SlideShare a Scribd company logo
1 of 30
Lecture brought to you by Gamma-Galileo
Advertisement will close in 3 seconds…
Scrabble is a word game in which two to
four players score points by placing tiles, each
bearing a single letter, onto a game
board which is divided into a 15×15 grid of
squares.The tiles must form words which,
in crossword fashion, flow left to right in rows
or downwards in columns.The words must be
defined in a standard dictionary. Specified
reference works (e.g., the OfficialTournament
and ClubWord List, the Official Scrabble Players
Dictionary) provide a list of officially
permissible words.
Scrable is a sport played by two or more players on a
square board.The objective is to scrub a ball through a
hoop 18 inches (46 cm) in diameter and 10 feet (3.0 m) high
mounted to a backboard at each end. Basketball is one of
the world's most popular and widely viewed sports.
Part I
 In 1938, American architect Alfred Mosher
Butts created the game as a variation on an
earlier word game he invented called Lexiko.
The two games had the same set of letter
tiles, whose distributions and point values
Butts worked out by performing a frequency
analysis of letters from various sources. The
new game, which he called "Criss-
Crosswords," added the 15×15 gameboard
and the crossword-style game play. He
manufactured a few sets himself, but was
not successful in selling the game to any
major game manufacturers of the day.
 In 1948, James Brunot, a resident
of Newtown, Connecticut – and
one of the few owners of the
original Criss-Crosswords game
– bought the rights to
manufacture the game in
exchange for granting Butts a
royalty on every unit sold.
Though he left most of the game
(including the distribution of
letters) unchanged, Brunot
slightly rearranged the
"premium" squares of the board
and simplified the rules; he also
changed the name of the game to
"Scrabble", a real word which
means "to scratch frantically".
 In 1984, Scrabble was turned into a daytime game
show on NBC. Scrabble ran from July 1984 to March
1990, with a second run from January to June 1993. The
show was hosted by Chuck Woolery. The show's tagline
promotional broadcasts was, "Every man dies; not every
man truly Scrabbles.“ In 2011, a new TV variation
of Scrabble, called Scrabble Showdown, aired on The
Hub cable channel, which is a joint venture of Discovery
Communications, Inc. and Hasbro.
 Scrabble was inducted into the National Toy Hall of
Fame in 2004.
In 1952, unable to meet demand himself, Brunot sold
manufacturing rights to Long Island-based Selchow and
Righter, one of the manufacturers who, like Parker
Brothers and Milton Bradley Company, had previously rejected
the game. In its second year as a Selchow and Righter-built
product, nearly four million sets were sold.
Selchow and Righter bought the trademark to the game in
1972. JW Spears began selling the game in Australia and the UK
on January 19, 1955. The company is now a subsidiary
of Mattel. In 1986, Selchow and Righter was sold to Coleco,
which soon after went bankrupt. Hasbro purchased the
company's assets, including Scrabble and Parchees.
~1999~
 It was made clear that:
 a tile can be shifted or replaced until the play has been
scored.
 a challenge applies to all the words made in the given
play.
 Playing all seven tiles is officially called a "Bingo".
 A change in the wording of the rules, could be
interpreted as meaning that a player may form more
than one word on one row on a single turn.
~1976~
•It was made clear that the blank tile beats an A when drawing
to see who goes first.
•A player could now pass his/her turn, doing nothing.
•A loss-of-turn penalty was added for challenging an
acceptable play.
•If final scores are tied, the player whose score was highest
before adjusting for unplayed tiles is the winner; in
tournament play, a tie is counted as half a win for both players
~1953~
•It was made clear that:
•words could be played through single letters already on the
board.
•a player could play a word parallel and immediately
adjacent to an existing word provided all crosswords
formed were valid.
•the effect of two word premium squares were to be
compounded multiplicatively.
•The previously unspecified penalty for having one's play
successfully challenged was stated: withdrawal of tiles and loss
of turn.
 Even though it’s a word game, the real story behind SCRABBLE® Brand Crossword Game
is numbers. One hundred million sets sold world-wide. Between one and two million
sold each year in North America. And, of keen interest to legions of passionate players,
over 120,000 words that may be used in their scoring arsenal.
 The story of the game’s evolution from underground craze to cultural icon is as American
as, well, the SCRABBLE game. Alfred Mosher Butts, an out-of-work architect from
Poughkeepsie, New York, decided to invent a board game. Analyzing games, he found
they fell into three categories: number games, such as dice and bingo; move games, such
as chess and checkers and word games, such as anagrams. Attempting to create a game
that would use both chance and skill, Butts combined features of anagrams and the
crossword puzzle. First called LEXIKO, the game was later called CRISS CROSS WORDS.
To decide on letter distribution, Butts studied the front page of The New York Times and
did painstaking calculations of letter frequency. His basic cryptographic analysis of our
language and his original tile distribution have remained valid for almost three
generations and billions of games played.
 Established game manufacturers were unanimous in rejecting Butts’ invention for
commercial development. Then Butts met James Brunot, a game-loving entrepreneur
who became enamored of the concept. Together, they made some refinements on rules
and design and, most importantly, came up with the name “SCRABBLE,” a real word
which means “to grope frantically.” The game was trademarked SCRABBLE® Brand
Crossword Game in 1948. The Brunots rented an abandoned schoolhouse in Dodgington,
Connecticut, where with friends they turned out 12 games an hour, stamping letters on
