to service designers. This perspective builds upon the Latin American tradition of critical thinking (Freire, Boal, Fals Borda, Martín-Barbero, Fanon, Vieira Pinto, Escobar, Gutiérrez Borrero, Bonsiepe, Dussel, Cusicanqui, Flusser, and others), in contrast to dominant US and European Service Design schools of thought and practice.
Oppression is not just an isolated phenomenon that involves two persons: oppressor and oppressed. Oppression is a systemic contradiction that spreads through cascading effects. One oppression relation can affect another, generating the possibility for the same person to be both an oppressor and an oppressed in different relations. This presentation examines cascading oppression in and through design, drawing inspiration from Theater of the Oppressed practice.
This guest lecture was hosted by Deǧer Özkaramanlı in the ID5541 - Workshop / Design Competitions: Climate Action in Kenya, TUDelft.
Inteligência artificial e o trabalho de designUTFPR
Diante dos avanços recentes das inteligências artificiais generativas, muitos estão se perguntando: será que designers vão perder seu trabalho? De fato, as ferramentas de design agora estão mas acessíveis para leigos mas, por outro, aumenta a demanda por designers de máquinas de projetar para leigos, os metadesigners e os infradesigners.
More Related Content
Similar to Ethics and aesthetics of the experience designed for the Other
This is a slidecast of Femme Den: Where Do We Go From Here?, a presentation at the Contemporary Arts Center. The CAC asked Femme Den Co-founder, Erica Eden, and Senior Design Strategist Nathaniel Giraitis what's next for the superstar design group. They talked about the core of Femme Den’s approach, how it’s evolving and how this revolutionary design group influences the sex game.
The Femme Den has been pushing the design industry to think about sex and gender. As a result, the Femme Den and the studio that houses them (Smart Design) work with major brands such as Nike to reconsider how they design products for both male and female consumers.
'Where Do We Go From Here?' is a speaker series inviting global
game-changers to the Contemporary Arts Center to answer one question: Where do we go from here? There are no other rules. Each one is different and each one gets you thinking. This is what contemporary art can do. This is where the curious come out to play.
Open to the Public. FREE with CAC admission
Dhani Jones: November 19, 2010
Andrew Maynard: December 11, 2010
Femme Den: January 24, 2010
Michael Edson: March 7, 2010
Paul Polak: TBD
Designing for Diversity in Design Orgs (Presentation)Eli Silva
We all want more diversity in tech. We rarely acknowledge that the experience of inclusion is the product of Org Design. Presented at O'Reilly Design Conference with Molly Beyer, #OReillyDesign, these slides share some practical tips and advice on increasing diversity through applied design thinking. Learn how to empathize and ideate in response to real needs instead of getting people to 'hack a hairdryer'.
While utilizing various robots as research tools, we will clarify aspects of human communication and interaction and apply them to the design of social robots. While complementing each other's weaknesses, bring out their strengths!
Today it's very common for companies to design global websites and applications. This means people with many different cultural backgrounds will use your product. How can we as designers & consultants take care of people's needs & goals and business goals when creating something for a global, cultural diverse audience like e.g. China and the US ? What do we need to consider if we do not have the resources to do a detailed user research for all the cultural diverse user groups? We will take a look at Hofstede's theory about cultural dimensions which could be applied to elements in User Interface Design and which can serve as a starting point and a rough guideline when we design for people with very different cultural backgrounds.
With great power comes great responsibility: A quest to consciously do good.Ash Donaldson
As designers, we all want to change the world and we have lots of power to do so. We design the digital, physical and organisational environments and even inform policy that shapes peoples’ behaviours. So how can we make sure what we’re doing is right?
Sure we can knock back work in gambling or other areas that clearly have a negative impact on both individuals and society as a whole, but there are areas where this is not such a cut and dry argument. There are times where our design input could be used for positive or negative purposes, or simply have unintended consequences.
In this presentation, I shared our bumpy journey of first realising the need for, then creating our own ethical frameworks and decision making tools. These will help us answer sticky questions when they arise, stay true to our humanistic values and feel confident in the knowledge that we’re consciously working to make the world a better place.
