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Agenda
1. Introduction
2. Residents and Avatars
3. The World & Transport
4. Content within the world
5. Communication
6. Economy & Transactions
7. Applications
8. Second Life as a Popular Culture
9. Advantages
10. Conclusion
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Second Life
Second Life is a three-dimensional virtual community
created entirely by its membership.
Second Life’s virtual world also includes:
Sound
Wind
Audible conversation
Built-in chat and
Instant messaging
Residents buy property, start businesses, game, join
clubs, attend classes, or just hang out.
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OFFICIAL LOGOOFFICIAL LOGO
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Agenda
1. Introduction
2. Residents and Avatars
3. The World & Transport
4. Content within the world
5. Communication
6. Economy & Transactions
7. Applications
8. Second Life as a Popular Culture
9. Advantages
10. Conclusion
6. w w w . b s i l . c o m
Residents and Avatars
Residents are the users of Second Life, and their
appearance is their avatar.
Avatars may be creative or can be made to resemble the
person whom they represent.
The Linden servers register your avatar as the uploader
or creator of the object.
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Various ways of transportation
The methods of moving around are:
By foot (also running and jumping).
Can also fly unaided.
Can also ride vehicles like go-kart, helicopters submarines
and hot-air balloons.
Avatars can teleport (abbr. as “TP”) directly to a specific
location.
There’s also a map window that allows direct teleportation
anywhere.
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Content within the world
Second Life may be considered part of the web 2.0
phenomenon.
3D modeling tool allows any Resident to build virtual
objects.
Residents can also create gestures and animations using
software such as Poser.
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Communication
There are two main methods of text-based
communication:
Local chat
Global "instant messaging" (IM)
Avatars and objects can send and receive email as well.
Instant Messages roll over to an avatar's "real life" email
when he or she is logged off.
Some external websites that allow Residents to locate
each other from outside of the virtual world.
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Economy & Transactions
Second Life allows users to give, or sell, objects they have
created to other residents.
The basis of this economy is that residents (that is, users, as
opposed to Linden Lab) can buy and sell services and virtual
goods to one another in a free market.
The currency of Second Life is a Linden Dollar.
1 American Dollar = approx. 266 Linden $
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Applications of Second Life
Education
Second Life is used as a platform for education by
many institutions, such as colleges, universities,
libraries and government entities.
Other institutions include the Info Islands, with
library programming sponsored by the Illinois'
Second Life has also been adopted for foreign
language training.
Religion
Religious organizations have also begun to open
virtual meeting places within Second Life.
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Contd…
Embassies
The Maldives was the first country to open an
embassy in Second Life.
In May 2007,Sweden became the second country to
open an embassy in Second Life.
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Second Life as a Popular Culture
LITERATURE
TELEVISION AND MOVIES
MUSIC
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Advantages
The first thing that people do in Second Life is to play
around with their self-image.
Second Life is one of the very few places where you
censoriously alter your appearance and be someone else
for a while, which can be a HUGE learning experience.
One safe thing you can do in SL that you can't do in RL is
simple: build big things real cheap!
Another big advantage for Second Life is collaboration.
It's open 24/7 and available from the whole world.
SL's biggest advantage is that you do projects in there
easily and cheaply and you can get people together
without driving.
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Companies:
Adidas AOL
SONY
Sun
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Car Companies:
Nissan BMW
Mercedes Pontiac
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Conclusion
When it comes to Second Life, the sky is no longer the
limit.
People can fly and anything is possible.
It will become a new game of who can intrigue the most.
Who can make the most fun island, or design the coolest
clothes.
Many of the same consumer problems exist in second
life:
Trends
Competitors
Exposure
Second life gives businesses a new artillery of means to
win over the consumer, and help build their brand.
The most basic method of moving around is by foot (also running and jumping). To travel more rapidly, avatars can also fly unaided. Avatars can also ride in vehicles; many vehicles are available—there is a basic go-kart contained in the object library and there are many Resident-made vehicles available freely and for purchase including helicopters, submarines and hot-air balloons. avatars can teleport (commonly abbreviated to "TP") directly to a specific location An avatar can create a personal landmark (often called an LM) at their current location, and then teleport back to that location at any time, or give a copy of the landmark to another avatar. There's also a map window that allows direct teleportation anywhere