Anuja Pathak is a creative technologist seeking full-time opportunities. She has a Master's degree in Creative Technology from Middlesex University and a Bachelor's degree in Electronics and Telecommunications. Her skills include Unity, Vuforia, ARCore, and programming languages like C++, Java, and Processing. She has experience developing augmented reality and virtual reality projects. Her professional experience includes roles as an assistant creative technologist at Wayne McGregor Studios and as a junior engineer for SMASH fest UK.
Full Stack Development (VR, Film, Animation)Igor Boshoer
Have you always wondered what it takes to transition into media technology? Are you fascinated by cinematic VR and storytelling? Today’s feature films and cinematic VR represent a fusion of creativity and technology. It’s the thrill of combining artistic expression with the cutting-edge tech that drives innovation forward. The number of technologists and artists involved on a feature film runs into the hundreds, each playing their own little part in turning the filmmaker’s vision into reality.
In this session we will explore some of the core technology that goes into feature film post production and its application into cinematic VR. How do the frontend and backend stacks look like in a VR studio? What are the tools and technologies that are a “must know” in a production environment? Join us for this behind the scenes look at the exciting world of media technology.
Speaker: Igor Boshoer
Full Stack Development (VR, Film, Animation)Igor Boshoer
Have you always wondered what it takes to transition into media technology? Are you fascinated by cinematic VR and storytelling? Today’s feature films and cinematic VR represent a fusion of creativity and technology. It’s the thrill of combining artistic expression with the cutting-edge tech that drives innovation forward. The number of technologists and artists involved on a feature film runs into the hundreds, each playing their own little part in turning the filmmaker’s vision into reality.
In this session we will explore some of the core technology that goes into feature film post production and its application into cinematic VR. How do the frontend and backend stacks look like in a VR studio? What are the tools and technologies that are a “must know” in a production environment? Join us for this behind the scenes look at the exciting world of media technology.
Speaker: Igor Boshoer
A Creative Technologies Graduate backed by successful training period as a Graphic designer with first hand experience in Multimedia - Web design, Graphic design seeking full – time opportunities as an Entry Level Creative technologist
At NETCO 2017 I gave a talk about virtual reality and our products. Examples, testimonials, features. We build VR content.
We are a firm based out of Winnipeg Manitoba
My recap of AWE EU 2019 in Munich Germany. Going over some of the talks I saw, and themes that emerged.
Presentations and slides by:
Amar Dhaliwal, Atheer: The Future of Business is Augmented: From Process to Augmentation
Richard Hess, Nestlé: Scaling XR at Nestlé
Jason Fox: Welcome to the Spatial Grid: how we will build the shared map of reality
Daniel Seidl, Innoactive: Challenges and Best Practices in Adopting and Scaling VR Training in Enterprise
David Svee, Gleechi: VR Design for All
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
Creative Coding in Interaction Design with Tim StuttsFITC
Creative Coding in Interaction Design
with Tim Stutts
OVERVIEW
Creative coding is a practice that is infused in everything from programming 3D-printed furniture to generative, motion graphics for a commercial–essentially any place where design and development can overlap into a singular, art-directed process. But what is its place in the interaction design (UI/UX) field within the highly requirement-driven software industry? Can raw programmatic exploration for the sake of ideation amount to great, usable end-products? As interaction design touches on applications with increasingly advanced, off-screen technologies, traditional deliverables such as wireframes and user-flows in themselves can distance the designer from the technology and fail to fully explore the combined potential of the human and the application. On the other extreme, a designer may choose to work directly with API’s, but find themselves in over their head. The solution and middle ground is the creative coding platform.
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
A Creative Technologies Graduate backed by successful training period as a Graphic designer with first hand experience in Multimedia - Web design, Graphic design seeking full – time opportunities as an Entry Level Creative technologist
At NETCO 2017 I gave a talk about virtual reality and our products. Examples, testimonials, features. We build VR content.
We are a firm based out of Winnipeg Manitoba
My recap of AWE EU 2019 in Munich Germany. Going over some of the talks I saw, and themes that emerged.