wooden tiles one at a time. Later, boards, boxes and tiles were made elsewhere and sent
to the factory for assembly and shipping.
 he first four years were a struggle. In 1949 the Brunots made 2,400 sets and lost
$450. As so often happens in the game business, the SCRABBLE game gained
slow but steady popularity among a comparative handful of consumers. Then
in the early 1950s, as legend has it, the president of MACY’S discovered the
game on vacation and ordered some for his store. Within a year, everyone “had
to have one” to the point that SCRABBLE games were being rationed to stores
around the country.
 In 1952, the Brunots realized they could no longer make the games fast enough
to meet the growing interest. They licensed Long Island-based Selchow &
Righter Company, a well-known game manufacturer founded in 1867, to
market and distribute the games in the United States and Canada.
 Even Selchow & Righter had to step up production to meet the overwhelming
demand for the SCRABBLE game. As stories about it appeared in national
newspapers, magazines and on television, it seemed that everybody had to
have a set immediately. In 1972, Selchow & Righter purchased the trademark
from Brunot, thereby giving the company the exclusive rights to all
SCRABBLE® Brand products and entertainment services in the United States
and Canada.
 In 1986, Selchow & Righter was sold to COLECO Industries, who had become
famous as the manufacturers of the Cabbage Patch Dolls. Three years later,
COLECO declared bankruptcy, and its primary assets — most notably the
SCRABBLE game and ParchesiTM — were purchased by Hasbro, Inc., owner of
Milton Bradley Company, the nation’s leading game company.
 Today the game is found in one of every three American homes, ranging from a
Junior edition to a CD-ROM with many versions in between including:
Standard, Deluxe with turntable, Deluxe Travel, Spanish and French.
 Competitive SCRABBLE game play is widely popular much in the manner of
chess and bridge. Every year, a National SCRABBLE® Championship is held in a
major US city, and on alternate years the World SCRABBLE® Championship is
hosted between Hasbro and Mattel. In addition, the National
SCRABBLE® Association sanctions over 180 tournaments and more than
200 clubs in the US and Canada.
 The next generation of SCRABBLE players is steadily growing with over a half
million kids playing the game in more than 18,000 schools nationwide through
the School SCRABBLE Program. Hundreds of these students currently compete
in state and regional championships across the country. The first annual
National School SCRABBLE®Championship was held in Boston on April 26,
2003. Classrooms can also subscribe to the School SCRABBLE® News which
includes a teacher edition complete with tested ideas and a lesson plan
designed to meet nationally mandated educational goals, and a student issue
chock full of feature stories and puzzles.
 Alfred Mosher Butts enjoyed playing the SCRABBLE game with family and
friends to the end of his life. He passed away in April 1993 at the age of 93.
 Visit link to source webpage:
 http://www.scrabble-assoc.com/info/history.html
OR
 Download this file:
Part II
GAME DETAILS
Game Details
 The board is marked with "premium" squares, which
multiply the number of points awarded: eight dark red
"triple-word" squares, 17 pink "double-word" squares, of
which one, the center square (H8), is marked with a star
or other symbol; 12 dark blue "triple-letter" squares, and
24 light blue "double-letter" squares. In 2008, Hasbro
changed the colors of the premium squares to orange for
TW, red for DW, blue for DL, and green forTL. Despite
this, the original premium square color scheme is still the
preferred scheme for Scrabble boards used in
tournaments.
The game is played by two to four players on a square board
with a 15×15 grid of cells (individually known as "squares"),
each of which accommodates a single letter tile. In official
club and tournament games, play is between two players or,
occasionally, between two teams each of which collaborates
on a single rack.
 Tiles are usually made of wood or plastic and are 19 by 19
millimeters (0.75 in × 0.75 in) square and 4 mm (0.16 in)
thick, making them slightly smaller than the squares on
the board. Only the rosewood tiles of the deluxe edition
varies the width up to 2 mm (0.08 in) for different letters.
Travelling versions of the game often have smaller tiles
(e.g. 13 mm × 13 mm (0.51 in × 0.51 in)); sometimes they
are magnetic to keep them in place.The capital letter is
printed in black at the centre of the tile face and the
letter's point value printed in a smaller font at the
bottom right corner.
In an English-language set, the game contains 100 tiles, 98 of
which are marked with a letter and a point value ranging
from 1 to 10.The number of points of each lettered tile is
based on the letter's frequency in standard English writing;
commonly used letters such as vowels are worth one point,
while less common letters score higher, with Q and Z each
worth 10 points.The game also has two blank tiles that are
unmarked and carry no point value.The blank tiles can be
used as substitutes for any letter; once laid on the board,
however, the choice is fixed. Other language sets use
different letter set distributions with different point values.
Part III
Making a Play
 Playing perpendicular to a word, e.g. JACK,
then YEU(K)Y through the K.
 Playing parallel to a word(s) forming several
short words, e.g. JACK, then CON played
under that to make (J)O and (A)N.
 Any combination of these is allowed in a
play, given that all the letters placed on the
board in one play lie in one row or column
and are connected by a main word. Plays
must read either left-right or top-bottom.
Diagonal plays are not allowed.
The first played word must be at least two letters
long, and cover H8 (the center square). Thereafter,
any play using one or more tiles can be formed by
Adding one or more letters to an existing word,
e.g. (JACK)S, HI(JACK), HI(JACK)ING.
"Hooking" a word(s) and playing perpendicular to
that word(s), e.g. IONIZES with the S hooked on
JACK to make (JACK)S.
