Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
Strategies and tactics around the Laws of UX, presented at the Digital Summit conference in Atlanta in April, 2012 by Anthony Franco, president and co-founder of user experience agency EffectiveUI.
Leveraging the Cloud for Better User ExperienceEffective
Presented at Cloud Expo NY - June 2012
The cloud has many benefits, but when it comes to application development, how does the cloud help enterprises and development teams create custom software and applications that end users actually care about? Using real world examples from Adobe, Herff Jones and Navy Federal Credit Union, this session will highlight the advantages cloud computing provides for quickly developing custom software and applications with compelling user experiences.
Bridging the Physical-Digital Divide: Industrial Designer EditionJason Mesut
With the proliferation of touchscreens and a hardware revival driven by internet technologists, Industrial Design is at risk of becoming irrelevant.
How can Industrial Design engage with the technology, user experience and software communities to help create harmony across physical products and digital services?
From research with 30+ Industrial Designers, User Experience designers and technologists, I concluded that the divide can be broken down across a series of axes and bridged by connecting, calibrating and collaborating.
A cut-down Industrial Designer oriented version of a longer 45 minute presentation for Interactions 14.
Filter Design Competition
Aimed at convincing sponsors to finance the second edition of the only independent design competition in Romania. Created to be sent via email.
2008: concept+text+layout
[3DPrintShow Paris 2014] Impression 3D et Propriété Intellectuelle : Quels dé...Thierry Rayna
Comme d’autres technologies de numérisation avant elles, les technologies d’impression 3D nous forcent à repenser notre approche de la propriété intellectuelle. Ceci est d’autant plus le cas qu’au contraire d’autres objets « numériques » (musique, films, livres électroniques), la question de la propriété intellectuelle liée à l’impression 3D est bien plus complexe. En effet, dans le cas de l’impression 3D, brevets, droits d’auteurs, modèles déposés et marques se mêlent allégrement !
Le but de cette présentation est, tout d’abord, de clarifier cette question : quelle propriété intellectuelle utiliser pour l’impression 3D ? Une fois cette question posée, nous aborderons la question des risques particuliers liés à l’impression 3D : quid de la contrefaçon ? Du piratage des objets ? Peut-on craindre l’apparition de « Patent Trolls » liés à l’impression 3D ? Enfin, nous nous pencherons sur la question des stratégies de propriété intellectuelle propres à l’impression 3D : comment faire respecter la propriété intellectuelle ? Comment utiliser sa propriété intellectuelle afin de tirer pleinement profit de l’impression 3D ? Comment l’associer à la co-création et à l’« open innovation » ? La dernière partie de notre présentation s’attachera à apporter des réponses à ces questions et à apporter des recommandations en terme de stratégies.
Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
Strategies and tactics around the Laws of UX, presented at the Digital Summit conference in Atlanta in April, 2012 by Anthony Franco, president and co-founder of user experience agency EffectiveUI.
Leveraging the Cloud for Better User ExperienceEffective
Presented at Cloud Expo NY - June 2012
The cloud has many benefits, but when it comes to application development, how does the cloud help enterprises and development teams create custom software and applications that end users actually care about? Using real world examples from Adobe, Herff Jones and Navy Federal Credit Union, this session will highlight the advantages cloud computing provides for quickly developing custom software and applications with compelling user experiences.
Bridging the Physical-Digital Divide: Industrial Designer EditionJason Mesut
With the proliferation of touchscreens and a hardware revival driven by internet technologists, Industrial Design is at risk of becoming irrelevant.
How can Industrial Design engage with the technology, user experience and software communities to help create harmony across physical products and digital services?
From research with 30+ Industrial Designers, User Experience designers and technologists, I concluded that the divide can be broken down across a series of axes and bridged by connecting, calibrating and collaborating.
A cut-down Industrial Designer oriented version of a longer 45 minute presentation for Interactions 14.
Filter Design Competition
Aimed at convincing sponsors to finance the second edition of the only independent design competition in Romania. Created to be sent via email.
2008: concept+text+layout
[3DPrintShow Paris 2014] Impression 3D et Propriété Intellectuelle : Quels dé...Thierry Rayna
Comme d’autres technologies de numérisation avant elles, les technologies d’impression 3D nous forcent à repenser notre approche de la propriété intellectuelle. Ceci est d’autant plus le cas qu’au contraire d’autres objets « numériques » (musique, films, livres électroniques), la question de la propriété intellectuelle liée à l’impression 3D est bien plus complexe. En effet, dans le cas de l’impression 3D, brevets, droits d’auteurs, modèles déposés et marques se mêlent allégrement !
