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Christine Crawford Instructional Design and Technology
What is a Virtual World -  A virtual world is a computer-based simulated environment intended for its users to inhabit, interact and create via avatars International Space Flight Museum
What is Second Life? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Second Life is unique… ,[object Object],[object Object],[object Object],Collaborative, immersive, open-ended
Acronyms and expressions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
- a character that represents you in the virtual world enables the experience of immersion ,[object Object],[object Object],Avatar
Avatars are customizable
Is Second Life a Game? ,[object Object],[object Object],[object Object]
Networking/Collaboration ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Second Life at UND ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Trends toward Virtual Worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gartner Report 2007  ,[object Object]
eMarketer ,[object Object]
 
Support for Healing
Individual Psychotherapy in SL with Craig Kamenev I am pleased to announce that I am currently providing individual psychotherapy services in SL. One-on-one therapeutic services are provided at a secure location in SL and allow you to meet with a psychologist with relative anonymity.  For more information on my cybertherapy services and scheduling please visit my website at: www.drkerley.com/cybertherapy The rate for Avatar-based Cybertherapy is L$27,000 or $90 US per 50 minute session.  Additionally, I provide 30 minute consultation sessions for L$13,500 or $45 US per 25 minute session.  Please keep in mind that payment must be received 24 hours prior to your appointment time, or the appointment will be cancelled.  CBS Interview
Educational Research
Wellness Island Avalon Birke
EduIsland ,[object Object],[object Object]
When should we use SL? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References Van Eck, R. (2006). Digital Game Based Learning: It’s not just the digital natives who are restless.  Educause Review.  April, 17-30. http://www.gartner.com/it/page.jsp?id=503861 http://www.metaversemessenger.com/pdf/2007/11/MM20071120.pdf http://secondlife.com/whatis/economy-market.php www.secondlife.com http://money.cnn.com/magazines/business2/business2_archive/2007/04/01/8403359/index.htm http://www.mediaweek.com/mw/news/recent_display.jsp?vnu_content_id=1003712471 http://www.latimes.com/business/la-fi-virtualdisney28jan28,0,3877206.story?track=ntothtml

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Teaching and Learning in SL-Desserts and Demos

  • 1. Christine Crawford Instructional Design and Technology
  • 2. What is a Virtual World - A virtual world is a computer-based simulated environment intended for its users to inhabit, interact and create via avatars International Space Flight Museum
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  • 17. Individual Psychotherapy in SL with Craig Kamenev I am pleased to announce that I am currently providing individual psychotherapy services in SL. One-on-one therapeutic services are provided at a secure location in SL and allow you to meet with a psychologist with relative anonymity. For more information on my cybertherapy services and scheduling please visit my website at: www.drkerley.com/cybertherapy The rate for Avatar-based Cybertherapy is L$27,000 or $90 US per 50 minute session. Additionally, I provide 30 minute consultation sessions for L$13,500 or $45 US per 25 minute session. Please keep in mind that payment must be received 24 hours prior to your appointment time, or the appointment will be cancelled. CBS Interview
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  • 22. References Van Eck, R. (2006). Digital Game Based Learning: It’s not just the digital natives who are restless. Educause Review. April, 17-30. http://www.gartner.com/it/page.jsp?id=503861 http://www.metaversemessenger.com/pdf/2007/11/MM20071120.pdf http://secondlife.com/whatis/economy-market.php www.secondlife.com http://money.cnn.com/magazines/business2/business2_archive/2007/04/01/8403359/index.htm http://www.mediaweek.com/mw/news/recent_display.jsp?vnu_content_id=1003712471 http://www.latimes.com/business/la-fi-virtualdisney28jan28,0,3877206.story?track=ntothtml