Second Life is an online virtual world where users create avatars and their own virtual lands. It is entirely user-generated content driven. Residents can own virtual property, and the in-game economy uses "Lindens" that have a direct value to US dollars, allowing some users to earn over $1 million annually. Second Life also hosts real-world events and shares live data, such as IBM's recreation of the Wimbledon tennis matches. It serves as an interactive platform for businesses, entertainment, and education.