Perfecting a user experience research with eye tracking lior yair_orenshtang2
1.
2. User Experience
User interface & graphic design
Academic Research
Universities and colleges
Mobile & Tablets
All platforms and devices
Netcraft Academy
A User Experience school
Web
Ecommerce, social media
Usability studies
Users research, Eye Tracking
3.
4. In the next 25 minutes
Perfecting a User Experience
research with Eye Tracking
25. Introduction to Eye Tracking
Milestones
Results Preparing the Define the test
Test day
presentation test script objectives
Analysis Preliminary Selecting our
Results interviews participants
27. Testing days
Identifying decision makers
Mapping the customer’s organization, and making sure
the relevant decision makers are present at the testing
days.
28. Testing days
Customer meets User
Eye Tracking provides an opportunity to meet the user in
several interfaces:
- Audio
- Video
- Observation
- Verbal
- Behavioral
29. Testing days
The surroundings
We supply the users, the customers a clean & quiet
research environment which means all necessary
multimedia, ability to conduct executive meetings,
professional team to answer any question that may
arise.
30. Testing days
Keeping ourselves agile
During the testing days, often new questions arise on
the go that we did not anticipate. We acknowledge that
this is a unique opportunity for the customer, and so, we
keep a team ready at hand. We are able to pause the
tests, create new design prototypes, and immediately
examine them with the users.
32. Testing days
Smart analysis & presentation
Since Eye Tracking creates enormous amount of data, we
make sure to present only the conclusions. It will be
accompanied with a video and a heat map, and will be
backed fully by gigabytes of data. However, the customer
should be able to process and comprehend the research
results easily and quickly.
33. Testing days
Keeping track of the specific
questions
General usability conclusions are often supported by Eye
Tracking research. However, we believe in focusing on
the concrete research paradigms that were raised by the
customer, and withholding the more obvious conclusion.
34. Testing days
Presentation Methodology
Our research documents are triple layered:
1. The full data gathered by Netcraft
2. The Interactive Custom designed report
3. Executive summary presentation
35. Testing days
Creating a roadmap for the customer
We make sure to understand the future targets of the
customer. According to the big picture he presents us,
we may offer a “rolling research methodology”, on going
testing or any other professional solution we believe will
serve the customer right.