KORG's monotron analog synthesizer exemplified open product development. It included hints for hacking and later released schematics. Users hacked it, inspiring derivative products. Its maker-friendly approach found success without warranty claims.
The konashi Make-a-thon brought together designers, engineers and artists to sketch over 230 wireless product ideas in 2 hours using the konashi physical computing toolkit. Participants then prototyped ideas over 2 days, with one team creating a toilet paper holder patch that plays voices to personalize restroom stalls.
The case studies suggest embedding messages for hacking, releasing schematics, and maker-friendly toolkits can open products and facilitate innovation between manufacturers and users of "peripheral
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
Leveraging the Cloud for Better User ExperienceEffective
Presented at Cloud Expo NY - June 2012
The cloud has many benefits, but when it comes to application development, how does the cloud help enterprises and development teams create custom software and applications that end users actually care about? Using real world examples from Adobe, Herff Jones and Navy Federal Credit Union, this session will highlight the advantages cloud computing provides for quickly developing custom software and applications with compelling user experiences.
Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
Strategies and tactics around the Laws of UX, presented at the Digital Summit conference in Atlanta in April, 2012 by Anthony Franco, president and co-founder of user experience agency EffectiveUI.
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
Leveraging the Cloud for Better User ExperienceEffective
Presented at Cloud Expo NY - June 2012
The cloud has many benefits, but when it comes to application development, how does the cloud help enterprises and development teams create custom software and applications that end users actually care about? Using real world examples from Adobe, Herff Jones and Navy Federal Credit Union, this session will highlight the advantages cloud computing provides for quickly developing custom software and applications with compelling user experiences.
Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
Strategies and tactics around the Laws of UX, presented at the Digital Summit conference in Atlanta in April, 2012 by Anthony Franco, president and co-founder of user experience agency EffectiveUI.
Emerging Experiences - More Personal Computing (MPC) - Tim HuckabyITCamp
How are natural & intuitive interactive emerging experiences designed into software? How do you design inspirational Emerging Experiences in new scenarios across the broadest range of devices, from big screens to small screens to no screens at all? How do you build software for a world that is more mobile, natural and grounded in intuitive?
Join Tim in a demo heavy, entertaining and technical discussion of the future of More Personal Computing and Emerging Experiences. Touch, Gesture, Voice Recognition, Demographic Profiling, Facial Recognition, Emotional Recognition, Holographic Experiences and more: All the bad; all the good; privacy law, all the real customer demos and stories, and the tools, tips and tricks learned along the way.
This demo-heavy session will show you a number of real emerging experiences solutions (from propriety solutions to broadcast television solutions you see every day). Tim will show you the use cases where these types of emerging experiences solutions are happening. And those coming in the immediate future and beyond.
In recent years there has been increased interest in systems with a free license. In the field of 3D design a powerful system with a free license is the Blender. With its small volume, not any serious high demands on hardware systems, combined with many advantages and innovations Blender 3D graphics system
is gaining more followers. This trend bodes fast nonlinear positive progression, which gives a reason the use of the system open source Blender in design practice to be considered appropriate and correct.
This is an extended version of the presentation I did at the Open Hardware Summit 2014 in Rome, during the open hardware business models workshop I facilitated.
It features an overview and tentative typology of open hardware business models, based on observation and interviews of project, using the business model canvas as a reference tool during the analysis.
NTU Workshop: 03 What Is The Distributed Manufacturing ScenarioMassimo Menichinelli
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
Autodesk Manufacturing Community start verkiezing “Inventor of the Year 2009”Serge Beckers
Autodesk, leverancier van 2D- en 3D-ontwerpsoftware, roept de leden van zijn Manufacturing Community op hun stem uit te brengen in het kader van de verkiezing “Inventor of the Year 2009”.
Via de website http://mfgcommunity.autodesk.com kunnen de Community-leden bepalen welke Inventor of the Month gekroond moet worden tot Inventor of the Year.
Explore the growth of the ARToolKit development and community as we unveil its next big iteration - ARToolKit 6. Wally Young, will lead this session and is excited to show you all of the work that’s been done and how you can benefit from and grow the open source community.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
Maker Faire Tokyo 2018( http://makezine.jp/event/mft2018/ )での特別講演「テクノロジーの“辺境”—「枯れた技術の水平思考」をレンズとして」で使用したスライドです。
スライドキャストはこちらです。☞https://youtu.be/zThCaeLxKnI
Emerging Experiences - More Personal Computing (MPC) - Tim HuckabyITCamp
How are natural & intuitive interactive emerging experiences designed into software? How do you design inspirational Emerging Experiences in new scenarios across the broadest range of devices, from big screens to small screens to no screens at all? How do you build software for a world that is more mobile, natural and grounded in intuitive?