Le but de cette présentation est, tout d’abord, de clarifier cette question : quelle propriété intellectuelle utiliser pour l’impression 3D ? Une fois cette question posée, nous aborderons la question des risques particuliers liés à l’impression 3D : quid de la contrefaçon ? Du piratage des objets ? Peut-on craindre l’apparition de « Patent Trolls » liés à l’impression 3D ? Enfin, nous nous pencherons sur la question des stratégies de propriété intellectuelle propres à l’impression 3D : comment faire respecter la propriété intellectuelle ? Comment utiliser sa propriété intellectuelle afin de tirer pleinement profit de l’impression 3D ? Comment l’associer à la co-création et à l’« open innovation » ? La dernière partie de notre présentation s’attachera à apporter des réponses à ces questions et à apporter des recommandations en terme de stratégies.
Electronic sketching has received a recurrence of interest over the years and again nowadays within the mobile web context, where there are diverse devices, operating systems and browsers to be considered. Multi-platform (e.g. web-based) sketching systems can be constructed to allow users to sketch on their device of preference. However, web applications do not always perform equally on all devices, and this is a critical issue, especially for applications that require instant visual feedback such as sketch-based systems. This paper describes
a user study conducted to identify the most appropriate response rates (expressed in frames per second) for end users while sketching. The results are expected to guide stakeholders
in defining response parameters for sketching applications on the web by showing intervals that are accepted, tolerated, and rejected by end users.
Is Tizen good OS and development platform for Wearable and IoT? Recent Tizen developer conference 2014 gives us a lot of questions. Can Tizen compete with Apple IOS and Android? Some question are answered here.
Customer Excellence with SAP Enterprise Information Management (xECM) delaware BeLux
Customer excellence requires all information about customer processes (CRM) and systems to be integrated with internal ERP processes. This allows companies to interact with customers in the smartest way possible whilst being able to offer new services in a changing market space.
201 violenvia contra trabajadores ops v38n4a7p307 315Roger Zapata
Se determinar la frecuencia de agresiones al personal sanitario en una red social de profesionales de la salud y se caracterizan aspectos que profundicen su comprensión y el desarrollo de estrategias que ayuden a prevenirlos.
de estrategias de prevención.
My keynote talk at the 2007 IA Konferenz in Stuttgart, Germany, I argued we need to create fewer final designed artifacts and more tools to help everyone design. The audio can be downloaded from here: http://www.iavoice.com/2007/11/27/ia-konferenz-2007-keynote-english/
Electronic sketching has received a recurrence of interest over the years and again nowadays within the mobile web context, where there are diverse devices, operating systems and browsers to be considered. Multi-platform (e.g. web-based) sketching systems can be constructed to allow users to sketch on their device of preference. However, web applications do not always perform equally on all devices, and this is a critical issue, especially for applications that require instant visual feedback such as sketch-based systems. This paper describes
a user study conducted to identify the most appropriate response rates (expressed in frames per second) for end users while sketching. The results are expected to guide stakeholders
in defining response parameters for sketching applications on the web by showing intervals that are accepted, tolerated, and rejected by end users.
Is Tizen good OS and development platform for Wearable and IoT? Recent Tizen developer conference 2014 gives us a lot of questions. Can Tizen compete with Apple IOS and Android? Some question are answered here.
Customer Excellence with SAP Enterprise Information Management (xECM) delaware BeLux
Customer excellence requires all information about customer processes (CRM) and systems to be integrated with internal ERP processes. This allows companies to interact with customers in the smartest way possible whilst being able to offer new services in a changing market space.
201 violenvia contra trabajadores ops v38n4a7p307 315Roger Zapata
Se determinar la frecuencia de agresiones al personal sanitario en una red social de profesionales de la salud y se caracterizan aspectos que profundicen su comprensión y el desarrollo de estrategias que ayuden a prevenirlos.
de estrategias de prevención.