On the last slide you'll find a call to action to join us in creating a design ethics community of practice.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
20170126 #bett2017 @margaridaromero From computing to computational thinking:...Margarida Romero
From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum
26 JANUARY, 2017 15:50 - 16:10
Bett Futures
Computational thinking is a problem-solving process that involves looking at possible solutions abstractly and algorithmically, in a series of ordered steps. People who are able to think in this way tend to be good at generalizing and transferring this problem-solving process to a wide variety of problems. Computational thinking has been hailed as having the potential to foster a new culture of learning in which creativity is rewarded and people are encouraged to experiment, so how can you introduce it in your lessons?
This is not a presentation about the best Service Design projects in Latin America. It is an attempt to rethink Service Design from a Latin American perspective, bringing to the fore the contradictions that are behind design problems and that are usually overlooked. In this short talk, the contradiction of oppression is uncovered, with the ethical implications it pose to service designers. This perspective builds upon the Latin American tradition of critical thinking (Freire, Boal, Fals Borda, Martín-Barbero, Fanon, Vieira Pinto, Escobar, Gutiérrez Borrero, Bonsiepe, Dussel, Cusicanqui, Flusser, and others), in contrast to dominant US and European Service Design schools of thought and practice.
Similar to Ethics and aesthetics of the experience designed for the Other (20)
Oppression is not just an isolated phenomenon that involves two persons: oppressor and oppressed. Oppression is a systemic contradiction that spreads through cascading effects. One oppression relation can affect another, generating the possibility for the same person to be both an oppressor and an oppressed in different relations. This presentation examines cascading oppression in and through design, drawing inspiration from Theater of the Oppressed practice.
This guest lecture was hosted by Deǧer Özkaramanlı in the ID5541 - Workshop / Design Competitions: Climate Action in Kenya, TUDelft.
Inteligência artificial e o trabalho de designUTFPR
Diante dos avanços recentes das inteligências artificiais generativas, muitos estão se perguntando: será que designers vão perder seu trabalho? De fato, as ferramentas de design agora estão mas acessíveis para leigos mas, por outro, aumenta a demanda por designers de máquinas de projetar para leigos, os metadesigners e os infradesigners.
The design object is the motive behind any design project. More often than not, design projects aims at supporting the expansion another activity's object, but this is challenging task. Here follows a series of tactics to expand design objects: 1) Investigate the motives behind the object; 2) Create a provocative solution 3) Import an instrument from another activity 4) Promote the confrontation of interests
5) Share the object among multiple activities 6) Make a contradiction visible.
Creating possibilities for service design innovationUTFPR
Service design is the practice of designing networks of people, places and technologies. However, not every aspect of a service can be designed since it relies a lot on people. See how it is possible to create possibilities for organization transformation through service design.
I have developed for my Design Thinking course a comprehensive explanation on how design can be part of big transformations in society. Instead of making changes to society, as in the paradigm of “social impact”, I teach my students to discover transformations already in course, understand them, and support them. The concept of contradiction is key to my approach: a unite of opposing forces struggling for dominance. Contradiction cannot be solved like a problem, but the struggle eventually produces a third force which transforms society. Contradiction-driven design is my practical approach to produce third forces which can transform society beyond the current dualisms.
Design expansivo: pensar o possível para fazer o impossívelUTFPR
Design Expansivo é pensar o possível para fazer o impossível, assumindo todas as contradições que isso implica. Isso não é pensar fora da caixa e nem fazer mais com menos. Isso é metacriatividade, ou seja, criar a criatividade para incluir as contradições do mundo afim de transformá-las. Para isso, é preciso acolher o fazer pelo pensar e o pensar pelo fazer, rejeitando o fazer pelo fazer e o pensar pelo pensar. No Design Expansivo, pensar e fazer não são fins em si mesmo. Pensar e fazer são meios para transformar a realidade, ainda que isso pareça impossível. Repensando o capital e refazendo a caixa, é possível, então, fazer o impossível.
Metacriatividade: criatividade sobre criatividadeUTFPR
Muitas pessoas julgam não terem talento para a criatividade, porém, isso se deve, em partes, ao julgamento feito por outras pessoas. Conscientizar-se da metacriatividade é uma forma de libertar-se desses julgamentos e treinar o corpo para recriar a cria-atividade. Através da produção de cria-espaços alternativos, é possível refazer os modos de fazer o novo, de novo.