Join Tim in a demo heavy, entertaining and technical discussion of the future of More Personal Computing and Emerging Experiences. Touch, Gesture, Voice Recognition, Demographic Profiling, Facial Recognition, Emotional Recognition, Holographic Experiences and more: All the bad; all the good; privacy law, all the real customer demos and stories, and the tools, tips and tricks learned along the way.
This demo-heavy session will show you a number of real emerging experiences solutions (from propriety solutions to broadcast television solutions you see every day). Tim will show you the use cases where these types of emerging experiences solutions are happening. And those coming in the immediate future and beyond.
In recent years there has been increased interest in systems with a free license. In the field of 3D design a powerful system with a free license is the Blender. With its small volume, not any serious high demands on hardware systems, combined with many advantages and innovations Blender 3D graphics system
is gaining more followers. This trend bodes fast nonlinear positive progression, which gives a reason the use of the system open source Blender in design practice to be considered appropriate and correct.
This is an extended version of the presentation I did at the Open Hardware Summit 2014 in Rome, during the open hardware business models workshop I facilitated.
It features an overview and tentative typology of open hardware business models, based on observation and interviews of project, using the business model canvas as a reference tool during the analysis.
NTU Workshop: 03 What Is The Distributed Manufacturing ScenarioMassimo Menichinelli
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
Autodesk Manufacturing Community start verkiezing “Inventor of the Year 2009”Serge Beckers
Autodesk, leverancier van 2D- en 3D-ontwerpsoftware, roept de leden van zijn Manufacturing Community op hun stem uit te brengen in het kader van de verkiezing “Inventor of the Year 2009”.
Via de website http://mfgcommunity.autodesk.com kunnen de Community-leden bepalen welke Inventor of the Month gekroond moet worden tot Inventor of the Year.
Explore the growth of the ARToolKit development and community as we unveil its next big iteration - ARToolKit 6. Wally Young, will lead this session and is excited to show you all of the work that’s been done and how you can benefit from and grow the open source community.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
Maker Faire Tokyo 2018( http://makezine.jp/event/mft2018/ )での特別講演「テクノロジーの“辺境”—「枯れた技術の水平思考」をレンズとして」で使用したスライドです。
スライドキャストはこちらです。☞https://youtu.be/zThCaeLxKnI
Slides prepared for the worksop at the Macao Polytechnic Institute on 5th April, 2016.
Please get examples from the following URL:
https://github.com/kotobuki/esp8266_examples
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
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https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
PDF SubmissionDigital Marketing Institute in Noida
Sketching in Hardware 2013
1. July 18, 2013
Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Shigeru Kobayashi (Institute of Advanced Media Arts and Sciences [IAMAS])
Sketching A New Product Ecosystem
Starting with‘Peripheral’Products
Sketching in Hardware 2013: PROJECTIONS
2. How might we sketch new product ecosystems
to facilitate mutual understanding between
manufacturers and 'makers' to creating innovation?
This is the most interesting design challenge for me. Japan is a so called developed country
with many highly skilled manufacturers. But there are many restrictions, especially for
product liability issues. If we made the relationship between manufacturers and users more
flexible, we might be able to facilitate innovation within manufacturers.
3. Mike Kuniavsky
July 20, 2012
Portland, Oregon
THE NEW PRODUCT
DEVELOPMENT ECOSYSTEM
HOW WE WILL SKETCH
PRODUCTS AND REINVENT
MANUFACTURING IN THE
PROCESS
Mike Kuniavsky, The New Product Development Ecosystem: How We Will Sketch Products and Reinvent
Manufacturing in the Process, Sketching in Hardware 12, 2012
Mike proposed a new product development ecosystem at the last Sketching, consisting of an
Amazon like front end and rapid and flexible manufacturing systems as the back end.
4. Shigeru Kobayashi | Sketching in Hardware 2013 | Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Introduction
Case studies
• Maker Conference Tokyo 2013
• konashi Make-a-thon
I was inspired by the talk. I’d like to introduce two case studies, then talk about a new
product ecosystem for ‘peripheral’ products.
