2. Activity: Arrange Me!
SRABBLEC
A word game in which 2 to 4 players score points by
forming words from individual lettered tiles on a
game board marked by 15 by 15 grid
01
3. Activity: Arrange Me!
SITEL
Game equipment consisting a flat thin piece marked
with characters and used in board games like Mah-
Jong and Scrabble
02
7. Is a word game in which two to
four players score points by placing
tiles, each bearing a single letter,
onto a game board divided into a 15
by 15 grid of squares. The tiles must
form words that, in crossword
fashion, read left to right in rows or
downward in columns and are
included in a standard dictionary.
8. • Recognized as an excellent means for
increasing vocabulary and word
power.
• Helps improve analytical skills and
sharpens mathematical ability.
• The ability will develop more if you
directly engage in the game with your
family and friends.
9. 10 Benefits in Playing
Scrabble
Teaches you the
vocabulary
01
02
03
04
Helps develop your
intellectual abilities
Teaches you strategy
Encourages social
cooperation and bonding
05
Helps improve your
emotional well-being and
personal confidence
06 Improves creativity
10. 10 Benefits in Playing
Scrabble
Develops
concentration
07
08
09
10
Fosters learning through
creative play
Helps boosts the
immune system
Scrabble makes you
happy
11. HISTORY
• Originally called Criss Cross, the game, which was
based on the crossword puzzle and anagrams, was
developed by Alfred M. Butts, an architect, in
1931.
• It was redesigned, renamed as Scrabble, and
marketed by James Brunot in 1948.
• It was first sold in Great Britain in 1954.
12. Alfred Mosher Butts
Who are the Persons behind the
scrabble game?
• An out-of-work architect from
Poughkeepsie, New York, decided to invent
a board game
• Analyzing games, he found they fell into
three categories: number games, such as dice
and bingo; move games, such as chess and
checkers and word games, such as anagrams.
13. James Brunot
Who are the Persons behind the scrabble
game?
• A game-loving entrepreneur who became
enamored of the concept.
• He is the one who published scrabble after it
was invented and designed.
14. RULES
1. The first player combines two or more of his or
her letters to form a word and places the word
and places the word on the board to read either
across or down with one letter on the center star
square. This square has a double word score.
• Any word that is found in the standard English
dictionary can be used.
15. Words that are not Allowed:
• Suffixes
• Prefixes
• Abbreviations
• Any word that requires a hyphen or
apostrophe
• Any word that requires the use of a capital
letter.
16. RULES
2. Complete your turn by counting and
announcing your score for that turn. Then
draw as many new letters as you played;
always keep seven letters on your rack, as
long as there are enough tiles left in the bag
17. RULES
3. Play passes to the left. The second player, and then each
in turn, adds one or more letters to those already played to
form new words. All letters played on a turn must be
placed in one row across or down the board, to form at
least one complete word. If, at the same time, they touch
others letters in adjacent rows, those must also form
complete words, crossword fashion, with all such letters.
The player gets full credit for all words formed or
modified on his or her turn.
18. RULES
4. New words may be formed by: Adding one or more
letters to a word or letters already on the board. Placing a
word at right angles to a word already on the board. The
new word must use one of the letters already on the board
or must add a letter to it. Placing a complete word parallel
to a word already played so that adjacent letters also form
complete words.
19. RULES
5. No tile may be shifted or replaced after it has been played and
scored.
6. Blanks: The two blank tiles may be used as any letters. When
playing a blank, you must state which letter it represents. It
remains that letter for the rest of the game.
7. You may use a turn to exchange all, some, or none of the
letters.
8. The game ends when all letters have been drawn and one player
uses his or her last letter; or when all possible plays have been
made.
20. Place all letter tiles in the
pouch, or facedown beside the
board, and mix them up.
SETUP
Venus Neptune
Mars
Draw for the first play. The player
with the letter closest to “A” plays
first.
A blank tile beats any letter.
Return the letters to the pool
and remix.
All players draw seven new letters
each and place them in their racks.
23. Tile Values
VALUE LETTERS
0 Points Blank tile
1 Point A, E, I, L, N, O, R, S, T, and U
2 Points D, and G
3 Points B, C, M, and P
4 Points F, H, V, W, and Y
5 Points K
8 Points J and X
10 Points Q and Z
24. BINGO
Any word play that uses all seven letters on the rack
earning a bonus of 50 points.
03
02 COUNT TILES
Done before and after the game to ensure there are
100 tiles.
25. DOUBLE-DOUBLE
A player makes a play with letters that cover two
Double-Word Squares (DWS)
05
04 DUPLICATION
A term describes a rack
that has more than one of a
given letter.
26. PASS
A player may pass his/her turn by not exchanging
tiles and not making a play on the board.
07
06 BLOCKING
The act of playing a word on a board that stops the
opponent from making a potentially large score.
28. SCRABBLE BOARD
A Scrabble game board is
made up of cells in a square
grid. The Scrabble board is 15
cells wide by cells high. The
Scrabble tiles fit within these
cells one to a cell.
09
29. END-GAME
The portion of a scrabble game when
there are less than seven tiles left to draw
from the bag.
10
30. Emih Rhene Tuban
Kierby John Ruiz
Ryza Mae Pedida
Jake Ranil Conejos
James Patrick Caliao
Jason Sapra
Group 1