My keynote talk at the 2007 IA Konferenz in Stuttgart, Germany, I argued we need to create fewer final designed artifacts and more tools to help everyone design. The audio can be downloaded from here: http://www.iavoice.com/2007/11/27/ia-konferenz-2007-keynote-english/
Designing for physical versus digital productscxpartners
My slides from Interaction 12 in Dublin, Ireland. User experience is important but it's not everything: Designing for physical versus digital products.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
Extended Reality for Virtual Social LearningZi Siang See
Digital technological advancement and abundance have transformed the world, without exemption to the education. The keynote workshop focuses on the emerging development of various extended reality (AR/VR) and practical applications for education and training. The workshop content is anchored based on digital technology related Massive Open Online Courses (MOOC) on Openlearning including "MOOC for AR VR: Obstacles, Challenges and Usability" and "Building Information Modelling 101 and 202", simulating technology driven virtual teaching and learning. The workshop will also contextualize the integration of extended reality and pedagogy theories such as Kolb's experiential learning theory, Bloom's taxonomy, social learning etc. The main goal of this workshop is to introduce and support the adoption of extended reality (AR/VR) approaches for virtual social learning.
Programming the Real World: Javascript for Makerspchristensen
Hardware is becoming easier to design and manufacture, approaching the ease of software. This presentation:
- takes you on a tour of the changes in hardware
- a crash course in building circuits
- teaches the basics of using and programming Arduino
- introduces Javascript libraries for controlling hardware and robots
- how to get involved with hardware projects
If you'd like me to present this or similar content at your event, please contact me: peter at pchristensen dot com
Working on an open-source project captures the imagination. It taps straight into an emotional desire to make the world a better place. What an amazing, brave and inspiring idea! What a huge pool of energy and enthusiasm!?? All that energy and within moments a casual idea can turn into committed code and a feature - KAPPOW!
Dream or nightmare? How do we make sure that energetic, enthusiastic, intelligent, talented people direct their energy into applications, features and functions that people want to use?Who is this mythical end-user who bends to our will and is eager to invite all our fantastic features into their life? Are they a bug squished into the punch-card of our ideal development process or a valuable tool that will help us make applications that are loved by millions? We have to start thinking about target users. Who are they? What do they care about? How do we find out and how do we keep that central to our design and development processes? From Paper Cuts to UX Advocates what are they and why should you care about them.
*Please note that these slides were for a presentation so may make little sense without me be highly amusing and informative at the same time as you are looking at them.
Maker Faire Tokyo 2018( http://makezine.jp/event/mft2018/ )での特別講演「テクノロジーの“辺境”—「枯れた技術の水平思考」をレンズとして」で使用したスライドです。
スライドキャストはこちらです。☞https://youtu.be/zThCaeLxKnI
Slides prepared for the worksop at the Macao Polytechnic Institute on 5th April, 2016.
Please get examples from the following URL:
https://github.com/kotobuki/esp8266_examples
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
2. 1993 - 2004
Sound designer / Software engineer / Researcher @ Roland
Let me start with my brief history. I worked for a digital musical instrument company, Roland, as a sound designer,
software engineer and researcher. At the company, I didn’t touch hardware engineering.
3. 2004 - Now
Teacher @ IAMAS
About 10 years ago, I moved to a very small graduate school, IAMAS. I have been teaching there.
4. Lessons learned in the first year as a teacher
1. Art and design students eagerly desire to learn
electronics and programming
2. They tend to be misled into thinking that everyone at a
manufacturer knows everything from software to
hardware
3. I have to learn hardware to teach…
I learned three things in the first year at IAMAS. First, art and design students eagerly desire to learn electronics and
programming. Second, they tend to be misled into thinking that everyone at a manufacturer knows everything from
software to hardware. Actually, I never touched hardware engineering at the manufacturer. Anyway, I have to learn
hardware to teach…
5. 写真撮影:高尾俊介
In 2005, prototyping physical interfaces and interactions was not so
easy
So I designed Gainer, a toolkit for physical computing, with my colleagues in 2005. I was happy, because there were
easy to use micro-controllers and PCB CAD tools. They enabled me to design Gainer in a very short term from
scratch. It was just before the era of Arduino. Since prototyping physical interfaces and interactions was not so easy
at the time, we developed Gainer for designers and artists as the initial audience.
6. 写真提供:ICC
I learned of the great need for developing skills for creating
ideas from scratch and giving them physical interactions
After releasing Gainer, I got many requests from manufacturers in addition to initial targeted audiences. Through
holding workshops for designers, engineers and marketers, I learned of the great need for developing skills for
creating ideas from scratch and giving them physical interactions.
7. 写真撮影:萩原健一
That’s why I have written several books. This is ‘Prototyping Lab’, a book to introduce various ways of prototyping
utilizing Arduino. The book is now being published in three languages.
