The document discusses using eye tracking to study mobile user experiences. It describes how mobile UX is unique due to dynamic environments and smaller screens. Two methods of tracking mobile are presented: using a lab setup with a stand or wearable glasses. Results from tracking 60 people playing Angry Birds on an iPhone and iPad found that ads received more attention on the iPhone due to its smaller screen. Ads were noticed most when they interfered with gameplay. Optimizing ads for idle periods was suggested.