Gestão do conhecimento na pesquisa de experiênciasUTFPR
A gestão do conhecimento na pesquisa de experiências promove encontros entre as consciências de designers e de usuários de modo a diversificar o conhecimento de ambos. Através de tais encontros, designers se conscientizam daquilo que eles não sabiam que sabiam sobre usuários e também daquilo que não sabiam que não sabiam. Trata-se de um processo expansivo que gera premissas, lacunas, perguntas de pesquisa e hipóteses que justificam e guiam o processo de pesquisa.
A inteligência artificial é capaz de criar? Se todos puderem fazer arte assim tão facilmente, então a arte deixará de ser algo especial? O surrealismo já fazia esse debate há 100 anos atrás, utilizando jogos de criatividade, muitos deles baseados no automatismo. Esses jogos surrealistas funcionam de maneira parecida com as inteligências artificiais contemporâneas que geram arte. Jogá-los hoje em dia é uma maneira de aprender como funciona a inteligência artificial e como ela pode ser usada criticamente. Se o viés da inteligência artificial é automatizar o trabalho criativo, utilizá-la para aprender a criar novas inteligências artificiais é subverter seu viés.
El hacer como quehacer: notas para un diseño libreUTFPR
En América Latina, la colonialidad del hacer nos impide valorar lo que ya hemos hecho y, a partir de ahí, hacer lo que hay que hacer. A menudo preferimos importar el diseño europeo en lugar de construir sobre gambiarras y otras formas populares de diseño. En Brasil, sin embargo, la resistencia a la colonialidad del hacer ha llevado al desarrollo de un enfoque de diseño llamado diseño libre, que incorpora formas populares de diseño. Esta charla muestra ejemplos de diseño libre que exploran la antropofagia, la pluriversalidad y la monstruosidad como formas de combatir la colonialidad del hacer.
Posicionalidade é a reflexão crítica sobre a posição sócio-histórica do corpo que cria, incluindo ancestralidade, gênero, raça, classe, etnia, condição física e amanualidade. A reflexão sobre a posicionalidade evidencia os privilégios de quem pode ser criativo, herdados ou recebidos não por mérito, mas por pertencer a determinados grupos sociais. Nesta oficina, é proposta uma cria-atividade de reflexão sobre os privilégios e falta de privilégios do cria-corpo manifestos na produção de lixo reciclável. Os participantes tiram um auto-retrato com o lixo acumulado durante uma semana de modo a refletir criticamente sobre seu cria-corpo.
Pensamento visual expansivo é uma forma de pensar em que se produzem imagens mentais, verbais e gráficas que ajudam a expandir o conhecimento. Como estão situadas entre aquilo que se sabe e aquilo que não se sabe, as imagens expansivas são propositadamente vagas, abertas e inacabadas.
O segredo do que criar, como criar e onde criar já foram revelados por diversas fontes no design. O segredo que se mantém guardado a sete chaves é: quem pode ser criativo? Para desconstruir o privilégio em torno do gênio criativo, são apresentados três conceitos: cria-corpo, cria-espaço e cria-atividade. Estes conceitos se entrelaçam para justificar porque qualquer pessoa pode estar criativa em um espaço compartilhado por várias pessoas diferentes e diversas.
Por que pesquisar e não somente fazer design?UTFPR
Por que se esforçar em fazer design como se fosse uma ciência, se design costuma ser reduzido a uma forma ou técnica? Porque isso é fundamental para romper com a divisão entre trabalho intelectual e trabalho manual, entre trabalho de projetar e trabalho de usar, entre teoria e prática. Pesquisando design, é possível contribuir para a libertação do povo oprimido, desde que quem pesquisa se identifique e desenvolva projetos com o seu povo.
Making work visible in the theater of service designUTFPR
Capitalist service design is grounded on a theater metaphor that guides service designers to make work invisible, away from customer scrutiny and public accountability. Because of this theater metaphor, service design contributes to hiding the extreme work exploitation that digital service workers undergo, generating a situation in which workers can only reclaim their visibility through striking. If service design wants to contribute to making work visible and recognized, it needs another theater metaphor. This talk presents Theater of the Oppressed as an alternative metaphor and methodology for a critical Service Design practice.
