OBJECTIVES :
The students should be able :
a. To know the importance of simulation
programs and instructional games.
b. To play the games Simcity and
Geosafari.
Simulation Software
is based on the process of modeling a
real phenomenon with a set of
mathematical formula. It is essentially a
program that allows the user to observe an
operation through simulation without
actually performing that operation.
Simulation software is use widely to
design equipment so that the final
product will be as close to design specs
as possible without expensive in process
modification.
Simulation Software
materials are another kind of
software that are
contructivist in nature.These
simulation software :
• teaches strategies and rules
applied to real-life problems.
• ask students to make decisions on
model s or scenarios.
• allows students to manipulate
elements of a model and get the
experience of the effects of their
decision.
An example of such software is
Simcity in which students are
allowed to artificially manage a city
given an imaginary city
environment .
Decision-making involves such
factors as budget,crime,
education,transportation, energy
resources, waste disposal,
business/industries available.
Example :
Simcity is an open-ended city-building
computer and console video game series
originally designed by developer Will
Wright. It is published by Maxis.
Genres : Construction and management simulation,
City-building game
Publishers: Electronic Arts,Nintendo, Maxis,Fujitsu
Designers: Will Wright, Stone Librande,Ocean
Quigley, Fred Haslam
While relating to low-level
learning objectives ( e. g basic
spelling or math skills) instructional
computer games add the elements of
competition and challenge.
An example is Geosafari which introduces
adventure activities for Geography History
and Science. The program can be played
by up to 4 players to form teams. Learning
outcomes can be achieved along simple
memorization of,information,keyboarding
skills, cooperation and social interaction.
Is an educational toy
company that releases various
technological educational toys,
including Geosafari Globe and
the Phonics Lab.
The toy released in the year 1987 by
the National Geographic Society and
later the Educational Insight Society.
It originally cost $99.95. The system
used two-sided laminated cards that
fit into the front of the machine. The
center of the card had numbered
elements that were the answers,and
the sides of the card had alist of
question or prompts.
The device would turn on a
light next into the random
question ,and the user would
type in the number of the
answer element.After all the
questioned were answered it
would present a score.
Card topis include d
history,geography,math,as
tronomy, zoology,
anatomy, geology and
science, foreign
languages, reading and
various others.

Simulation Program and Instructional Games

  • 2.
    OBJECTIVES : The studentsshould be able : a. To know the importance of simulation programs and instructional games. b. To play the games Simcity and Geosafari.
  • 4.
    Simulation Software is basedon the process of modeling a real phenomenon with a set of mathematical formula. It is essentially a program that allows the user to observe an operation through simulation without actually performing that operation.
  • 5.
    Simulation software isuse widely to design equipment so that the final product will be as close to design specs as possible without expensive in process modification.
  • 6.
    Simulation Software materials areanother kind of software that are contructivist in nature.These simulation software : • teaches strategies and rules applied to real-life problems.
  • 7.
    • ask studentsto make decisions on model s or scenarios. • allows students to manipulate elements of a model and get the experience of the effects of their decision.
  • 8.
    An example ofsuch software is Simcity in which students are allowed to artificially manage a city given an imaginary city environment .
  • 9.
    Decision-making involves such factorsas budget,crime, education,transportation, energy resources, waste disposal, business/industries available.
  • 10.
  • 11.
    Simcity is anopen-ended city-building computer and console video game series originally designed by developer Will Wright. It is published by Maxis. Genres : Construction and management simulation, City-building game Publishers: Electronic Arts,Nintendo, Maxis,Fujitsu Designers: Will Wright, Stone Librande,Ocean Quigley, Fred Haslam
  • 13.
    While relating tolow-level learning objectives ( e. g basic spelling or math skills) instructional computer games add the elements of competition and challenge.
  • 14.
    An example isGeosafari which introduces adventure activities for Geography History and Science. The program can be played by up to 4 players to form teams. Learning outcomes can be achieved along simple memorization of,information,keyboarding skills, cooperation and social interaction.
  • 16.
    Is an educationaltoy company that releases various technological educational toys, including Geosafari Globe and the Phonics Lab.
  • 17.
    The toy releasedin the year 1987 by the National Geographic Society and later the Educational Insight Society. It originally cost $99.95. The system used two-sided laminated cards that fit into the front of the machine. The center of the card had numbered elements that were the answers,and the sides of the card had alist of question or prompts.
  • 18.
    The device wouldturn on a light next into the random question ,and the user would type in the number of the answer element.After all the questioned were answered it would present a score.
  • 19.
    Card topis included history,geography,math,as tronomy, zoology, anatomy, geology and science, foreign languages, reading and various others.