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Textbook for this course
 Social      Media
     Online means of communications
 Creating       Your Social Media Strategy
     Social Media should be:
         1. Interactivity – participating in social media
         2. Sharing – offering pictures and information in social
          media
         3. Collaboration – contributing to community sites
   Web 1.0, Web 2.0 vs. Web 3.0
     Web 1.0 – Considered the "read-only web." In other
      words, the early web allowed us to search for
      information and read it.
     Web 2.0 – Web 2.0 websites allow users to do more than
      just retrieve information. By increasing what was
      already possible in Web 1.0, they provide the user with
      more user-interface, software and storage facilities, all
      the browser
     Web 3.0 - A web service is a software system designed to
      support computer-to-computer interaction over the
      Internet. Goal of this phase is to make content of the
      web more easily interpreted by machines
         Moving from html to markup languages that
        focus on tagging content
 Synchronous        vs. Asynchronous Interactions
    Asynchronous – doesn’t require all participants to
     respond immediately
        Emails
        Photo sharing
        Games
        Applications
        Groups
        E-retailing
    Synchronous – occurs in real-time
        Texting conversation with a friend
        GoToMeeting.com
 Cultural   Participation
    The ability to freely interact with other
     people, companies, and organizations
    Open access that allows users to share content
     from simple comments to
     review, ratings, photos, stories, and more
 Media   Terms
    Mass media – communications that can reach a
     large number of people – one way conversation
    Personal media – channels capable of two-way
     communications on a small scale
    Medium – single channel (facebook would be one
     channel)
    Media – plural for medium (the media are
     extensive from tv, radio, facebook, etc.)
 Forthis textbook, social media has four
 categories of channels (Note: this can very
 depending on textbooks you are reading.)
    Social Community (sharing
     socializing, conversing)
    Social Publishing (editorial, commercial, user-
     generated)
    Social Commerce (CRM, Retail/sales, HR)
    Social Entertainment (Games, music, art)
 Social   Community
     Focuses on relationships
     Common activities and interests
     Two-way communications
     Collaboration
     Sharing of experiences and resources
     Media – social networking sites (SNS), message
      boards, forums, wikis
     Synchronous and Asynchronous forms of
      communications
 Social   Publishing
     Aid in the dissemination of content to an
      audience
     Media: blogs, micro-sharing sites, media sharing
      sites, social bookmarking and news sites
 Social      Entertainment
     Encompasses channels and vehicles that offer
      opportunities for play and enjoyment
         Social games – Mafia Wars
         Virtual worlds – three-dimensional communities using
          avatars
         Entertainment communities
           Example: Repositioned MySpace for social
            entertainment - art, music, and sports
 Social      Commerce
     Use of social media to assist in the online buying
      and selling of products and services
     Channels:
         Reviews and ratings (Yelp.com)
         Deals sites (Groupon.com)
         Deal aggregators (Yipit.com, 8coupons.com)
         Social shopping markets (Etsy.com)
         Social storefronts (Levi’s Friends Store -
          store.levi.com/)
         Share applications (tools that let users share what they
          are reading or doing on their status)
 Web   2.0
    Developments in online technology that enable
     interactive capabilities in an environment
     characterized by user control, freedom, and
     dialogue
    Cost-effective solution that provides access to
     rich date
    Collective wisdom of its users
    Access to micro-markets
    Software that operates on multiple platforms
     (mobile, computer, etc.
   Web 2.0 or Web 3.0
     Depending on who you ask, you will be told “we are
      web 2.0” or “we are in web 3.0”.
     Contrary to the textbook, I will say we are in Web 3.0
      and let’s take a look at it:
           A web service is a software system designed to support
            computer-to-computer interaction over the Internet.
            Goal of this phase is to make content of the web more
            easily interpreted by machines
             Moving from html to markup languages that focus on
              tagging content
           Cloud computing – involves delivering hosted services
            online
             Ex: Google aims to offer software for nearly every
              task, often at no cost to users, with the same
              anytime, anywhere accessibility of the web. Google
              Docs allow people to work on the same documents
              from different locations.