8. Photo by SparkFun Electronics (CC: BY-NC-SA 3.0)
Arduino Fio: a small Arduino with a battery charger and a socket for a XBee wireless modem
And in 2010 I designed the Arduino Fio with Sparkfun Electronics. It’s a small Arduino with a battery charger and a
socket for an XBee wireless modem. Of course, it’s an open source hardware product.
9. An open source Geiger counter with GPS and logger
function
developed by Safecast
Recently, the Arduino Fio has been utilized as a part of a very interesting project, the bGeigie Nano. the bGeigie Nano
is an open source Geiger counter with GPS and logger function developed by Safecast. It consists of various open
source hardware products by SparkFun and Adafruit. That’s a really interesting citizen science project utilizing open
source hardware.
10. Research topics from 2004 to 2014
• Designing interfaces
• Designing interactions
• Creating innovations
Through those activities, my research topic has been changed from designing interfaces to creating innovation in
response to requests from the people who want to collaborate with us.
13. software × hardware
big companies × small companies
craft × manufacturing
Difficulties of collaboration
Moreover, there are difficulties of collaboration, such as conflicts between software guy versus hardware guy, big
companies versus small companies, craft versus manufacturing and so on.
14. Mainstream
‘Periphery’
To tackle this challenge, I’d like to propose rebuilding the world from the ‘periphery’, instead of the mainstream.
Since doing so should be much easier.
15. Case 1
An open make-a-thon event held with Engadget Japanese
I’ll introduce my ideas using some case studies. I have held over 10 make-a-thon events in this past year. This is one
of them.
16. >30 participants including software developers, hardware
engineers,
UI/UX designers, artists and local factory engineers
We gathered around 30 participants, including software developers, hardware engineers, UI/UX designers, artists and
local factory engineers.
17. The design challenge of make-a-thon events
How might we make our daily lives pleasant
with smartphone gadgets?
The design challenge was, ↓ ‘How might we make our daily lives pleasant with smartphone gadgets?’.
18. Electronics
Circuit
Exterior Smart-phoneApp Web Servicekonashi
How might we encourage participants to think of the whole?
The participants were encouraged to think of the whole (big picture) instead of their own comfort zones such as… To
further facilitate communication between zones, we utilized konashi by Yukai Engineering.
19. http://konashi.ux-xu.com/documents/
Konashi is a physical computing toolkit to create wireless devices for smartphones & tablets. Technically it consists of
a Bluetooth Low Energy wireless module and software libraries for Objective-C and JavaScript.
23. http://www.flickr.com/photos/opencu/sets/72157633896214841/
as well as practical ways of utilizing basic sensors and actuators. To simplify the steps, we utilized the Grove toolkit
by Seeed Studio. We found that the Grove toolkit was really helpful! After these introductory workshops, participants
worked together toward the demonstration session on the second day.
24. Day 1 1-3 week(s) Day 2
10
11
12
13
14
15
16
17
18
Introduction
Make (distributed activities)
Make (integration)
Introduction
Make (distributed activities)
Make (integration)
Lunch (team building)
Make (distributed activities)
Make (integration)
Idea sketching
Make (distributed activities)
Make (integration)
Idea sketching
Make (distributed activities)
Make (integration)
Getting started
Make (distributed activities)
Make (integration)
Hardware sketching
Make (distributed activities)
Make (integration)
Hardware sketching
Make (distributed activities)
Presentation
Presentation
Make (distributed activities)
Presentation
Usually, hack-a-thon or make-a-thon events are held on continuous two days in weekends. But we divided the event
into two separate days since making physical things is a time consuming task. For example, purchasing components
online will take a day to be delivered. Printing something with a 3D printer will take anywhere from a few hours to an
entire day. To allow participants to make things at a higher quality, we designed the schedule like this.
27. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」
2013年8月17日(土)・25日(日)
and generated many ideas through an idea sketching session. Except for designers, people tend to hesitate drawing
by hand, since they believe that they are bad at drawing. But once we introduced a simple rule for sketching, in a few
minutes, they started drawing immediately.
30. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」
2013年8月17日(土)・25日(日)
A companion device with sensors for a smart
phone
that inform users of the status of their laundry
And the members of the team made a choice at the end of the first day. The idea was a companion device with
sensors for a smart phone that will inform users of the status of their laundry.