Presentations and slides by:
Amar Dhaliwal, Atheer: The Future of Business is Augmented: From Process to Augmentation
Richard Hess, Nestlé: Scaling XR at Nestlé
Jason Fox: Welcome to the Spatial Grid: how we will build the shared map of reality
Daniel Seidl, Innoactive: Challenges and Best Practices in Adopting and Scaling VR Training in Enterprise
David Svee, Gleechi: VR Design for All
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
Creative Coding in Interaction Design with Tim StuttsFITC
Creative Coding in Interaction Design
with Tim Stutts
OVERVIEW
Creative coding is a practice that is infused in everything from programming 3D-printed furniture to generative, motion graphics for a commercial–essentially any place where design and development can overlap into a singular, art-directed process. But what is its place in the interaction design (UI/UX) field within the highly requirement-driven software industry? Can raw programmatic exploration for the sake of ideation amount to great, usable end-products? As interaction design touches on applications with increasingly advanced, off-screen technologies, traditional deliverables such as wireframes and user-flows in themselves can distance the designer from the technology and fail to fully explore the combined potential of the human and the application. On the other extreme, a designer may choose to work directly with API’s, but find themselves in over their head. The solution and middle ground is the creative coding platform.
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
New Explore Careers and College Majors 2024.pdfDr. Mary Askew
Explore Careers and College Majors is a new online, interactive, self-guided career, major and college planning system.
The career system works on all devices!
For more Information, go to https://bit.ly/3SW5w8W
Exploring Career Paths in Cybersecurity for Technical CommunicatorsBen Woelk, CISSP, CPTC
Brief overview of career options in cybersecurity for technical communicators. Includes discussion of my career path, certification options, NICE and NIST resources.
This comprehensive program covers essential aspects of performance marketing, growth strategies, and tactics, such as search engine optimization (SEO), pay-per-click (PPC) advertising, content marketing, social media marketing, and more
NIDM (National Institute Of Digital Marketing) Bangalore Is One Of The Leading & best Digital Marketing Institute In Bangalore, India And We Have Brand Value For The Quality Of Education Which We Provide.
www.nidmindia.com
Resumes, Cover Letters, and Applying OnlineBruce Bennett
This webinar showcases resume styles and the elements that go into building your resume. Every job application requires unique skills, and this session will show you how to improve your resume to match the jobs to which you are applying. Additionally, we will discuss cover letters and learn about ideas to include. Every job application requires unique skills so learn ways to give you the best chance of success when applying for a new position. Learn how to take advantage of all the features when uploading a job application to a company’s applicant tracking system.
'Guidance and counselling- role of Psychologist in Guidance and Counselling.
Anuja pathak
1. Flat 3, John Bell House ANUJA PATHAK Email: anujapathak94@gmail.com
Belfast BT1 6DF 07721534885 https://www.linkedin.com/in/anuja-pathak-/
A Creative Technologies Graduate backed by successful training period as a Junior engineer with first-hand experience in interactive systems
development and user experience designing seeking full – time opportunities as a Creative Technologist.
EDUCATION
Master of Science in Creative Technology Sept 2018 – Oct 2019
Middlesex University,London,UK Grade – 2.1 (MeritExp)
Bachelor of Engineering – Electronics and Telecommunication June 2012 – June 2017
Rajiv GandhiCollege of Engineering and Research,INDIA Grade – 2.2
KEY SKILLS
Simulationand Design Tools:• Unity• Vuforia•AndroidStudio•ARcore•8th
wall•Adobe Photoshop•Adobe Illustrator•Adobe InDesign
•Adobe PremierPro•Arduino • OculusRift• InstaPro360 camera
Applications:MS Word• MS Excel • MS PowerPoint
Programming: C/C++/C#/JAVA •HTML/CSS • Processing• Raspberrypi • Arduino
RELEVANT COURSEWORK/SKILLSET
Creative Industries(Working) DirectionsinCreative technologiesandDigital Media CollaborativeProjectswith creativetechnical practices Analog
CircuitsandDesign MicroprocessorsandMicrocontrollers AnalogCircuitanddesign PowerdevicesandMachines Digital signal processing
PROFESSIONAL EXPERIENCE
Assistant Creative Technologist at Wayne McGregor Studios for Quest Lab Network, London Nov 2019 – Nov 2019
o User CentredDesigning.
o Formulationof problems/Brief creatingscaffoldforideas.
o Ideation - Multiple ideasgeneratedandprototyped
o NetworkingwithvariousotherCreative Technologists.
Junior Engineer for SMASH fest UK May 2019 – July 2019
o ParticipatoryDesign(workshopdevelopment,delivery)
o Front-endgenerative conceptdesignandvisioning
o Interactive systemsdevelopment(includingmechanicaldesignandengineering,andelectronicsdesignandengineering)
o Experience design(includingsensory,graphic,artefactandsetdesign)
o Live experience facilitation,event/experience logisticsandbuild.
Retail Volunteer for Royal Trinity Hospice (NGO), Waterloo, London Jan 2019 – till date
o Taking care of the charity store and looking after all the donations and sorting out the goods for retail.
o Managing the Till when required is one of the major roles.
