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SOFTWARE ENGINEERING
Unit - I
Software & Software Engineering
Introduction to Software Engineering
1
Software engineering
• Software is more than just a program code. A program is an
executable code, which serves some computational purpose.
Software is considered to be collection of executable programming
code, associated libraries and documentations. Software, when
made for a specific requirement is called software product.
• Engineering on the other hand, is all about developing products,
using well-defined, scientific principles and methods.
• Software engineering is an engineering branch associated with
development of software product using well-defined scientific
principles, methods and procedures.
• The outcome of software engineering is an efficient and reliable
software product.
What is Software?
The product that software professionals build and then support
over the long term.
Software encompasses:
(1) instructions (computer programs) that when executed
provide desired features, function, and performance;
(2) data structures that enable the programs to adequately
store and manipulate information and
(3) documentation that describes the operation and use of the
programs.
3
Software products
• Generic products
– Stand-alone systems that are marketed and sold to
any customer who wishes to buy them.
– Examples – PC software such as editing, graphics
programs, project management tools; CAD software;
software for specific markets such as appointments
systems for dentists.
• Customized products
– Software that is ordered by a specific customer to
meet their own needs.
– Examples – embedded control systems, air traffic
control software, traffic monitoring systems.
5
Why Software is Important?
• The economies of ALL developed nations are
dependent on software.
• More and more systems are software controlled (
transportation, medical, telecommunications,
military, industrial, entertainment,)
• Software engineering is concerned with theories,
methods and tools for professional software
development.
• Expenditure on software represents a
significant fraction in all developed countries.
Software costs
• Software costs often dominate computer
system costs. The costs of software on a PC
are often greater than the hardware cost.
• Software costs more to maintain than it does
to develop. For systems with a long life,
maintenance costs may be several times
development costs.
• Software engineering is concerned with cost-
effective software development.
Software Evolution
• The process of developing a software product using software engineering
principles and methods is referred to as software evolution.
• This includes the initial development of software and its maintenance and
updates, till desired software product is developed, which satisfies the
expected requirements.
• Evolution starts from the requirement gathering process. After which
developers create a prototype of the intended software and show it to the
users to get their feedback at the early stage of software product
development.
• The users suggest changes, on which several consecutive updates and
maintenance keep on changing too. This process changes to the original
software, till the desired software is accomplished.
• Even after the user has desired software in hand, the advancing
technology and the changing requirements force the software product to
change accordingly.
• Re-creating software from scratch and to go one-on-one with requirement
is not feasible. The only feasible and economical solution is to update the
existing software so that it matches the latest requirements.
Software Evolution Laws
Lehman has given laws for software evolution. He divided the software into
three different categories:
• S-type (static-type) - This is a software, which works strictly according to
defined specifications and solutions. The solution and the method to
achieve it, both are immediately understood before coding. The s-type
software is least subjected to changes hence this is the simplest of all. For
example, calculator program for mathematical computation.
• P-type (practical-type) - This is a software with a collection
of procedures. This is defined by exactly what procedures can do. In this
software, the specifications can be described but the solution is not
obvious instantly. For example, gaming software.
• E-type (embedded-type) - This software works closely as the requirement
of real-world environment. This software has a high degree of evolution as
there are various changes in laws, taxes etc. in the real world situations.
For example, Online trading software.
Characteristics of good software
• A software product can be judged by what it offers and how well it can be
used. This software must satisfy on the following grounds:
– Operational
– Transitional
– Maintenance
Operational
• This tells us how well software works in operations. It can be measured
on:
– Budget
– Usability
– Efficiency
– Correctness
– Functionality
– Dependability
– Security
– Safety
Characteristics of good software Cont..
Transitional
This aspect is important when the software is moved from one
platform to another:
– Portability
– Interoperability
– Reusability
– Adaptability
Maintenance
This aspect briefs about how well a software has the capabilities to
maintain itself in the ever-changing environment:
– Modularity
– Maintainability
– Flexibility
– Scalability
Features of Software
Characteristics of software :
• Software is developed or engineered, it is not manufactured in the
classical sense which has quality problem.