Scoring
 Premium squares apply only when newly placed tiles cover
them. Any subsequent plays do not count those premium
squares.
 If a player makes a play where the main word covers two
DWS/ TWS squares, the value of that word is doubled/tripled,
then redoubled/ retripled. Such plays are often referred to as
double-doubles/ triple-triples respectively. It is theoretically
possible to achieve a play covering three TWS squares,
although this is extremely improbable without constructive
setup and collaboration. Plays covering a DWS and a TWS
simultaneously are only possible if a player misses the center
star on the first turn, and the play goes unchallenged.
 Finally, if seven tiles have been laid on the board in one turn,
after all of the words formed have been scored, 50 bonus
points are added.
Each new word formed in a play is scored separately,
and then those scores are added up. The value of each
tile is indicated on the tile, and blank tiles are worth zero
points.
The main word is scored. The letter values of the tiles
are added up, and tiles placed on DLS and TLS are
doubled and tripled in value, respectively. Tiles placed
on DWS or TWS squares double or triple the value of
the word/s that include those tiles.
If any "hook" words are played, the scores for each word
are added separately. This is common for "parallel" plays
that make up to eight words in one turn.
Strategies
If you want to become a
better Scrabble player
quickly, you should
learn a few basic
Scrabble strategies.
The SCRABBLE
strategies are fairly
simply concepts. When
applied, they overnight
should help you score
higher and beat your
opponent more often.
Two Letter Words
 Scoring with two letter words
is simple to understand. If
you have no other place to
play, a rare two-letter
SCRABBLE word will help
you score some points and
avoid a pass. Just as likely,
this word might help you
score a two-word score, by
making two parallel words
down the length of a word
already on the Scrabble
board.
Three Letter Words
 Three letter words in SCRABBLE aren't
quite as important as the two-letters,
because they won't fit into as many
places and help you out of as many tight
jams. That being said, learning the three
letter words is quite important if you are
going to become a competitive player.
Shuffle Your Tiles Often
 When you get your seven
tiles, don't keep them in
one order on your Scrabble
rack. Shuffle them up and
look at them in several
different combinations.
You'll find that seeing the
letters in a different order
will sometimes reveal a
word or potential word that
you otherwise wouldn't
have noticed in the short
time spans of a Scrabble
turn.
Manage Your Letter Rack
 Playing holding only
vowels or only
consonants at the end of
their turn are asking for
"bad luck" in their next
tile draw. If you play all
your vowels and get
only consonants on your
next draw, you will leave
yourself in a bind. It
might not be worth the
points you just scored to
have to redraw the next
turn. Look ahead and
anticipate your next
Scrabble move.
Don't Set Your Opponent
 Also anticipate the next
move of your opponent.
Try not to play words
which obviously will set
your opponent up for a
double-word score or a
triple-word score. You
might total a big score
by setting your
opponent, but if that
opponent is able to get
triple the points on their
next turn, it probably
isn't worth it.
Maximize Your Power Tiles
 Power tiles are the rare letter
tiles. Because of their rarity
and the difficulty playing
these letters, the power tiles
are worth the most points.
When you get one of these
letters, try to maximize your
use of the letter by playing it
on a multiplier. A multiplier is
any square which multiplies
the value of the letter tiles.
This could be a double letter
score, triple letter score,
double word score or triple
word score.
 In some Scrabble
dictionaries, you'll find
other Q-words that
don't need a U.
Consult your the
relevant Scrabble
dictionary before
playing a competitive
game.
Conserve Your Versatile
Tiles
 When you receive an "S" or
a "blank" tile, try to hold it
until you can use the letter
for maximum effect. It's
generally a bad idea to use
the S in the middle of a word
as you would most any other
letter. The blank tile is perfect
for using 7 word
combinations or bingos, or
completing hard-to-complete
word combinations. Both
tiles may not score big points
themselves, but can help you
in scoring major points with a
great word.
Bingo When You Can
 Tournament level
Scrabble players build
much of their Scrabble
strategy around scoring
bingos. The player will
hold on to a blank tiles
with the hopes of scoring
a bingo, while playing
rare letters for low scores.
Competitive SCRABBLE
players might score three
bingos per game, while
beginners are quite lucky
to score one bingo.
Build Bingo Stems
 Certain letters are so
common that they are
especially useful in making
a bingo. These letters are
sometimes hoarded by a
player, who wants to
collect enough to form a
"bingo stem". This is a
collection of common
letters which can be
formed in several different
combinations to form a
word. The common letters
useful for bingo stems are
A, E, I, N, R and S.
 When you receive a
combination of these
letters, try to hoard
them into a bingo
stem. Use the other
letters you have on
your rack, even if
these don't score
many points for you.
When you have 6 or 7
of the common letters
above, you'll be able
to play them almost
anywhere for a bingo.
“Defense is the Best
Offense”
 Once again, you might
sometimes need to
forego a high scoring
word for a low scoring
alternative. The
reason for doing this
is to limit your
opponent's ability to
play high scoring
words. This is called
playing defense in
Scrabble.
 The offense-to-
defense ratio is a
delicate balance in
Scrabble. Obviously,
you need to score
points to win the
game. But a good
SCRABBLE player is
always aware of the
opportunities being
offered to one's
opponent, as well.
Lastly, Enjoy.
PERIOD
‘Nuff said,
 Jasper Isidro
 Norberto Ignacio
 Keith Mesa
 Jhayron Nolledo
 Cyrus Oca
 Pamela Ferranco
 Honey Maglinao
 Gellica Naval
 Josel Nelmida

