This student had a mixed experience exploring Second Life. They felt uncomfortable at times due to the unfiltered nature of the virtual world and don't think it's appropriate for young children. However, they acknowledge potential benefits for subjects like computer programming, engineering, math, science, and language development. As a physical education major, the student wouldn't want to use Second Life in their own classroom since it requires long periods of sitting, which contradicts their goals of keeping students active. They suggest finding a way to adapt the assignment to be more relevant for a physical education class.