Assistant Graphic Designer, Orange Radius Arts Private Ltd, Mumbai, India Mar 2018 – May 2018
o DevelopedGraphics,layoutsandconceptsforProductIllustrations,corporate events,signets,companylogosandwebsites using
Adobe Creative Suite.
o Determinedsizesandarrangementsof Illustrations,materials,copiesandfontstyles.
o Examinedfinal layoutsand made alternativeimprovementsif required.
o Occasionally liaisedwithClientsandteammemberstodetermine the requirementsof clientsalongwiththeirbudgetand
respective time frame.
Graphic Designer and Academic Support Volunteer for Make a Difference (NGO & NPO) Aug 2016 – Jan 2018
o Designedlayouts,bannersandinvitationlettersforeventsconductedbyNGOforkidsinshelterhomes.
o Workedon Preliminarydraftsof material basedonanagreedbrief.
o Co-ordinatedwithexternal printersona timedbasistoensure the qualityandspecificationof printsandthe deadlinesare met.
o Briefedandadvisedthe clientsondesignstyle,time scales,printproductandformats.
o Taught A – level Mathematics,ChemistryandPhysicstokids.
2. ACADEMIC PROJECTS
NoiseBox – Augmented Reality audio portal
o Createda portal usingC# and Unity.
o Modelleda3D park inside the portal.
o Usedshadersand skybox tocreate an immersive effect.
o ARCore SDKwas usedto developandaugmentedrealityapplicationforandroid.
o Differentmotiontriggeredsoundinteractionsplacedinside the parkatdifferentlocations.
o https://youtu.be/k8ugU2l2gsc
Interactive Augmented Reality Sandbox
o Codingandcalibrationof the sandbox was done withthe helpof opensource software’s.
o The Xbox Kinectwasusedto detectthe heightof the sandand hand movementsof the user.
o Has beenexhibitedatworldskillseventsUK2018 held inBirmingham.
o Also beenexhibitedatSTEM festival 2019 heldin Thorpe park.
o https://www.youtube.com/watch?v=gluAVRbwDX8
Augmented Reality Maze
o WorkedinUnity and to create the 3D maze and usedVuforiatocreate an augmentedrealitymaze game.
o Usedan image of a maze as a markerand a 3D model of the maze inUnity.
o CodedandappliedaC# scriptto the ball inthe maze.
o https://www.youtube.com/watch?v=XQqeVnCZk1M
Reduction of on – Stage performance anxiety of Singers using Virtual Reality
o Varioussurvey’sanddetailedresearcheswereconductedonhumanbehaviourtoconsidervariouspatters,thatwere supposedto be usedunder
simulation.
o A Virtual Space wasdesignedtosimulateanenvironmentforthe singertoperforminfrontof the virtual audience.
o Gainedfirsthandexperience inthe use of Unity,thatwas usedforbuildingvirtual reality,whichwaslaterviewedinoculusrift.
360 ° Time lapse video of The City of London
o InstaPro360 camera was usedformakingthe 360 ° Time lapse video atvariouslocationsinLondon.
o Adobe aftereffectwasusedtostitchthe six differentvideoscapturedbysix different camerasatdifferentanglesintoone 360 video.
o https://www.youtube.com/watch?v=ptK9yM5PB54
The Mi – Mu Gloves
o WorkedwithImogene Heaponthe Ideationprocessof the Mi-Mugloves.
o Participatedinthe electroniccircuitdesigningandcodingof the extendedversionof the gloveswhichwere responsivetothe original Mi-Mugloves,
that were wore byImogene Heapduringlive performances.
Motion Sensitive Masks using EL wires
o A detailedstudyof variouselectroniccomponentsalongwiththeirsensors wasconducted,tobuildamotionsensitivecircuit.
o Multisimwasusedforthe designof the circuit,was laterrunand codedby Arduinotobe responsive tothe movementof masks.
Project in collaboration with TROIKA
o Was the technical leadforthe project and was responsible forall the technical bitsof the project.
o Made different
o WorkedwithArduino,DCmotors, and RaspberryPi.
o Alsotookcare of the Arduinocoding.
Baby puzzle
o Developedababyface puzzle usingtangible userinterface(TUIO).
o Usedprocessingtocode the game and create the puzzle alsousedAdobe Photoshopto divide the picture inequalparts.
o https://youtu.be/rqZgcV04cko
Blind spot reduction using ultrasonic sensors
o Detailed research about the blind spot of a car and the increasing rate of accidents on highways.
o Testing various sensors for accurate distance measurement, building and testing the electronic circuit using MATLAB and MULTISIM.
o Prototyping and testing the model.
PORTFOLIO
UX Design Portfolio: www.instagram.com/anujapathakux
https://www.slideshare.net/anujapathak7/portfolio-150969156