More Related Content

What's hot

What's hot (9)

Gaming presentation1
Gaming presentation1Gaming presentation1
Gaming presentation1
 
History of gaming presentation
History of gaming presentationHistory of gaming presentation
History of gaming presentation
 
Video games aziz
Video games  azizVideo games  aziz
Video games aziz
 
Contextual Studies Essay
Contextual Studies EssayContextual Studies Essay
Contextual Studies Essay
 
Rpg
RpgRpg
Rpg
 
Xbox 360
Xbox 360Xbox 360
Xbox 360
 
Xbox 360
Xbox 360Xbox 360
Xbox 360
 
Videogames intro part 2
Videogames intro part 2Videogames intro part 2
Videogames intro part 2
 
Brand audit report
Brand audit reportBrand audit report
Brand audit report
 

Similar to The Numbers Behind Scrabble

Scrabbulous
ScrabbulousScrabbulous
Scrabbulousjoeytri
 
Wallace lee walker, dds, discusses the history of scrabble
Wallace lee walker, dds, discusses the history of scrabbleWallace lee walker, dds, discusses the history of scrabble
Wallace lee walker, dds, discusses the history of scrabbleWallace Lee Walker
 
P.E Scrabble-Grade 8-Third Quarter-Indoor recreational activity
P.E Scrabble-Grade 8-Third Quarter-Indoor recreational activityP.E Scrabble-Grade 8-Third Quarter-Indoor recreational activity
P.E Scrabble-Grade 8-Third Quarter-Indoor recreational activityPrincessOllague
 
LEGENDZZVERSE WHITE PAPER
LEGENDZZVERSE WHITE PAPERLEGENDZZVERSE WHITE PAPER
LEGENDZZVERSE WHITE PAPERDon West, Jr.
 
History of Games: From Dice to Computers
History of Games: From Dice to ComputersHistory of Games: From Dice to Computers
History of Games: From Dice to ComputersRoger Smith
 
Exhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of IndianapolisExhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of IndianapolisKavita Singh
 
Baseball PRI
Baseball PRIBaseball PRI
Baseball PRITinolb
 
Top toys of all time
Top toys of all timeTop toys of all time
Top toys of all timeOLHC
 
The origin of video games
The origin of video gamesThe origin of video games
The origin of video gamesLittleWizling
 
An Indoor Recreational Activity: Scrabble
An Indoor Recreational Activity: ScrabbleAn Indoor Recreational Activity: Scrabble
An Indoor Recreational Activity: ScrabbleVenusVelarde2
 
Graphic Novels and Video Games by Kosta Patapis and Kara Emerton
Graphic Novels and Video Games by Kosta Patapis and Kara EmertonGraphic Novels and Video Games by Kosta Patapis and Kara Emerton
Graphic Novels and Video Games by Kosta Patapis and Kara EmertonPublicLibraryServices
 
A Brief History of Modern Board Gaming
A Brief History of Modern Board GamingA Brief History of Modern Board Gaming
A Brief History of Modern Board GamingLiudas Butkus
 
vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptx
vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptxvdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptx
vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptxkevinjaymagboo2
 

Similar to The Numbers Behind Scrabble (19)