 Crowd-sourcing
    Collective knowledge of a crowd to solve
     problems and complete tasks
        Example: Wikis – users create, publish, rate, edit, and
         share info
 User-Defined    Content
    Folksonomies – sets of labels or tags people
     choose to make sense of information
    Tagging – process social media users undergo to
     categorize content according to their own
     folksonomies
    Tag Cloud – search and retrieve info using tags
     that makes sense to the browser
 Infrastructure           of Social Media
     Social Media Value Chain
         Infrastructure
         Channels/Hosts
         Supporting Software and Services
         Devices
           To:
               Share
               Create
               Talk
               Work
               Buy/Sell
               Learn
 Devices
    Equipment used to access the internet and the
     range of activities which we participate online
 Apps     and Widgets
    Social Software can:
        Facilitate
        Interact
        Create content
        Share
        Syndicate
        Save
        Analyze
        Filtering, sorting, and search for data
4   Ps of Marketing (Marketing Mix)
    Product
    Place
    Price
    Promotion

 * 5th P – Textbook cites “Participation”. Most
   marketers would not agree with this since this
   can occur in any of the 4 Ps.
   Social Media Marketing General Goals/ Objectives
       Social Entertainment
           Enabling Play
           Branded Entertainment
       Social Publishing
           Blogging
           Sharing Brand Content
           Advertising/PR
       Social Commerce
           Buying and selling
           Servicing
           Managing
           Convert to transactions
       Social Community
           Build brand and relationships with customers
           Promote a presence
           Marketing research
 When things go wrong with social media and
 they will, use LARA framework:
    Listen to customer conversation
    Analyze those conversation
    Relate this information to existing information
     within your enterprise
    Act on those customer conversations.
 Seven   Myths of Social Media Marketing
 1.   Myth 1 - Social Media is Just a Fad
 2.   Myth 2 – Social Media is Just for the Young
 3.   Myth 3 – Social Media has no ROI
 4.   Myth 4 – Social Media Marketing isn’t right for
      my business
 5.   Myth 5 – Social Media Marketing is New
 6.   Myth 6 – Social Media Marketing is Too Time-
      Consuming
 7.   Myth 7 – Social Media is free
 SeeYour Textbook for a Comprehensive list
 of Social Media Jobs. Here are a few:
    Social Media Editor
    Social Media Marketing Director
    Marketing and Communications Associate
    Project Social Media Manager
    Online Communications and Social Media Director
    Social Media Communications Specialist
    Social Media Intern
    Social Media Strategist

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Social media marketing campaigns chp 1

  • 2.  Social Media  Online means of communications  Creating Your Social Media Strategy  Social Media should be:  1. Interactivity – participating in social media  2. Sharing – offering pictures and information in social media  3. Collaboration – contributing to community sites
  • 3. Web 1.0, Web 2.0 vs. Web 3.0  Web 1.0 – Considered the "read-only web." In other words, the early web allowed us to search for information and read it.  Web 2.0 – Web 2.0 websites allow users to do more than just retrieve information. By increasing what was already possible in Web 1.0, they provide the user with more user-interface, software and storage facilities, all the browser  Web 3.0 - A web service is a software system designed to support computer-to-computer interaction over the Internet. Goal of this phase is to make content of the web more easily interpreted by machines  Moving from html to markup languages that focus on tagging content
  • 4.  Synchronous vs. Asynchronous Interactions  Asynchronous – doesn’t require all participants to respond immediately  Emails  Photo sharing  Games  Applications  Groups  E-retailing  Synchronous – occurs in real-time  Texting conversation with a friend  GoToMeeting.com
  • 5.  Cultural Participation  The ability to freely interact with other people, companies, and organizations  Open access that allows users to share content from simple comments to review, ratings, photos, stories, and more
  • 6.  Media Terms  Mass media – communications that can reach a large number of people – one way conversation  Personal media – channels capable of two-way communications on a small scale  Medium – single channel (facebook would be one channel)  Media – plural for medium (the media are extensive from tv, radio, facebook, etc.)