Oppression is systemic as it is reproduced across social groups, generating complex patterns of domination. By their token, designers reproduce oppression when they try to save the oppressed from oppression through system thinking or any innovative approach. To change systemic oppression, designers may better think and make things with the oppressed, by the oppressed, for the oppressed.
This talk was part of the Royal College of Art Symposium on Design and Systemic Change, organized by Product Design students.
Design é um campo que se pensa e se faz quase sempre a favor e quase nunca contra algo. Se opressão é algo que a gente não quer, como projetar contra isso? Nesta fala de abertura da apresentação de TCCs em Design Gráfico do LADO UTFPR no final de 2022, apresenta-se brevemente a história deste laboratório e da rede Design & Opressão, a qual faz parte.
O papel da teoria na pesquisa de experiênciasUTFPR
Tanto designers quanto usuários produzem teorias sobre suas experiências. O problema é que nem sempre essas teorias são reconhecidas como teorias. A pesquisa de experiências coleta teorias dos usuários, triangula com teorias científicas, tentando formar novas teorias da experiência. Projetos de design desenvolvidos a partir de teorias da experiência fortes podem gerar práticas de experiência únicas e memoráveis.
La colonialidad del hacer se refiere a las relaciones internacionales de producción que sobrevaloran el trabajo intelectual en los países desarrollados y subvaloran el trabajo manual en los países subdesarrollados. Al garantizar esta desigualdad de valor a través de la ideología, la política y las estrategias de mercado, los países desarrollados se diseñan a sí mismos a partir del hacer de los subdesarrollados. La disciplina del diseño desempeña un papel fundamental en el mantenimiento de la colonialidad del hacer, estableciendo jerarquías entre las formas de diseñar la existencia en el mundo. La forma de diseñar de las poblaciones colonizadas se considera mala, incompleta, pintoresca, manual o una forma de hacer sin diseño. La forma de proyectar de las élites coloniales e imperialistas, en contraste, se considera buena, innovadora e intelectual, o un proyecto sin hacer. Esta jerarquía sirve para justificar la división geopolítica entre las naciones que diseñan y las que hacen. La investigación sobre los diseños del Sur y diseños otros ha demostrado que los modos de diseño de los oprimidos no son inferiores, sino que son equialtervalentes a los modos de diseño de los opresores. Esto significa que no necesitan ni deben ser sustituidos en el proceso de descolonización. Basta con que estas formas de proyectar se desarrollen de forma autónoma, desde sus propias matrices culturales, para que manifiesten su potencial liberador. Para ello, es fundamental que haya un proceso democrático de metaestructuración, infraestructuración y hibridación de las formas de diseñar. Propuestas académicas como el Diseño Autónomo, el Diseño Libre y el Diseño Participativo son tan útiles para este fin como propuestas populares como la antropofagia, la gambiarra, el mutirão y la festa. En esta conferencia se presentarán ejemplos de colectivos brasileños que se han apropiado de prácticas de diseño o han reconocido sus prácticas como prácticas de diseño para liberarse de la colonialidad del hacer.
Problematizando a experiência do usuário (ExU)UTFPR
Problematizar é encontrar problemas onde aparentemente não há problemas. A descoberta de problemas que valham à pena ser resolvidos é considerada a maior contribuição da pesquisa de experiências para o design. Veja como problematizar uma experiência e montar um diagrama de triangulação metodológica a partir de perguntas de pesquisa.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Ethics and aesthetics of the experience designed for the Other
1. Ethics and aesthetics of the
experience designed for the Other
Frederick van Amstel @fredvanamstel
Laboratory of Design against Oppression (LADO), UTFPR
www.fredvanamstel.com
5. DESIGNERS
People whose designs
are recognized as
designs
USERS
People whose designs
are NOT recognized as
designs
Designer experience
User experience
6. SELF
Privileged social
groups (Global North,
Men, White, rich,
able…)
OTHER
Underprivileged
social groups
(Global South,
Women, Black, poor,
disabled…)
Designer experience
User experience
25. The Other feel being heard when there is a Participatory
Design commitment (Frediani et al., 2014).