5. Shigeru Kobayashi | Sketching in Hardware 2013 | Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Case 1: KORG’s monotron
Maker Conference Tokyo 2013
• A paid conference held at June 15 in Tokyo
• About 250 attendees
• 5 sponsors including Intel
• Keynote talks by Mark Frauenfelder and Eric Pan
• Sessions with speakers of manufacturers and makers
• Creating maker friendly products
• Maker × Maker (Manufacturer)
http://makezine.jp/blog/2013/06/nuchack_mct2013.html
Maker Conference Tokyo 2013 was a paid conference held at June 15 in Tokyo. There were
about 250 attendees. Keynote speakers were Mark Frauenfelder (Make) and Eric Pan (Seeed
Studio). I was a PC member and a moderator of two sessions with speakers of manufacturers
and makers: ‘Creating maker friendly products’ and ‘Maker × Maker (Manufacturer)’.
6. Regarding the ‘creating maker friendly products’ session, we invited speakers from Roland D.
G. and KORG. The planner of KORG introduced the maker friendly history about ‘monotron’.
7. monotron is a cheap analogue synthesizer. Initially, the product planner wanted to put
synthesizers back into the hands of customers to rediscovery the joy of the synthesizer, since
he thought that digital synthesizer have not been as attractive as analogue synthesizers.
8. In the development process, the hardware designer proposed putting tips on the back of the
PCB to let users hack the synthesizers since he felt that monotron is too simple for deep
synthesizer lovers like him.
9. After it's release in April 2010, user immediately understood the developers intent, and
hacked the product to create something new.The developers found hacked products at Make:
Tokyo Meeting 05 (a Maker Faire in Tokyo in May 2010) and featured the products on their
official website in June 2010. http://www.korg.co.jp/Product/Dance/monotron/welove/
10. Moreover, KORG decided to release the schematic in response to requests from makers in
November 2010.
11. 1
1
2
2
3
3
4
4
D D
C C
B B
A A
MODEL TITLE
DATE DESIGNED BY
2010.10.13
LM324
12
13
14
IC2D
LM324
3
2
1
IC2A
LM324
5
6
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10K B
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147
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VCC
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2SA1774
Q3
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SW1A
Bias
1K
R17
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R34
4.7K
R8
820
R2
100
R1
100K
R5
VCC
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RIBBON10KB
VCC
100K
R13
2.2K
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100K
R24
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pitch
PATCH SELECT
cuttoff
330K
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CUTOFF
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4.7K
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RATE
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R48
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VR7B
VR4B
VR5B
VR2B
SW1C
FRAME GROUNDS
TP1 pitch TP2
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TP5
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rate
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TP9
cutoff
LINE IN
VCF gate
Any modification to any monotron will immediately void its warranty.
Korg or any of its affiliates will not accept responsibility for any damages, personal loss or injury that may result from any modification to the device.
SCHEMATIC
FOR PUBLIC RELEASEmonotron
Details of this schematic are subject to change without notice.
TATSUYA
TAKAHASHI
This is the circuit diagram of monotron. Makers can hack and expand a monotron easily with
the aid of the diagram.
12. About half a year later, monotron nominated at Makey Awards 2011 as the ‘best product
documentation’ in June 2011.
13. A few months later, KORG released derivative products of monotron inspired by hacked
products, monotron DELAY and monotron DUO, as answers in November 2011. The hidden
concept was 'what if KORG hacked monotron?'.
14. So far, KORG has been opening products by putting hints and releasing circuit diagrams, with
no claims from customers. Since these are not mainstream but ‘peripheral’ products, the
developers have been able to major advancements instead of being lead by the voices of
established customers or dealers.
15. Shigeru Kobayashi | Sketching in Hardware 2013 | Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Case 1: KORG’s monotron
Lessons learned from monotron
• Embedding messages for makers transforms a product into
an open platform
• The planner thought analogue is the key of putting
synthesizers back into the hands of customers, but open
platform is the key
• Even after opening the circuit diagram, everyone
purchased monotron to hack instead of making clones
(cost and/or respect?)
• Not a simple open components but an attractive and
hackable product is the key, and releasing hackable
products is an effective way of open innovation
Still there are gaps between maker and player communities, but they are trying to approach
connecting communities.
16. Shigeru Kobayashi | Sketching in Hardware 2013 | Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Case 2: konashi Make-a-thon
konashi Make-a-thon
• Held on June 1 and 22 at OpenCU by loftwork, a global
open platform for creative talents, in collaboration with
Yukai Engineering, an engineering farm of robots
• konashi is a physical computing toolkit to create wireless
devices for smartphones and tablets created by Yukai
Engineering
I was a adviser of the make-a-thon
17. http://konashi.ux-xu.com/documents/
Technically, konashi is consisting of a Bluetooth Low Energy wireless module and software
libraries for Objective-C and JavaScript. But they promote not as BLE evaluation kits but a
physical computing toolkit to communicate with designers and artists to expand possibilities
of wireless products and services.