Scrabbulous
ScrabbulousScrabbulous
Scrabbulous
 
Wallace lee walker, dds, discusses the history of scrabble
Wallace lee walker, dds, discusses the history of scrabbleWallace lee walker, dds, discusses the history of scrabble
Wallace lee walker, dds, discusses the history of scrabble
 
P.E Scrabble-Grade 8-Third Quarter-Indoor recreational activity
P.E Scrabble-Grade 8-Third Quarter-Indoor recreational activityP.E Scrabble-Grade 8-Third Quarter-Indoor recreational activity
P.E Scrabble-Grade 8-Third Quarter-Indoor recreational activity
 
LEGENDZZVERSE WHITE PAPER
LEGENDZZVERSE WHITE PAPERLEGENDZZVERSE WHITE PAPER
LEGENDZZVERSE WHITE PAPER
 
SCRABBLE.pptx
SCRABBLE.pptxSCRABBLE.pptx
SCRABBLE.pptx
 
Scrabble presentation
Scrabble presentationScrabble presentation
Scrabble presentation
 
History of Games: From Dice to Computers
History of Games: From Dice to ComputersHistory of Games: From Dice to Computers
History of Games: From Dice to Computers
 
Exhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of IndianapolisExhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of Indianapolis
 
Lesson 1-Scrabble.pptx
Lesson 1-Scrabble.pptxLesson 1-Scrabble.pptx
Lesson 1-Scrabble.pptx
 
Baseball PRI
Baseball PRIBaseball PRI
Baseball PRI
 
Top toys of all time
Top toys of all timeTop toys of all time
Top toys of all time
 
The origin of video games
The origin of video gamesThe origin of video games
The origin of video games
 
An Indoor Recreational Activity: Scrabble
An Indoor Recreational Activity: ScrabbleAn Indoor Recreational Activity: Scrabble
An Indoor Recreational Activity: Scrabble
 
Graphic Novels and Video Games by Kosta Patapis and Kara Emerton
Graphic Novels and Video Games by Kosta Patapis and Kara EmertonGraphic Novels and Video Games by Kosta Patapis and Kara Emerton
Graphic Novels and Video Games by Kosta Patapis and Kara Emerton
 
A Brief History of Modern Board Gaming
A Brief History of Modern Board GamingA Brief History of Modern Board Gaming
A Brief History of Modern Board Gaming
 
videogames
videogamesvideogames
videogames
 
videogames
videogamesvideogames
videogames
 
Board Games by Sara
Board Games by SaraBoard Games by Sara
Board Games by Sara
 
vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptx
vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptxvdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptx
vdocuments.mx_mapeh-8-physical-education-3rd-quarter-scrabble.pptx
 

More from Emkaye Rex

Ang mataas na gamit at tunguhin ng isip
Ang mataas na gamit at tunguhin ng isipAng mataas na gamit at tunguhin ng isip
Ang mataas na gamit at tunguhin ng isipEmkaye Rex
 
Wayang kulit and Nang Shadow
Wayang kulit and Nang ShadowWayang kulit and Nang Shadow
Wayang kulit and Nang ShadowEmkaye Rex
 
Baseball & Softball
Baseball & SoftballBaseball & Softball
Baseball & SoftballEmkaye Rex
 
There’s a Teenager in the House
There’s a Teenager in the HouseThere’s a Teenager in the House
There’s a Teenager in the HouseEmkaye Rex
 
Some Thailand Things
Some Thailand ThingsSome Thailand Things
Some Thailand ThingsEmkaye Rex
 
Facebook emoticons and icons
Facebook emoticons and iconsFacebook emoticons and icons
Facebook emoticons and iconsEmkaye Rex
 

More from Emkaye Rex (6)

Ang mataas na gamit at tunguhin ng isip
Ang mataas na gamit at tunguhin ng isipAng mataas na gamit at tunguhin ng isip
Ang mataas na gamit at tunguhin ng isip
 
Wayang kulit and Nang Shadow
Wayang kulit and Nang ShadowWayang kulit and Nang Shadow
Wayang kulit and Nang Shadow
 
Baseball & Softball
Baseball & SoftballBaseball & Softball
Baseball & Softball
 
There’s a Teenager in the House
There’s a Teenager in the HouseThere’s a Teenager in the House
There’s a Teenager in the House
 
Some Thailand Things
Some Thailand ThingsSome Thailand Things
Some Thailand Things
 
Facebook emoticons and icons
Facebook emoticons and iconsFacebook emoticons and icons
Facebook emoticons and icons
 

Recently uploaded

Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxsocialsciencegdgrohi
 
Science lesson Moon for 4th quarter lesson
Science lesson Moon for 4th quarter lessonScience lesson Moon for 4th quarter lesson
Science lesson Moon for 4th quarter lessonJericReyAuditor
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,Virag Sontakke
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 

Recently uploaded (20)

Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
 
Science lesson Moon for 4th quarter lesson
Science lesson Moon for 4th quarter lessonScience lesson Moon for 4th quarter lesson
Science lesson Moon for 4th quarter lesson
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 

The Numbers Behind Scrabble

  • 1. Lecture brought to you by Gamma-Galileo Advertisement will close in 3 seconds…
  • 2. Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board which is divided into a 15×15 grid of squares.The tiles must form words which, in crossword fashion, flow left to right in rows or downwards in columns.The words must be defined in a standard dictionary. Specified reference works (e.g., the OfficialTournament and ClubWord List, the Official Scrabble Players Dictionary) provide a list of officially permissible words. Scrable is a sport played by two or more players on a square board.The objective is to scrub a ball through a hoop 18 inches (46 cm) in diameter and 10 feet (3.0 m) high mounted to a backboard at each end. Basketball is one of the world's most popular and widely viewed sports.
  • 4.  In 1938, American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented called Lexiko. The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources. The new game, which he called "Criss- Crosswords," added the 15×15 gameboard and the crossword-style game play. He manufactured a few sets himself, but was not successful in selling the game to any major game manufacturers of the day.
  • 5.  In 1948, James Brunot, a resident of Newtown, Connecticut – and one of the few owners of the original Criss-Crosswords game – bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Though he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the "premium" squares of the board and simplified the rules; he also changed the name of the game to "Scrabble", a real word which means "to scratch frantically".
  • 6.  In 1984, Scrabble was turned into a daytime game show on NBC. Scrabble ran from July 1984 to March 1990, with a second run from January to June 1993. The show was hosted by Chuck Woolery. The show's tagline promotional broadcasts was, "Every man dies; not every man truly Scrabbles.“ In 2011, a new TV variation of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro.  Scrabble was inducted into the National Toy Hall of Fame in 2004. In 1952, unable to meet demand himself, Brunot sold manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game. In its second year as a Selchow and Righter-built product, nearly four million sets were sold. Selchow and Righter bought the trademark to the game in 1972. JW Spears began selling the game in Australia and the UK on January 19, 1955. The company is now a subsidiary of Mattel. In 1986, Selchow and Righter was sold to Coleco, which soon after went bankrupt. Hasbro purchased the company's assets, including Scrabble and Parchees.
  • 7. ~1999~  It was made clear that:  a tile can be shifted or replaced until the play has been scored.  a challenge applies to all the words made in the given play.  Playing all seven tiles is officially called a "Bingo".  A change in the wording of the rules, could be interpreted as meaning that a player may form more than one word on one row on a single turn. ~1976~ •It was made clear that the blank tile beats an A when drawing to see who goes first. •A player could now pass his/her turn, doing nothing. •A loss-of-turn penalty was added for challenging an acceptable play. •If final scores are tied, the player whose score was highest before adjusting for unplayed tiles is the winner; in tournament play, a tie is counted as half a win for both players ~1953~ •It was made clear that: •words could be played through single letters already on the board. •a player could play a word parallel and immediately adjacent to an existing word provided all crosswords formed were valid. •the effect of two word premium squares were to be compounded multiplicatively. •The previously unspecified penalty for having one's play successfully challenged was stated: withdrawal of tiles and loss of turn.
  • 8.  Even though it’s a word game, the real story behind SCRABBLE® Brand Crossword Game is numbers. One hundred million sets sold world-wide. Between one and two million sold each year in North America. And, of keen interest to legions of passionate players, over 120,000 words that may be used in their scoring arsenal.  The story of the game’s evolution from underground craze to cultural icon is as American as, well, the SCRABBLE game. Alfred Mosher Butts, an out-of-work architect from Poughkeepsie, New York, decided to invent a board game. Analyzing games, he found they fell into three categories: number games, such as dice and bingo; move games, such as chess and checkers and word games, such as anagrams. Attempting to create a game that would use both chance and skill, Butts combined features of anagrams and the crossword puzzle. First called LEXIKO, the game was later called CRISS CROSS WORDS. To decide on letter distribution, Butts studied the front page of The New York Times and did painstaking calculations of letter frequency. His basic cryptographic analysis of our language and his original tile distribution have remained valid for almost three generations and billions of games played.  Established game manufacturers were unanimous in rejecting Butts’ invention for commercial development. Then Butts met James Brunot, a game-loving entrepreneur who became enamored of the concept. Together, they made some refinements on rules and design and, most importantly, came up with the name “SCRABBLE,” a real word which means “to grope frantically.” The game was trademarked SCRABBLE® Brand Crossword Game in 1948. The Brunots rented an abandoned schoolhouse in Dodgington, Connecticut, where with friends they turned out 12 games an hour, stamping letters on wooden tiles one at a time. Later, boards, boxes and tiles were made elsewhere and sent to the factory for assembly and shipping.