26. The synthesis of multiple voices needs to be very careful not
to silence or diminish any voice.
27. Designers need to defend the voice of the Other when the
Other is not present.
28. What if the Other says
something anti-ethical?
29. In Brazil, passengers and drivers agree on the option to ride
in silence in Uber Comfort. This is unethical because the
driver cannot express his preferences in the same way.
39. Behind every aesthetic, there is implicit ethics, that is, a
way of living in society (Verbeek, 2005). For example,
animojis allow you to express emotions to the Other
without showing your face, just like carnival masks.
40. The aesthetic choices of emojis also follow class, race, and
gender tastes (Barbieri & Camacho-Collados, 2018).
43. Modern, minimalist and clean graphics are some of the
common features of the aesthetics of the oppressor.
44. Postmodern, exuberant and diverse graphics are some of the
common features of the aesthetics of the oppressed.
45. Is it possible to train the senses
to criticize the aesthetics of the
oppressor and appreciate the
aesthetics of the oppressed?
46. The Design & Oppression network offers a Designs of the
Oppressed online course about that.
47. In 2021, we played Homage to Magritte dramatic game
(Boal, 2005): What if this coke bottle wasn’t a coke bottle?
48. In the Laboratory of Design against Oppression (LADO), we
learn to read and write the aesthetics of the oppressed.
49. In LADO pedagogical experiences, we train students to taste
something new every day.
50. What if none of this is
possible? What if the degree of
freedom to take ethical
decisions is next to zero? What
if you are being oppressed to
oppress the Other?
51. When there are no ethical decisions left to be taken, you are
being treated as a tool, not as a human. Better resign soon
than wait to be replaced by an A.I.
52. What if there are no remaining
job posts for designers?
53. You can delegate decisions to machines, but you cannot
delegate responsibility for these (MIT’s Moral Machine).
54. Designers are hired precisely
for that: to take responsibility
for the ethical and aesthetic
decisions delegated to Things.
55. Ethics and aesthetics is not just
a matter of design thinking.
It is a matter of design
consciousness.
57. References
Barbieri, F., & Camacho-Collados, J. (2018, June). How gender and skin tone modifiers affect emoji semantics in
Twitter. In Proceedings of the Seventh Joint Conference on Lexical and Computational Semantics (pp. 101-106).
Frediani et al. (2014). Change by Design London: Collective imaginations for contested sites in Euston. Available
at: https://issuu.com/asf-uk/docs/cbd_london_report_
Monteiro, M. (2017). A Designer's Code of Ethics. https://deardesignstudent.com/a-designers-code-of-ethics-
f4a88aca9e95
Verbeek, P. P. (2005). What things do. Penn State University Press.
Verbeek, P. P. (2011). Moralizing technology: Understanding and designing the morality of things. University of
Chicago press.
Marsh, D. (2015) For What It's Worth: Diamonds. http://dillonmarsh.com/diamonds.html
Gonzatto, R. F., & Van Amstel, F. M. (2017, October). Designing oppressive and libertarian interactions with the
conscious body. In Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems (pp.
1-10).
Saito, C., Serpa, B.O., Angelon, R., and van Amstel, F. (2022) Coming to terms with design wickedness:
Reflections from a forum theatre on design thinking, in Lockton, D., Lenzi, S., Hekkert, P., Oak, A., Sádaba, J.,
Lloyd, P. (eds.), DRS2022: Bilbao, 25 June – 3 July, Bilbao, Spain. https://doi.org/10.21606/drs.2022.668
Salmazo, Humberto William. (2021) Memorial Céu Brasileiro Bot: design gráfico, arte generativa, visualização de
dados e automação no Twitter. Trabalho de Conclusão de Curso (Tecnologia em Design Gráfico) – Universidade
Tecnológica Federal do Paraná, Curitiba, 2021.
Boal, A. (2005). Games for actors and non-actors. Routledge.
58. Thank you!
Frederick van Amstel @fredvanamstel
Laboratory of Design against Oppression (LADO), UTFPR
www.fredvanamstel.com