• Software doesn't "wear out.”
– but it deteriorates (due to change). Hardware has bathtub curve of failure
rate ( high failure rate in the beginning, then drop to steady state, then cumulative effects of dust,
vibration, abuse occurs).
• Although the industry is moving toward component-based
construction(e.g. standard screws and off-the-shelf integrated circuits),
most software continues to be custom-built.
– Modern reusable components encapsulate data and processing into software parts to
be reused by different programs. E.g. graphical user interface, window, pull-down menus
in library etc.
12
Wear vs. Deterioration
13
Software Components
• Resuabilty- high quality of software
components
• software components are built using a
programming languages.
–Lowest level- instruction set of the hardware
–Mid level- smarttalk
–Highest level- executable instruction are
automatically generated
• Fourth generation language is called non
procedural language.
Software Applications
• 1. System software: such as compilers, editors, file management
utilities
• 2. Application software: stand-alone programs for specific needs.
• 3. Engineering/scientific software: Characterized by “number
crunching”
algorithms. such as automotive stress analysis, molecular
biology, orbital dynamics etc.
• 4. Embedded software resides within a product or system. (key pad
control of a microwave oven, digital function of dashboard display in
a car)
• 5. Product-line software focus on a limited marketplace to address
mass consumer market. (word processing, graphics, database
management)
• 6. WebApps (Web applications) network centric software. As web 2.0
emerges, more sophisticated computing environments is supported
integrated with remote database and business applications.
• 7. AI software uses non-numerical algorithm to solve complex
problem. Robotics, expert system, pattern recognition game playing
15
Importance of Software Engineering
• More and more, individuals and society rely on
advanced software systems.
• We need to be able to produce reliable and
trustworthy systems economically and quickly.
• It is usually cheaper, in the long run, to use software
engineering methods and techniques for software
systems rather than just write the programs as if it was
a personal programming project.
• For most types of system, the majority of costs are the
costs of changing the software after it has gone into
use.
22
FAQ about software engineering
Question Answer
Whatis software? Computer programs, data structures and associated
documentation. Software products may be developed for a
particular customer or may be developed for a general
market.
Whatare the attributes of goodsoftware?
Whatis software engineering?
Good software should deliver the required functionality and
performance to the user and should be maintainable,
dependable andusable.
Software engineering is an engineering discipline that is
concernedwith allaspects of software production.
What is the difference between software Computer science focuses on theory and fundamentals;
ngineeringandcomputerscience? software engineering is concerned with the practicalities of
developinganddeliveringusefulsoftware.
What is the difference between software System engineering is concerned with all aspects of
ngineeringandsystemengineering? computer-based systems development including hardware,
software and process engineering. Software engineering is
partof this more generalprocess.
3
Essential attributes of good software
Product
characteristic
Description
Maintainability Software should be written in such a way so that it can evolve to meet the changing
needs of customers. This is a critical attribute because software change is an
expected requirement of a changing business environment.
Dependability Software dependability includes a range of characteristics including reliability,
and security security and safety. Dependable software should not cause physical or economic
damage in the event of system failure. Malicious users should not be able to access
or damage the system.
Efficiency Software should not make wasteful use of system resources such as memory and
processor cycles. Efficiency therefore includes responsiveness, processing time,
memory utilisation, etc.
Acceptability Software must be acceptable to the type of users for which it is designed. This means
that it must be understandable, usable and compatible with other systems that they
use.
Software myths
• Myth: means wrong belief or misinformation.
• Software myth: software myth are beliefs about
software and the process used to build it.
• Myths have no. of attributes that causes serious
problem on software.
