Second Life is a virtual world launched in 2003 where users interact as avatars. Residents can explore the virtual world, socialize, and participate in activities. They can also create and trade virtual property and services. It allows students to model the real world for teaching and learning. However, it is only for those 18 and older and requires computer literacy and internet access.
2. ABOUT (SL)
Second Life (SL) is a virtual world
developed by Linden Lab that launched on
June 23, 2003
Second Life users are called residents
Residents interact with each other through
avatars.
3. SECOND LIFE
Residents can explore, meet other
residents, socialize, participate in individual
and group activities, and create and trade
virtual property and services with one
another, or travel throughout the world, which
residents refer to as the grid.
4. WHAT MAKES THE APPLICATION GOOD FOR
TEACHING AND LEARNING?
Second Life is good for teaching and learning
because it can allow students to model the
real world.
It could be taught in a digtial class or
computer programing or design class.
5. POTENTIAL DRAWBACKS
It for people eighteen and older
Its on-line so it might not be accessible to
everyone.
Its on the computer so a person will have to
be computer literate.
6. PERSONAL AND PROFESSIONAL WAYS
You can be who you Teach this in a
want on-line (create computer programming
the person you always or gaming class
dreamed of being)
Connect with friends
and other people
around the world
A chance at a second
life.