2. at the end of the lesson the learner
should be able to:
▸ Discuss the nature and
backround of the game
scrabbles;
▸ Explain the benefits can be
derived from playing scrabble;
▸ Apply knowledge of rules and
regulations and strategies in
4. 4
A word game in which 2 to 4
players score points by forming
words from individual lettered
tiles on a game board marked
by 15 by 15 grid
5. Game Equipment consisting
a flat thin piece marked
with characters and used in
board games like Maj-jong
and Scrabble
6. 6
The act of playing a word
on a board that stops the
opponent from making a
potentially large score
7. A letter that will spell a
new word when it is played
with in the front or at the
end already on the board
8. 8
Any word ply that uses
all seven letters on the
rack earning a bonus of
50 points
9. 9
History
Originally called Criss Cross, the game which was
based on the crossword puzzle and anagrams, was
developed by Alfred M. Butts, an architect, in 1931.
It was redesigned, renamed as Scrabble, and
marketed by James Brunot in 1948.
It was first sold in Great Britain in 1954.
10. 10
Scrabble is a word game
in which 2 to 4 players
score points by forming
words from individual
lettered tiles on a game
board marked by 15 by
15 grid.
SCRABBLE
11. • Recognized as an excellent means for increasing
vocabulary and word power.
• Helps improve analytical skills and sharpens
mathematical ability.
• The ability will develop more if you directly engage
in the game with your family and friends.
15. SET UP
15
Place all the letter tiles in the pouch, or facedown beside the board, and mix
them up.
Draw for the first paly:
The player with the letter closest to “A” play first.
A blank tile beats any letter.
Return the letter to the pool and remix.
All players draw seven new letters each and place them in their racks.
16. GAME PLAY
The first player combines two or more of his or her
letters to form a word and places the word on the
board to read either across or down with one letter
on the center ( ) square. This square has a double
word score.
18. 18
Any word can be found in the dictionary can be used.
WORDS are not allowed
Suffixes
Prefixes
Abbreviations
Any word that requires a hyphen or apostrophe
Any word that requires the use of a capital letter
19. Game Equipment consisting a flat thin piece marked
with characters and used in board games like Maj-Jong and
Scrabble.
20. done before and after the game to ensure there are
100 tiles.
21. any word play that uses all seven letters on the rack earning a
bonus of 50 points.
BINGO(+5 0)
7+5
0=57
22. a term describes a rack that has more
that one of a given letter.
23. A player makes a play with letters
that cover two Double-Word Square (DWS).
24. (AKA Hook) A letter that will spell a new
word when it is played with it the front or at the end
already on the board.
25. the act of playing a word on a board that
stops the opponent from making a potentially large
score.
26. When a play is not acceptable.
Whenever there is a challenge, someone loses exactly
one turn.
27. A player may pass his/her turn by not exchanging
tiles and not making a play on the board.
the portion of a scrabble game when there
are less than seven tiles left to draw from the bag.