• There are 3 types of myths:
– Management myths
– Customer Myths
– Software Engineers’ Myths or Developer myths
Management Myths [Pressman]
• We already have standards and procedures for building
software; isn’t that enough?
– How widely used is it?
– How relevant to the team?
– How useful to the project?
• If we’re behind schedule, we’ll just add more programmers to
catch up
– “Adding people to a late project makes it later”
– Interference
• They think they have latest computer.
• A good manager can manage any project.
Customer Myths [Pressman]
• s/w myths believed by customer who can internal
or external.
• Customer always think that s/w is development is
an easy process
• A general statement of work is sufficient to kick
off the project,
• Requirements can change, and that’s OK because
software is so flexible
– Most software project failures can be traced to
inadequacy of requirement specifications
Software Engineers’ Myths [Pressman]
• If I miss something now. I Fix it later
• Once the program is written, I’m done
– Between 60-80% of effort expended after delivery
• Until the program is written, quality is uncertain
– Formal design reviews
– Formal code reviews
– Test-first approaches
– Prototyping to verify design and structure
– Prototyping to validate requirements
• The only deliverable is the program itself
– Lots of documentation: installation guides, usage guides,
maintenance guides, API definitions and examples
Software Engineers’ Myths [Pressman]
• Documentation is Software-Engineering busy
work
–Focus is on quality, not quantity
–Documentation can be hard for engineers to
write, just as C++ may be difficult for poets.
–Conserve energy: documented code can serve as
a basis for useful documentation
The Essence of Practice
(Software Problems)
• How does the practice of software engineering
fit in the process activities mentioned above?
Namely, communication, planning, modeling,
construction and deployment.
• George Polya outlines the essence of problem
solving, suggests:
1. Understand the problem(communication and
analysis).
2. Plan a solution (modeling and software design).
3. Carry outthe plan (code generation).
4. Examine the resultforaccuracy (testing and
quality assurance).
31
Understand the Problem
• Who has a stake inthe solutionto the
problem? Thatis, who are the stakeholders?
• Whatare the unknowns? Whatdata,
functions, and features are requiredto
properly solve the problem?
• Can the problembe compartmentalized? Is it
possible to representsmallerproblems that
may be easierto understand?
• Can the problembe represented graphically?
Can an analysis modelbe created?
32
Professional Visibility
1. Confidentiality: You should normally respect the confidentiality of
your employers or clients irrespective of whether a formal
confidentiality agreement has been signed.
2. Competence: You should not misrepresent your level of
competence. You should not be knowingly accept work that is
outside your computer.
3. Intellectual property rights: You should be aware of local laws
governing the use of intellectual property such as patents and
copyrights. You should be careful to ensure that the intellectual
property of employers and clients is protected.
4. Computer misuse. You should not use your technical skills to
misuse other people computers. Computer misuse ranges from
relatively trivial to extremely serious.
Software reuse
• In most engineering disciplines, systems are
designed by composing existing components
that have been used in other systems
• Software engineering has been more focused
on original development but it is now
recognised that to achieve better software,
more quickly and at lower cost, we need to
adopt a design process that is based on
systematic reuse
Benefits of reuse
• Increased reliability
– Components exercised in working systems
• Reduced process risk
– Less uncertainty in development costs
• Effective use of specialists
– Reuse components instead of people
• Standards compliance
– Embed standards in reusable components
• Accelerated development
– Avoid original development and hence speed-up
production
Process Visibility
1. Maintainability: Software should be written in such a way
that is may evolve to meet the changing needs of
customers. This is a critical visibility because software
change is an inevitable consequence of changing business
environment.
2. Dependability: Software dependability has a range of
characteristics, including reliability , security & safety.
Dependable software should not cause physical or
economic damage in the event of system failure.
3. Efficiency: Software should not make wasteful use of
system resources such as memory & processor cycles.
Efficiency therefore includes responsiveness, processing
time, memory utilization etc.