  • 7.  Forthis textbook, social media has four categories of channels (Note: this can very depending on textbooks you are reading.)  Social Community (sharing socializing, conversing)  Social Publishing (editorial, commercial, user- generated)  Social Commerce (CRM, Retail/sales, HR)  Social Entertainment (Games, music, art)
  • 8.  Social Community  Focuses on relationships  Common activities and interests  Two-way communications  Collaboration  Sharing of experiences and resources  Media – social networking sites (SNS), message boards, forums, wikis  Synchronous and Asynchronous forms of communications
  • 9.  Social Publishing  Aid in the dissemination of content to an audience  Media: blogs, micro-sharing sites, media sharing sites, social bookmarking and news sites
  • 10.  Social Entertainment  Encompasses channels and vehicles that offer opportunities for play and enjoyment  Social games – Mafia Wars  Virtual worlds – three-dimensional communities using avatars  Entertainment communities  Example: Repositioned MySpace for social entertainment - art, music, and sports
  • 11.  Social Commerce  Use of social media to assist in the online buying and selling of products and services  Channels:  Reviews and ratings (Yelp.com)  Deals sites (Groupon.com)  Deal aggregators (Yipit.com, 8coupons.com)  Social shopping markets (Etsy.com)  Social storefronts (Levi’s Friends Store - store.levi.com/)  Share applications (tools that let users share what they are reading or doing on their status)
  • 12.  Web 2.0  Developments in online technology that enable interactive capabilities in an environment characterized by user control, freedom, and dialogue  Cost-effective solution that provides access to rich date  Collective wisdom of its users  Access to micro-markets  Software that operates on multiple platforms (mobile, computer, etc.
  • 13. Web 2.0 or Web 3.0  Depending on who you ask, you will be told “we are web 2.0” or “we are in web 3.0”.  Contrary to the textbook, I will say we are in Web 3.0 and let’s take a look at it:  A web service is a software system designed to support computer-to-computer interaction over the Internet. Goal of this phase is to make content of the web more easily interpreted by machines  Moving from html to markup languages that focus on tagging content  Cloud computing – involves delivering hosted services online  Ex: Google aims to offer software for nearly every task, often at no cost to users, with the same anytime, anywhere accessibility of the web. Google Docs allow people to work on the same documents from different locations.
  • 14.  Crowd-sourcing  Collective knowledge of a crowd to solve problems and complete tasks  Example: Wikis – users create, publish, rate, edit, and share info
  • 15.  User-Defined Content  Folksonomies – sets of labels or tags people choose to make sense of information  Tagging – process social media users undergo to categorize content according to their own folksonomies  Tag Cloud – search and retrieve info using tags that makes sense to the browser
  • 16.  Infrastructure of Social Media  Social Media Value Chain  Infrastructure  Channels/Hosts  Supporting Software and Services  Devices  To:  Share  Create  Talk  Work  Buy/Sell  Learn
  • 17.  Devices  Equipment used to access the internet and the range of activities which we participate online  Apps and Widgets  Social Software can:  Facilitate  Interact  Create content  Share  Syndicate  Save  Analyze  Filtering, sorting, and search for data
  • 18. 4 Ps of Marketing (Marketing Mix)  Product  Place  Price  Promotion * 5th P – Textbook cites “Participation”. Most marketers would not agree with this since this can occur in any of the 4 Ps.
  • 19. Social Media Marketing General Goals/ Objectives  Social Entertainment  Enabling Play  Branded Entertainment  Social Publishing  Blogging  Sharing Brand Content  Advertising/PR  Social Commerce  Buying and selling  Servicing  Managing  Convert to transactions  Social Community  Build brand and relationships with customers  Promote a presence  Marketing research
  • 20.  When things go wrong with social media and they will, use LARA framework:  Listen to customer conversation  Analyze those conversation  Relate this information to existing information within your enterprise  Act on those customer conversations.
  • 21.  Seven Myths of Social Media Marketing 1. Myth 1 - Social Media is Just a Fad 2. Myth 2 – Social Media is Just for the Young 3. Myth 3 – Social Media has no ROI 4. Myth 4 – Social Media Marketing isn’t right for my business 5. Myth 5 – Social Media Marketing is New 6. Myth 6 – Social Media Marketing is Too Time- Consuming 7. Myth 7 – Social Media is free
  • 22.  SeeYour Textbook for a Comprehensive list of Social Media Jobs. Here are a few:  Social Media Editor  Social Media Marketing Director  Marketing and Communications Associate  Project Social Media Manager  Online Communications and Social Media Director  Social Media Communications Specialist  Social Media Intern  Social Media Strategist