18. There were over 30 participants consist of iOS developers, engineers, web designers, artists
and planners. We divided into 6 teams randomly.
20. http://www.flickr.com/photos/opencu/sets/72157633896214841/
In addition to the idea sketching sessions, we introduced the software library for Objective-C
in 1 hour with the aid of Grove toolkit. A conversion board for konashi and Grove were really
useful to let participants try various inputs and outputs in a short period of time.
26. 擬人化パッチ(仮)
トイレットペーパー編
大塚 翔 平田 孝広 間下 知紀 松川 佳弘 Yuji Miyano 玉城 絵美山岸 昂介巽 孝介
13年6月23日日曜日
http://kakeru.in/e-team/
This is an example of one of the six teams.
36. Another prototype by a different team. If a person drunk too much and feel like throwing up
while train ride home, the wearable device displays how deep he is drunk and send a
message to his wife in emergencies.
37. Shigeru Kobayashi | Sketching in Hardware 2013 | Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Case 2: konashi Make-a-thon
Why we didn't start with the technology, BLE
• Many applications have been proposed by precedent
manufacturers already
• Starting with technology and constraints will narrow
participants vision and they will think like 'what we can
make with Bluetooth Low Energy'
• Wanted to let participants create ideas of wireless devices
and services and make hardware sketches as if it were air
38. Collaboration with ‘wonderfl’
Shigeru Kobayashi, Online code sharing for ActionScript and physical computing Incentives for web designers
and developers, Sketching in Hardware 09, 2009
The toolkit is expanding to attract wider range of audiences. In 2009, I have introduced an
online IDE for physical computing in ActionScript in collaboration with KAYAC, ‘physical ×
wonderfl’, at Sketching 09.
39. Shigeru Kobayashi | Sketching in Hardware 2013 | Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Case 2: konashi Make-a-thon
konashi.js
Recently, Yukai Engineering released ‘konashi.js’, an iOS application to be combined with a
popular online IDE for JavaScript (also developed by KAYAC).
40. Shigeru Kobayashi | Sketching in Hardware 2013 | Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Case 2: konashi Make-a-thon
Lessons learned from konashi Make-a-thon
• Working on a team produces diversity
• Sketching wireless devices and applications in hardware is
not so difficult anymore
• Toolkit enable people realizing‘peripheral’ideas (that can’t
survive in planning sessions with PowerPoint
presentations)
• Still there are gaps between prototypes and products, but
toolkit developers can be platforms
41. How might we sketch new product ecosystems
to facilitate mutual understanding between
manufacturers and 'makers' to creating innovation?
This is the design challenge I’d like to try.
42. Manufacturers Makers
Users
(e.g. players)
Hackable Products
and
Components
Hacked ProductsNew Product Opportunities
New
Product
Ideas
Consumer Products
This is a plan of the new product ecosystem between manufacturers, users and makers.
Manufacturers produce hackable products with grayscale licenses like the Creative Commons
license. Makers make deliberative products and communicate with other communities (e.g.
players). The communication ball will make manufactures more flexible and facilitate
innovations.
43. Flexible Warranties
Company warrants to return your device to
factory defaults by making best efforts to
restore original firmware and functionality,
subject to any mechanical or electrical
damage due to modifications.
You Brick it, we’ll restore it:
Sunday, July 19, 2009
The Firmware warranty:
Tom Igoe, After Sketching: Best Practices for Opening Product Development, Sketching in Hardware 09, 2009
The idea regarding licenses is based on the suggestion by Tom Igoe at Sketching 09 in 2009.
45. Peripheral Products
Peripheral Products
Main Stream Products
It might be difficult to start changing from main stream for manufacturers. But we might be
able to start with ‘peripheral’ products such as musical instruments or wearable smart
accessories.
46. I feel signs of ‘peripheral’ products from new hardware projects such as C.24 by Miselu.
47. July 18, 2013
Xerox Palo Alto Research Center, Palo Alto, California, U.S.A.
Shigeru Kobayashi (Institute of Advanced Media Arts and Sciences [IAMAS])
Sketching A New Product Ecosystem
Starting with‘Peripheral’Products
Sketching in Hardware 2013: PROJECTIONS