4. Usability: Software must be usable, without undue effort,
by the type of user for whom it is designed. This means that
it should have an appropriate user interface & adequate
documentation.
SDLC

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SE UNIT-1.pptx

  • 1. SOFTWARE ENGINEERING Unit - I Software & Software Engineering Introduction to Software Engineering 1
  • 2. Software engineering • Software is more than just a program code. A program is an executable code, which serves some computational purpose. Software is considered to be collection of executable programming code, associated libraries and documentations. Software, when made for a specific requirement is called software product. • Engineering on the other hand, is all about developing products, using well-defined, scientific principles and methods. • Software engineering is an engineering branch associated with development of software product using well-defined scientific principles, methods and procedures. • The outcome of software engineering is an efficient and reliable software product.
  • 3. What is Software? The product that software professionals build and then support over the long term. Software encompasses: (1) instructions (computer programs) that when executed provide desired features, function, and performance; (2) data structures that enable the programs to adequately store and manipulate information and (3) documentation that describes the operation and use of the programs. 3
  • 4.
  • 5. Software products • Generic products – Stand-alone systems that are marketed and sold to any customer who wishes to buy them. – Examples – PC software such as editing, graphics programs, project management tools; CAD software; software for specific markets such as appointments systems for dentists. • Customized products – Software that is ordered by a specific customer to meet their own needs. – Examples – embedded control systems, air traffic control software, traffic monitoring systems. 5
  • 6. Why Software is Important? • The economies of ALL developed nations are dependent on software. • More and more systems are software controlled ( transportation, medical, telecommunications, military, industrial, entertainment,) • Software engineering is concerned with theories, methods and tools for professional software development. • Expenditure on software represents a significant fraction in all developed countries.
  • 7. Software costs • Software costs often dominate computer system costs. The costs of software on a PC are often greater than the hardware cost. • Software costs more to maintain than it does to develop. For systems with a long life, maintenance costs may be several times development costs. • Software engineering is concerned with cost- effective software development.
  • 8. Software Evolution • The process of developing a software product using software engineering principles and methods is referred to as software evolution. • This includes the initial development of software and its maintenance and updates, till desired software product is developed, which satisfies the expected requirements. • Evolution starts from the requirement gathering process. After which developers create a prototype of the intended software and show it to the users to get their feedback at the early stage of software product development. • The users suggest changes, on which several consecutive updates and maintenance keep on changing too. This process changes to the original software, till the desired software is accomplished. • Even after the user has desired software in hand, the advancing technology and the changing requirements force the software product to change accordingly. • Re-creating software from scratch and to go one-on-one with requirement is not feasible. The only feasible and economical solution is to update the existing software so that it matches the latest requirements.
  • 9. Software Evolution Laws Lehman has given laws for software evolution. He divided the software into three different categories: • S-type (static-type) - This is a software, which works strictly according to defined specifications and solutions. The solution and the method to achieve it, both are immediately understood before coding. The s-type software is least subjected to changes hence this is the simplest of all. For example, calculator program for mathematical computation. • P-type (practical-type) - This is a software with a collection of procedures. This is defined by exactly what procedures can do. In this software, the specifications can be described but the solution is not obvious instantly. For example, gaming software. • E-type (embedded-type) - This software works closely as the requirement of real-world environment. This software has a high degree of evolution as there are various changes in laws, taxes etc. in the real world situations. For example, Online trading software.
