Service & Experience Design
a brief introduction...
Service Definition




   From the Latin "Servitium" means any
          activity or performance
  provided by a person for the benefit
                to another.
                -T. Levitt,1985-
Product VS Service

                               In Services the link
    Production   Production    between the
                               production and
                               delivery or utilization
     Product       Service     is stritcly connected.
                               That means more
                               interactions to take
                 Utilization
                               care during this
   Utilization                 stage.
Service Features


             Interaction

                                           At the end of any performance

Exchanges   Service        Relations
                                       =           it must ensure
                                                          a
                                                     Final Result


              Activity
Service & Experience Design

                                                           in
                                                             te       g Co
                                                                ra
Service Design is an interdisciplinary                            ct rap m ma
                                                                    io hi m n m
                                                                      n     c u   a a s
                                                                        de de nic ge rk oci
approach that combines different methods                                  si si at me eti olo
                                                                            gn gn io n n g
                                                                                    n t g y
and tools from various disciplines:

Focused on the creation of well thought through
experiences, using tangible and intangible
mediums.
It provides benefits to the to the end user
experience, such as retail, banking,
                                                                      “Service Design helps to
transportation, healthcare ecc.                                         innovate or improve
                                                                             services.
                                                                     Making them more useful,
Service Design is essential in a knowledge drive economy               usable and desirable”
     -The Copenhagen Institute of Interaction Design-
How service design works


"Design means to translate problems
                                              Iterative process
         into opportunities"                                 Requirements
              -D. Saffer-                                      analysis
                                               Evaluation

                                                                              Creation
                                                               Design
                                          Implementation
                                                                Loop

                                                                            Idea Generation
                                               Prototyping

  See, Hear, Smell, Touch and Taste                           Reflection
the physical manifestation of services.
A series of actions ...




The Service is intended as a series of activities.
As each frames forms a movie.

Service & Experience Design breaks down the process in order to understand
 limitations and to discover new opportunities.
Three levels of goal




                                                                “I wanna it”
                    Desirable



                                           “It’s easy to use”
                    Usable
      User Values




                             “I need it”


                    Useful




                     Business Values
Methodology


 Context             Requirements        Vision and Strategy    Concept               Testing
                     Analysis




           Define         Understand             Discover             Design                Implementation
      Branding            Interview             User Centred Design   Brainstorming
                          Service Safaris       Co - Create           System map
      Benchmarking        Customer Jorney map   Offering map          Scenarios
                          Stakeholder map       Personas              Storyboard           Prototyping
Define

  Context




            Define
       Branding
       Benchmarking




- Highlighting the values and history into the serice.

- Research on the context, actors and positioning of the service.
Branding
Working on the service identity:               - Similar services
Combining elements from the original
                                               - Competitors
mission with the new objectives.               - Positioning
Building a coherent and credible reputation
that reflects these values through the         - Target
services.



Benchmarking
Research and Comparison of similar services,
cases, business models ecc.
in order to understand who are the actors
involved, limits, opportunities and service
offer positioning.
Understand

  Requirements
  Analysis




       Understand
       Interview
       Service Safaris
       Customer Jorney map
       Stakeholder map




- Explore the service during its process operation in order to evaluate
  limits and opportunities.
- Analyze the Touchpoints.
Service Safaris
Look the service since its early stages in order   - Observe
to define any limits and opportunities.
                                                   - Document
Document service issues from a                     - Touchpoints
system and user point of view.
                                                   - User Experience

Journey Map
It's a visual map that represents the user ex-
perience path within the service.

Documents the issues from a focused user
perspective.
Discover

  Vision and Strategy




         Discover
        User Centred Design
        Co - Create
        Offering map
        Personas




- Define strategies and user target.
- Adapt new solutions, considering effects and consequences.
UCD
(User Centered Design)
This approach involves directly the user        - Context
during the main design phase, in order to
better understand his interaction with the
                                                - Problems
 service.                                       - Needs
Through his behavior, character,
social context etc..                            - Goals
In this way can be possible to collect
qualitative information about his experience.


Personas
This technique allows designers to identify
thebasic target characteristics, using
fictitious profiles which represent real
user features.
Design

  Concept




       Design
      Brainstorming
      System map
      Scenarios
      Storyboard




-Create logic models which provide a clear picture of whole project.
Through these tools will be possible to understand all the interactions,
flows and logical process into the service.
Idea Generation
The design phase can start when the
requirements analysis is done, identifying    - Solutions
 problems and the consequent opportunity
 to intervention.
                                              - Interaction
In this step is important to take take in     - Logic
consideration possible solutions.
Basically turning limits into opportunities   - System
and than into solutions.