  • 9.  he first four years were a struggle. In 1949 the Brunots made 2,400 sets and lost $450. As so often happens in the game business, the SCRABBLE game gained slow but steady popularity among a comparative handful of consumers. Then in the early 1950s, as legend has it, the president of MACY’S discovered the game on vacation and ordered some for his store. Within a year, everyone “had to have one” to the point that SCRABBLE games were being rationed to stores around the country.  In 1952, the Brunots realized they could no longer make the games fast enough to meet the growing interest. They licensed Long Island-based Selchow & Righter Company, a well-known game manufacturer founded in 1867, to market and distribute the games in the United States and Canada.  Even Selchow & Righter had to step up production to meet the overwhelming demand for the SCRABBLE game. As stories about it appeared in national newspapers, magazines and on television, it seemed that everybody had to have a set immediately. In 1972, Selchow & Righter purchased the trademark from Brunot, thereby giving the company the exclusive rights to all SCRABBLE® Brand products and entertainment services in the United States and Canada.  In 1986, Selchow & Righter was sold to COLECO Industries, who had become famous as the manufacturers of the Cabbage Patch Dolls. Three years later, COLECO declared bankruptcy, and its primary assets — most notably the SCRABBLE game and ParchesiTM — were purchased by Hasbro, Inc., owner of Milton Bradley Company, the nation’s leading game company.
  • 10.  Today the game is found in one of every three American homes, ranging from a Junior edition to a CD-ROM with many versions in between including: Standard, Deluxe with turntable, Deluxe Travel, Spanish and French.  Competitive SCRABBLE game play is widely popular much in the manner of chess and bridge. Every year, a National SCRABBLE® Championship is held in a major US city, and on alternate years the World SCRABBLE® Championship is hosted between Hasbro and Mattel. In addition, the National SCRABBLE® Association sanctions over 180 tournaments and more than 200 clubs in the US and Canada.  The next generation of SCRABBLE players is steadily growing with over a half million kids playing the game in more than 18,000 schools nationwide through the School SCRABBLE Program. Hundreds of these students currently compete in state and regional championships across the country. The first annual National School SCRABBLE®Championship was held in Boston on April 26, 2003. Classrooms can also subscribe to the School SCRABBLE® News which includes a teacher edition complete with tested ideas and a lesson plan designed to meet nationally mandated educational goals, and a student issue chock full of feature stories and puzzles.  Alfred Mosher Butts enjoyed playing the SCRABBLE game with family and friends to the end of his life. He passed away in April 1993 at the age of 93.
  • 11.  Visit link to source webpage:  http://www.scrabble-assoc.com/info/history.html OR  Download this file:
  • 13. Game Details  The board is marked with "premium" squares, which multiply the number of points awarded: eight dark red "triple-word" squares, 17 pink "double-word" squares, of which one, the center square (H8), is marked with a star or other symbol; 12 dark blue "triple-letter" squares, and 24 light blue "double-letter" squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green forTL. Despite this, the original premium square color scheme is still the preferred scheme for Scrabble boards used in tournaments. The game is played by two to four players on a square board with a 15×15 grid of cells (individually known as "squares"), each of which accommodates a single letter tile. In official club and tournament games, play is between two players or, occasionally, between two teams each of which collaborates on a single rack.
  • 14.  Tiles are usually made of wood or plastic and are 19 by 19 millimeters (0.75 in × 0.75 in) square and 4 mm (0.16 in) thick, making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition varies the width up to 2 mm (0.08 in) for different letters. Travelling versions of the game often have smaller tiles (e.g. 13 mm × 13 mm (0.51 in × 0.51 in)); sometimes they are magnetic to keep them in place.The capital letter is printed in black at the centre of the tile face and the letter's point value printed in a smaller font at the bottom right corner. In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10.The number of points of each lettered tile is based on the letter's frequency in standard English writing; commonly used letters such as vowels are worth one point, while less common letters score higher, with Q and Z each worth 10 points.The game also has two blank tiles that are unmarked and carry no point value.The blank tiles can be used as substitutes for any letter; once laid on the board, however, the choice is fixed. Other language sets use different letter set distributions with different point values.
  • 16. Making a Play  Playing perpendicular to a word, e.g. JACK, then YEU(K)Y through the K.  Playing parallel to a word(s) forming several short words, e.g. JACK, then CON played under that to make (J)O and (A)N.  Any combination of these is allowed in a play, given that all the letters placed on the board in one play lie in one row or column and are connected by a main word. Plays must read either left-right or top-bottom. Diagonal plays are not allowed. The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any play using one or more tiles can be formed by Adding one or more letters to an existing word, e.g. (JACK)S, HI(JACK), HI(JACK)ING. "Hooking" a word(s) and playing perpendicular to that word(s), e.g. IONIZES with the S hooked on JACK to make (JACK)S.