  • 10. Characteristics of good software • A software product can be judged by what it offers and how well it can be used. This software must satisfy on the following grounds: – Operational – Transitional – Maintenance Operational • This tells us how well software works in operations. It can be measured on: – Budget – Usability – Efficiency – Correctness – Functionality – Dependability – Security – Safety
  • 11. Characteristics of good software Cont.. Transitional This aspect is important when the software is moved from one platform to another: – Portability – Interoperability – Reusability – Adaptability Maintenance This aspect briefs about how well a software has the capabilities to maintain itself in the ever-changing environment: – Modularity – Maintainability – Flexibility – Scalability
  • 12. Features of Software Characteristics of software : • Software is developed or engineered, it is not manufactured in the classical sense which has quality problem. • Software doesn't "wear out.” – but it deteriorates (due to change). Hardware has bathtub curve of failure rate ( high failure rate in the beginning, then drop to steady state, then cumulative effects of dust, vibration, abuse occurs). • Although the industry is moving toward component-based construction(e.g. standard screws and off-the-shelf integrated circuits), most software continues to be custom-built. – Modern reusable components encapsulate data and processing into software parts to be reused by different programs. E.g. graphical user interface, window, pull-down menus in library etc. 12
  • 14. Software Components • Resuabilty- high quality of software components • software components are built using a programming languages. –Lowest level- instruction set of the hardware –Mid level- smarttalk –Highest level- executable instruction are automatically generated • Fourth generation language is called non procedural language.
  • 15. Software Applications • 1. System software: such as compilers, editors, file management utilities • 2. Application software: stand-alone programs for specific needs. • 3. Engineering/scientific software: Characterized by “number crunching” algorithms. such as automotive stress analysis, molecular biology, orbital dynamics etc. • 4. Embedded software resides within a product or system. (key pad control of a microwave oven, digital function of dashboard display in a car) • 5. Product-line software focus on a limited marketplace to address mass consumer market. (word processing, graphics, database management) • 6. WebApps (Web applications) network centric software. As web 2.0 emerges, more sophisticated computing environments is supported integrated with remote database and business applications. • 7. AI software uses non-numerical algorithm to solve complex problem. Robotics, expert system, pattern recognition game playing 15
  • 16. Importance of Software Engineering • More and more, individuals and society rely on advanced software systems. • We need to be able to produce reliable and trustworthy systems economically and quickly. • It is usually cheaper, in the long run, to use software engineering methods and techniques for software systems rather than just write the programs as if it was a personal programming project. • For most types of system, the majority of costs are the costs of changing the software after it has gone into use. 22
  • 17. FAQ about software engineering Question Answer Whatis software? Computer programs, data structures and associated documentation. Software products may be developed for a particular customer or may be developed for a general market. Whatare the attributes of goodsoftware? Whatis software engineering? Good software should deliver the required functionality and performance to the user and should be maintainable, dependable andusable. Software engineering is an engineering discipline that is concernedwith allaspects of software production. What is the difference between software Computer science focuses on theory and fundamentals; ngineeringandcomputerscience? software engineering is concerned with the practicalities of developinganddeliveringusefulsoftware. What is the difference between software System engineering is concerned with all aspects of ngineeringandsystemengineering? computer-based systems development including hardware, software and process engineering. Software engineering is partof this more generalprocess. 3
  • 18. Essential attributes of good software Product characteristic Description Maintainability Software should be written in such a way so that it can evolve to meet the changing needs of customers. This is a critical attribute because software change is an expected requirement of a changing business environment. Dependability Software dependability includes a range of characteristics including reliability, and security security and safety. Dependable software should not cause physical or economic damage in the event of system failure. Malicious users should not be able to access or damage the system. Efficiency Software should not make wasteful use of system resources such as memory and processor cycles. Efficiency therefore includes responsiveness, processing time, memory utilisation, etc. Acceptability Software must be acceptable to the type of users for which it is designed. This means that it must be understandable, usable and compatible with other systems that they use.
  • 19. Software myths • Myth: means wrong belief or misinformation. • Software myth: software myth are beliefs about software and the process used to build it. • Myths have no. of attributes that causes serious problem on software. • There are 3 types of myths: – Management myths – Customer Myths – Software Engineers’ Myths or Developer myths
  • 20. Management Myths [Pressman] • We already have standards and procedures for building software; isn’t that enough? – How widely used is it? – How relevant to the team? – How useful to the project? • If we’re behind schedule, we’ll just add more programmers to catch up – “Adding people to a late project makes it later” – Interference • They think they have latest computer. • A good manager can manage any project.