31. Within a few days, they worked in parallel to create parts by applying their skills.
44. At the end, they demonstrated in front of all participants.
45. Engadget部活動:電子工作部「スマホ連係ガジェットを作ろう!」チーム「せんたく風鈴」
2013年8月17日(土)・25日(日)
This is a video, created by a member of the team. She created in a few hours with a quickly made cardboard based
mockup and images on a smartphone to simulate a smartphone application. The video was really important. Since
the members have to work in parallel through a secret group on Facebook, sharing a goal was difficult. But by
publishing the video, she introduced a goal to the other members. After all members understood the goal, they
quickly recognized their own role in the team.
46. Case 2
A project started with a closed make-a-thon
The second case is a product development project. We embedded a make-a-thon as a kick-starter of the project.
47. In the beginning, we held a workshop to let participants get familiar with digital fabrication tools such as a laster
cutter and 3D printers.
48.
49.
50.
51.
52.
53.
54.
55. Then, we conducted a make-a-thon with about 30 participants consisting of 5 teams. The participants were software
developers, designers and manufacturers.
61. And we introduced tools that accelerate creating companion devices for smart phone.
62.
63. The idea was a shining bushel
Then, each team tried to realize ideas. Regarding this team, the idea was a shining bushel.
64. Masu (bushel) is an >1,300 years old wooden measuring instrument
In Japanese, bushel is Masu. Masu is an over 1,300 years old wooden measuring instrument.
65. A member of the team sketched the idea in hardware with tiny electric components,
66.
67. and the team really liked the idea, since they believed that a shining bushel will enrich drinking experiences.
68.
69. We supported creating prototypes, and they decided to release the idea as a product.
72. Gathering diverse
people,
creating ideas together,
and sketching in
hardware
is a really practical way
to create innovation
Through those activities, I learned that gathering diverse people, creating ideas together, and sketching in hardware
is a really practical way to create innovation.
73. software × hardware
big companies × small companies
craft × manufacturing
I also found that the participants established a relationship of mutual trust between team members.
74. software × hardware
big companies × small companies
craft × manufacturing
The relationship transformed A versus B into A plus B, or A multiply B.
75. Smartphone
Tablet
PC
Glasses
Wrist watch
Accessories
Differences
Diversity is the key
Recently, I found that new opportunities. From my observation, we don’t hesitate to use same product regarding
smartphone, tablet and PC. If you have an iPhone and I also have an iPhone, that’s OK. However, we need diversity
regarding glasses, wrist watch, accessories and so on. If several members in this room wear same glasses, they
should feel out of place. I think the need of diversity if the key to ‘peripheral’ innovations.
76. Observation
Team building
Idea sketching
Productise
Development
Dispose and recycle
Hardware sketching
Products
Evaluation
Let me talk about what’s next. This is a framework of ‘peripheral’ innovations. That’s not so special, basically similar
to lean startup models. Start with building teams, observe people, creating ideas, sketching in hardware, and iterate
the process until get a strong idea. Once get a strong idea, change to the outer iteration.
77. ×1
×10
×100
×1,000
×10,000
×100,000
Traditional Mass Manufacturing
Typically, mass production is a big barrier for this cycle. Thinking about exterior, It’s OK to 1 to 100 models with 3D printing, but that’s not scalable for over 1,000 production
with plastic injection molding. Since molds for plastic injection molding are expensive, that’s a big barrier for ‘peripheral’ innovations.
79. Source: http://www.braveridge.com/bluetooth.html
Braveridge BVMCN5102-BK
A Nordic Semiconductor’s
nRF51822 based‘blank’module
Regarding electronics circuit, we already have a solution. For instance, Nordic Semiconductor in Japan has been
facilitating to create ‘blank’ modules for several manufacturers in Japan. Since ‘blank’ modules are standardized and
ready to use as a part of a product, we can use from one to many. For example, Braveridge provides various modules
from prototyping to manufacturing.
80. Regarding exterior of products, the second case gave me an idea, woodworking is as elastic as 3D printing. But there
are various ways of ‘elastic’ manufacturing. In addition to digital fabrication such as 3D printing, I found that
woodworking is really elastic, since that doesn’t need expensive molds and scalable one to many.
81. This is a wireless charger by Bsize. The exterior of the charger is made with compressed wood.
83. Cross-trained workers,
various jigs and CNCs
are the keys of
‘elastic manufacturing’
I’d like to say, cross-trained workers, various jigs and CNCs are the keys of ‘elastic manufacturing’.
84. I believe that there are more technologies that help ‘elastic’ manufacturing. For instance, bending metal.