Scenarios
With this technique is possible to simulate
the solutions taken into account.
Building a hypothetical scenario but
plausible where the interaction of the
different actors are involved.
In this way is tested the logic process.
Implementation

Testing




      Implementation


     Prototyping




- Implement changes and monitor the process with the staff
and users.
Prototyping
In some cases it may be useful to make
prototypes that represent examples
or functioning models that simulate
                                               - Prototypes
solutions adopted.                             - Monitoring
Through these prototypes is possible to
test its validity.                             - Utilities
                                               - Validity

Monitoring
After the implementation phase, is necessary
to test the new service features, both with
users with the service provider.
In this way can be evaluated some
requirements like usefulness and usability
in all the touchpoints which build up the
service.
- Thanks -



Francesco Sardu -   2012 - Creative Commons

Service Design

  • 1.
    Service & ExperienceDesign a brief introduction...
  • 2.
    Service Definition From the Latin "Servitium" means any activity or performance provided by a person for the benefit to another. -T. Levitt,1985-
  • 3.
    Product VS Service In Services the link Production Production between the production and delivery or utilization Product Service is stritcly connected. That means more interactions to take Utilization care during this Utilization stage.
  • 4.
    Service Features Interaction At the end of any performance Exchanges Service Relations = it must ensure a Final Result Activity
  • 5.
    Service & ExperienceDesign in te g Co ra Service Design is an interdisciplinary ct rap m ma io hi m n m n c u a a s de de nic ge rk oci approach that combines different methods si si at me eti olo gn gn io n n g n t g y and tools from various disciplines: Focused on the creation of well thought through experiences, using tangible and intangible mediums. It provides benefits to the to the end user experience, such as retail, banking, “Service Design helps to transportation, healthcare ecc. innovate or improve services. Making them more useful, Service Design is essential in a knowledge drive economy usable and desirable” -The Copenhagen Institute of Interaction Design-
  • 6.
    How service designworks "Design means to translate problems Iterative process into opportunities" Requirements -D. Saffer- analysis Evaluation Creation Design Implementation Loop Idea Generation Prototyping See, Hear, Smell, Touch and Taste Reflection the physical manifestation of services.
  • 7.
    A series ofactions ... The Service is intended as a series of activities. As each frames forms a movie. Service & Experience Design breaks down the process in order to understand limitations and to discover new opportunities.
  • 8.
    Three levels ofgoal “I wanna it” Desirable “It’s easy to use” Usable User Values “I need it” Useful Business Values
  • 9.
    Methodology Context Requirements Vision and Strategy Concept Testing Analysis Define Understand Discover Design Implementation Branding Interview User Centred Design Brainstorming Service Safaris Co - Create System map Benchmarking Customer Jorney map Offering map Scenarios Stakeholder map Personas Storyboard Prototyping
  • 10.
    Define Context Define Branding Benchmarking - Highlighting the values and history into the serice. - Research on the context, actors and positioning of the service.
  • 11.
    Branding Working on theservice identity: - Similar services Combining elements from the original - Competitors mission with the new objectives. - Positioning Building a coherent and credible reputation that reflects these values through the - Target services. Benchmarking Research and Comparison of similar services, cases, business models ecc. in order to understand who are the actors involved, limits, opportunities and service offer positioning.
  • 12.
    Understand Requirements Analysis Understand Interview Service Safaris Customer Jorney map Stakeholder map - Explore the service during its process operation in order to evaluate limits and opportunities. - Analyze the Touchpoints.
  • 13.
    Service Safaris Look theservice since its early stages in order - Observe to define any limits and opportunities. - Document Document service issues from a - Touchpoints system and user point of view. - User Experience Journey Map It's a visual map that represents the user ex- perience path within the service. Documents the issues from a focused user perspective.
  • 14.
    Discover Visionand Strategy Discover User Centred Design Co - Create Offering map Personas - Define strategies and user target. - Adapt new solutions, considering effects and consequences.
  • 15.
    UCD (User Centered Design) Thisapproach involves directly the user - Context during the main design phase, in order to better understand his interaction with the - Problems service. - Needs Through his behavior, character, social context etc.. - Goals In this way can be possible to collect qualitative information about his experience. Personas This technique allows designers to identify thebasic target characteristics, using fictitious profiles which represent real user features.
  • 16.
    Design Concept Design Brainstorming System map Scenarios Storyboard -Create logic models which provide a clear picture of whole project. Through these tools will be possible to understand all the interactions, flows and logical process into the service.
  • 17.
    Idea Generation The designphase can start when the requirements analysis is done, identifying - Solutions problems and the consequent opportunity to intervention. - Interaction In this step is important to take take in - Logic consideration possible solutions. Basically turning limits into opportunities - System and than into solutions. Scenarios With this technique is possible to simulate the solutions taken into account. Building a hypothetical scenario but plausible where the interaction of the different actors are involved. In this way is tested the logic process.
  • 18.
    Implementation Testing Implementation Prototyping - Implement changes and monitor the process with the staff and users.
  • 19.
    Prototyping In some casesit may be useful to make prototypes that represent examples or functioning models that simulate - Prototypes solutions adopted. - Monitoring Through these prototypes is possible to test its validity. - Utilities - Validity Monitoring After the implementation phase, is necessary to test the new service features, both with users with the service provider. In this way can be evaluated some requirements like usefulness and usability in all the touchpoints which build up the service.
  • 20.
    - Thanks - FrancescoSardu - 2012 - Creative Commons