  • 21. Customer Myths [Pressman] • s/w myths believed by customer who can internal or external. • Customer always think that s/w is development is an easy process • A general statement of work is sufficient to kick off the project, • Requirements can change, and that’s OK because software is so flexible – Most software project failures can be traced to inadequacy of requirement specifications
  • 22. Software Engineers’ Myths [Pressman] • If I miss something now. I Fix it later • Once the program is written, I’m done – Between 60-80% of effort expended after delivery • Until the program is written, quality is uncertain – Formal design reviews – Formal code reviews – Test-first approaches – Prototyping to verify design and structure – Prototyping to validate requirements • The only deliverable is the program itself – Lots of documentation: installation guides, usage guides, maintenance guides, API definitions and examples
  • 23. Software Engineers’ Myths [Pressman] • Documentation is Software-Engineering busy work –Focus is on quality, not quantity –Documentation can be hard for engineers to write, just as C++ may be difficult for poets. –Conserve energy: documented code can serve as a basis for useful documentation
  • 24.
  • 25. The Essence of Practice (Software Problems) • How does the practice of software engineering fit in the process activities mentioned above? Namely, communication, planning, modeling, construction and deployment. • George Polya outlines the essence of problem solving, suggests: 1. Understand the problem(communication and analysis). 2. Plan a solution (modeling and software design). 3. Carry outthe plan (code generation). 4. Examine the resultforaccuracy (testing and quality assurance). 31
  • 26. Understand the Problem • Who has a stake inthe solutionto the problem? Thatis, who are the stakeholders? • Whatare the unknowns? Whatdata, functions, and features are requiredto properly solve the problem? • Can the problembe compartmentalized? Is it possible to representsmallerproblems that may be easierto understand? • Can the problembe represented graphically? Can an analysis modelbe created? 32
  • 27. Professional Visibility 1. Confidentiality: You should normally respect the confidentiality of your employers or clients irrespective of whether a formal confidentiality agreement has been signed. 2. Competence: You should not misrepresent your level of competence. You should not be knowingly accept work that is outside your computer. 3. Intellectual property rights: You should be aware of local laws governing the use of intellectual property such as patents and copyrights. You should be careful to ensure that the intellectual property of employers and clients is protected. 4. Computer misuse. You should not use your technical skills to misuse other people computers. Computer misuse ranges from relatively trivial to extremely serious.
  • 28. Software reuse • In most engineering disciplines, systems are designed by composing existing components that have been used in other systems • Software engineering has been more focused on original development but it is now recognised that to achieve better software, more quickly and at lower cost, we need to adopt a design process that is based on systematic reuse
  • 29. Benefits of reuse • Increased reliability – Components exercised in working systems • Reduced process risk – Less uncertainty in development costs • Effective use of specialists – Reuse components instead of people • Standards compliance – Embed standards in reusable components • Accelerated development – Avoid original development and hence speed-up production
  • 30. Process Visibility 1. Maintainability: Software should be written in such a way that is may evolve to meet the changing needs of customers. This is a critical visibility because software change is an inevitable consequence of changing business environment. 2. Dependability: Software dependability has a range of characteristics, including reliability , security & safety. Dependable software should not cause physical or economic damage in the event of system failure. 3. Efficiency: Software should not make wasteful use of system resources such as memory & processor cycles. Efficiency therefore includes responsiveness, processing time, memory utilization etc. 4. Usability: Software must be usable, without undue effort, by the type of user for whom it is designed. This means that it should have an appropriate user interface & adequate documentation.
  • 31. SDLC

Editor's Notes

  1. Modularity : the quality of consisting of separate parts that, when combined, form a complete whole:  Scalability is the measure of a system's ability to increase or decrease in performance and cost in response to changes in application and system processing demands.