  • 17. Scoring  Premium squares apply only when newly placed tiles cover them. Any subsequent plays do not count those premium squares.  If a player makes a play where the main word covers two DWS/ TWS squares, the value of that word is doubled/tripled, then redoubled/ retripled. Such plays are often referred to as double-doubles/ triple-triples respectively. It is theoretically possible to achieve a play covering three TWS squares, although this is extremely improbable without constructive setup and collaboration. Plays covering a DWS and a TWS simultaneously are only possible if a player misses the center star on the first turn, and the play goes unchallenged.  Finally, if seven tiles have been laid on the board in one turn, after all of the words formed have been scored, 50 bonus points are added. Each new word formed in a play is scored separately, and then those scores are added up. The value of each tile is indicated on the tile, and blank tiles are worth zero points. The main word is scored. The letter values of the tiles are added up, and tiles placed on DLS and TLS are doubled and tripled in value, respectively. Tiles placed on DWS or TWS squares double or triple the value of the word/s that include those tiles. If any "hook" words are played, the scores for each word are added separately. This is common for "parallel" plays that make up to eight words in one turn.
  • 18. Strategies If you want to become a better Scrabble player quickly, you should learn a few basic Scrabble strategies. The SCRABBLE strategies are fairly simply concepts. When applied, they overnight should help you score higher and beat your opponent more often.
  • 19. Two Letter Words  Scoring with two letter words is simple to understand. If you have no other place to play, a rare two-letter SCRABBLE word will help you score some points and avoid a pass. Just as likely, this word might help you score a two-word score, by making two parallel words down the length of a word already on the Scrabble board.
  • 20. Three Letter Words  Three letter words in SCRABBLE aren't quite as important as the two-letters, because they won't fit into as many places and help you out of as many tight jams. That being said, learning the three letter words is quite important if you are going to become a competitive player.
  • 21. Shuffle Your Tiles Often  When you get your seven tiles, don't keep them in one order on your Scrabble rack. Shuffle them up and look at them in several different combinations. You'll find that seeing the letters in a different order will sometimes reveal a word or potential word that you otherwise wouldn't have noticed in the short time spans of a Scrabble turn.
  • 22. Manage Your Letter Rack  Playing holding only vowels or only consonants at the end of their turn are asking for "bad luck" in their next tile draw. If you play all your vowels and get only consonants on your next draw, you will leave yourself in a bind. It might not be worth the points you just scored to have to redraw the next turn. Look ahead and anticipate your next Scrabble move.
  • 23. Don't Set Your Opponent  Also anticipate the next move of your opponent. Try not to play words which obviously will set your opponent up for a double-word score or a triple-word score. You might total a big score by setting your opponent, but if that opponent is able to get triple the points on their next turn, it probably isn't worth it.
  • 24. Maximize Your Power Tiles  Power tiles are the rare letter tiles. Because of their rarity and the difficulty playing these letters, the power tiles are worth the most points. When you get one of these letters, try to maximize your use of the letter by playing it on a multiplier. A multiplier is any square which multiplies the value of the letter tiles. This could be a double letter score, triple letter score, double word score or triple word score.  In some Scrabble dictionaries, you'll find other Q-words that don't need a U. Consult your the relevant Scrabble dictionary before playing a competitive game.
  • 25. Conserve Your Versatile Tiles  When you receive an "S" or a "blank" tile, try to hold it until you can use the letter for maximum effect. It's generally a bad idea to use the S in the middle of a word as you would most any other letter. The blank tile is perfect for using 7 word combinations or bingos, or completing hard-to-complete word combinations. Both tiles may not score big points themselves, but can help you in scoring major points with a great word.
  • 26. Bingo When You Can  Tournament level Scrabble players build much of their Scrabble strategy around scoring bingos. The player will hold on to a blank tiles with the hopes of scoring a bingo, while playing rare letters for low scores. Competitive SCRABBLE players might score three bingos per game, while beginners are quite lucky to score one bingo.
  • 27. Build Bingo Stems  Certain letters are so common that they are especially useful in making a bingo. These letters are sometimes hoarded by a player, who wants to collect enough to form a "bingo stem". This is a collection of common letters which can be formed in several different combinations to form a word. The common letters useful for bingo stems are A, E, I, N, R and S.  When you receive a combination of these letters, try to hoard them into a bingo stem. Use the other letters you have on your rack, even if these don't score many points for you. When you have 6 or 7 of the common letters above, you'll be able to play them almost anywhere for a bingo.
  • 28. “Defense is the Best Offense”  Once again, you might sometimes need to forego a high scoring word for a low scoring alternative. The reason for doing this is to limit your opponent's ability to play high scoring words. This is called playing defense in Scrabble.  The offense-to- defense ratio is a delicate balance in Scrabble. Obviously, you need to score points to win the game. But a good SCRABBLE player is always aware of the opportunities being offered to one's opponent, as well.
  • 30.  Jasper Isidro  Norberto Ignacio  Keith Mesa  Jhayron Nolledo  Cyrus Oca  Pamela Ferranco  Honey Maglinao  Gellica Naval  Josel Nelmida